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Just got myself a lvl 74 Siegfried with my protagonist being lvl 51. Could have probably gone for something even more overpowered but that's good enough for now.
I'm at 74 hours and at calling card phase of palace 6. Really have to appreciate what they did with this game, definitely worth the long wait. Probably have to get Playstation 4 or 5 just for Persona 6 if that ever gets made.
Romanced Makoto although Takemi and Hifumi seemed like great options too. Attempting harem just to see what would happen was tempting but resisted it.
Ann and Ryuji kind of fell out of my battle party and social link interactions too once the more interesting characters started showing up.
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just finished the game
it took me + Show Spoiler +
I romanced + Show Spoiler + which + Show Spoiler +led to some interesting choices at the end of the game
Overall my final impression of the game is "wow what a grind." I can't really say I enjoyed it as much as Persona 3 and 4
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On May 28 2017 11:24 blabber wrote:just finished the game it took me + Show Spoiler +I romanced + Show Spoiler + which + Show Spoiler +led to some interesting choices at the end of the game Overall my final impression of the game is "wow what a grind." I can't really say I enjoyed it as much as Persona 3 and 4 What was your criticisms of the game? Also what difficulty did you play on?
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On May 29 2017 17:16 lestye wrote:What was your criticisms of the game? Also what difficulty did you play on? Curious about this as well, since I'm considering going back and playing the older ones after I finish. This is my first Persona game. I'm at ~110 hours (a bit of idle pause menu time in there though) and I think I'm approaching the end. I like it a lot but it has a few things that bug me.
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I'm a very slow player, almost 150 hours and midway through the 7th palace. I'm almost done with all the confidants. I spent quite a bit of time fusing every single persona I can while leveling. So far, I haven't bothered with fusing higher level persona because it's expensive. Saving my money until the end before I try to fuse everything. I think I just crossed 70+% of the compendium at level 61-62.
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Anyone do New Game+? Worth it after beating the game?
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On May 30 2017 05:47 Duka08 wrote:Show nested quote +On May 29 2017 17:16 lestye wrote:On May 28 2017 11:24 blabber wrote:just finished the game it took me + Show Spoiler +I romanced + Show Spoiler + which + Show Spoiler +led to some interesting choices at the end of the game Overall my final impression of the game is "wow what a grind." I can't really say I enjoyed it as much as Persona 3 and 4 What was your criticisms of the game? Also what difficulty did you play on? Curious about this as well, since I'm considering going back and playing the older ones after I finish. This is my first Persona game. I'm at ~110 hours (a bit of idle pause menu time in there though) and I think I'm approaching the end. I like it a lot but it has a few things that bug me. Granted, I had played Persona 3 and 4 back in my first two years of college, so around 2008-2009, so my memory of those aren't perfect
But I don't remember those games taking as long to complete. I felt there was way more downtime between dungeons in P5 so I felt the majority of the game is sitting through text, most of which aren't that interesting. Whenever the MC got a text message I ended up just skipping through it because it was so repetitive. Honestly I was kind of bored with the game. I just felt that I did not get this feeling with P3 and P4.
P3 also had a better story IMO (although its dungeons and combat system aren't as refined). And while P4 and P5 both have "mystery" stories, I felt Persona 4 pulled it off better
I played P5 on Normal difficulty. I got a game over a handful of times only. Not complaining about its difficulty
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That's strange. P4 for me had the longest downtime between dungeons. It has the same number of dungeons that P5 has, but it's much easier to complete them in one visit. P5's dungeons are harder to complete in one visit and some force you to visit them multiple times, even excluding the times that you are required to visit for story reasons but can't explore much.
P5 is just longer, period. A lot of days in P3 and P4 are taken up by visiting social links multiple times before you can rank up. P5 lets you use the Fortune confidant to skip those days and there are still plenty of things to do.
I think the dungeons are responsible for the biggest increase in length. I actually liked it. P3 and P4's dungeons are randomly generated like mementos. P5's dungeons are longer, have more story elements occurring while inside the dungeon, have some minor puzzles to compete and require use of the stealth mechanic.
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I'd have to agree with the phone messages criticism. They are really boring and I'm finding myself skipping on it.
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I don't mind the phone messages that have story based dialogue. These are modern teenagers, after all, and that is part of the world building. It's the constant "let's go to a palace" and "I'm available to hang out today" that are annoying.
Also, it may just be me, but it seems the confidant schedule is not as regular as the ones in P3 and P4. And there is a lack of information on which confidant is available on which day until the actual day of.
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I totally get that. The problem is the conversation and dialogue, the information in those group messages is often very boring and inconsequential.
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So would you say they did a good job of capturing the content of teenagers' text messages?
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