Dragon Age Inquisition - Page 2
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Croatia7457 Posts
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Kiernan
101 Posts
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BLinD-RawR
ALLEYCAT BLUES48983 Posts
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RolleMcKnolle
Germany1054 Posts
On April 23 2014 20:21 BLinD-RawR wrote: if morrigan is there then will god baby make an appearance? probably the main reason to bring her back. They want you to be curious about the things she did inbetween games. In the end the Inquisitor himself is probably Godbaby | ||
Bluelightz
Indonesia2463 Posts
P.S Was that Leliana at around 0:49 in the gameplay trailer? | ||
LuckoftheIrish
United States4791 Posts
On April 23 2014 09:34 screamingpalm wrote: But yeah, pretty doubtful that we'd ever see another gem like NWN again. Can't see any dev opening up their game to the community like that, too much money at stake. Especially when people are willing to pay monthly for a game with a fraction of the depth that NWN had. I really don't understand the love for Neverwinter Nights as a game. It was a pretty poor game in its base state. What it was, though, was a fantastic, fantastic hatrack. Very few games have had the community modding support that NWN had, and being able to hang whatever you wanted on the engine and multiplayer system made NWN one of the most replayable experiences around. And the expansions just made things better. But that initial release... Ugh. NWN is the best example of a game made by its community, not for it. | ||
LuckoftheIrish
United States4791 Posts
On April 23 2014 20:37 RolleMcKnolle wrote: probably the main reason to bring her back. They want you to be curious about the things she did inbetween games. In the end the Inquisitor himself is probably Godbaby That's actually probably good speculation? And boy do I hope not, because I wouldn't mind playing this sometime. But that entire episode of DAO leaves an unbelievably bad taste in my mouth. The last chapter is just the worst. The. Worst. Mass Effect 3's ending is stellar in comparison. | ||
Tula
Austria1544 Posts
I just hope they learned the right lessons from all the outcry around DA2 and ME3 (that being, it doesn't matter how snappy your engine is and how good the combat mechanics actually are if you neglect or half arse the story in a SP game). edit: what do you mean by that? Storywise I considered the last chapter of DA:O pretty fitting for the game, it was a "darkish" game about sacrifice so it seemed logical that you would have to make some sort of sacrifice yourselve at the end (of course my character either sacrificed themselves or threw whatshisname (loghain?) to the fishes :p) | ||
Count9
China10928 Posts
On April 23 2014 08:30 Plansix wrote: To be fair to Dragon Age 2, you can literally see when they were forced to rush that thing out the door by their publisher. They didn't exactly hide it. Literally 30 seconds into the game (assuming you could authenticate on their shitty servers) you get to the class selection screen and there's no backdrop. 6 characters floating in space. <10 seconds after that you get face time with the ugliest fire textures in the world and then, again, no back drop (not even the ground illuminated by the light beam). As long as this isn't rushed it has some potential I guess. I really wish rpgs would get "real" difficulty settings though, but that's probably too much to ask for out of devs. Wait for mods for that. | ||
Kipsate
Netherlands45349 Posts
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digmouse
China6277 Posts
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Brett
Australia3820 Posts
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LuckoftheIrish
United States4791 Posts
On April 24 2014 06:17 Tula wrote: edit: what do you mean by that? Storywise I considered the last chapter of DA:O pretty fitting for the game, it was a "darkish" game about sacrifice so it seemed logical that you would have to make some sort of sacrifice yourselve at the end (of course my character either sacrificed themselves or threw whatshisname (loghain?) to the fishes :p) It's been a while since I actually played the ending of the game, so forgive me if I get anything wrong. I beat it a few days after it came out and have never played that part of the game again. So a lot of it feels like it falls prey to the old Knights of the Old Republic 2 thing of needing more content and compensating by creating a big hallway with some rooms filled with enemies. They do nothing to advance the plot, they aren't challenging to kill, but it does take a while, which means more playable hours woooooooooo. DAO has a decent amount of this; the best example other than the last act is probably the Fade sequence. Possibly the most popular DAO mod is one that simply removes that bit of slogging from the game. At least the Fade sequence has some interesting mechanics and different abilities and stuff;; the final sequence doesn't have that. And from a story perspective, the actions of Morrigan and Alistair are just badly written. Morrigan bothered me more, but Alistair is probably less defensible. Basically, he, the last remaining actual, for-realsies Grey Warden, just decides to abandon everything and let the world burn. And he does it... just sorta because. There are a number of ways you can get him to give up and stop trying, but none of them have to do with anything relevant. It's the writing version of a Rage comic or saying "insert joke here". There are some serious, adult issues and themes to play with here, but since the writing team isn't actually that good, and since they don't have infinite time to noodle away at stuff, they ended up just waving a hand and telling you that what you saw was compelling. Morrigan's thing, meanwhile, is just a frustrating story choice. So there's this whole push in games to have the world feel organic, like it's not completely about the player, that the NPCs matter too. That's why Alistair has his flights of fleeing at the Landsmeet, and that's why Morrigan has this wacky god-baby subplot that comes out of nowhere. And the problem with it is that a video game isn't a movie or a novel. The player's choices need to drive the game, or there isn't a game. There's no way to get out of that encounter with Morrigan well. Either you partake of the ritual, which gets forced on you, or you don't and she immediately leaves the party. It doesn't actually make a difference how you've treated her throughout the game. It's a plot roadblock that has the consequence of either reducing your character's agency in the world or removing one of your companions permanently. There's actually no gaining anything out of it, no matter how you play the sequence. So it must be in the service of some pretty heavy story components, right? Well, actually... not really. It has less than no payoff in DAO (I say that deliberately, since the game says she's pregnant whether you did the ritual or not). It doesn't have any payoff in any of the other games, despite a ton of speculation, and now there's that same speculation about DA3, which at least has Morrigan as a confirmed character. So they threw up a massive plot roadblock to force a decision and then did nothing with that decision. That's not good writing. And if you compare it to the last act of Neverwinter Nights 2: Mask of the Betrayer, which explores some similar themes of sacrifice and betrayal, you can see how hollow it all is in comparison. | ||
Frankenberry
Denmark302 Posts
You are of course entitled to your opinion, but I have to say I pretty much strongly disagree with every single thing you just posted. In my opinion Dragon Age Origins has well written NPC's, a good and well told story. You can even effect the outcome quite drastically compared to many other rpg's out there. I find it quite funny you compare it to mask of the betrayer and it's story writing superior. In my opinion it is quite the opposite. Don't get me wrong, motb is okay and has some well written characters as well, but it just pales in comparison with dragon age origins. the whole "creating a big hallway with some rooms filled with enemies" is more or less the whole NWN series in a nutshell. The story got better in NWN 2 and especially in motb, but really throughout the game you do the same tactics, moves, grinding from start to finish. I quite enjoy the series, but if there is one game out there, that constantly fills in enemies that does not push the story forward it is this one. I still enjoy it for other reasons "there is no way to get out the encounter with Morrigan well". I would again disagree. Morrigan is from start to finish following you for her own benefit. She preys on the weak, and respects only strength. I can't see a reason why she would want to risk her life against the demi-god and gaining nothing out of it. She does not care at all, if the lands around her burn. To be able to turn her wish down, and still have her in the party seems not true to the story, and I don't why even in the first place you have to be able to have things end your way. To me it's a bit like complaining that you cannot have a good ending with Yoshimo from BG2. The characters are pretty well written. Alistair is pretty funny, but beneath the surface there is a character that you can either push to come to terms with who he is, or push him in the other direction. I could go on and on, but I will leave it and this and repeat that I strongly disagree with your post. On a completely different sidenote I found DA 2 a huge letdown and I am not really looking forward to inquisition at all. | ||
HeatEXTEND
Netherlands836 Posts
On April 23 2014 09:23 beef42 wrote: The most faithful adaptation of 3rd ed D&D was in Temple of Elemental Evil, (Knights of the Chalice also deserves a mention) and it had a difficulty level to go with it, making it the D&D twinker's wet dream, but also making it almost completely inaccessible to newbies. Putting up with all the bugs in ToEE, now there's a challenge . | ||
screamingpalm
United States1527 Posts
On April 24 2014 00:50 LuckoftheIrish wrote: I really don't understand the love for Neverwinter Nights as a game. It was a pretty poor game in its base state. What it was, though, was a fantastic, fantastic hatrack. Very few games have had the community modding support that NWN had, and being able to hang whatever you wanted on the engine and multiplayer system made NWN one of the most replayable experiences around. And the expansions just made things better. But that initial release... Ugh. NWN is the best example of a game made by its community, not for it. Yeah the stock campaign was something I didn't get into much. Besides, I found the player made stuff to be better than what BW did. The reason I liked NWN so much, was for the deep systems, mechanics, and character building and improv RP with DM client. It was many games all in one, covering practically ever sub-genre of RPG's. Want a heavy narrative driven RPG? Thousands of player made modules. Persistant World mmo style RPG? Tons of them covering the full spectrum from action to roleplaying and any mix of. Min-maxing with a deep character system? Entire communities for this as well. NWN was an amazing accomplishment, very rare that you can design a game so versatile and do it so well. Like I say though, depends on what kind of RPG you're into (some like heavy narrative driven interactive movie style RPG's- just not my thing). Anyway sorry for the OT. | ||
rezoacken
Canada2719 Posts
On April 25 2014 00:06 Frankenberry wrote: @LuckoftheIrish You are of course entitled to your opinion, but I have to say I pretty much strongly disagree with every single thing you just posted. In my opinion Dragon Age Origins has well written NPC's, a good and well told story. You can even effect the outcome quite drastically compared to many other rpg's out there. I find it quite funny you compare it to mask of the betrayer and it's story writing superior. In my opinion it is quite the opposite. Don't get me wrong, motb is okay and has some well written characters as well, but it just pales in comparison with dragon age origins. the whole "creating a big hallway with some rooms filled with enemies" is more or less the whole NWN series in a nutshell. The story got better in NWN 2 and especially in motb, but really throughout the game you do the same tactics, moves, grinding from start to finish. I quite enjoy the series, but if there is one game out there, that constantly fills in enemies that does not push the story forward it is this one. I still enjoy it for other reasons I guess it's a matter of opinion then but I find MOTB to have a better story than DAO as well. I don't really understand why you compare the two based on gameplay though (bold). I agree that DAO had a more interesting gameplay. And if we look at it that way, is it possible you enjoyed DAO story more than MOTB because indirectly the gameplay and dungeons were better (and therefore weren't distracted negatively by them) ? | ||
Lucumo
6850 Posts
On April 23 2014 05:05 rezoacken wrote: DAO was decent and DA2 was horrible, we'll see how DA3 goes. I'm certainly not holding my breath and will wait for reviews/opinions. More excited by some Kickstarter RPG projects that this. DAO was decent? I didn't enjoy it at all and I usually like RPGs. "Hey, do you want to become a Grey Warden?" "No." "Are you really sure you don't want to become a Grey Warden?" "Yes, I'm certain of it!" "Congratulations, you are going to become a Grey Warden." -_- | ||
Yorkie
United States12612 Posts
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imJealous
United States1382 Posts
On April 23 2014 09:25 rezoacken wrote: So I saw that convention gameplay and I don't know man. I don't understand why they absolutely want to revamp gameplay each episodes and try this arcady style probably resulting in a 20H game... And then I'm starting to see radial menus (for consoles that may be just ported as is) and I'm like "Huuu not sure.....". And come on bioware, remove sex scenes they're stupid. Or have the balls to do it for real. Dragon age and mass effect have always used radial menus on consoles but hot bars on PC | ||
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