Edit: Ohh. it's because that attack costs 500 souls per cast. I get it now. It should be really powerful if it has that cost.
Dark Souls II - Page 23
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RagequitBM
Canada2270 Posts
Edit: Ohh. it's because that attack costs 500 souls per cast. I get it now. It should be really powerful if it has that cost. | ||
Dizmaul
United States831 Posts
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Duka08
3391 Posts
Also, it feels like upgrading the item itself is way more important than leveling int/faith. Going from ~15 to ~30 int had a minor effect on spell damage output with the default Sorcerer's Staff. If this is the case, it would be nice to know, so I only aim for min.requirements for whatever spells I want to use, rather than mindlessly dumping INT hoping for damage boosts. Or is this only the case for the stock Sorc Staff and not others one finds throughout the game? | ||
ObviousOne
United States3704 Posts
http://www.reddit.com/r/DarkSouls2/comments/20luq4/becoming_a_dark_souls_2_sorcerer_or_how_i_learned/ http://www.reddit.com/r/DarkSouls2/comments/20po1a/did_a_bit_of_testing_with_pyromancy_and_fire_bns/ | ||
TotalBalanceSC2
Canada475 Posts
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ObviousOne
United States3704 Posts
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Duka08
3391 Posts
On March 23 2014 07:19 ObviousOne wrote: First one makes for a pretty good set of guidelines for playing a sorcerer. As a sorcerer you will be interested in pyro / hex / faith as well and it all works so well together. Haven't looked in depth at the second link but it looks promising for when I'm more awake. http://www.reddit.com/r/DarkSouls2/comments/20luq4/becoming_a_dark_souls_2_sorcerer_or_how_i_learned/ http://www.reddit.com/r/DarkSouls2/comments/20po1a/did_a_bit_of_testing_with_pyromancy_and_fire_bns/ I've seen both of these already and they don't really touch on the things I was curious about. The first one especially being more of a walkthrough than anything insightful about the spell mechanics. He does mention reaching INT cutoffs and stopping, but I don't know if that's because it's not WORTH it to get more damage (like I mentioned in my post) or just because his build/preference is to go for other things at that point. | ||
ObviousOne
United States3704 Posts
On March 24 2014 02:22 Duka08 wrote: I've seen both of these already and they don't really touch on the things I was curious about. The first one especially being more of a walkthrough than anything insightful about the spell mechanics. He does mention reaching INT cutoffs and stopping, but I don't know if that's because it's not WORTH it to get more damage (like I mentioned in my post) or just because his build/preference is to go for other things at that point. Stat breakpoints might be what you're looking for, then? http://darksouls2.wikidot.com/stats | ||
TotalBalanceSC2
Canada475 Posts
On March 24 2014 01:57 ObviousOne wrote: Did you exhaust her dialog at the bonfire? Yeah, I exhausted it (she is no longer there), then cleared a lot of no mans wharf and then went to the shortcut gate but alas no summon sign... | ||
ObviousOne
United States3704 Posts
On March 24 2014 02:55 TotalBalanceSC2 wrote: Yeah, I exhausted it (she is no longer there), then cleared a lot of no mans wharf and then went to the shortcut gate but alas no summon sign... That's weird, did you talk to her in Bastille already, then? | ||
Duka08
3391 Posts
In Dark Souls, for any given amount of either INT or FAI there was one specific catalyst/talisman that would always do the most damage (i.e. it had the highest MagAdjust). In Dark Souls 2, does this carry over? For example, let's say I have exactly 28 INT right now. And I have every single staff in the game available to me. Obviously one of them will do the most damage, and I can just try them all to see which it is. Now let's say I go to 40 INT. Will the previous staff still be the one that does the most damage? Or will a different staff be best for this INT range? If there is one staff that is always the best (whichever that is), is there any reason to bother with the others? Some of the staffs/catalysts/chimes/whatever can and can't cast different types of magic (hexes, miracles, etc). So if the best staff for sorceries can't cast hexes, would I rather carry a second chime that I switch to for casting dark magic? Or should I downgrade my main staff to one that will make my sorceries weaker, but also let me cast hexes with the same staff? Concrete example. The Staff of Wisdom has an S scaling in INT and requires a ton of it. However, it can't be used to cast hexes. At 50 INT, the Staff of Wisdom will (probably?) always be the strongest for sorceries. But I can't cast hexes. So I carry a chime in my second slot that I can rotate to when I want to cast a hex. This seems like the strongest choice, the only downside being that it's a bit heavier on my equip load. If you were really tight on equip load, you could carry a single staff that could cast both hexes and sorceries, but you'd be sacrificing damage on your sorceries at the same time. Is this just player preference? I'm just trying to sort all of the new mechanics in this game versus the last one. What's changed and what hasn't, etc. | ||
ObviousOne
United States3704 Posts
On March 24 2014 03:00 Duka08 wrote: Perhaps I'm phrasing it poorly. In Dark Souls, for any given amount of either INT or FAI there was one specific catalyst/talisman that would always do the most damage (i.e. it had the highest MagAdjust). In Dark Souls 2, does this carry over? For example, let's say I have exactly 28 INT right now. And I have every single staff in the game available to me. Obviously one of them will do the most damage, and I can just try them all to see which it is. Now let's say I go to 40 INT. Will the previous staff still be the one that does the most damage? Or will a different staff be best for this INT range? If there is one staff that is always the best (whichever that is), is there any reason to bother with the others? Some of the staffs/catalysts/chimes/whatever can and can't cast different types of magic (hexes, miracles, etc). So if the best staff for sorceries can't cast hexes, would I rather carry a second chime that I switch to for casting dark magic? Or should I downgrade my main staff to one that will make my sorceries weaker, but also let me cast hexes with the same staff? Concrete example. The Staff of Wisdom has an S scaling in INT and requires a ton of it. However, it can't be used to cast hexes. At 50 INT, the Staff of Wisdom will (probably?) always be the strongest for sorceries. But I can't cast hexes. So I carry a chime in my second slot that I can rotate to when I want to cast a hex. This seems like the strongest choice, the only downside being that it's a bit heavier on my equip load. If you were really tight on equip load, you could carry a single staff that could cast both hexes and sorceries, but you'd be sacrificing damage on your sorceries at the same time. Is this just player preference? I'm just trying to sort all of the new mechanics in this game versus the last one. What's changed and what hasn't, etc. I'm using the Archdrake Staff +10 purchased from Felkin. It has 230 Dark attack (A scaling) and 190 Magic attack (A scaling) at 3.5 weight. I tend to use both Hexes and Magic so I use it for the convenience of not having to swap weapons. For reference, I have a Pyro glove, the archdrake staff, and the archdrake chime in my right hand slots. Left hand I have a shield and the binoculars. I'm at 29.2% equipment load with the Hexer Hood / Lion's set equipped with just a few points in END. If you're looking for best you'd need to know the +10 stats for each weapon plus its scaling, I presume. I don't know if all of those tables have been filled in on the wiki, yet. You have the stats from the Archdrake staff here, now, though. It may depend on if you want to be able to use spells from all of the schools at once or not, like you said. The best staff you can get in NG is near the end of the game, or so I've heard, so unless you're at the end it doesn't matter too much what you level up as you will have plenty of access to materials later in the game anyway. edit: Also, magic infusion / dark infusion will change those stats, my weapon is just basic still. | ||
TotalBalanceSC2
Canada475 Posts
On March 24 2014 02:57 ObviousOne wrote: That's weird, did you talk to her in Bastille already, then? No, I have not talked to her in the Bastille yet, in fact I didn't know she was there until you told me, do I have to talk to her there to get her to appear at no mans wharf? | ||
ObviousOne
United States3704 Posts
On March 24 2014 03:37 TotalBalanceSC2 wrote: No, I have not talked to her in the Bastille yet, in fact I didn't know she was there until you told me, do I have to talk to her there to get her to appear at no mans wharf? I am wondering if you went to bastille from forest or not? If you took the shortcut you might have to talk to her there first. | ||
TotalBalanceSC2
Canada475 Posts
On March 24 2014 03:44 ObviousOne wrote: I am wondering if you went to bastille from forest or not? If you took the shortcut you might have to talk to her there first. I accessed the Bastille after killing the pursuer, when the eagle picks you up and takes you there. I basically just lit the bonfire there and left back to Majula, haven't been back to it since... | ||
Duka08
3391 Posts
On March 24 2014 03:50 TotalBalanceSC2 wrote: I accessed the Bastille after killing the pursuer, when the eagle picks you up and takes you there. I basically just lit the bonfire there and left back to Majula, haven't been back to it since... The first time you run into her is in a small room straight ahead from the first Bastille bonfire. Make sure you bumped into her there? | ||
ObviousOne
United States3704 Posts
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TotalBalanceSC2
Canada475 Posts
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TotalBalanceSC2
Canada475 Posts
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ObviousOne
United States3704 Posts
Praise the sun! | ||
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