On March 13 2014 01:51 Pwere wrote: They implement a measure to reduce farming, and this is a bad thing somehow?
It could be, when the bosses are killing you in only a couple hits and you want to level up a bit to help. Also the curse mechanic means you to need to use effigy every handful of deaths, and a lack of enemies to kill means harder to find effigy and no souls to buy it with.
A lot of the new game mechanics seem to interfere destructively, even though individually that probably wasn't the intention. The despawning enemies means over time, if you're stuck, you have less souls to upgrade/level up with. You also have less souls/enemies with which to obtain effigy, which you'll need as you keep dying to the boss. Also, it seems they want us to use lifegems now and then since they give you much less Estus, but lifegems are a non-renewable healing item, so eventually you'll eat through those as you're stuck too. In a way, all these combine to, on paper (I haven't had despawns yet so I can't see from experience), make each attempt at a boss slightly more and more difficult than the last.
It just seems strange from a design perspective. Will have to see more info on how they work as people unlock the secrets.
On March 13 2014 01:51 Pwere wrote: They implement a measure to reduce farming, and this is a bad thing somehow?
I did not say IS a bad thing. I just said I don't like it for the moment. I only think there other smarter ways of prevent a player to be too overleveled and having entire areas deserted is bad for me, I do not have any interest of going back to an empty location.
On March 13 2014 01:51 Pwere wrote: They implement a measure to reduce farming, and this is a bad thing somehow?
It could be, when the bosses are killing you in only a couple hits and you want to level up a bit to help. Also the curse mechanic means you to need to use effigy every handful of deaths, and a lack of enemies to kill means harder to find effigy and no souls to buy it with.
A lot of the new game mechanics seem to interfere destructively, even though individually that probably wasn't the intention. The despawning enemies means over time, if you're stuck, you have less souls to upgrade/level up with. You also have less souls/enemies with which to obtain effigy, which you'll need as you keep dying to the boss. Also, lifegems are a non-renewable healing item, so eventually you'll eat through those as you're stuck too. In a way, all these combine to, on paper (I haven't had despawns yet so I can't see from experience), make each attempt at a boss slightly more and more difficult than the last.
It just seems strange from a design perspective. Will have to see more info on how they work as people unlock the secrets.
Looks a bit harsh on the really casual/new gamer who wants to battle through the game. As it indeed punishes people that need the extra exp/gold to progress rather than trying to exploit easy mobs.
I am a guy that loses his souls 24/7 cuz I am bad. I need those easy mobs to keep respawning to farm :D
For example the other day I got stuck to a hard boss fight for having 50% health, 0 human effigies and basically no enemies to level up. I ended up beating the boss anyway but I swear you that other players would have quit way earlier. I mean you can get to a point where you can't progress anymore and that's not what a game designer wants.
On March 13 2014 01:51 Pwere wrote: They implement a measure to reduce farming, and this is a bad thing somehow?
It could be, when the bosses are killing you in only a couple hits and you want to level up a bit to help. Also the curse mechanic means you to need to use effigy every handful of deaths, and a lack of enemies to kill means harder to find effigy and no souls to buy it with.
A lot of the new game mechanics seem to interfere destructively, even though individually that probably wasn't the intention. The despawning enemies means over time, if you're stuck, you have less souls to upgrade/level up with. You also have less souls/enemies with which to obtain effigy, which you'll need as you keep dying to the boss. Also, lifegems are a non-renewable healing item, so eventually you'll eat through those as you're stuck too. In a way, all these combine to, on paper (I haven't had despawns yet so I can't see from experience), make each attempt at a boss slightly more and more difficult than the last.
It just seems strange from a design perspective. Will have to see more info on how they work as people unlock the secrets.
Looks a bit harsh on the really casual/new gamer who wants to battle through the game. As it indeed punishes people that need the extra exp/gold to progress rather than trying to exploit easy mobs.
I am a guy that loses his souls 24/7 cuz I am bad. I need those easy mobs to keep respawning to farm :D
On March 13 2014 02:14 finkelboy wrote: ...sells them and has infinite amount.
You sure? A lot of merchant items had that number next to them which seemed to be a cap. Including titanite shards on the first blacksmith, cap of 10. Does this reset somehow??
So theoretically, you could get to a point where there are no more monsters in the game and you jut run around all alone? This is what it is sounding like to me which would be pretty lame.
On other news here is a 1:1 comparison of a 2013 trailer compared to the PS3 version. Obviously spoilerish video if you have never seen the 2013 trailer.
That's one hell of a difference, wonder where the PC will stand on that scale.
On March 13 2014 04:21 rezoacken wrote: Bah who seriously farm a single NG that much
Just start in NG+
And as someone said you can sacrifice an item to make an area respawn.
Have you played it yet? I'd agree with your statement wholeheartedly with respect to the original Dark Souls, but this one is a bit different. Just the way stats are allocated differently and the fact that boss difficulty early in the game is much higher than early in Dark Souls.
Also that comparison video gives me high hopes for the PC version.
On March 13 2014 04:21 rezoacken wrote: Bah who seriously farm a single NG that much
Just start in NG+
And as someone said you can sacrifice an item to make an area respawn.
Have you played it yet? I'd agree with your statement wholeheartedly with respect to the original Dark Souls, but this one is a bit different. Just the way stats are allocated differently and the fact that boss difficulty early in the game is much higher than early in Dark Souls.
Also that comparison video gives me high hopes for the PC version.
Actually? I think the first couple bosses in DrS2 easier than first few in the original.
On March 13 2014 04:21 rezoacken wrote: Bah who seriously farm a single NG that much
Just start in NG+
And as someone said you can sacrifice an item to make an area respawn.
Have you played it yet? I'd agree with your statement wholeheartedly with respect to the original Dark Souls, but this one is a bit different. Just the way stats are allocated differently and the fact that boss difficulty early in the game is much higher than early in Dark Souls.
Also that comparison video gives me high hopes for the PC version.
Actually? I think the first couple bosses in DrS2 easier than first few in the original.
but overall I think the first few fights really either force you to come up with a game plan or just stay on your toes. Depends a lot on player style and equipment/build probably.
On March 13 2014 04:21 rezoacken wrote: Bah who seriously farm a single NG that much
Just start in NG+
And as someone said you can sacrifice an item to make an area respawn.
Have you played it yet? I'd agree with your statement wholeheartedly with respect to the original Dark Souls, but this one is a bit different. Just the way stats are allocated differently and the fact that boss difficulty early in the game is much higher than early in Dark Souls.
Also that comparison video gives me high hopes for the PC version.
Actually? I think the first couple bosses in DrS2 easier than first few in the original.
but overall I think the first few fights really either force you to come up with a game plan or just stay on your toes. Depends a lot on player style and equipment/build probably.
On March 13 2014 04:42 rezoacken wrote: On other news here is a 1:1 comparison of a 2013 trailer compared to the PS3 version. Obviously spoilerish video if you have never seen the 2013 trailer. https://www.youtube.com/watch?v=jhckus8ktgE
That's one hell of a difference, wonder where the PC will stand on that scale.
I can care less.
I only care about the gameplay which I know Dark Souls 2 has awesome gameplay
Which item respawns mobs? I actually have a lot of fun grinding, so it'd be nice to know.
So far this game is insanely difficult compared to DS1. Though that could just be because I decided to play deprived in this one. Played sorcerer in DS1, died about 35 times total. I've already died 35 times in DS2, and I'm only at the tower of heidi or what not.
Actually maybe the person was referencing the bonfire ascetic but I'm unsure it makes an area respawn. It makes an area NG+ while being in NG according to the internet.
Also, I can't figure out how to beat the Greatsword knights in the tower. I've been getting spanked by them constantly for the passed 2 hours. I just can't figure out a way to get damage in without getting smashed for half my health everytime.