Dark Souls II - Page 4
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heishe
Germany2284 Posts
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Medrea
10003 Posts
This series is always about crawling through the game one enemy at a time. Each enemy has great significance. | ||
Node
United States2159 Posts
On December 16 2012 07:43 Southlight wrote: Shibuya worked on Monster Hunter, so people wanting more complex combat system may get their wish, is my interpretation of it. http://www.mobygames.com/developer/sheet/view/by_genre/developerId,139234/ On December 16 2012 06:52 DragoonPK wrote:"Important Notice start Tomohiro Shibuya and Yui Tanimura are both From Software directors who have never worked on any Capcom title or Monster Hunter game. There is another Tomohiro Shibuya on Mobygames who is a graphic artist at D.A.G., a studio Capcom contracts for graphical work on some of their games. He is not the same person. >.> | ||
Mr. Black
United States470 Posts
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Southlight
United States11743 Posts
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Akamu
United States309 Posts
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unkkz
Norway2196 Posts
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killy666
France204 Posts
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DystopiaX
United States16236 Posts
On December 16 2012 09:24 killy666 wrote: I won't lie. I would love for this game to have a "super-easy mode", so baddies like me may enjoy it a bit. I love the art style and ambiance, and i'm sure i would appreciate it even more if i could get past the first couple bosses ahah. I agree. Plus "more accessible" doesn't necessarily mean "easier", hell they could make the game a LOT more accessible by doing simple shit like having a better tutorial or, hell, actually properly translating all of their text. | ||
Kamikiri
United States1319 Posts
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Medrea
10003 Posts
Tutorials good. Interactive practice tutorials. Perfect, do that. Dumbing the game down? Never. Maybe if it results in bad endings and early plot gameover. And no chance of new game + No hard mode either. The whole game should be hard. I should be forced to stop and think about what Im doing. Dark Souls was like that. New Game + getting progressively harder is perfect. | ||
EMIYA
United States433 Posts
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Infernal_dream
United States2359 Posts
On December 16 2012 09:24 killy666 wrote: I won't lie. I would love for this game to have a "super-easy mode", so baddies like me may enjoy it a bit. I love the art style and ambiance, and i'm sure i would appreciate it even more if i could get past the first couple bosses ahah. That takes the fun and depth out of the game. The reason the game is so good is because there aren't "minion" type mobs. Every mob has an equal chance of whooping your ass. And you can go anywhere you want from the very start. It might be harder to go down to the catacombs and ring the lower bell first, but you can do it. The tutorial is fine. It takes immersion out of the game if you continue to hold someones hand. | ||
Medrea
10003 Posts
On December 17 2012 11:25 EMIYA wrote: i just want them to spend more time testing weapons, and maybe not include an enchant system(or make it more scarce)? the pvp is really, REALLY lame in Dark Souls. Yeah if I had one improvement I wanted to make to Dark Souls is a better item system in general. Better crafting too. The drop system in the game isnt very exciting at all, really. | ||
nbaker
United States1341 Posts
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Kamikiri
United States1319 Posts
On December 17 2012 13:14 nbaker wrote: I don't think making bosses/enemies easier to fight would really make the game easier. The hard part of the game was the out of combat stuff, like getting cursed and being given precious few clues about how to undo it, or exploring until you find the item/area that will let you advance. I could not disagree with you any more. I never once had problems finding where to go and I was never cursed once while playing the game. The fun for me was how hard the actual game was and my first few times being invaded. | ||
Ideas
United States7956 Posts
The biggest thing that put me off from playing both souls games for more than 8-10 hours was how tedious the grind became: get a little further than you got before -> die or go back to the campfire -> redo EVERYTHING again -> repeat process. I loved everything else about the game: the gameplay, atmosphere, level design, enemy design, etc. I just HATE having the replay the same sections dozens of times. I wonder if there is a way to make the game still be mostly the same but have some random elements that can keep it feeling fresh ( maybe not as extreme as games like FTL or Spelunky, but maybe similar to diablo or something). | ||
Infernal_dream
United States2359 Posts
On December 17 2012 15:32 Ideas wrote: How would you guys feel if they made the game more random? IE random enemy/loot placements every life or even procedurally generated levels? The biggest thing that put me off from playing both souls games for more than 8-10 hours was how tedious the grind became: get a little further than you got before -> die or go back to the campfire -> redo EVERYTHING again -> repeat process. I loved everything else about the game: the gameplay, atmosphere, level design, enemy design, etc. I just HATE having the replay the same sections dozens of times. I wonder if there is a way to make the game still be mostly the same but have some random elements that can keep it feeling fresh ( maybe not as extreme as games like FTL or Spelunky, but maybe similar to diablo or something). That's kind of the point of the game. Do I continue forward and hope that there's a campfire. Or do I go back and refresh myself at the old campfire but now I have knowledge of where/what the enemies are and hope I fare better the next time. | ||
fearpLug
Germany153 Posts
On December 17 2012 15:35 Infernal_dream wrote: That's kind of the point of the game. Do I continue forward and hope that there's a campfire. Or do I go back and refresh myself at the old campfire but now I have knowledge of where/what the enemies are and hope I fare better the next time. I think hes more referring to the Grind then to level of difficulty and i can kinda see where hes coming from. Im tempted to buy Dark Souls cause i love hard games, but somehow i keep reading that its "grindy" and i cant say im a fan of that^^ | ||
Cynry
810 Posts
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