The next RPG in the Divinity series featuring classic turn-based combat, non-linear SP campaign with optional coop and a unique RPG editor. Now on Kickstarter.
"Picture a modern version of a world not unlike that of Ultima VII, that can be explored either alone or with a friend, that sees you engage adversaries in tactical turn-based combat reminiscent of the great turn-based RPGs of the past. A world that is filled to the brim with choice and consequence situations, reactive NPCs, and a considerable amount of surprises. A world that captures the feeling of playing pen and paper RPGs with our friends. Then add the new stuff..." - Vision statement for Divinity: Original Sin
When making large-scale epic RPGs it often helps to summarise what you are trying to make in a couple of lines, just to ensure you don't lose focus during development. You can spend a lot of time trying to come up with these vision statements, but when we started making Divinity: Original Sin, it didn't take us long to come up with the one above. It's simply what we've always wanted to do. The only reason we haven't made this game before was that the following list never made it past the marketing departments of many a known publisher.
Divinity:Original Sin is an Isometric cRPG.
You can play in single player mode but also in cooperative multiplayer mode
It's a real epic CRPG so even in multiplayer, you're engaging in much more than just combat and item fever. A nifty cooperative dialog system, a highly reactive world, a deep character development system and plenty of choice and consequence situations see to that.
You can create your own RPG adventures with our powerful RPG editor and share or play them with friends
Combat is very tactical. It is turn-based and features things like skill and spell combos, attacks of opportunity, action points and much more.
Exploration is greatly rewarded.
You can develop your character(s) to fit your playstyle using our classless skill and stats system.
There are countless item interactions and item combinations waiting to be discovered.
No Divinity game is complete without music composed by the brilliant Kirill Pokrovsky.
At the end of 2010, in no small part thanks to the success of the previous Divinity games, we finally earned sufficient money to start working on our brainchild on our own, and we decided to become a self-publishing studio.
Fast-forward two years (big RPGs take time to make). Today we are nearing the end of our development cycle and when we look at what we've created so far, we think that we have in our hands the best RPG Larian Studios has ever created. But, we also have the feeling that our job isn't done yet. The game systems we put in place have a lot of potential and because it took us quite some time to create them, we haven't been able to use them to their fullest yet.
That's why we're looking to increase the size of our development team. And because our budget is finite, we decided to come to Kickstarter to ask for your help.
When making large-scale epic RPGs it often helps to summarise what you are trying to make in a couple of lines, just to ensure you don't lose focus during development. You can spend a lot of time trying to come up with these vision statements, but when we started making Divinity: Original Sin, it didn't take us long to come up with the one above. It's simply what we've always wanted to do. The only reason we haven't made this game before was that the following list never made it past the marketing departments of many a known publisher.
Divinity:Original Sin is an Isometric cRPG.
You can play in single player mode but also in cooperative multiplayer mode
It's a real epic CRPG so even in multiplayer, you're engaging in much more than just combat and item fever. A nifty cooperative dialog system, a highly reactive world, a deep character development system and plenty of choice and consequence situations see to that.
You can create your own RPG adventures with our powerful RPG editor and share or play them with friends
Combat is very tactical. It is turn-based and features things like skill and spell combos, attacks of opportunity, action points and much more.
Exploration is greatly rewarded.
You can develop your character(s) to fit your playstyle using our classless skill and stats system.
There are countless item interactions and item combinations waiting to be discovered.
No Divinity game is complete without music composed by the brilliant Kirill Pokrovsky.
At the end of 2010, in no small part thanks to the success of the previous Divinity games, we finally earned sufficient money to start working on our brainchild on our own, and we decided to become a self-publishing studio.
Fast-forward two years (big RPGs take time to make). Today we are nearing the end of our development cycle and when we look at what we've created so far, we think that we have in our hands the best RPG Larian Studios has ever created. But, we also have the feeling that our job isn't done yet. The game systems we put in place have a lot of potential and because it took us quite some time to create them, we haven't been able to use them to their fullest yet.
That's why we're looking to increase the size of our development team. And because our budget is finite, we decided to come to Kickstarter to ask for your help.
Target is a modest $400,000. I think given what i've seen of the title so far that this deserves some success.