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United Kingdom31255 Posts
On April 18 2015 18:58 daemir wrote: Ofc it makes sense. People don't want to work for the content, they want to be carried through it. When you consider you kinda wanna clear 10/10 in 3-4 hours it makes a lot more sense. I'd never want to actually progress in a pub
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United Kingdom20152 Posts
On April 18 2015 18:58 daemir wrote: Ofc it makes sense. People don't want to work for the content, they want to be carried through it.
I killed 6/7 heroic on DK with less dmg than i'm doing now, they're too lazy to even invite people and kick those doing low DPS or standing in fire
Achievement fakers exist and are fairly popular these days so its armoury or bust
so armory me, got nothing to hide :D
god the amount of time that it takes to actually meet people or do anything with anyone who actually wants to talk to you, it's sooooooooo bad right now compared to classic-cata, i literally have two people on my friends list on the entire alliance half of europe and one of them hasn't played in a week. All of my playtime is either solo or PUG with people who are angry at the world because they are forced to PUG >_>
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I loved the badge system. It was a neat way to get people geared too. Having two pieces of tier come from badges as well as bosses made it so you could recruit people who are not behind the curve. I would also prefer that the biweekly cache was removed and they made heroic dungeon of the day reward a token that you could use to buy a mythic piece once every 2 weeks like it was in wrath/tbc
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Italy12246 Posts
I agree tbh, i thought the late wrath model for t9/t10 worked really well and i don't really get why they abandoned it. Heroics feeling mandatory weren't the greatest, but it's definitely more engaging than gearing through the garrison...i barely play my monk and paladin, but they are 660ish simply because i have maxed garrisons for both of them.
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United Kingdom20152 Posts
I just want some motivation - like any motivation at all - to actually do content with the people that i want to play with.
The character that i want to play can't do any content at all that anybody that i want to play with wants to do, and that's a huge problem (and something that exists for the first time in WoW history, AFAIK)
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If you want to come to US horde you can join the guild I am in. We are only 8/10 Heroic but we raid two nights a week any amount from 10-17 people.
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what two days i could heal on a 680 alt
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We go Thursday and Saturday currently from 6-9pm PST.
Most of our guys aren't the best but we have a fun time just killing things.
edit: I should update that and say were 9/10 now. We 4 shot blast furnace on our first night of progression on him.
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United Kingdom20152 Posts
gz :D
6 hour raiding isn't my thing, too much free time for that
Who designed the system that puts you in LFR to fill in for any groups that have already killed bosses? Since the queue is 40 minutes long it's a huge pain in the ass to wait for that entire time, kill the last boss and then re-queue again to kill the first ones in that section.. and hope you don't get in another group where people left :D
foundry is pretty fun and LFR much less idiot proof than highmaul i think
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foundry BRF is soo idiotproof ^^ The only dangerous mechanics are Thundering Blows, Trains and Dominator Turrets... And well Blackhand is hard on new tanks.
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United Kingdom20152 Posts
On April 20 2015 05:22 Duvon wrote: foundry BRF is soo idiotproof ^^ The only dangerous mechanics are Thundering Blows, Trains and Dominator Turrets... And well Blackhand is hard on new tanks.
Compared to highmaul, it's not really - some stuff that actually will kill you if you mess it up 5 times
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I wonder if they'll get the pain of running Heroic Arcatraz while dungeon geared right. That instance was insane. Not to mention they removed detect invis and it's the last relevant place with invisible enemies...
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Italy12246 Posts
They really won't. It'll be great for nostalgia though.
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For the authentic tbc experience lets hope Skyriss is as buggy as he was back in the day too.
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Pandemona
Charlie Sheens House51318 Posts
Oh my god those trinket perks. Thats a cool way to uses trinkets too imo have them class specific ? Mage one looks nice :D
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That disc priest bonus from trinket...ZzzZz add another spell that you must use on cooldown to upkeep a -10% dmg taken to raid. With PoM and Solace, that's like 3 globals within 10 seconds kinda hard locked in already.
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On April 20 2015 05:22 Duvon wrote: foundry BRF is soo idiotproof ^^ The only dangerous mechanics are Thundering Blows, Trains and Dominator Turrets... And well Blackhand is hard on new tanks. Thundering blows is easy as lol, the pillars are the only hard part of that fight.
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United Kingdom20152 Posts
On April 20 2015 21:04 Pandemona wrote: Oh my god those trinket perks. Thats a cool way to uses trinkets too imo have them class specific ? Mage one looks nice :D
MM hunter one seems annoying. Kill shot is unresponsive or even glitchy at long range yet it's literally a "the further away you stand, the more damage you do.. 24/7" trinket
It also conflicts with the mastery because standing at max range makes it much more awkward to stay in range of the boss without moving for more than a few seconds
IDK how much damage trinkets usually give exactly, but if it's overpowered then cool. If it's balanced then it just seems annoying to use.
It also depends on your other gear - since other trinkets give X amount of stats, while this one only augments your current damage by x% as a MM hunter
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I doubt the MM version will stay the way it is. It's a pretty dumb effect.
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I hope the Fury bonus is a placeholder because it's pretty boring, and I happen to like being part of the target-swapping crew.
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