Dark Souls II - Page 13
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Cynry
810 Posts
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Sandster
United States4054 Posts
Demon's Souls used dedicated servers, and was generally much better lag-wise. Thankfully, Dark Souls II will also be this way. | ||
Cynry
810 Posts
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BlitzerSC
Italy8800 Posts
On June 19 2013 22:54 Sandster wrote: That's because Dark Souls used p2p connections instead of dedicated servers for multiplayer. The advantage is that you won't lose the option to play multiplayer should From Software ever decide to axe its servers. The huge disadvantage is the unstable connections and lag. Demon's Souls used dedicated servers, and was generally much better lag-wise. Thankfully, Dark Souls II will also be this way. Are you sure ? I just finished watching a Demon Souls stream and PvP was laggy as fuck. | ||
Sandster
United States4054 Posts
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GraFx
United States429 Posts
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Altsa
Finland990 Posts
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rezoacken
Canada2719 Posts
However I don't mind much having to do that since the benefits of humanity seems fairly limited so I don't feel I'm missing much. Will DS2 use the same kind of system or will there be a bigger difference between undead/human ? | ||
FliedLice
Germany7494 Posts
During Tokyo Game Show 2013, games press were invited to play the beta test version of the game for impressions. Many new details about the game were thus revealed, including the following: - As in Dark Souls, a player may be in human form or undead form; but, in Dark Souls II, each successive death while in undead form will incur a cumulative penalty to the player's maximum health, up to a maximum penalty of 50%. - While in undead form, the player's character will gradually decay in physical appearance, including skin going green, face becoming disfigured, and hair falling out. - Players may now be invaded in both human form and in undead form. - The first covenant has been revealed, called the Way of Blue (name may not be final), which, if you belong to it, will automatically summon another player as a blue phantom ally to defend you when you are invaded. http://www.giantbomb.com/dark-souls-ii/3030-40798/ | ||
Duka08
3391 Posts
Makes me think there are some hefty changes to the PvP system overall coming. My best guess would be certain areas being "invasion on" and others "invasion off". | ||
rezoacken
Canada2719 Posts
Thanks, I see, maybe I'll be okay with it by then after having more hours under the belt. Or I'll just play offline if there are no other incentives to connect and invasion rules are unchanged. | ||
LaNague
Germany9118 Posts
On October 10 2013 07:31 rezoacken wrote: I've started playing Dark Souls recently because of steam sale at like 6$ or something. Enjoying it a lot. I play hollow most of the time or offline though, since I'm just not into the PvP aspect of it (yet, at least). Not gonna argue what should or shouldn't be, just stating I don't like it so I avoid it because I can. However I don't mind much having to do that since the benefits of humanity seems fairly limited so I don't feel I'm missing much. Will DS2 use the same kind of system or will there be a bigger difference between undead/human ? dont feel bad, i block the entire game from online play. too many cheating dicks that will corrupt your char. | ||
Altsa
Finland990 Posts
The test was supposed to be global but somehow something went wrong and the beta didn´t work at all for Americans. Sorry guys. Also invading and summoning did not work at all. There´s still good news, because of this Fromsoft will hold another test on Nov 10. I for one did not mind at all. I had 3 hours to explore the area, figure out stuff about the classes and find new items. I played mostly as dual swordsman. It took me 2 hours to fully explore the area and defeat the 2 bosses you could find. After that I tried hunter for 15 minutes and then played the rest 45 minutes as sorcerer. Notes on dual swordsman: So this was the thing I was most exited for. The way it works is that you need to press and hold triangle(2-hand button)for 1 second to enter the dual wield stance. After that your power attacks are replaced with different moves. It also seems to slightly alter your fast attacks too. I didn´t figure out why you wouldn´t want to be in this stance all the time if you are dualwielding. I only used the starting weapons and did not try to dual wield any other weapon combination. Still my starting class of choice once the game comes out. Notes on hunter: "new" class that has not yet been featured in official trailers. I found some differences compared to dark souls1. Firstly, you can move slowly while using the bow. Secondly, now you can have 2 types of arrows equipped and you no longer need to toggle between them. Instead now your L2 is secondary fire button that uses the other arrow type you have equipped. Also, arrows in this game move really fast, making it easier to hit moving enemies. This applies to enemy arrows as well, making them harder to dodge. Notes on sorcerer: Starts with 4 spells: soul arrow, soul greatsword, heal(cant be used on yourself so I figure its used to heal allies) and soul rain?(or something forgot the name). Interesting part that I noticed and had not previously read anywhere else is that spells now have "strong attack", sort of. By pressing R2 you will cast you selected spell a bit more slowly but it will deal more damage. As a result, you can no longer bash your enemies with the catalyst like in dark souls1. Also, 2-handing the catalyst also increases your damage but will result in even slower casting. Notes on consumables: So there are new healing items called lifegems and radiant lifegems. After use they will restore some of your hp a lot slower than estus flask. There are no humanities but instead an item called "human effigy". This item does not restore your hp upon use at all. Instead, it restores you max hp, if you had lost some due to previous deaths. Also found items that will restore some sorcery castings upon use, so sorcerers dont need to skip enemies as much if they want to spare their spells for bosses. The area bosses weren´t too difficult but it was fun to fight something new and figure the fights out. Since I pretty much managed to do the PvE aspect of the beta, I´m ready to try PvP after 2 weeks. | ||
rezoacken
Canada2719 Posts
I finished Dark Souls a few weeks ago after buying it on steam sale and then I got Demon's Souls and finished that one. Great experience and definitely challenging games even though it wasn't as bad as I expected (I'd guess NG+ is even harder though but I've not yet decided to go there yet). There were some very frustrating/difficult moments (like Maneater in Demon's Souls or Blighttown in Dark Souls) but most of the time just being patient and careful were enough to get through the zones and when there is a hard boss, with the right shortcut/bonefire you can usually just run to it if you die instead of spending 20min killing everything. The first big souls lost made me punch my table but after a while I just accepted it was part of the game and didn't matter that much in the end. Again, if I was to give someone advice about these game it would simply be: -Be patient, take your time in every action -Be careful, watch your step, don't go where its too hard, don't try to see if you die when you do X, etc. -Watch around. Right stick is your friend. Don't hesitate to backtrack to explore a door you previously didn't go through. Since I quickly saw that the tutorial was paper thin I just went ahead and googled all the terms I had no idea what they do like Humanity, Kindling, What Stats does what, etc. Don't really have the patience when it comes to basic rules. After that, upgraded equipement and a good understanding of what to level up, the game followed a rather logic succession of stages which I overcame at a satisfying pace. Demon's Souls was done right after but with the learnt mechanic from Dark Souls, it wasn't too much trouble. And since the level structure of Demon's Souls is straightforward there wasn't a lot of running around contrary to Dark Souls. Tested PvP in both, invading and being invaded. Didn't really like it and after one or 2 hours of running around in the levels to find the guys, make a lame fight, to just rinse and repeat I knew it just wasn't my cup of tea. I can see the appeal but I just don't share it so I'll probably just ignore it in DS2. For a whole other reason I don't like coop either and the one boss I did with it, it was a piece of cake so as it cheapen the challenge I'll ignore it also in DS2. Strangely enough I don't know which game I like better, both have stregths and weaknesses. I hope DS2 gets the best from both worlds. Edit: Taking notes outside the game as to what merchant sells what special ring/item and which door is locked or which area is too hard for now, probably also helped a ton and is something I'll just do again for DS2. | ||
r.Evo
Germany14054 Posts
On October 10 2013 07:56 rezoacken wrote: Thanks, I see, maybe I'll be okay with it by then after having more hours under the belt. Or I'll just play offline if there are no other incentives to connect and invasion rules are unchanged. Being able to be invaded at any time is an awesome change. Dark Souls isn't supposed to be a safe environment with ponies and rainbows. The adrenaline from seeing DICKWRAITH420MLG has invaded is one of the best things this game has to offer. Playing offline instead is like only playing half the game. | ||
Tobberoth
Sweden6375 Posts
On November 12 2013 17:47 r.Evo wrote: It will be glorious. Being able to be invaded at any time is an awesome change. Dark Souls isn't supposed to be a safe environment with ponies and rainbows. The adrenaline from seeing DICKWRAITH420MLG has invaded is one of the best things this game has to offer. Playing offline instead is like only playing half the game. Meh, there's a difference between the game providing a challenge and griefers providing bullshit on top of it. It's not like a first time player of Dark Souls is ever safe, the whole game provides plenty of challenge. Then a lvl 1 Dark Wraith with endgear items comes and oneshots you. It's just not fun and it's a terrible idea unless they balance PvP massively. Especially now that death gives a curse-like condition lowering your health. So not only are you screwed because you're going through the game for the first time, assholes are making sure you'll never be able to beat the boss unless you beat him without being hit once. | ||
rezoacken
Canada2719 Posts
On November 12 2013 17:47 r.Evo wrote: It will be glorious. Being able to be invaded at any time is an awesome change. Dark Souls isn't supposed to be a safe environment with ponies and rainbows. The adrenaline from seeing DICKWRAITH420MLG has invaded is one of the best things this game has to offer. Playing offline instead is like only playing half the game. Whatever you say man, I dislike the whole online experience of the games. PvP is lame, CoOp is cheap easy mode, messages begging for humanity are ugly. (Imo, duh) I just think bloodstains are funny and that's it. Now that said, DS2 is a new game with new mechanics and I heard they worked on the covenant for online play. So maybe it will be a fun experience but as for the 2 previous Souls games, I dislike it. Edit: But I'll give kudos for the developers to have made it original at least. And after all it pleases a specific crowd so there's that. | ||
Deleted User 183001
2939 Posts
http://www.gamespot.com/videos/dark-souls-ii-curse-trailer/2300-6416821/ DS1 dealt with the theme of Humanity, keeping human as opposed to going hollow. You see many NPCs (Crestfallen Warrior, Big Hat Logan, Rhea of Thorolund, Rhea's two bodyguards, Laurentius of the Great Swamp, etc.) go Hollow since they have completely lost their humanity. DS2 will deal with the theme of the Curse of the Undead, the curse in which the dead become undead and then are never truly able to die until they become completely Hollow. Perhaps DS2 will deal with ending this curse? From what it seems, linking the fire in DS1 to end the curse of the undead was a lie from Kingseeker Frampt to motivate you to actually do it. In reality, the Age of Fire is what keeps the gods in control, and linking the flame will extend it. The Age of Dark (the Age of Man) is what the gods fear, so believe it or not, choosing the Dark Lord ending is the good ending. | ||
ViperPL
Poland1775 Posts
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MrCon
France29748 Posts
On January 15 2014 18:08 JudicatorHammurabi wrote: I realize there's been a lot of trailers already, but the one released yesterday was pretty awesome: http://www.gamespot.com/videos/dark-souls-ii-curse-trailer/2300-6416821/ DS1 dealt with the theme of Humanity, keeping human as opposed to going hollow. You see many NPCs (Crestfallen Warrior, Big Hat Logan, Rhea of Thorolund, Rhea's two bodyguards, Laurentius of the Great Swamp, etc.) go Hollow since they have completely lost their humanity. DS2 will deal with the theme of the Curse of the Undead, the curse in which the dead become undead and then are never truly able to die until they become completely Hollow. Perhaps DS2 will deal with ending this curse? From what it seems, linking the fire in DS1 to end the curse of the undead was a lie from Kingseeker Frampt to motivate you to actually do it. In reality, the Age of Fire is what keeps the gods in control, and linking the flame will extend it. The Age of Dark (the Age of Man) is what the gods fear, so believe it or not, choosing the Dark Lord ending is the good ending. Putain d'merde.* *Holy shit <3 this looks good, and if the ystay true to the gameplay of demon and dark, it will be good indeed. | ||
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