Reflex is a fast-paced FPS being developed by Australian studio Turbo Pixel and is currently in the prototype stage seen in the trailer above. Reflex has been in production part-time for over a year and is currently seeking funding through Kickstarter.
Reflex is a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter.
- Turbo Pixel
Reflex will provide huge support for eSports with features such as in-game training, regional/custom ladders, clans, team tracking, tournament hosting, etc. The most interesting feature is the collaborative level design which allows players to get together and build/edit the world around them without the need for a map editor (like Minecraft on steroids). This means levels can be built cooperatively and tested quicker than ever. Check out the full list of features here.
In 1999 id released Quake III Arena and set the bar for competitive FPS games. Q3 was a great game but it was by no means perfect. There was no air control, hit-scan weapons were too powerful, levels were too large, etc. In short, while it was used to host professional tournaments, it was not really suited to that purpose.
If there were a small set of professional rules that I agree with in theory but have chosen not to pursue because they conflict with more common play, then an official "pro mode" might make sense.
- John Carmack, Lead Programmer of Quake 3
CPMA (Challenge ProMode Arena) was created as a Q3 mod with the goal of creating a game more suitable for professional play. CPMA introduced air-control, rebalanced weapon damage by decreasing power of low-skill/hit-scan weapons and increasing power of high-skill/projectile weapons, instant weapon switching, and much more. CPMA succeeded in producing high-level play that was very fun to watch:
The Contenders is produced by the American player entik and features highlights from players across the globe:
dorftrottel (translation: village idiot) is produced by KOS and features Bulgarian players Nzr0 and HAL_9000:
Despite having a small core of talented and passionate players, CPMA never reached a wider audience. At one stage there was talk of creating a new game based on CPMA from the ground up (rather than as a Q3 mod). This was called the PMX project. A few models were released but the project was abandoned when the lead programmer disappeared.
Reflex appears to be very similar to CPMA in many regards. In fact, one of the developers was previously involved in the CPMA project. There are important technical differences between the two (like Reflex being build from the ground-up) but the most important difference seems to be the emphasis that the developers place on building a community around the game. This is illustrated in the inclusion of features such as in-game training, regional/custom ladders, clans, team tracking, tournament hosting, etc.
Reflex is the next stage in the evolution of the fast-paced Arena FPS genre.
Reflex movement
I had to devote a section to the movement physics in Reflex because of how awesome they are. The movement is very similar to CPMA which was home to an amazing trick-jumping community. Seriously, when the movement in a game is so good that people stop fragging and spend all their time trick-jumping you know you've hit on something special.
The video above shows the techniques used to traverse maps in Reflex. Individually, these jumps do not look spectacular, but when you combine them you can create some incredible runs. CPMA uses the same basic movement techniques but just check out what you can create when you put them together:
This video features mew who I consider to be the best CPMA trick-jumper ever and the reason I got interested in it:
The movement physics in CPMA were so good that a new mod DeFRaG was created just for trick-jumping. There are a couple of differences but the final product is magnificent (the jump starting at 12:44 will blow your mind):
And my small personal contribution:
This is just one small part of what Reflex will be, think about that!
Collaborative level design
Unlike other FPS, Reflex does not have a separate level editor. Instead, you switch to an editing mode in-game which allows you to easily edit the level around you. As you make changes, you can instantly switch back into play mode and test out the new features. This streamlines the entire process of level design and playtesting.
But that's not the best part - other people can join and build the level together. For a great example check out the ZLive guys building a level together. There's a whole group of them building and editing different pieces of the level and when they've build a new feature they just switch into play mode and test it out.
These new features make building levels in Reflex a fun, social, and streamlined experience. Hopefully, this will encourage people who would not otherwise have got involved in level design to give it a go!
Why does eSports need Reflex?
I made a grand claim in the title; Heir Apparent to the eSports Throne. Allow me to justify that statement:
FPS used to be the show-piece event in eSports and many eSports leagues were built upon FPS; IEM began with CS and WC3, MLG with Halo, WCG with Q3, CS, and BW, and CPL with CS and Painkiller. It's easy to understand why; they are very exciting and easy to understand. You follow the action from the players POV and see what he sees. When I try to watch any non-SC RTS I am clueless, but when I watch a new FPS I can immediately follow the action.
I believe the best way to take eSports to a wider audience is by promoting it with regular and exciting packaged content. Reflex supports the production of this content with features like in-game replay editors to easily create highlight reels. FPS titles make the best highlight reels (see the spoiler tag in the Evolution section). RTS highlights are always moments of great micro (Boxer's immortal marines, Scarlett's baneling landmines, etc) which are amazing if you know the game but can't be appreciated by a wider audience. FPS highlights (mid-air rockets, fragging the flag-carrier just before they cap the flag, etc) are much easier to understand.
A major weakness in current FPS games are the large periods of perceived inactivity. In Quake Live it's running around acquiring weapons/armour and in Counter Strike it's tactical positioning. Are these high-skilled and integral parts of the game? Yes. Do people want to watch them? No. Reflex uses a combination of high-skilled movement (to traverse maps quicker) and compact map design (to keep your enemy closer) to ensure that the action is virtually non-stop.
Reflex really is the fast-paced FPS that eSports needs; it has no racial imbalances, it runs for a fixed time which makes scheduling easier, it is easy to pick-up and understand, it's features provide huge support for eSports (regional/custom ladders, clans, team tracking, tournament hosting, etc), it makes the best highlight reels... There's way too many reasons to list here, check them out for yourself.
Of course, this is a StarCraft forum and we're all here because of our love for the game. I am certainly not suggesting that Reflex should supplant StarCraft but rather that they should coexist in a symbiotic relationship. Reflex should be the show-piece event that draws people into eSports and StarCraft the more complicated game that seasoned followers can enjoy once they have become interested in eSports.
Click on the image below to find Reflex's Kickstarter. If you pledge, your rewards can range from a copy of the final game ($20AUD) through to a beta ($35AUD), alpha ($50AUD), or even a prototype build ($80AUD). The prototype is almost ready and is expected to ship in December of this year or earlier and it includes upgrades to alpha, beta, and shipping versions when they become available. This is what I've chosen. Of course, there are heaps more reward tiers, check them out yourself.
Their proposal is extremely detailed and the whole team are industry professionals with extensive backgrounds. The sum they need is large enough to ensure the project won't have a Neal Stephenson moment in 6 months time. At the time of writing it has over 1000 backers pledging over $72,000AUD. It needs $360,000AUD to be funded so if you have any love for fast-paced 90s FPS or eSports check it out and get involved. You can also vote for it on Steam Greenlight.
Who are Turbo Pixel?
Reflex will be the first game produced by the Australian studio Turbo Pixel. However, they have the experience and expertise needed to make Reflex a success. I did a little Googling and found resumes for Benjamin Darling and Phil Brown. Positions like senior artist, lead level designer, senior software engineer for companies like Sega, Torus, Khrome, etc. Check them out for yourselves. Oh, and if you guys don't want you details here, just let me know and I'll take them down.
There is so much more I would love to write. If you're still reading, please consider getting involved in the Kickstarter and helping Turbo Pixel get this thing off the ground.
I am in no way affiliated with Reflex. I am just unbelievably excited about the game.
Edit #1: Added media coverage, gameplay coverage, and collaborative level design sections. (2014/10/03) Edit #2: Added Turbo Pixel company section. (2014/10/03)
I like some of the ideas behind this game but between this, Reborn, Quake Live (on Steam) and UT4 I think the saturation will lead to this getting far less traction than it should and it won't ever get the funding/playerbase it may deserve.
Also the way you've wrote this doesn't exactly strike me as 'not a sales pitch'.
On October 02 2014 12:37 deth2munkies wrote: Forgive me for not believing you. This is a sales pitch if I ever saw one.
On October 02 2014 12:54 JD. wrote: Also the way you've wrote this doesn't exactly strike me as 'not a sales pitch'.
I've backed it on Kickstarter if you consider that involvement? I don't know the devs and I've had nothing to do with the project. I'm just a former Quake 3 & CPMA player who enjoys fast-paced arena FPS which is the best ever genre to play and spectate. There so few of them around that it's perfectly natural that I'm crazy excited for Reflex and I'm not going to apologise for trying to get other people hyped for it too.
On October 02 2014 12:37 deth2munkies wrote: Even if I were interested in Quake Live and its progeny, I wouldn't ever back anything like this without at least a playable tech demo.
And seriously, a playable tech demo? That just means you'd never back anything on Kickstarter. The prototype is out there and it's being heavily play tested and streamed by notable players like entik, memphis, and Vo0 (MVP of the 2005 CPL season) to name a few.
On October 02 2014 12:57 Probemicro wrote: quake clone through and through. looks decent, will wait and see. like someone said it would be nice to have a playable demo (UT4 already has one)
Definitely not a Quake clone. In the post I outlines some of the major differences between Reflex and Quake. They're pretty major; totally revamped movement system (with air control and the new jumps it feels nothing like Quake), rebalanced weapon system to favour high-skill/projectile weaponry over low-skill/hitscan weapons, instant weapon switching, and heaps more. It's closer to Quake than COD is... but it's definitely not a clone.
Definitely not a Quake clone. In the post I outlines some of the major differences between Reflex and Quake. They're pretty major; totally revamped movement system (with air control and the new jumps it feels nothing like Quake), rebalanced weapon system to favour high-skill/projectile weaponry over low-skill/hitscan weapons, instant weapon switching, and heaps more. It's closer to Quake than COD is... but it's definitely not a clone.
none of those are new concepts and some are already in CDMA.
Don't get me wrong, this game looks decent, but calling it "heir apparent to Esports" when a playable public demo is not even released yet is just sales bullshittery
and wtf pls dont bring CoD into this, this game is an 90s/early 00s arena shooter style while CoD is a casual slowmo realism shooter, any true hardcore fps players dont give a shit about CoD
On October 02 2014 12:37 deth2munkies wrote: Even if I were interested in Quake Live and its progeny, I wouldn't ever back anything like this without at least a playable tech demo.
And seriously, a playable tech demo? That just means you'd never back anything on Kickstarter. The prototype is out there and it's being heavily play tested and streamed by notable players like entik, memphis, and Vo0 (MVP of the 2005 CPL season) to name a few.
Unlike other Kickstarter games that have either unique concepts for games or promises from original developers of recapturing former glory, this is (for all I know) 3 random dudes who want to clone Quake Live and bank almost 100% on the feel of the movement and pace of combat, things you can't tell from a video.
Definitely not a Quake clone. In the post I outlines some of the major differences between Reflex and Quake. They're pretty major; totally revamped movement system (with air control and the new jumps it feels nothing like Quake), rebalanced weapon system to favour high-skill/projectile weaponry over low-skill/hitscan weapons, instant weapon switching, and heaps more. It's closer to Quake than COD is... but it's definitely not a clone.
none of those are new concepts and some are already in CDMA.
Don't get me wrong, this game looks decent, but calling it "heir apparent to Esports" when a playable public demo is not even released yet is just sales bullshittery
and wtf pls dont bring CoD into this, this game is an 90s/early 00s arena shooter style while CoD is a casual slowmo realism shooter, any true hardcore fps players dont give a shit about CoD
Yeah, it's the next evolution from CPMA. I assume you haven't played it CPMA, but I can assure you it is a world away from Quake 3. Next to CPMA (and therefore Reflex), Quake 3 plays like a casual slowmo shooter. That comparison was slight hyperbole but not nearly as much as you might think.
There are a number of highly respected gamers currently play-testing it and if their feedback wasn't good I would not be excited about Reflex and I wouldn't have bothered writing that article. One of those players is Vo0 who is one of the best professional FPS players eSports has ever seen. He was a monster Painkiller player in 2004/2005 and won the MVP award during the 2005 season of the CPL which was the most prestigious eSports competition in the world at that time. All these guys say it's good, therefore it's good.
On October 02 2014 12:37 deth2munkies wrote: Even if I were interested in Quake Live and its progeny, I wouldn't ever back anything like this without at least a playable tech demo.
And seriously, a playable tech demo? That just means you'd never back anything on Kickstarter. The prototype is out there and it's being heavily play tested and streamed by notable players like entik, memphis, and Vo0 (MVP of the 2005 CPL season) to name a few.
Unlike other Kickstarter games that have either unique concepts for games or promises from original developers of recapturing former glory, this is (for all I know) 3 random dudes who want to clone Quake Live and bank almost 100% on the feel of the movement and pace of combat, things you can't tell from a video.
I have this nagging suspicion that I'm not going to convince you of the merits of Reflex but I'll just address this last point. The Kickstarter page has a brief summary of the devs and they look as legit as you get. To illustrate this; in the last year (working part time) they've built a damn good engine from scratch.
Thanks for posting this. I'm now crazy hype and I had no idea this was even a thing, finally a game that looks good enough to make me stop playing quake live
The movement of and jumps look cool. The only that bothers me is that it looks like you can just barely land on platforms on jumps where I would expect to not quite make it. And all the jumps in the video were pretty much like that.
Definitely not a Quake clone. In the post I outlines some of the major differences between Reflex and Quake. They're pretty major; totally revamped movement system (with air control and the new jumps it feels nothing like Quake), rebalanced weapon system to favour high-skill/projectile weaponry over low-skill/hitscan weapons, instant weapon switching, and heaps more. It's closer to Quake than COD is... but it's definitely not a clone.
none of those are new concepts and some are already in CDMA.
Don't get me wrong, this game looks decent, but calling it "heir apparent to Esports" when a playable public demo is not even released yet is just sales bullshittery
and wtf pls dont bring CoD into this, this game is an 90s/early 00s arena shooter style while CoD is a casual slowmo realism shooter, any true hardcore fps players dont give a shit about CoD
Yeah, it's the next evolution from CPMA. I assume you haven't played it CPMA, but I can assure you it is a world away from Quake 3. Next to CPMA (and therefore Reflex), Quake 3 plays like a casual slowmo shooter. That comparison was slight hyperbole but not nearly as much as you might think.
Original quake 3 is still very fast paced which CoD has nothing on. "Heir apparent to esports throne" is also one of the best hyperboles I've heard for a game that has not been tested publicly yet. And who says you can't have a demo simply cause you are in kick starter.
I'm more of an avid UT player and watched the competitive matches sometimes, so things like air control, fast weapon switching are nothing new in the competitive sense. And other than the hopping/jumping tricks (which you can see in other fps games/mods like CS tf2) it's still quake through and through. So don't pitch your sales thing to us like we are ignorant of what even quake is.
On October 02 2014 15:10 Just_a_Moth wrote: The movement of and jumps look cool. The only that bothers me is that it looks like you can just barely land on platforms on jumps where I would expect to not quite make it. And all the jumps in the video were pretty much like that.
You mean it looks like the guy in the video shouldn't be landing the jumps? It looks normal to me but I've been trick-jumping in CPMA for years. You'll come to love the movement physics.
On October 02 2014 19:18 maartendq wrote: It's about time this whole kickstarter trend comes to an end. It's basically developers begging for money without having anything to show.
Also, testers should get paid, not pay to test.
I don't see how Kickstarter is coming to an end here. I also don't see how the "early access" business model is coming to an end here.
Hmmm...
I think Kickstarter is pretty awesome... Thinking about the great games and stuff it brought us, I'm sure Kickstarter will last for a while.
On October 02 2014 19:18 maartendq wrote: It's about time this whole kickstarter trend comes to an end. It's basically developers begging for money without having anything to show.
Also, testers should get paid, not pay to test.
I don't see how Kickstarter is coming to an end here. I also don't see how the "early access" business model is coming to an end here.
Hmmm...
I think Kickstarter is pretty awesome... Thinking about the great games and stuff it brought us, I'm sure Kickstarter will last for a while.
crowdfunding is good but the developer must fulfil their end of the bargain to not let their donors down by actually having the product they advertise. and what better proof is there by releasing a tech demo.
for every success story there are others where no product materialise at the end or people just run off with the money
On October 02 2014 19:18 maartendq wrote: It's about time this whole kickstarter trend comes to an end. It's basically developers begging for money without having anything to show.
Also, testers should get paid, not pay to test.
I don't see how Kickstarter is coming to an end here. I also don't see how the "early access" business model is coming to an end here.
Hmmm...
I think Kickstarter is pretty awesome... Thinking about the great games and stuff it brought us, I'm sure Kickstarter will last for a while.
The early-access business model is a ripoff. 'Back in the day' (i.e. just a few years ago) game testers were fully paid employees who spent entire days trying to break a game. Nowadays people have to pay to be able to test a game.
Personally, there is no way I would ever give money to people who have yet to prove themselves. We've gone from a time where getting free-demo versions of games was the norm, to no demos at all, to actually having to pay to be able to play a 'demo'-version of a game.
On October 02 2014 19:18 maartendq wrote: It's about time this whole kickstarter trend comes to an end. It's basically developers begging for money without having anything to show.
Also, testers should get paid, not pay to test.
I don't see how Kickstarter is coming to an end here. I also don't see how the "early access" business model is coming to an end here.
Hmmm...
I think Kickstarter is pretty awesome... Thinking about the great games and stuff it brought us, I'm sure Kickstarter will last for a while.
The early-access business model is a ripoff. 'Back in the day' (i.e. just a few years ago) game testers were fully paid employees who spent entire days trying to break a game. Nowadays people have to pay to be able to test a game.
Personally, there is no way I would ever give money to people who have yet to prove themselves. We've gone from a time where getting free-demo versions of games was the norm, to no demos at all, to actually having to pay to be able to play a 'demo'-version of a game.
Its on the onus of donors to be informed and make wise choices. But I agree with your sentiment here, its the sign of the times. Gamers these days have a lot more disposable income and seem to splash cash at anything that strikes their fancy, and game developers know to take advantage of it.
On October 02 2014 19:18 maartendq wrote: It's about time this whole kickstarter trend comes to an end. It's basically developers begging for money without having anything to show.
Also, testers should get paid, not pay to test.
I don't see how Kickstarter is coming to an end here. I also don't see how the "early access" business model is coming to an end here.
Hmmm...
I think Kickstarter is pretty awesome... Thinking about the great games and stuff it brought us, I'm sure Kickstarter will last for a while.
The early-access business model is a ripoff. 'Back in the day' (i.e. just a few years ago) game testers were fully paid employees who spent entire days trying to break a game. Nowadays people have to pay to be able to test a game.
Personally, there is no way I would ever give money to people who have yet to prove themselves. We've gone from a time where getting free-demo versions of games was the norm, to no demos at all, to actually having to pay to be able to play a 'demo'-version of a game.
Free demos are still the norm and I can't remember a time where there were no free demos.
Anyway, you're not buying "demos" at Kickstarter, but the final game + early access. And people are quite happy about being able to play their game of choice as early as possible. So I don't exactly see how they're being ripped off. "Early access" usually is a win-win situation, imho.
Also, if a project is canceled, people are refunded, as far as I know. But I'm not too well versed in crowdfunding. (Sure, scam exists too...)
On October 02 2014 19:18 maartendq wrote: It's about time this whole kickstarter trend comes to an end. It's basically developers begging for money without having anything to show.
Also, testers should get paid, not pay to test.
I don't see how Kickstarter is coming to an end here. I also don't see how the "early access" business model is coming to an end here.
Hmmm...
I think Kickstarter is pretty awesome... Thinking about the great games and stuff it brought us, I'm sure Kickstarter will last for a while.
The early-access business model is a ripoff. 'Back in the day' (i.e. just a few years ago) game testers were fully paid employees who spent entire days trying to break a game. Nowadays people have to pay to be able to test a game.
Personally, there is no way I would ever give money to people who have yet to prove themselves. We've gone from a time where getting free-demo versions of games was the norm, to no demos at all, to actually having to pay to be able to play a 'demo'-version of a game.
Free demos are still the norm and I can't remember a time where there were no free demos.
Anyway, you're not buying "demos" at Kickstarter, but the final game + early access. And people are quite happy about being able to play their game of choice as early as possible. So I don't exactly see how they're being ripped off. "Early access" usually is a win-win situation, imho.
in an era where most gamers just buy anything that strikes their fancy and leave it untouched forever after a few hours of playing it, yeah. As a developer having to release a demo beforehand might put some people off who would have otherwise paid for my product in full, dislike it after a while and chuck it aside. everything is about $$$ these days.
On October 02 2014 19:18 maartendq wrote: It's about time this whole kickstarter trend comes to an end. It's basically developers begging for money without having anything to show.
Also, testers should get paid, not pay to test.
I don't see how Kickstarter is coming to an end here. I also don't see how the "early access" business model is coming to an end here.
Hmmm...
I think Kickstarter is pretty awesome... Thinking about the great games and stuff it brought us, I'm sure Kickstarter will last for a while.
The early-access business model is a ripoff. 'Back in the day' (i.e. just a few years ago) game testers were fully paid employees who spent entire days trying to break a game. Nowadays people have to pay to be able to test a game.
Personally, there is no way I would ever give money to people who have yet to prove themselves. We've gone from a time where getting free-demo versions of games was the norm, to no demos at all, to actually having to pay to be able to play a 'demo'-version of a game.
Free demos are still the norm and I can't remember a time where there were no free demos.
Anyway, you're not buying "demos" at Kickstarter, but the final game + early access. And people are quite happy about being able to play their game of choice as early as possible. So I don't exactly see how they're being ripped off. "Early access" usually is a win-win situation, imho.
in an era where most gamers just buy anything that strikes their fancy and leave it untouched forever after a few hours of playing it, yeah. As a developer having to release a demo beforehand might put some people off who would have otherwise paid for my product in full.
Your choice to not release a demo is probably a bad one. Unless your game is bad too, then it might actually turn out a good choice, lol. (I'm being 100% serious right now).
Anyway, I'm assuming it's a bad choice, because releasing a demo is a tried and tested formula for marketing a game. It's been a part of game marketing for decades and you should really ask yourself why every major game gets a free demo
On October 02 2014 07:42 Sanders wrote: Reflex is the next stage in the evolution of the fast-paced Arena FPS genre.
wouldn't it need to be different from it's predecessors to justify that status? like, gameplay-wise? because it looks exactly like every other "fast paced Arena FPS game". F.E.A.R. was one of the few that stood out of the lot imo, because it did stuff differently, but this looks pretty generic.
On October 02 2014 19:52 beg wrote: every major game gets a free demo
when im talking about "releasing demos" im talking about free demos which does not require you to put in money first.
unlike in the past where EVERY game releases a free demo without having you to pay. did you not see the OP? what free demo? haha. most games nowadays require you to put in money FIRST before you can even taste what its like.
companies that put their quality gameplay and service over money first are few and far between.
Game looks great, I don't think it can succeed though. Quake style games are kind of dead it's really a niche market, too bad because the game promotes incredible skill, it's akin to BW.
On October 02 2014 19:52 beg wrote: every major game gets a free demo
when im talking about "releasing demos" im talking about free demos which does not require you to put in money first.
unlike in the past where EVERY game releases a free demo without having you to pay. did you not see the OP? what free demo? haha.
Who says Reflex won't have a demo when it releases?
Honestly, I was checking for 10 big games released during the last 10 years and they all had a free demo... I wasn't able to find a single game without a demo.
On October 02 2014 20:14 Andre wrote: Game looks great, I don't think it can succeed though. Quake style games are kind of dead it's really a niche market, too bad because the game promotes incredible skill, it's akin to BW.
What bugs me most about Reflex is that QL is getting a lot more attention again lately and Reflex will try to take a part of that.
I wish the money would go towards QL development... give me a 1v1 ladder, a real defrag mode (that's what the "movement maps" are called: defrag), basically all the stuff Reflex is trying to do, and put it in QL.
Now that QL has also been released on Steam, it might get even more attention. I feel like Reflex is hurting the Quake scene more than anything, even though they'll surely make it a great game.
On October 02 2014 20:15 beg wrote: Who says Reflex won't have a demo when it releases?
Honestly, I was checking for 10 big games released during the last 10 years and they all had a free demo... I wasn't able to find a single game without a demo.
you ignore the word "free" do you understand what "free" means? i pay zero cents, i get demo. which is not the case for this game. please stop your trolling.
On October 02 2014 20:15 beg wrote: Who says Reflex won't have a demo when it releases?
Honestly, I was checking for 10 big games released during the last 10 years and they all had a free demo... I wasn't able to find a single game without a demo.
you ignore the word "free" do you understand what "free" means? i pay zero cents, i get demo. which is not the case for this game. please stop your trolling.
Sorry dude, you have lost the thread somewhere. Please pull yourself together and don't call me a troll.
What you buy on Kickstarter is THE FINAL GAME + EARLY ACCESS. The Kickstarter campaign has absolutely nothing to do with a demo. Reflex might get a demo once the game releases. I can't look into the future though.
If you're talking super early tech demos, like Q3 had one, those things have never been the norm. "Demos" are meant to represent the final product, usually.
On October 02 2014 19:18 maartendq wrote: It's about time this whole kickstarter trend comes to an end. It's basically developers begging for money without having anything to show.
Also, testers should get paid, not pay to test.
I don't see how Kickstarter is coming to an end here. I also don't see how the "early access" business model is coming to an end here.
Hmmm...
I think Kickstarter is pretty awesome... Thinking about the great games and stuff it brought us, I'm sure Kickstarter will last for a while.
What great games has it brought us except for empty promises and early access "games"
Also, if a project is canceled, people are refunded, as far as I know. But I'm not too well versed in crowdfunding. (Sure, scam exists too...)
Below is the official Kickstarter Policy on failed projects. Kickstarter does not play a direct role in enforcing these guidelines. If a project fails to deliver on it's rewards, then refunding is one of the options kickstarter asks it's projects to use in order to fulfill their obligations and avoid legal action, but the creator is the sole responsible party if they do not fulfill their project. If a project completely ignores it's responsibilities your recourse is legal action. Once a project is funded Kickstater is no longer directly involved in enforcing anything. You will have to go to court for that.
When a project is successfully funded, the creator must complete the project and fulfill each reward. Once a creator has done so, they’ve satisfied their obligation to their backers.
Throughout the process, creators owe their backers a high standard of effort, honest communication, and a dedication to bringing the project to life. At the same time, backers must understand that when they back a project, they’re helping to create something new — not ordering something that already exists. There may be changes or delays, and there’s a chance something could happen that prevents the creator from being able to finish the project as promised.
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Reflex sounds interesting, but I need to see some of the developers other work before I would consider investing. And invest is the key word; kickstarter isn't a pre-order system. You invest in an idea, and if the idea turns out to suck once it's finished, you won't have any legal recourse to get a refund. Their obligation is to try and fulfill their promises in good faith, not to actually succeed.
According to this article, only 1/3rd of all video games that have been kickstarted have actually delivered on their promises.
On a side note, I think your post title of "heir apparent to e-sports throne" is hyperbole that hurts your cause more than it helps. Something like "Kickstarter with huge e-Sports potential" is going to be examined with a lot less negative skepticism than one that already tries to claim the title before it's even been made.
On October 02 2014 15:10 Just_a_Moth wrote: The movement of and jumps look cool. The only that bothers me is that it looks like you can just barely land on platforms on jumps where I would expect to not quite make it. And all the jumps in the video were pretty much like that.
You mean it looks like the guy in the video shouldn't be landing the jumps? It looks normal to me but I've been trick-jumping in CPMA for years. You'll come to love the movement physics.
It looks like he has longer feet than normal, which allow him to make jumps that I would expect him to just barely fail.
On October 02 2014 19:18 maartendq wrote: It's about time this whole kickstarter trend comes to an end. It's basically developers begging for money without having anything to show.
Also, testers should get paid, not pay to test.
I don't see how Kickstarter is coming to an end here. I also don't see how the "early access" business model is coming to an end here.
Hmmm...
I think Kickstarter is pretty awesome... Thinking about the great games and stuff it brought us, I'm sure Kickstarter will last for a while.
What great games has it brought us except for empty promises and early access "games"
FTL, Divinity: Original Sin, Wasteland 2, The Banner Saga, and Shadowrun Returns were all great games (IMO) that were funded using the kickstarter system. Turn based or isometric RPG's in particular are seeing a resurgence solely because of the kickstarter system. Games like Divinity/Wasteland 2/Pillars of Eternity would not exist without it.
Scams will exist, but it's up to the backers to educate themselves and make informed decisions. Just because the average consumer is a moron doesn't mean the system isn't a net positive and can't produce good games.
@ op: Regarding your "grand claim": You explained why this game could take esports to a greater audience, fine. But imho this is different from being the most important esport ("the esports-throne"). Wouldnt a sports game like FIFA etc. be even better to understand for a non-playing audience, and have many of the other aspects you listed here?
On October 02 2014 22:36 karazax wrote: According to this article, only 1/3rd of all video games that have been kickstarted have actually delivered on their promises.
Even though I'm critical of this game presented here, I would nevertheless say that it isnt "only 1/3rd", but "an amazingly high number of 1/3rd".
On October 02 2014 21:27 Hagen0 wrote: Looks like a straightforward CPM clone. I even recognize some of the maps, namely cpm1a and cpm3(a).
One of the devs worked on CPMA They already have a pre-alpha some people have access to it, i heard that Voo and entik, two skilled quake cpm players got it, you can see some gameplay of it by Voo on his twitch channel twitch.tv/voogamer/b/572791536
I think the game looks incredible but not sure if it's going to work, they said they will include tutorials for movements and all that make these games hard to master in the end to help introduce new players.
On October 02 2014 21:27 Hagen0 wrote: Looks like a straightforward CPM clone. I even recognize some of the maps, namely cpm1a and cpm3(a).
One of the devs worked on CPMA They already have a pre-alpha some people have access to it, i heard that Voo and entik, two skilled quake cpm players got it, you can see some gameplay of it by Voo on his twitch channel twitch.tv/voogamer/b/572791536
I think the game looks incredible but not sure if it's going to work, they said they will include tutorials for movements and all that make these games hard to master in the end to help introduce new players.
It's great to see people getting hyped for this game. I've edited the OP to include sections for media coverage, gameplay coverage, and collaborative level design.
To the people talking about a demo: I have no idea whether Turbo Pixel intend to release a demo of the game at some stage but, like beg said, a demo is something used to showcase a final product. It has never been standard for studios to release demos during the alpha or pre-alpha stages (Reflex is currently in pre-alpha).
On October 02 2014 21:27 Hagen0 wrote: Looks like a straightforward CPM clone. I even recognize some of the maps, namely cpm1a and cpm3(a).
Nice catch with the maps. Check out the interview on ESReality that I've added to the OP. They talk about the connection between Reflex and CPMA.
On October 02 2014 22:36 karazax wrote: Reflex sounds interesting, but I need to see some of the developers other work before I would consider investing. And invest is the key word; kickstarter isn't a pre-order system. You invest in an idea, and if the idea turns out to suck once it's finished, you won't have any legal recourse to get a refund. Their obligation is to try and fulfill their promises in good faith, not to actually succeed.
Initially they didn't even list their names on the Kickstarter page because they are currently employed in the gaming industry and if Reflex reaches its goal they would be leaving to work on it full-time. However, they appreciated that potential backers wanted to know who they were giving their money to so you'll find short bios on the Kickstarter. I did a little Googling; Benjamin Darling's personal website can be found here and includes his resume, Phil Brown's LinkedIn page is here and includes his resume. These guys have the experience to get make this thing work. Get hyped!
On October 03 2014 00:47 Mafe wrote: @ op: Regarding your "grand claim": You explained why this game could take esports to a greater audience, fine. But imho this is different from being the most important esport ("the esports-throne"). Wouldnt a sports game like FIFA etc. be even better to understand for a non-playing audience, and have many of the other aspects you listed here?
That was just one aspect that I mentioned. Of course FIFA would be terrible for eSports but not because people don't understand it. It would be terrible because it's just an imitation of something real. If I want to watch football I'll go watch Bayern Munich.
Wow this looks so awesome. As an old CPM Defrag player, it's great to see this style of air control to be used in new game. I'll keep my eyes on this one and hope for the best. I still think that Q3,CS and BW are the purest form of skill-based esports and nothing ever came even close.
A major weakness in current FPS games are the large periods of perceived inactivity. In Quake Live it's running around acquiring weapons/armour and in Counter Strike it's tactical positioning. Are these high-skilled and integral parts of the game? Yes. Do people want to watch them? No. Reflex uses a combination of high-skilled movement (to traverse maps quicker) and compact map design (to keep your enemy closer) to ensure that the action is virtually non-stop.
That's why we got Team Fortress 2. There is always something going on.
I think that's a shame everyone thinks competitive FPS is only Counter Strike and Quake.
Just look at this game for 5 minutes and tell me it's not action packed. + Show Spoiler +
A major weakness in current FPS games are the large periods of perceived inactivity. In Quake Live it's running around acquiring weapons/armour and in Counter Strike it's tactical positioning. Are these high-skilled and integral parts of the game? Yes. Do people want to watch them? No. Reflex uses a combination of high-skilled movement (to traverse maps quicker) and compact map design (to keep your enemy closer) to ensure that the action is virtually non-stop.
That's why we got Team Fortress 2. There is always something going on.
I think that's a shame everyone thinks competitive FPS is only Counter Strike and Quake.
Just look at this game for 5 minutes and tell me it's not action packed. + Show Spoiler +
TF2 might be great for team games but the pinnacle of eSports has always been 1v1 which TF2 doesn't even try to do. It delivers on the action, not going to argue with you on that one, but it's a team game through and through and it's classes give it an added layer of complexity.
On October 03 2014 08:39 Mistakes wrote: I don't follow this genre but isn't this extremely similar to Quake Live? Like even some of the gameplay looked like they were playing on a Quake map.
I don't think there were any Quake maps in the trailers. I guess is depends where you're coming from. To someone with no experience in RTS games, they would all look pretty similar. To people who are really keen on fast-paced arena FPS, there's a world of difference between Quake and Reflex.
On October 03 2014 10:23 Probemicro wrote: i really like how OP is defending this like a typical salesman gushing over his product.
$$ is the difference between a salesman and a fan. I posted this here because TL is the best eSports community I know and there are people here with gaming interests that go beyond SC. If it's not your cup of tea then that's fine. This is just to bring an exciting game to the attention of FPS fans who might not have noticed it otherwise. Thanks for all the hate bumps
On October 03 2014 08:39 Mistakes wrote: I don't follow this genre but isn't this extremely similar to Quake Live? Like even some of the gameplay looked like they were playing on a Quake map.
I don't think there were any Quake maps in the trailers. I guess is depends where you're coming from. To someone with no experience in RTS games, they would all look pretty similar. To people who are really keen on fast-paced arena FPS, there's a world of difference between Quake and Reflex.
On October 03 2014 10:23 Probemicro wrote: i really like how OP is defending this like a typical salesman gushing over his product.
$$ is the difference between a salesman and a fan. I posted this here because TL is the best eSports community I know and there are people here with gaming interests that go beyond SC. If it's not your cup of tea then that's fine. This is just to bring an exciting game to the attention of FPS fans who might not have noticed it otherwise. Thanks for all the hate bumps
If you even read my comments I dont hate this product. I just find it amusing that you are lording over this thread 24/7 to shoot down anything said in this thread, with comments that show you probably dont even play much of competitive FPS.
things like "hate bumps" and removing the sales pitch from the start of the first post just proves that. How much did they pay you to promote this on TL.
On October 03 2014 08:39 Mistakes wrote: I don't follow this genre but isn't this extremely similar to Quake Live? Like even some of the gameplay looked like they were playing on a Quake map.
I don't think there were any Quake maps in the trailers. I guess is depends where you're coming from. To someone with no experience in RTS games, they would all look pretty similar. To people who are really keen on fast-paced arena FPS, there's a world of difference between Quake and Reflex.
On October 03 2014 10:23 Probemicro wrote: i really like how OP is defending this like a typical salesman gushing over his product.
$$ is the difference between a salesman and a fan. I posted this here because TL is the best eSports community I know and there are people here with gaming interests that go beyond SC. If it's not your cup of tea then that's fine. This is just to bring an exciting game to the attention of FPS fans who might not have noticed it otherwise. Thanks for all the hate bumps
If you even read my comments I dont hate this product. I just find it amusing that you are lording over this thread 24/7 to shoot down anything said in this thread, with comments that show you probably dont even play much of competitive FPS.
things like "hate bumps" and removing the sales pitch from the start of the first post just proves that. How much did they pay you to promote this on TL.
Lording it over 24/7? Check your post count bro, you've posted in this topic more than I have. I like to spend my time playing and promoting games that excite me. I get paid the same as a One Direction fan girl chasing limos down the street or someone telling people on social media to listen to their new favourite band. I thank you for your feedback about all the off-putting 'salesman' stuff in the OP and I moved a few things around accordingly (it's still there at the bottom) which I hope will return focus to Reflex and it's merits rather than the Kickstarter. I'm going to keep updating this thread whenever exciting Reflex news comes around but I don't appreciate being called a liar so I'm through talking to you.
In entertaining - though not particularly important - news; Turbo Pixel are still taking legal advice, but the original Quake 3 announcer has agreed in principle to return for voice work in Reflex. Check it out on Reddit.
I'm not sure why you decided to post this in TL, this is pretty much a dota site with some 30-somethings who used to play Starcraft. The old QL thread died nearly instantly (they even permabanned the OP), half the guys here who say they know Quake don't know what they're talking about, and you're arguing with someone who just likes sounding smart.
Just let it die. The only thing that's going to bring this kickstarter to completion is Alexy A. or something.
On October 03 2014 08:39 Mistakes wrote: I don't follow this genre but isn't this extremely similar to Quake Live? Like even some of the gameplay looked like they were playing on a Quake map.
They were playing on an old cpm map actually. :D
Pretty hyped, being an oldschool quake player. I still play defrag CPM, so the movement looks interesting enough. Will keep an eye on it :D
On October 03 2014 08:39 Mistakes wrote: I don't follow this genre but isn't this extremely similar to Quake Live? Like even some of the gameplay looked like they were playing on a Quake map.
I don't think there were any Quake maps in the trailers. I guess is depends where you're coming from. To someone with no experience in RTS games, they would all look pretty similar. To people who are really keen on fast-paced arena FPS, there's a world of difference between Quake and Reflex.
On October 03 2014 10:23 Probemicro wrote: i really like how OP is defending this like a typical salesman gushing over his product.
$$ is the difference between a salesman and a fan. I posted this here because TL is the best eSports community I know and there are people here with gaming interests that go beyond SC. If it's not your cup of tea then that's fine. This is just to bring an exciting game to the attention of FPS fans who might not have noticed it otherwise. Thanks for all the hate bumps
If you even read my comments I dont hate this product. I just find it amusing that you are lording over this thread 24/7 to shoot down anything said in this thread, with comments that show you probably dont even play much of competitive FPS.
things like "hate bumps" and removing the sales pitch from the start of the first post just proves that. How much did they pay you to promote this on TL.
So apparently it is not allowed to be passionate about a project or game? Do you also accuse people who defend BW over Sc2 or vice versa of being paid to promote the game? Especially after they directly that they have said they are not paid by the company, and hence your are implictly accusing them of lying on no basis at all. If you don't care about the product, don't post in the thread.
On October 03 2014 15:35 PineapplePizza wrote: I'm not sure why you decided to post this in TL, this is pretty much a dota site with some 30-somethings who used to play Starcraft. The old QL thread died nearly instantly (they even permabanned the OP), half the guys here who say they know Quake don't know what they're talking about, and you're arguing with someone who just likes sounding smart.
Just let it die. The only thing that's going to bring this kickstarter to completion is Alexy A. or something.
I don't agree with this either, and lots of different genres are posted under this forum. OP is really well-written and as someone who hasn't followed the genre, I learned a lot. But OP probably shouldn't have made a prediction/subjeve estimate in his title. I think it's probably better to just let the game-play features speak for them selves.
A major weakness in current FPS games are the large periods of perceived inactivity. In Quake Live it's running around acquiring weapons/armour and in Counter Strike it's tactical positioning. Are these high-skilled and integral parts of the game? Yes. Do people want to watch them? No. Reflex uses a combination of high-skilled movement (to traverse maps quicker) and compact map design (to keep your enemy closer) to ensure that the action is virtually non-stop.
That's why we got Team Fortress 2. There is always something going on.
I think that's a shame everyone thinks competitive FPS is only Counter Strike and Quake.
Just look at this game for 5 minutes and tell me it's not action packed. + Show Spoiler +
TF2 might be great for team games but the pinnacle of eSports has always been 1v1 which TF2 doesn't even try to do. It delivers on the action, not going to argue with you on that one, but it's a team game through and through and it's classes give it an added layer of complexity.
This is not 100% true. You might say that because you are a starcraft/quake fan, but you can't say CS or MOBAs are not legitimate esports game.
To come back to the subject, how does this game is supposed to beat out 2GD's game (reborn, is that it?)
On October 03 2014 14:35 NukeD wrote: What I saw in the videos is just Quake, honestly.
EDIT: Which is a good thing, but I also dont think it will be big because of that. Its not different or new enough (so far).
I like to think about it in SC terms. Just think about all the discussion that goes on whenever Blizzard buffs/nerfs one unit in the game. Looking at it from the outside, you would say it's exactly the same game, but the difference is very real and even small changes can completely change the meta. Reflex is the next in a line of games beginning with Quake 3 that makes these small changes. The difference with something like RG being reduced from 100 to 80 damage or the RA absorbing a higher % of LG damage might not make the game look any different, but they completely change the way it plays.
On October 03 2014 15:35 PineapplePizza wrote: I'm not sure why you decided to post this in TL, this is pretty much a dota site with some 30-somethings who used to play Starcraft. The old QL thread died nearly instantly (they even permabanned the OP), half the guys here who say they know Quake don't know what they're talking about, and you're arguing with someone who just likes sounding smart.
Just let it die. The only thing that's going to bring this kickstarter to completion is Alexy A. or something.
I knew interest here might not be huge, but as long as I can bring this to the attention of a few people who would not otherwise have heard of it then that's good enough for me Personally, TL is the only eSports related site I visit because the current competitive FPS titles don't interest me so I was guessing there might be a few others like me out there.
On October 03 2014 19:36 Hider wrote: But OP probably shouldn't have made a prediction/subjeve estimate in his title. I think it's probably better to just let the game-play features speak for them selves.
Heir Presumptive?
On October 04 2014 07:00 TwiggyWan wrote: To come back to the subject, how does this game is supposed to beat out 2GD's game (reborn, is that it?)
Thanks for brining that to my attention. I'm watching a demo of it at the moment but I don't like what I see. Secondary weapon fire adds an unnecessary level of complexity. The movement looks less skilled with things like the rocket launchers secondary mode easily propelling you wherever you want.
Technically, Reflex is being built by a team with significant industry experience and it really shows in their pre-alpha demos. The game has a beautiful yet simple aesthetic and already has amazing technical features like collaborative in-game map editing. Reflex doesn't have a demo publicly available yet, but there's tonnes of gameplay footage out there. I could only find one video of Reborn played by 2GD himself.
The main reason I'm crazy excited about Reflex is that it's being playtested by champion and world champion class players (Vo0, memphis, etc) as well as others who I have a huge respect for (mew, entik, etc). I'd never heard of 2GD and while he appears to have been a decent Quake 4 player, he's in a different league to the guys who are getting excited about Reflex.
Lmao this thread is like OP was hired by whoever is making the game to advertise it.
Eh, not too big on games that want to use kickstarter to be honest, too much shady stuff regarding it with people just running with the money etc. The game looks like it could be fun but it really didn't manage to make me excited or anything, didn't look like anything i couldn't already go and find in already existing games.
looks cool but seems like a wait and see kind of thing.
i didnt mind the inactivity in quake. the problem of quake for me rather is the hardcore playerbase decreased over the years, leading to more stagnated events and its hard for new, more casual players to pick up the game
The OP is written by a cpm fanboy if I've ever seen one, lol. I mean, I appreciate the publicity for any deathmatch game, but making it sound like there's consensus that cpm is superior to Quake 3, or that Quake 3 has too little appreciable action... it makes you out to be one of those deathmatch fps newbies who jumped ship to cpm before they learned to appreciate Quake 3.
For anyone else - it's usually a topic of debate in fps circles whether cpm was superior or not, but Quake 3 was still the main gametype for tournaments, and a version of it is the gametype for tournaments today (vql is a lot like vq3).
On January 05 2015 05:34 KaiserJohan wrote: Somewhat suspicious about game designed to explicitly be ESPORT games. If any multiplayer game is good enough, it will be an esport game.
No, we're in 2015. From here only games with some degree of exploitation are going to be eSports.
this game is currently on steam sale with 50% off, well worth the 5 bucks,
If never played any arena fps but dualing in this game reminds gives me the same amount of fun broodwar gave me when I first started it. really amazing game.
This game is incredible. Reminds me of Starcraft in the 1v1 aspect and very mechanics heavy. I bought extra copies to support the dev team because the game is THAT good and needs new players. If you are interested in getting into this game let me know or post your email here so I can send it to you =). OP oversold this esports throne thing but the gameplay itself is as good as he says.
It is a great game and i've played it a while. I came from quake 3 so it was an easy switch. Sadly i think one of the latest additions to duel was timers for everyone regardless of even seeing the armour being picked up. Imo this is a huge step back in dueling and i'm not sure why they ever put it in considering i think one of the devs is from CPMA? I could be wrong and this was patched out but i checked a few weeks ago and it was still in.
Other than that, the other game modes are awesome fun!
Also, frankly i'm fairly sure it wont be the next big thing even though i would love it to be. The generation of arena based FPS is kind of dead and that fucking kills me because quake 3 was the best fucking fps game in the world and nothing has come close. Sadly gamers these days need their level up shit and stat tracking and perks and all other progression bullshit to feel like they are progressing in the game. It used to be that you could feel your own progression by just how you played and you were happy with that.
It also doesn't help that in arena based fps games when someone is better than you, they are really better than you and the scoreline will look like something demoralising like 20- -2 and i guess people these days are quicker to give up than put the time into becoming good? :<
I dont think its going to be the "next big thing" either but the small community that currently exists is pretty great. Everyone just hangs out in discord and plays together probably how BW was in the 2000s for NA. The timer thing sounds like it may be removed for duels in the future. I think the game play itself and the great mapmaking tools/ amazing netcode will go a long way. Once you love Reflex theres not really going back. Will it ever be league of legends ? Of course not. But I think more and more AFPS players former starcraft and fighting game players etc. who love the 1v1 grind will gravitate to this game until it has a nice niche hardcore community.
As a former Quakeworld player I would like to check it out. Nothing came close to the movement of QW, even CPMA felt like driving a tank compared to it. This looks to be quite smooth...
On October 27 2015 02:59 chroniX wrote: As a former Quakeworld player I would like to check it out. Nothing came close to the movement of QW, even CPMA felt like driving a tank compared to it. This looks to be quite smooth...
Are you sure? I heard reflex aims to recreate CPMA physics perfectly...
On October 26 2015 23:42 KDot2 wrote: This game is incredible. Reminds me of Starcraft in the 1v1 aspect and very mechanics heavy. I bought extra copies to support the dev team because the game is THAT good and needs new players. If you are interested in getting into this game let me know or post your email here so I can send it to you =). OP oversold this esports throne thing but the gameplay itself is as good as he says.
If anyone decides they want to buy the game or does buy the game probably the best way to communicate with the community is through discord besides the official forums.
On October 27 2015 02:59 chroniX wrote: As a former Quakeworld player I would like to check it out. Nothing came close to the movement of QW, even CPMA felt like driving a tank compared to it. This looks to be quite smooth...
Pretty funny considering CPM feels far faster to me than quakeworld :>
Reflex is about to launch soon. March 8th for those curious. They're planning on supporting the game long past release which is hopeful. Balance patches pls.
The launch out of Early Access adds so much content and features that our community has helped shape. We will have full details soon, but we can reveal that we are adding:
Bots: We are adding full bot/AI support to the game (hell yes!). This means a better in-game experience for new players, with more training, tutorial, and solo options for offline play. Our bot system also means that our seasoned players can sharpen skills with target practice while waiting for matchmaking. Join a matchmaking queue, and wreck bots in offline target practice while you wait for a PvP match to launch!
Competitive Seasons & Online Leaderboards : PvP is at the very soul of Reflex Arena. When we launch out of Early Access, so begins Competitive Season One. Face off against the global community to earn your place in a new Online Leaderboard, with a new Competitive Points system.
Matchmaking Rewards: We are celebrating our new Competitive Points system in matchmaking and our competitive season launch, where the CP you earn in matches against players can be used for glorious golden weapons. This will kick off with the upcoming competition Season 1 – stay tuned for more information!
Brutal new skins and cosmetics are coming, as well as training map improvements, shiny new weapons and more are all coming in the Reflex Arena launch out of Early Access.
It’s important to note that launching Reflex Arena out of Early Access is just the beginning. The whole Turbo Pixel team will continue to update, create content, and add new features to the game – we are here for our community.
Awesome. I played some of the early access and the gameplay feels like an absolute bliss. If there are now enough people to play, I'll be definitely playing this.
Any idea how to get started with dueling? I've got plenty of FPS experience, but Quake styled map control is still obscure for me.
On March 05 2017 04:44 Bacillus wrote: Awesome. I played some of the early access and the gameplay feels like an absolute bliss. If there are now enough people to play, I'll be definitely playing this.
Any idea how to get started with dueling? I've got plenty of FPS experience, but Quake styled map control is still obscure for me.
Just play more duels and it'll slowly come to you. Don't get mad when you lose, work out why you lost. Did he control armours better, did he aim better, did he know the map better?
Also play to your own strengths - not very good at aiming yet? Play the map, use corners and only fight over armour.
If you find someone you have good games with, add them up and become dueling partners.
https://www.youtube.com/user/Ramaganwow Top EU player is making a tutorial series on duel. It is really good so far and he appears to be consistent with making his content. This should help a lot when getting into duel.
I really miss a shooter like this but, this game has no players while quake live has shit servers and makes it super hard to find an apropriate game. These games are so much more fun than cod and shit.
On March 06 2017 10:39 Foxxan wrote: I really miss a shooter like this but, this game has no players while quake live has shit servers and makes it super hard to find an apropriate game. These games are so much more fun than cod and shit.
I'm hoping the official release raises population a bit. I don't play a lot but if there were weekly cups I'd be much more inclined to. PLAY MORE REFLEX.
If anyone wants to duel or play some 2v2 together add me porkRaven (steam)
If you're looking for help or just want to talk reflex this is the place to do it. Good for finding out about upcoming tournaments as well. https://discord.gg/WGW8Ke2
On March 07 2017 08:49 Foxxan wrote: Anyone know if something like rocket arena exists here, the one which were in quake. So tired of this item bullshit in this one.
Go play Clan Arena in Quake live. It's pretty much RA3.
Mutators are the modifications you can vote for. It changes some game settings. You could try finding a 1v1 arena game mode to play with. If you join a 1v1 server you can hit escape and change mutator to arena mode. I think that is what you're looking for. I'd be willing to play some arena 1v1 if you add me. I don't mind the ping to EU.
Items add a tremendous amount of skill in the game and it allows you to pick and choose fights around items that you need. It is also what all your decisions are based off of.
We're very excited to announce that we will be officially launching out of Early Access!
The whole team at Turbo Pixel Studios wants to thank you all for supporting us through the journey of Early Access.
Season 1: Along with the launch we will be officially starting Reflex Arena's competitive Season 1. The Season will last 3 months and comes complete with leaderboards and downloadable replays: Available here
We’ve updated the map pool after taking feedback and pre-season map vote statistics into account.
Competitive 2v2: The Grave Site, Tephra, Iron Guard, Thermal Blast, Phobos
Competitive CTF: Sky Temples, Monolith, Suna Station
During the season you will earn competitive points for your wins, which you will then be able to trade for epic gold weapons. You can preview these in-game in the updated Profile section.
Bots: We’ve been working on bots behind the scenes for a while and we’re pleased to include them in this release. Check out the bots section under the TRAINING tab or host your own game to play versus them. The bots are targeted towards new players, and also players who wish to practise their aim.
We want to reiterate that launching Reflex Arena out of Early Access is just the beginning. The whole Turbo Pixel team will continue to update, create content, and add new features to the game - we are here for our community, and today we celebrate the 1.0 launch - it’s a beginning, and not the end!