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Wikipedia quote:
Alien: Isolation is an upcoming first-person survival horror stealth game developed by The Creative Assembly and published by Sega, part of the Alien franchise.
The game is set in 2137, 15 years after the events of Alien and 42 years prior to Aliens. The game follows Amanda, who is investigating the disappearance of her mother Ellen Ripley. Amanda was transferred to the space station Sevastopol to find the flight recorder of Nostromo. However, an Alien has already infested the station.
Instead of following a predetermined path, the artificial intelligence of the Alien has been programmed to actively hunt the player by sight, sound and smell. The Alien AI was programmed with a complex set of behavioural designs that progressively unlock as it encounters the player to create the illusion that the Alien is learning from its encounters with the player and adjusting its hunting strategy appropriately
20th Century Fox provided The Creative Assembly with three terabytes of archived data related to the original Alien film, including notes on prop and set design, behind the scenes photos, videos, and the film's original sound effect recordings, to help Creative Assembly authentically recreate the atmosphere of the film.
The game can be played from beginning to end as of January 2014, and the remaining development time will be spent on testing and improvement.
Reviews so far:
The PC Specs are: + Show Spoiler +
Minimum PC Specifications are:
Operating System: Windows 7 (32bit)
Processor: 3.16Ghz Intel Core 2 Duo E8500
RAM: 4GB RAM
Hard Drive: 35GB required for installation
Video Card: 1GB DirectX® 11 (AMD Radeon HD 5550 or Nvidia GeForce GT 430)
Broadband Internet Connection
Recommended PC Specifications are:
Operating System: Windows 7 (64bit)
Processor: AMD: Phenom II X4 955 – 4 Core, 3.2 GHz or INTEL: Core 2 Quad Q9650 – 4 Core, 3.0 Ghz
RAM: 8GB RAM
Hard Drive: 35GB required for installation
Video Card: 2GB DirectX® 11 (AMD GPU: AMD Radeon R9 200 Series or Nvidia GeForce GTX660)
Broadband Internet Connection
Some screenshots/artwork + Show Spoiler +
Some vids + Show Spoiler +
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I am a huge Alien fan too and since Colonial Marines was a total failure (do not waste your money) i will give A:Isolation a try.
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I was literally just searching to see if there was a thread for this game haha. I cant fucking wait, i love games like Amnesia and Outlast, but space is just so much cooler, looks great!
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the review scores are fairly spread out. I am worried about the cons though, they showed some footage to illustrate the point and it really looks like a flaw I can't stand
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You can easily see the difference between test magazines/sites that give this a honest Review (somewhere between 6 - 8/10) and the ones that give them a good Review in Exchange for exclusivity or something else. The game is pretty disappointing for what it should have been. But the developers can't get their shit right with the Total War series for over 10 years now. They just seem absolutely incapable of releasing a well rounded product. Which might have a lot to do with Sony, but anyways simply should never pre order anything from CA and pay for their products with caution.
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On October 04 2014 21:11 TigerKarl wrote: You can easily see the difference between test magazines/sites that give this a honest Review (somewhere between 6 - 8/10) and the ones that give them a good Review in Exchange for exclusivity or something else. The game is pretty disappointing for what it should have been. But the developers can't get their shit right with the Total War series for over 10 years now. They just seem absolutely incapable of releasing a well rounded product. Which might have a lot to do with Sony, but anyways simply should never pre order anything from CA and pay for their products with caution.
It's kind of absurd to say that just because people love the game they are paid for. I know a few reviews that gave the game a high score that would never in a million year get caught doing a paid for review. Those things usually get out as well.
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People will allways rage about critic's reviews. They seem to forget that they are personal opinions, just like ours (sometimes they are PAID opinions, but whatever). The right thing to do is compare various reviews and see for your self the pros and cons exposed there. A con from a reviewer can be a good thing for you (IGN saying it's "too hard and stressfull" is good for me) and vice-versa.
To me, it seems like a good game. Never a nearly masterpiece like PC Gamer says and never mediocre to almost bad, like IGN says.
I'll play it.
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I'm honestly surprised they keep releasing alien games.
So many alien games. So much mediocrity.
Heres hoping this one breaks the cycle?
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Some. It's a different approach compared to the games released up to date. Some reviews mentioned that the game can really shine, if all the things work out as intended I'll give it a try. Dark room, solid sound, 420... i surley will enjoy a couple of hours
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People still listen to critics? Read Steam user reviews and read Metacritic user reviews, those have similar value to what "professional" critics say as in they also just give you opinion of one person.
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Metacritic user reviews are a troll fest and you have to be very selective on what you read. Steam reviews are good, though. At least you have to own the game to review it.
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As weird as it sounds, you can mostly rely on german reviews if you want to have a good opinion about the quality of games. These reviews are boring but accurate, just like germans.
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Just another solid AvP game, why you no make?
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My key hasn`t been sent yet! Dunno if my graphics card is capable enough! It`s almost the 7th here
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Runs well, good sound, too scary though and I haven't even gotten to the scary parts yet. If only there wasn't an alien around.
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The complaints from my understanding about difficulty are that many deaths are completely unavoidably random, and the save points require going to stations that leave you highly vulnerable to death before you can finish the save process. Difficulty that can be over come with skill is great. Difficulty because you die randomly and have to redo an entire section because of a poor save system would get old for me fast.
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Canada13372 Posts
On October 07 2014 22:26 karazax wrote: The complaints from my understanding about difficulty are that many deaths are completely unavoidably random, and the save points require going to stations that leave you highly vulnerable to death before you can finish the save process. Difficulty that can be over come with skill is great. Difficulty because you die randomly and have to redo an entire section because of a poor save system would get old for me fast.
I think the fact there is an old style save system adds to the feel. If you could save whenever then a lot of the tension in the game would be gone.
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Save points that you have to run past rather than saving any time you want seems like a valid design decision, but from what I read you have to go to a card reader device that is in the wide open area and it's an extended period of vulnerability to complete the saving process. It seems like it would be exceptionally annoying to get past a difficult section and get killed before the save process can complete. Especially if there is no skill based way to make the save process safer.
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GRAND OLD AMERICA16375 Posts
just some tidbits from watching Lirik do the whole game in one sitting (I don't plan to buy this)
+ Show Spoiler [Game discussions, spoilers!!] +
The scenery and the environment was fantastic. the suspense that the game created while you were playing really drew you into the game. Cutscenes were however a bit bland and there was only 1 generic animation per death blow ( depending on where the Alien caught ya). The plot itself was a bit bland (wasn't much look into the backgrounds of ripley nor how the aliens came into the station.
Combat was actually quite repetitive and the randomness factor of the alien itself was repetitive as well. I will say that trying to save in the open did add to the gameplay (do you save while the alien is about or try to wait it out till it leaves). However, the randomness factor after you save was quite annoying to observe. From Lirik's playthrough, there was multiple times where he would die from the alien, reload from the save spot and die on the spot since the alien spawned next to him. There's probably a better way to enforce the location of the alien from before saving and after saving so that if you save in the clear, you're not gonna die from being stabbed when you respawn.
The ending itself was pure shit and left out there. No closure, no resolution, no nothing. We don't even know what happens to the shuttle nor the alien that was aboard it (I'm assuming that the pilot died from the alien that got onboard) I know that there's DLC available but if the ending was purposely done so that the DLC had to be played to figure out what happens next, then this game is a piece of crap and the developers should go retire from the industry
Overall, it's a meh game with it's only good point being environment immersion and nostalgia factor for alien fans
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I found the save stations to be very well distributed actually, don't understand how one could have major complaints about them.
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