What CCG should I play? - Page 2
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kongoline
6318 Posts
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OoFuzer
Chile436 Posts
Still playing LoL | ||
ShloobeR
Korea (South)3802 Posts
On October 01 2014 11:56 KillerSOS wrote: Strong necro I want to play Hex... but no invite Hey did you get a Hex invite yet? I'll send you one if not | ||
OoFuzer
Chile436 Posts
On October 05 2014 12:57 ShloobeR wrote: Hey did you get a Hex invite yet? I'll send you one if not Hi, do you have other spare ke to share? Would be great! | ||
DanceSC
United States751 Posts
On June 16 2013 21:29 Arkensis wrote: I tried Scrolls and the Might and magic CCG and I liked both of them. They both have DnD-like lore but don't feature much else from your list. Here's a list of what I remember from these games. Scrolls : - Fairly large grid to play on - Unit/Structure placement is very important - Unit attacks and abilities use a cooldown system - Trading! - No loot (gold rewards to buy booster packs) - No raids/guilds or team games - Has about 20 challenges (campaign), then it's PvP Might and Magic : Duel of Champions - Smaller grid - Similar to Magic the gathering (more than Scrolls) - No trading - No loot (again, gold rewards) - No raids/guilds or team games - Short tutorial campaign, then PvP Ladder - Multiple tournament types That's pretty much it. I'm looking forward to HEX, it looks like it could have more elements from your list. Might and Magic was fun, but it seems very very dead now :/ | ||
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