Star Citizen | Wing Commander Reborn - Page 13
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banatboy
120 Posts
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Psyonic_Reaver
United States4318 Posts
On December 02 2012 01:23 kollin wrote: This game looks pretty interesting, reading through the thread now. I have experience in the whole trade/piracy thing from EVE, and I'd be happy to do my part for the TL squadron. If Goons or TEST or whoever come (who said BoB...) then chances are they'll be awful like EVE so we shouldn't have a lot of trouble. How viable is it for a small skilled group of ships to beat a larger less skilled blob? EDIT: Ok I've looked through how the ships work and I think it is definitely possible, but you will need some pretty talented pilots. Holy shit Kollin, bring more EVE guys please. We really could use people that know how to organize haha. | ||
loginn
France815 Posts
On December 02 2012 11:04 banatboy wrote: I saw the trailer and i am so stoked for this! I hope their kickstarter project gets off the ground and this comes to fruition ! Their kickstarter already got off the ground. They raised 7 millions when they asked for 2. Now we have to wait. And that sucks QQ. Well that gives me time to get a new computer before the alpha. | ||
kollin
United Kingdom8380 Posts
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CycoDude
United States326 Posts
On December 02 2012 18:44 kollin wrote: Out of interest, is there a skill or levelling system in this game, or can you fly everything perfectly on day 1? no skills or leveling. your ship is sort of your character in that you can get various upgrades and weapons for it and modify it how you want, or get a new ship. you aren't clicking around in space, you actually have to fly. so, are you good at fps shooters or combat flight sims? | ||
kollin
United Kingdom8380 Posts
On December 02 2012 22:01 CycoDude wrote: no skills or leveling. your ship is sort of your character in that you can get various upgrades and weapons for it and modify it how you want, or get a new ship. you aren't clicking around in space, you actually have to fly. so, are you good at fps shooters or combat flight sims? Decent enough, but my computer is pretty shitty so that impacts a lot on my play. Luckily I was thinking of upgrading anyway, for Planetside 2, so that won't be a problem on release. From my experience in EVE, I think the first thing we need to do is get immensely space rich, and work out what kind of fleet setups are the most effective and fun to fly. In EVE we flew a lot of nano (speed) fits, which are effective if the pilots are skilled. Obviously this a different game, so different mechanics, but I think something centred around speed could be fun. Is 'tackling' a thing in Wing Commander (if you don't know, it's where you stop a ship from escaping by using small fast ships, so the bigger ones can catch up). | ||
tyr
France1686 Posts
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CycoDude
United States326 Posts
On December 03 2012 00:12 kollin wrote:Decent enough, but my computer is pretty shitty so that impacts a lot on my play. Luckily I was thinking of upgrading anyway, for Planetside 2, so that won't be a problem on release. From my experience in EVE, I think the first thing we need to do is get immensely space rich, and work out what kind of fleet setups are the most effective and fun to fly. In EVE we flew a lot of nano (speed) fits, which are effective if the pilots are skilled. Obviously this a different game, so different mechanics, but I think something centred around speed could be fun. Is 'tackling' a thing in Wing Commander (if you don't know, it's where you stop a ship from escaping by using small fast ships, so the bigger ones can catch up). well...that's probably the best way to do it. after all, if they're faster than you they'll just run away (if they're smart). faster, more maneuverable ships tend to make sacrifices in weapons and protection though, so you still have to be careful. i imagine there will be emp missiles in the game to drain shields or disable ships like they had in wing commander 4. On December 03 2012 01:21 tyr wrote: Nobody knows anything about the game yet so .. yeah. actually, there is quite a bit of information if you look. based on what i've read on the rsi website, reddit amas and anything the devs answer in the live chat and on kickstarter, and having played wing commander 1-5 and privateer (of which star citizen is based upon), i can either outright answer or make educated guesses on how some things will work. | ||
kollin
United Kingdom8380 Posts
On December 03 2012 02:41 CycoDude wrote: well...that's probably the best way to do it. after all, if they're faster than you they'll just run away (if they're smart). faster, more maneuverable ships tend to make sacrifices in weapons and protection though, so you still have to be careful. i imagine there will be emp missiles in the game to drain shields or disable ships like they had in wing commander 4. actually, there is quite a bit of information if you look. based on what i've read on the rsi website, reddit amas and anything the devs answer in the live chat and on kickstarter, and having played wing commander 1-5 and privateer (of which star citizen is based upon), i can either outright answer or make educated guesses on how some things will work. Well the way the way nano fitting your ship makes sense is 1. Range control, obviously it's nice to dictate when and where your fights happen, as well as whether or not your opponent can hit you at all. 2. In EVE, your transversal velocity was very important, as it determined how much damage a missile or a projectile did when it hit you, or if it just missed in the first place. So nano ships were good because if your opponent had guns that hit hard at a short range, you could just stay away, and if they had guns that hit a bit worse at further range, but also had worse tracking, you can keep your transversal velocity high and avoid much of the damage that way. | ||
Psyonic_Reaver
United States4318 Posts
I don't know how much of the past few pages you've read, but I'm along the same lines of thinking as you are koll. I played a few months worth of EVE but I got bored with it but it was obvious from reading the EVE forums and from playing that if you have a good trade route set up, you can make bank. Also, if you steal your competition's stock as it's in transit, you make more profit and they lose profit. That's why I want a trading squad, a cover squad, and a pirate squad. They will all be working for the same Alliance so to speak. It'd probably be best for everybody to pool towards a decent sized freighter, and just make runs from one planet to another, not back and forth to the same ones. That's assuming we're at the size squad we are now, which seems to be about 10'ish? Do a rotating trade route. We'll have to wait and see obviously which trade routes provide the most reward vs risk etc. We still have a long time till release, so the squad may get bigger, and we can have several groups doing runs. Not just one. After we get good routes established and a good squad cash flow, we can move on to more fun things. Until we learn more about the game, it's hard to say if it'd be better to try and capture an asteroid base as a home of operations, or to pool towards a Carrier and have a mobile base of operations. I don't know if we'd ever be big enough to fight the "GoonSwarm" of SC, so staying mobile might be a better option. Time will tell. | ||
kollin
United Kingdom8380 Posts
On December 03 2012 04:44 Psyonic_Reaver wrote: They have said that it is possible to damage certain parts of ships to make them less maneuverable, but Cap Ships like the Cruiser, Destroyer, Corvette, Carrier etc is not going to be something that everyone has. I'm going to guess that organized squads will get them in decent numbers, but it'll probably take a long time for a solo pilot to do, unless he straight up buys one with real cash. I don't know how much of the past few pages you've read, but I'm along the same lines of thinking as you are koll. I played a few months worth of EVE but I got bored with it but it was obvious from reading the EVE forums and from playing that if you have a good trade route set up, you can make bank. Also, if you steal your competition's stock as it's in transit, you make more profit and they lose profit. That's why I want a trading squad, a cover squad, and a pirate squad. They will all be working for the same Alliance so to speak. Until we learn more about the game, it's hard to say if it'd be better to try and capture an asteroid base as a home of operations, or to pool towards a Carrier and have a mobile base of operations. I don't know if we'd ever be big enough to fight the "GoonSwarm" of SC, so staying mobile might be a better option. Time will tell. If this is actually a game that requires skill, numbers will not matter. I shit you not when I say 10 man TL fleets have engaged 90 man fleets and come out better. I think it is very, very, very important we get immensely rich as quickly as possible. We basically need someone to be the Kwark of the squadron, who on a whim loses enormous amounts of money and doesn't care. | ||
Psyonic_Reaver
United States4318 Posts
God damn, yeah. I hope we could lose the amount of money Kwark's lost in EVE and be like, "meh" Is he interested in this game? I am going to do my best to be really active in a TL squad, but I'll have a two year old by the time the game is released. Might be a tad hard to commit to all the time. I've played just about every space sim growing up as a kid, recently been playing Evochon Mercenary which is pretty good. I'd say I'm an above average pilot. Edit: Koll, have you pledged? If so, which tier? | ||
kollin
United Kingdom8380 Posts
On December 03 2012 04:50 Psyonic_Reaver wrote: LOL!!!! God damn, yeah. I hope we could lose the amount of money Kwark's lost in EVE and be like, "meh" Is he interested in this game? I am going to do my best to be really active in a TL squad, but I'll have a two year old by the time the game is released. Might be a tad hard to commit to all the time. I've played just about every space sim growing up as a kid, recently been playing Evochon Mercenary which is pretty good. I'd say I'm an above average pilot. Edit: Koll, have you pledged? If so, which tier? Nah I haven't pledged T_T Only just found out about this game. Is it still possible to pledge now? Also, could you give me a quick overview of how money is made in this game, and also if item/in game currency scamming is allowed, similar to EVE? EDIT: OK, I've looked at the packages, I probably will pledge but I'm not sure at which tier. Honestly, my pilot skills are probably above average, but nothing fantastic, so I don't think it's me playing the game that would benefit the squadron, but rather my organizational skills, that I have gotten from EVE Online. Especially by release, I should be pretty confident in my abilities to help get the squadron up and running. Do you have any idea how long the pledging system will stay open, as I want to know if I should hold off a bit and go for a higher tier, or if I should just buy something now. | ||
Psyonic_Reaver
United States4318 Posts
I could only afford to drop $60 at the time for a 300i. (Plus $5 for the free skin changer module plus skin!) However, I can help you out. Because I pledged earlier, I still have access to the older pledges and I can continue to add as many of those cheap, LIFETIME, pledges at the old costs until the game is released. According to Chris, you can trade those ships with lifetime pledges, and they will retain those lifetime insurances. If you trust me, you can send me the cash and I will trade you your ship at launch, including the credits you're suppose to start with. I'll even email the SC files of the Star Map and music, etc if you want that. I'll send you a PM of the old prices if you're interested. | ||
kollin
United Kingdom8380 Posts
On December 03 2012 05:17 Psyonic_Reaver wrote: As far as I know, you missed the really cheap options when the crowd funding ended. Those pledges also included LIFETIME insurance on your ships. Was a sick deal. I could only afford to drop $60 at the time for a 300i. (Plus $5 for the free skin changer module!) Now I think prices have gone up, and I don't think they will change till the game is released but I'm not sure. Nothing has been said. However, I can help you out. Because I pledged earlier, I still have access to the older pledges and I can continue to add those cheap, LIFETIME, pledges at the old costs until the game is released. According to Chris, you can trade those ships with lifetime pledges, and they will retain those lifetime insurances. If you trust me, you can send me the cash and I will trade you your ship at launch, including the credits you're suppose to start with. I'll even email the SC files of the Star Map and music, etc if you want that. I'll send you a PM of the old prices if you're interested. OK, I may take you up on your offer closer to launch, because obviously spending however much money now for something I'll get in 2 years isn't entirely worth it. Please do PM the prices to me, as I think I will send you money at some point in the future :D Oh, also, if I could get an answer on the money making and scamming part of my question that would be pretty sweet, as there will be some pretty stupid people at launch that can be easily tricked. | ||
Psyonic_Reaver
United States4318 Posts
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kollin
United Kingdom8380 Posts
On December 03 2012 05:36 Psyonic_Reaver wrote: Not sure what you mean by money scamming? I mean, if you get get somebody to wire you in game credits to do a job and then you never do it then yes, I guess? Yes that would be one example. Another one is, in EVE what you can do is, you can create a contract, which has says 'I will sell you this item, for this money'. Then, somewhere you put in something that tips it in your favour. Some of the more clever ones I've seen involve the market, where you put up a buy order (I'm guessing you're somewhat familiar with the market system in EVE), for an item that might be 500 million isk. Then you put up a contract trying to sell the item for 300 million isk. As soon as someone buys the item through the contract, you cancel the buy order, and end up with 300 million free isk. This might be a bit garbled, so if you want me to clear it up more for you, just ask :D | ||
Psyonic_Reaver
United States4318 Posts
I put up my 300i for sale on the Auction House (Market) for $500 million credits. At the same time, I try to sell it to a private owner for $300 million credits. If I succeed at selling it privately, I wait as long as possible to "trade" my ship till someone buys it on the Market and then I cancel the private contract and end up with everyone's money and I sell my ship to the Market person. Right? | ||
kollin
United Kingdom8380 Posts
On December 03 2012 05:56 Psyonic_Reaver wrote: So if I understand. I put up my 300i for sale on the Auction House (Market) for $500 million credits. At the same time, I try to sell it to a private owner for $300 million credits. If I succeed at selling it privately, I wait as long as possible to "trade" my ship till someone buys it on the Market and then I cancel the private contract and end up with everyone's money and I sell my ship to the Market person. Right? Yeah exactly. Obviously it depends how private selling and the auction house work in this game, but that is completely possible. | ||
Psyonic_Reaver
United States4318 Posts
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