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On April 21 2014 15:35 rezoacken wrote: I always felt that if tactical combat was wanted for Civ it should be done on a separate map rather than on the campaign map.
The campaign map is too small to accommodate armies and the AI has huge trouble moving them around. But if you let the AI have its stacks it will be able to gauge way better the ennemy strength and move things around. Once combat is engaged you go into a tactical mode, in which if the map isn't too complicated the AI should be challenging enough. so you wanted a total war type game. Personally not a fan of that, would rather that they add more hexes to the map.
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Yeah more hexes would do the trick maybe.
Not wanting a total war game, I'm just underlining that the current system gives the AI a lot of troubles. But now that I think about it, the unbalance of range vs melee is one of the culprit. The AI loves mix army but its terrible.
Or maybe some sort of hybrid system I don't know where you can stack up to a limit of 3 for example.
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On April 21 2014 08:11 Redox wrote:Show nested quote +On April 21 2014 07:52 boesthius wrote: I'm playing civ5 on deity on a regular basis at the moment and I can see why people dislike civ5 compared to 4 specifically. I think the biggest weakness in civ5 is in two places - tech and diplomacy. Someone had mentioned it earlier - but you're more or less going to go for the same build order on higher difficulty civ games every time - rush national college, oxford university, use the free tech to get into renaissance era, into architecture to get porcelain tower, then either sci theory or industrialization into gg. Social policies are a big problem too, you're forced into starting Tradition or Liberty(with tradition still generally being stronger) and going Rationalism once you unlock it, into ideological tenants.
Well it is kind of to be expected that playing a turn-based game against the AI gets one-dimensional. But what is with playing against other players? Is the game not more interesting in multiplayer? (have not played it myself yet)
It's one-dimensional because Civ 5 was designed more like a boardgame than an empire building sim. In the past Civ games, I just try to build the biggest, baddest civ I can. I subdue the other civs and make myself the most powerful civ in the game. Then and only then do I bother going for a victory condition. I can have my fun just building up my empire regardless of what the AI is doing.
Civ 5, on the other hand, forces the player to pick a victory condition to go for early in the game. The victory conditions require pretty different builds. Changing your end goal midgame just sets you back a lot. The empire building just isn't in the game. This is even more evident when you play higher difficulty settings. The best build for higher difficulties is the small, tall science based civ. Always opening the 4-city tradition opener that rushes the science techs gets boring after a while. However, it is the best way to play the game currently.
I don't think TBS is a good genre for multiplayer so that's out of the question.
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United States11637 Posts
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This looks really cool, but I am hoping that they stray away from the stale, linear gameplay that the two previous Civ games have brought. Not really much replayability once you get to a point where you just repeat the same turn order every game.
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There's some exaggeration, you can go more than 4 cities if you have room to do so. Going up to 6 or 7 and getting record times has been proven a possibility. The main problem at Deity is that often you won't have the space to do so.
The tech tree however I agree is problematic because of techs giving you more techs, making them absolute must haves. Like suggested a few pages ago, I don't think 4X games should have this mechanic (sadly most of them do). Techs should't bring more techs, or if they do they should be diverse and numerous enough so that the direction you take in the tree to take them varies depending on external factors.
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I would really like a shorter tech tree where your tech choice really matters like in Fall from Heaven 2.
Teching in Civ is a bit boring because you don't really have many choices if you like to win lol, even in Civ IV. I mean you will have to do some choices early on (because of your starting civ, cities locations, neighbours etc...) but after that it becomes very linear. In FFH2 you don't really have many choices either but at least they matter.
Rushing for a religion is also way more serious because of the synergies and there are more differences between let's say RoK and The Order than between judaism and hindouism in Civ IV (they get the same little boring bonuses because the developers are little cowards affraid of the public opinion).
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On April 22 2014 04:30 Boblion wrote: I would really like a shorter tech tree where your tech choice really matters like in Fall from Heaven 2.
Teching in Civ is a bit boring because you don't really have many choices if you like to win lol, even in Civ IV. I mean you will have to do some choices early on (because of your starting civ, cities locations, neighbours etc...) but after that it becomes very linear. In FFH2 you don't really have many choices either but at least they matter.
Rushing for a religion is also way more serious because of the synergies and there are more differences between let's say RoK and The Order than between judaism and hindouism in Civ IV (they get the same little boring bonuses because the developers are little cowards affraid of the public opinion).
the only thing that gives me consolation is a hotseat with a friend... we choose before hand about our victory goals... no changing for victory types he opted for tech i opted for domi it somehow it gave us a crazy game... very enjoyable... because we both have very very different playstyles and as me not opting to what 'civ peeps' auto-build...
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You’ve also added a second strategic angle that’s an actual layer physically superimposed above the traditional one. How does the new orbital system relate to the planetary one?
DM: The core experience still transpires on the planet, so think of the orbital layer which exists above it as an augmentation: It’s a different way to play with the same pieces. You build orbital units in your cities, then launch them into orbit, which exists on a camera level above the planet’s surface. All of the orbital units are designed based on their effects on things on the ground (or water, as the case may be). And so everything from terraforming the ground, augmenting your improvements in your cities, buffing your military units or making military tactics possible to the point of outright bombarding holdings on the ground. And then the other way around, with things on the ground being able to shoot down orbital units. That’s how orbital play is done. Whatever your aims and ambitions and problems are on the surface of the planet, the orbital layer is an extension and complication of them.
Source
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What game had the satellites? Was it Civ 2, Civ 3, or Alpha Centauri? Its been so long...
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Futuristic versions of current civs seems kinda boring. Was hoping for aliens and alien tech.
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I'm sure that will be in an expansion, it has to be,
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I'm pretty sure that it's gonna be a standalone game. From what I get from the general opinion, BNW is good as it is. I don't think they are willing to screw that one up just like that. So a standalone game seems like the most plausible choice for me
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Civ BE is a stand alone.
What Stealthblue is saying is that Alien races could come up in an expansion.
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I'm doubting alien races fully as its about playing as humans from earth. What we are going to see is humans incorporating alien life forms into their civ in different ways.
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On May 07 2014 11:27 rezoacken wrote: Civ BE is a stand alone.
What Stealthblue is saying is that Alien races could come up in an expansion.
Or some workshop stuff too! Im sure there will be some sick mods, just as there are for Civ 5.
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On April 13 2014 14:46 {CC}StealthBlue wrote: Also just noticed the Pegi 18 rating... hm.
If i rember correctly Pegi18 logo is always the placeholder of choise, until the game is fully developed and submited to a pegi rating, dont worry.
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Don´t know why but i dislike hexagons maps looks so werd lol
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