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Date: Sunday, February 7th - 12.00 CET
Prizemoney: 500€ #1: ~250€ #2: ~150€ #3: ~100€
System: 16 man double elimination Double elimination - Bo3 Grand Final - Bo5 - WB Champion leads 1:0
Participants Korea: Moon ReMinD LawLiet FoCuS Reprisal Lucifer Check Believe
Participants Europe: WarchiefRich HawK Foggy Sonik Rudan sheik Arma Anima
Bracket Reddit Megathread
English Stream by Back2Warcraft
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On February 04 2016 23:22 B2W.Neo wrote: Date: Sunday, January 7th - 12.00 CET
Hey should probably edit the date to I assume February?
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What's the ping like in between korea and eu?
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date is fixed, thanks ping depends on the bot but its around 110-130ms
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Just got a pc again and installed wc3. I would love to practice a bit with some people sometime to get better at this game again.
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Armies of azeroth is up on the arcade
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grubby finally not playing orc (he's playing human! )
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Lyn is back too!
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On February 19 2016 02:57 Tchado wrote: LYN !!!!! Oh, oh, yus.
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I have 2 questions.
1) How do you play the new the wc3 mod on sc2 (armies of azeroth)? I went into arcade and searched 'armies of azeroth' but did not find it (on the sc2 hots client). Do I have to download something somewhere else?
2) When will blizzard release the HD version of wc3?
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1) search WAA
2) it wasnt a HD version, it was more lke a chinese new server or something like that
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There have been only rumors for WC3 HD.
In 2015 Netease (Blizzards chinese partner) released a fresh and new Bnet system and launcher for Warcrat III and the original Dota, with support of direct oberserver joining, a new ladder and alot of other improvements. There is still no Warcraft III HD announced and might never come.
But it is confirmed, that there will be a new Balance Patch in 2016.
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I wonder what the balance patch will be and I'm disappointed that they didn't just try to balance Wc3 through maps, as is the case for BW. The more I think about it and the more I hear Grubby talk about it on his stream, the more I realize that the easiest and most exciting approach would be to balance through maps. This way, all of the races can keep their defining, strong characteristics.
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On February 21 2016 04:54 B-royal wrote: I wonder what the balance patch will be and I'm disappointed that they didn't just try to balance Wc3 through maps, as is the case for BW. The more I think about it and the more I hear Grubby talk about it on his stream, the more I realize that the easiest and most exciting approach would be to balance through maps. This way, all of the races can keep their defining, strong characteristics.
Maps in wc3 were a highly controversial topic.I might not recall everything I'm about to write correctly, but here's how it appeared to me: Keep in mind most of the maps that "balanced bw" were actually NOT released by blizzard, as bw did not contain anything that was comparable (in success) to the built-in ladder of wc3. Instead, as a consequence third parties like iccup or kespa/korean leagues had the opportunity to influence the games via maps, that would then be used by most of the scene. For wc3 however, everyone would mostly play ladder, and therefore most people were used to playing on the same maps standardized by blizzard, which were rarely rotated. So it was very hard for new maps to reach a the average wc3 player. Also creating a wc3 map required (from my own experience) weeks of work to make it accepatbale from both a gameplay as well as an aesthetic perspective; but the wc3 community was notoriously toxic towards any new map, thus the task of creating new maps was hugely unsatisfying. Funnily enough however several "blizzard maps" were actually based on custom created maps, at least TM, TR and EI I think.
Also, I dont think it's a given that wc3 can be balanced purely by maps. Also if it was possible, it might come at the cost of taking away some elements of the game. While few players will miss mass towers/tanks on LT, I think that having multiple possible expansions, and virtually unlimited creeps, was adding a strategic depth to the game. But almost every map that managed to establish itself during and since the glory days of wc3 (I'm thinking of EI, SV, TS, MV, LR) was a rather small map. Sneak expansions/fast expansion, scouting in mid- and lategame, highlevel triple hero combos? These were common aspects of the game then I used to play wc3 a decade ago or so, but where have they gone now? (Ok, I havent watched many games recently, so maybe my impression is wrong) Yes, the game may be more balanced now, but I think the price is that we have removed some of possiblities wc3 was offering.
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Making WC3 maps is much harder then BW maps, at least, when you want to achieve balance:
Neutral creeps, neutral buildings/shops and possible Item drops add 3 more to balance mapelements, you have to have an eye on. Following this, most maps cant be released polished and balanced. Even now the current maps (where atleast 3 community maps are used) arent free of balance problems. The biggest problem is that Warcraft is much harder to balance, 4 races, each with 4 heroes, 10 neutral heroes, neutral units, creep routes and the biggest part, the RNGesus itemdrops. Itemdrops are a core mechanic of Warcraft and changing them would take a part of its soul, but they will always feature unbalance. Most prominent example is chrystal ball against pipe/flute/drums. Or when an undead player gets the GG scroll.
All in all I dont think that you can fix through maps, also because the small sceen seems to be unwilling to play on new maps (just like the BW scene, where fighting spirit and circuit breaker is there for ages) and there is no star league which could force in new maps.
I am indifferent about the upcoming patch. On the one hand I dont like it, because even tho Warcraft III is not balanced at the moment like BW is, I say it is the greatest RTS of all time. It is save that the Solo-Warden gets nerfed, but it is one of the coolest strats we can see (when it is well played). On the other hand I think human building armor (and its upgrade) will also get nerfed, which I like. Turtle human isnt very cool to watch, maybe even nerf to the siege engine, but not shure.
In the end it all falls and stands in games with some parts of RNG, we often see units or heros survive with 1-20 hp, while the damage of the blademaster is per hit is between 26-46 from the start. How to balance that? I dont see how warcraft III can have total balance and its current state is pretty fine. 120 and Fly have shown that UD and Orc are not dead.
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