Civilization: Beyond Earth - Page 21
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-Archangel-
Croatia7457 Posts
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tadL
Croatia679 Posts
On October 25 2014 12:25 SKC wrote: A product that will be expanded upon over time and an unfinished product are not really the same thing. Do you believe noone should have bought Starcraft 2 until Legacy of the Void and all the following patches are released? There are games that were rushed and/or released as basically unfinished product. That doesn't mean every product that will get better with expansions is an "unfinished product". At least not in the negative way you imply. yes wait for last DLC, you dont buy unfishinsed cars do you? you dont buy unfinished food in a restaurant do you? you dont buy unfinished clothes do you? So dont buy unfinished games! You telling the industry its ok to do so by supporting it. Imagine other industries could pull such a shit. but people dont learn, dont listen till its to late, like always. | ||
rezoacken
Canada2719 Posts
On October 26 2014 03:11 -Archangel- wrote: I am either blind or I cannot find a way to see what my cities just built. The game tells me I need to set something new for building in each city but not what was just finished. Also research, if you forgot what it was exactly and you clicked something else I could not find info about last tech anymore. You can't it's one the UI issues. | ||
Yoav
United States1874 Posts
On October 26 2014 03:03 ref4 wrote: Purity = Terran Harmony = Zerg Supremacy = Protoss Sure, but more directly, Purity = Bradford/XCOM Vanilla/PuristRoute Harmony = Vahlen/GeneticMods Supremacy = Chen/MechTroopers/SHIVs | ||
-Archangel-
Croatia7457 Posts
OK, so I am not crazy. I go no clue how they though the game could be sold without such basic features. The lack of full log of what is happening each turn alone brings the score by 1 point in my eyes. It is like shipping Starcraft 2 without any explanations what all of the abilities and buildings do. | ||
rezoacken
Canada2719 Posts
On October 26 2014 03:34 -Archangel- wrote: OK, so I am not crazy. I go no clue how they though the game could be sold without such basic features. The lack of full log of what is happening each turn alone brings the score by 1 point in my eyes. It is like shipping Starcraft 2 without any explanations what all of the abilities and buildings do. The UI is overall worse than Civ5. I'm not exactly sure why, after having copied so much from the previous game it's hard to understand how they could make a worse UI. Especially when civ5 has a very good modified UI ( http://forums.civfanatics.com/showthread.php?t=512263 ) where they could have copied ideas from. If you play civ5 I strongly suggest using the linked UI by the way. | ||
Immersion_
United Kingdom794 Posts
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Eliezar
United States481 Posts
On October 26 2014 04:32 Immersion_ wrote: It's kind of interesting how some people are disappointed the game doesn't start on the level of the previous civ plus two expansions. Should that be the yardstick? Or should that be whether is this a very good turn based strategy game - it is. It feels very fresh to me, lots has been borrowed obviously and I'm not sure how much is original when you consider civ 5 and alpha centauri together, but it's very good fun and worth a purchase now off its own merit. I think the problem they have is thinking up big new mechanics each series, ask most hardcore series fans what they want from the next civ and a half decent ai and good diplomacy would be top of the list, but you get the impression that wouldn't sell enough copies considering the sheer amount of work that would take. After civ 4 plus expansions and civ 5 plus expansions which were both really great games, I think it's going to be very tough for civ 6 to be particularly groundbreaking. Beyond Earth obviously is missing some mechanics, ai etc. but it's good fun and blessedly different. Tech web, affinities, unit upgrades for starters. Exploring for your first few games gives that feeling of excitement too. for a vanilla game don't think you can argue on price and as a player of the whole series I have to say I'm very pleased. Frankly, compared to vanilla civ 5 it's an absolute God send so they're definitely moving in the right direction. Agree with a few reviews, leaders need far more personality, although in alpha centauri while individual they were too caricatured so need a middle ground. Its the team liquid hyper negativity thing. This game is definitely a good tbs game and I'm enjoying it more than I did any version of Civ V | ||
Nyxisto
Germany6287 Posts
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rezoacken
Canada2719 Posts
On October 26 2014 08:24 Nyxisto wrote: Is there any way to change the current building/unit in production if the queue function is enabled? Always checking/unchecking it is a little annoying. Another UI clunkiness. You have to use the little arrows in the queue to put your wanted stuff first and then delete the stuff you dont want by clicking the cross. | ||
{CC}StealthBlue
United States41071 Posts
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Nyxisto
Germany6287 Posts
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Kipsate
Netherlands45349 Posts
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{CC}StealthBlue
United States41071 Posts
Also just learned you can't demand other factions make peace with Stations, no pledge of protection etc. | ||
Sub40APM
6336 Posts
On October 26 2014 10:08 {CC}StealthBlue wrote: Okay am I the only one that thinks the web tree should be more concentrated on the Affinity systems instead of being so scattered so much. I mean Supremacy is way OP due to every start and 100 turns benefits them rather than neutral etc. it's defensive techs make Purity null and void. Ive beaten the game on Apollo yet I have no idea what you just said... | ||
TwoToneTerran
United States8841 Posts
On October 26 2014 03:15 tadL wrote: yes wait for last DLC, you dont buy unfishinsed cars do you? you dont buy unfinished food in a restaurant do you? you dont buy unfinished clothes do you? So dont buy unfinished games! You telling the industry its ok to do so by supporting it. Imagine other industries could pull such a shit. but people dont learn, dont listen till its to late, like always. Sure, every car I've ever seen my family buy was unfinished (lacking many features) but functioned. I have bought incomplete meals at restaurants plenty of times because I didn't need that much food to enjoy it or I didn't want to pay for that much. I have bought three different phones, none of which had every addition or possible app or upgrade that it could have because I didn't want or need those things to get what I wanted out of my phone. Same goes for computers. I understand what you mean and my logic is not defending the often times complete jokes of games developers release and then call complete games (the original civ 5 is very, very guilty of this), but it is perfectly fine and really common to buy a product that doesn't have all the possible upgrades and additions to it that it could. This goes for many games. There are tons of really good games that eventually have DLC that were perfectly fine purchases without the DLC. Do not demonize the concept. | ||
North2
134 Posts
The AI is truly dumber than rocks though, and trade routes are way too strong. As with any single-player game, I just take the task upon myself to 'balance' the game as I see fit and play with restrictions for extra challenges. Just beating it on Apollo is too easy. Turning it down one level and playing with one trade route is much more enjoyable. One of the quest decisions that gives +1 trade route from Autoplants is just dumb, so none of that either. The biggest gripe I have with the game is how little victory conditions there are. The three 'affinity' based victories sound different, but when you go to aim for it you get to realize that they're basically just Science Victories. Quests can help speed up the process by giving you Affinity points towards the 13 needed to construct the Victory Wonder, but that's about the only variance. I just don't know why people are complaining about trade routes in this game when BNW trade routes were the same. | ||
Yurie
11531 Posts
On October 27 2014 02:50 North2 wrote: I'd say this is the best vanilla Civ to date by a good margin. The AI is truly dumber than rocks though, and trade routes are way too strong. As with any single-player game, I just take the task upon myself to 'balance' the game as I see fit and play with restrictions for extra challenges. Just beating it on Apollo is too easy. Turning it down one level and playing with one trade route is much more enjoyable. One of the quest decisions that gives +1 trade route from Autoplants is just dumb, so none of that either. I just don't know why people are complaining about trade routes in this game when BNW trade routes were the same. People probably didn't play BNW, I didn't. My biggest complaint with trade routes is that I keep having to set them over and over and over and over again. All of them don't keep going after they are set, even if they are internal. | ||
Sub40APM
6336 Posts
On October 27 2014 02:50 North2 wrote: I just don't know why people are complaining about trade routes in this game when BNW trade routes were the same. trade routes were not this way in BNW. 1) There were only two or four (if you are Venice) trade routes for the first 50-70 turns and even getting the second trade route tech was a trade off against some other stuff. Now I get that this is a new game and all that, and I think just stylistically the two phases of the game are better to be understood (a) you landed on a planet and you are developing your own stuff, so the game focus is on more sim city builder and you vs. the aliens blocking it and then (b) you developed some affinity levels to roll out the good units and its time to fight, and to get to those faster here are trade routes. 2) Building a caravan or ship was also much more hammer expensive when you had other stuff to worry about. Wars before turn 50 were viable. In this game they are simply not. | ||
North2
134 Posts
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