also, they've got a nice post up detailing the economy that's worth a read.
Star Citizen | Wing Commander Reborn - Page 24
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CycoDude
United States326 Posts
also, they've got a nice post up detailing the economy that's worth a read. | ||
woody60707
United States1863 Posts
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radscorpion9
Canada2252 Posts
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MrTortoise
1388 Posts
# sorry i was hoping for something that hadnt been done before. | ||
CycoDude
United States326 Posts
On July 08 2013 06:33 woody60707 wrote: I came so close to buying a retaliator. ... But i already had the Connie. And they didn't even post any art work or details of the ship up. ... Why wouldn't they post anything about this ship! all of the ship specs are known. you just have to look for them (search box at the top of the website is handy). On July 08 2013 06:51 MrTortoise wrote: rofl that vid on economy was shit # sorry i was hoping for something that hadnt been done before. this entire game has been done before; nearly twenty years ago. it was called wing commander and privateer. | ||
Mithhaike
Singapore2759 Posts
Now to wait for the beta | ||
CycoDude
United States326 Posts
On July 08 2013 11:08 Mithhaike wrote: I finally gave into temptation and bought the 25USD ship. Now to wait for the beta make sure you actually have the game and alpha / beta access, and not just a ship. from the main website, hover over "my rsi" and click on "my hangar". there you'll see everything you've purchased. click the arrow to the right to expand the details and see what's included. for anyone else, the details of what you're paying for are listed towards the bottom of the item you're looking at. you need to click on the link under "packages" for actual game packages, and not just add-on ships. | ||
Mithhaike
Singapore2759 Posts
On July 08 2013 12:35 CycoDude wrote: make sure you actually have the game and alpha / beta access, and not just a ship. from the main website, hover over "my rsi" and click on "my hangar". there you'll see everything you've purchased. click the arrow to the right to expand the details and see what's included. for anyone else, the details of what you're paying for are listed towards the bottom of the item you're looking at. you need to click on the link under "packages" for actual game packages, and not just add-on ships. Oh shit. I just bought only the ship. Rebought a package now. I wonder can I claim back the 25bucks | ||
CycoDude
United States326 Posts
On July 08 2013 13:57 Mithhaike wrote:Oh shit. I just bought only the ship. Rebought a package now. I wonder can I claim back the 25bucks lol you should've asked first! yes, it's a very simple process. go to your hangar, and you will see a "reclaim" button next to each purchased item. you just press this and it will ask if you want to reclaim your pledge for store credits that you can then use to offset the cost of a different pledge. you can see how many store credits you have by hovering over "my rsi". to apply your credits towards a pledge, during the checkout process you'll see a "credits and coupons" button. just click that, and enter the number of credits you wish to use and it will offset the price by that amount. if you need a refund you'll probably have to contact customer service. there's a link at the bottom of the website that will take you to a form. | ||
Broetchenholer
Germany1820 Posts
On June 30 2013 13:14 Greem wrote: I don’t really understand what problem people have when they say “oh he will have an edge over me if he got 100 ships” or “when he can buy new ships without any limitations “. I guess those people speak from PvP perspective, so as I understand from watching the 24h stream and watching interviews, there will be rock-paper-scissors system with ships and ship configuration, so even if someone who buys ships whenever he wants goes out there , what advantage is there at all ? Even if couple of those people team up, there will be no advantage for them vs people who simply played few more hours to get the ship with ingame currency. Probably many of guys who gonna play SC, played EvE, and PLEX is something normal there, you can buy whatever you want, yet I believe no one is become better at something suddenly, its more, those who know the real ingame time required to get something expensive, really do enjoy more , its mental trick, when you “earn” something with your own hands, you tend to enjoy more the feelings afterwards. Another things, all this ships that are selling now, are there mostly for pledge purposes , for those 300-500 hardcore fans , people who been there with Chris Roberts from the …well I don’t know his first games, I don’t know if Wing Commander is the first one. I really starting to like this team and company I guess, they really open and friendly, i think few years back I got the same feeling about blizzard, so they really remind me of blizzard in they “better days” and spark honesty and really something unique about them. Before I was thinking that what they want to accomplish is very “utopic” , but then I realized that for space game, you really need less things then for game like WoW for example, less artist for sure. What you need is good design and coding , more than anything i guess, and the "utopia" they promised i think is starting to shape up (if i'm correct, the real development started 5 months ago) All those who are arguing that right now we don't have a pay-to-win culture in Star Citizen are forgetting one pretty simple thing. In Star-Citizen, progression is not universal and limited. It's not like LOL, where everyone can just reach lvl 30 and be happy. The first one to earn 100000 Credits is also the first one to earn 2 million credits and is the first to buy a Aurora Factory. And it's pretty obvious, that the moneymaking opportunities of a corvette are way higher then that of an Aurora. By the time i am able to do more then just mission-running, the cool-stuff will already be divided by those who investet 1k to 5k in cash before the game even started. And don't start the discussion, that buying a ship doesn't make you good at the game. Of course some people will be ridiculously bad with their Idris, others will not. The only way they will be able to keep this game from being decided from the start will be if people may fly around in their bundles of cash, but won't be able to get missions that pay enough to break even on maintenance costs. | ||
Tobberoth
Sweden6375 Posts
On July 18 2013 23:17 Broetchenholer wrote: All those who are arguing that right now we don't have a pay-to-win culture in Star Citizen are forgetting one pretty simple thing. In Star-Citizen, progression is not universal and limited. It's not like LOL, where everyone can just reach lvl 30 and be happy. The first one to earn 100000 Credits is also the first one to earn 2 million credits and is the first to buy a Aurora Factory. And it's pretty obvious, that the moneymaking opportunities of a corvette are way higher then that of an Aurora. By the time i am able to do more then just mission-running, the cool-stuff will already be divided by those who investet 1k to 5k in cash before the game even started. And don't start the discussion, that buying a ship doesn't make you good at the game. Of course some people will be ridiculously bad with their Idris, others will not. The only way they will be able to keep this game from being decided from the start will be if people may fly around in their bundles of cash, but won't be able to get missions that pay enough to break even on maintenance costs. Isn't the multiplayer in Star Citizen supposed to be like Dark Souls where it's a singleplayer game that mashes in multiplayer aspects automatically? Because if it's like Dark Souls, there's really no problem that some people get ahead. | ||
Greem
730 Posts
On July 18 2013 23:17 Broetchenholer wrote: All those who are arguing that right now we don't have a pay-to-win culture in Star Citizen are forgetting one pretty simple thing. In Star-Citizen, progression is not universal and limited. It's not like LOL, where everyone can just reach lvl 30 and be happy. The first one to earn 100000 Credits is also the first one to earn 2 million credits and is the first to buy a Aurora Factory. And it's pretty obvious, that the moneymaking opportunities of a corvette are way higher then that of an Aurora. By the time i am able to do more then just mission-running, the cool-stuff will already be divided by those who investet 1k to 5k in cash before the game even started. And don't start the discussion, that buying a ship doesn't make you good at the game. Of course some people will be ridiculously bad with their Idris, others will not. The only way they will be able to keep this game from being decided from the start will be if people may fly around in their bundles of cash, but won't be able to get missions that pay enough to break even on maintenance costs. Hm, well if get you statement correctly you saying that the advantage will become exponential from having better ship, that is true, but that’s true in every other game where a jobless guy or student cant grind and play a game for 15 hours a day, and you coming from work, making food, etc only can play for 3 hours, you at clear disadvantage, and the difference will grow exponentially. However when you’ll arrive to a point where you can afford ship A , and its good vs ship B,or another A but bad vs C, and another guy comes with A or B, you can beat him, despite all the millions he got in his pocket, what’s the use for them ? People who buy ships are people who mostly working, because no way a college student or jobless guy with a lot of time will buy that, he got time to do that ingame, and he catch those who spent money on ships, because he simply plays more. I mean there is a lot of arguments, but in the end, the disbalance will always exist , but Pay to Win ? Not really, there is no super ammunition or unique ship only for real cash. And in the end this is a game, so it’s impossible to lose. | ||
Greem
730 Posts
On July 18 2013 23:24 Tobberoth wrote: Isn't the multiplayer in Star Citizen supposed to be like Dark Souls where it's a singleplayer game that mashes in multiplayer aspects automatically? Because if it's like Dark Souls, there's really no problem that some people get ahead. Its One Persistent Universe, but its also instanced for maximum of 60+ unique players inside every instance, i think that because of CryEngine and all the high graphics. So there could be 10 instances of 60+ players at one "physical" point for example(10-100 as much as needed i guess). So no Massive Battles and such. (60+= around 60-100 as thei say, maybe few more, they haven't specified that yet) | ||
Broetchenholer
Germany1820 Posts
On July 18 2013 23:35 Greem wrote: Hm, well if get you statement correctly you saying that the advantage will become exponential from having better ship, that is true, but that’s true in every other game where a jobless guy or student cant grind and play a game for 15 hours a day, and you coming from work, making food, etc only can play for 3 hours, you at clear disadvantage, and the difference will grow exponentially. However when you’ll arrive to a point where you can afford ship A , and its good vs ship B,or another A but bad vs C, and another guy comes with A or B, you can beat him, despite all the millions he got in his pocket, what’s the use for them ? People who buy ships are people who mostly working, because no way a college student or jobless guy with a lot of time will buy that, he got time to do that ingame, and he catch those who spent money on ships, because he simply plays more. I mean there is a lot of arguments, but in the end, the disbalance will always exist , but Pay to Win ? Not really, there is no super ammunition or unique ship only for real cash. And in the end this is a game, so it’s impossible to lose. Yeah, fair enough. MMORPGS are always about time invested. In Eve, if i am not completely mistaken, people were always able to convert PLEX to ISK and buy stuff. However, there was never a problem, because, stuff was ridiculously hard to obtain. The problem was not, that the good ships were so expensive, it was that theywere so rare. Star Citizen does the opposite. It is giving out the best ships from the start. So they need to provide content for these ships from the start. And this content needs to pay waaaay better, or one mission going bad means bankruptcy. And this waaaay better will be a lot more then what someone could acrue just for playing 4 hours a day more then you. Of course it is pay 4 progress and not pay to win, there is no meisurable win in this game anyway, but if progressing means taking options away from the others, i would argue that it's bad for the game. | ||
Greem
730 Posts
On July 19 2013 02:27 Broetchenholer wrote: Yeah, fair enough. MMORPGS are always about time invested. In Eve, if i am not completely mistaken, people were always able to convert PLEX to ISK and buy stuff. However, there was never a problem, because, stuff was ridiculously hard to obtain. The problem was not, that the good ships were so expensive, it was that theywere so rare. Star Citizen does the opposite. It is giving out the best ships from the start. So they need to provide content for these ships from the start. And this content needs to pay waaaay better, or one mission going bad means bankruptcy. And this waaaay better will be a lot more then what someone could acrue just for playing 4 hours a day more then you. Of course it is pay 4 progress and not pay to win, there is no meisurable win in this game anyway, but if progressing means taking options away from the others, i would argue that it's bad for the game. Ye, i could see a problem there as well, like people will get a bit disapointed when they see all the cool stuff flying around..well i don't gonna defend that , i guess from 14 millions they've gathered already, maybe half coming from ships alone, and more money = more hype for game, since its already best crofdfunded game, this is really good business model, but for players in the start no so much its truth. But its maybe too early to judge that , we haven't even seen the dogfighting module! I personally aint concerned with this, as i will solo at the start anyway in far reaches of the space i'll come back when "the war" is over! | ||
CycoDude
United States326 Posts
On July 19 2013 02:27 Broetchenholer wrote:... And this content needs to pay waaaay better, or one mission going bad means bankruptcy. And this waaaay better will be a lot more then what someone could acrue just for playing 4 hours a day more then you. Of course it is pay 4 progress and not pay to win, there is no meisurable win in this game anyway, but if progressing means taking options away from the others, i would argue that it's bad for the game. i don't think there will be idris-specific missions; they'll take the same missions offered to anyone else. also, how exactly would someone take away others' options? i'll play devil's advocate; let's say cig did not offer ships for sale - you had to earn everything with in-game credits. wouldn't we eventually have the same issues one year down the road with vets vs new players that you're suggesting we'll have from the start? | ||
Broetchenholer
Germany1820 Posts
On July 19 2013 06:26 CycoDude wrote: i don't think there will be idris-specific missions; they'll take the same missions offered to anyone else. also, how exactly would someone take away others' options? i'll play devil's advocate; let's say cig did not offer ships for sale - you had to earn everything with in-game credits. wouldn't we eventually have the same issues one year down the road with vets vs new players that you're suggesting we'll have from the start? Yeah we will, but there is no way of evading that problem in a system without server-reboots or new servers once in a while if you have limited winning. Whether you are top or bottom is decided in the first 2 or 3 weeks after release. Now about highlevel missions. They stated several times, that you can't just buy a ship and fly it around, you need to maintain it. That's basic MMO-economy, you need a money-sink. So, there are too possibilities, at least i only 2 two. 1) They have content of varying difficulty from the start. Be it missions or grinding, there is content for fighters, content for frigates, content for capitals. In that case, the idris-owner will skyrocket his balance through the roof and dominate the market. 2) Everyone has the same difficulty of content from the start, no matter what he flies.In that case the idris-owner will rebel, because he can't sustain his real-money investment cause the money he gets from shooting pirate-fighters with his corvette doesn't suffice to reload his fuel tank. Which one do you find more logical for them to do? | ||
CycoDude
United States326 Posts
On July 19 2013 07:37 Broetchenholer wrote:Yeah we will, but there is no way of evading that problem then that discussion (of offering ships for sale) is moot, as it changes nothing in the long term. Now about highlevel missions. They stated several times, that you can't just buy a ship and fly it around, you need to maintain it. That's basic MMO-economy, you need a money-sink. So, there are too possibilities, at least i only 2 two. 1) They have content of varying difficulty from the start. Be it missions or grinding, there is content for fighters, content for frigates, content for capitals. In that case, the idris-owner will skyrocket his balance through the roof and dominate the market. 2) Everyone has the same difficulty of content from the start, no matter what he flies.In that case the idris-owner will rebel, because he can't sustain his real-money investment cause the money he gets from shooting pirate-fighters with his corvette doesn't suffice to reload his fuel tank. Which one do you find more logical for them to do? 3) something totally different, because neither of your scenarios will be correct. | ||
FFGenerations
7088 Posts
the advantages of having a super expensive ship aren't so much greater than having a cheap ship that is well-equipped (a £100 ship with £500 equipment). caught out in the open, either of you are going to die pretty fast. as for doing missions, sure you can do them faster in a battleship. you can do them "fast enough" in a cheap ship already though. in eve its all about what you're willing to risk. there is always a bigger fish in the sea. if you took 5 capital ships and 100 friends to guard you, it'd only be a matter of time before the rest of the eve clans organised together and wiped you out. who can beat this guy and his army? well: this other guy and his army | ||
Jockmcplop
United Kingdom8712 Posts
At the same time i would like to think i can trust Roberts to deliver. | ||
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