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Hey guys,
Ultima Online server, Shadow Age is finally launching 12/20/2014. We have added so much new content and fixes for the original game. For all UO fans, you have to check this out.
You can visit the website directly at uoshadowage.com/forums
Here's a screenshot of the newsletter most recently sent out highlighting the release date and many new systems created especially for this server (URL below).
http://us9.campaign-archive1.com/?u=e57b700891209e8d5619aba7c&id=f9ad9c8b12
Hope to see some old UO fans out there! Thank you so much!
As a side note, the last UO server that TL played on, I happened to take over the reigns of the massive TL guild that resided there and became GM for a while.
I would love to have a TL guild play on the server we are building. It was a lot of fun and you guys got a giant amount of people playing ( I think around 40)
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Server population? What is peak server population during prime time? What is the risk to reward for pvping, full loot, semi-loot or no loot (semi loot is only potions and regs not armor and weapons can looted)
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On December 12 2014 17:01 Rockafellalp wrote: Server population? What is peak server population during prime time? What is the risk to reward for pvping, full loot, semi-loot or no loot (semi loot is only potions and regs not armor and weapons can looted)
Hey Rockafellalp,
This era includes insurance. Because of that, it would fall into the semi-loot category. Normally, LRC is included in this era but we have removed LRC from the game so that loot has a bit more meaning. It also becomes the largest gold sink again, as it was intended to be.
Items can be looted if the player has insufficient funds to cover item insurance.. Item insurance has been doubled for any items that are artifacts and for murderers.
You will also be given a portion of the player's insurance cost upon dealing the killing blow.
As for server population, we are a brand new server. We have, however, been growing greatly over the past few months and expect the online count to be around 150-200 when the shard releases.
We also expect the shard to grow from then on as we have truly added some great systems that all players can enjoy. From then on, word of mouth and further advertising will allow us to grow even bigger.
Let me know if you have anymore questions, I'll be happy to answer any.
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Hey guys! Remember, we launch in 2 days!
Hope to see some of you guys playing!
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Hello TL community,
We've added some amazing additions to the server, and fixed some giant core problems and DDOS issues that held us back recently. The new core and content has been released and we're looking to build back up and eclipse the 200 player peak that we had before.
Would love for the TL community to try out the server.
Whether your playstyle is that of A PvPer, PvEr, or RPer, you'll definitely be able to call UO Shadow Age your home for a long time.
Check out our newest newsletter sent out to the public.
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On May 13 2015 07:59 HeatEXTEND wrote: UO
yeah i wish ;__
What do you mean by that?
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Played it for about half a year when it came out, then I vowed never to touch an MMO ever again
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On May 14 2015 20:05 HeatEXTEND wrote:Played it for about half a year when it came out, then I vowed never to touch an MMO ever again
Well it's a different game nowadays. Now you just macro your skills and do things semi automated. Its fun and its free, why not check it out? It won't ruin your life like WoW lol.
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There's no point in being a crafter if people don't lose their equipment when they die. Who needs your stuff when everyone has a botted superrare off a balrog, insured.
No crafters, no economy.
Do the official shards still have the same economy? I mean, they created near-infinite gold by now.
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Well, that seemed to always be a problem on OSI. You'd find that on Shadow Age, crafters who put the work in to do BODS make alot of money.
We have a ton of crafters still, and theres alot of people that need crafters to enhance their gear as well.
But as far as BODs go, ours is custom, so someone who isn't willing to put time into creating a crafter and playing that often, isn't going to collect as many bods, and get runics which sell like hotcakes.
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Never played UO, but was always curious. How newbie friendly is this game/server?
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Who buys GM weapon weapons when you only need one super-runic item ever?
So crafting is just a grind so you can finally make that one item that;s actually worth something and put it on your vendor.
On Siege each week I had to search out a crafter to buy several suits of armor & weapons. They would made my suit while we talked.
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On May 16 2015 04:16 MrBitter wrote: Never played UO, but was always curious. How newbie friendly is this game/server?
Its honestly pretty easy if you try to learn about it for a week or so. I'd say give it a week, and your golden. It's UNbelievable fun, and there's tons of players that will try to help you out and show you the ropes.
On May 16 2015 05:44 Alcathous wrote: Who buys GM weapon weapons when you only need one super-runic item ever?
So crafting is just a grind so you can finally make that one item that;s actually worth something and put it on your vendor.
On Siege each week I had to search out a crafter to buy several suits of armor & weapons. They would made my suit while we talked.
Gm weps aren't really something that you make money off anymore post UOR. But there's plenty of runic weps you can use. Most people don't have just one, but cycle between 3 at least.
As far as armor, there's artifact decay on the server, so eventually your artys will break, to ensure a lasting economy for artifacts. So suits are always needed to buff the different values.
People with runics make a TON of money. And I'm pretty sure we've yet to have a valorite runic on the server yet, so there's plenty of weapons to be made.
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You don't see the difference between eventual artifact decay and having to replace your gear every time you get killed?
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On May 17 2015 23:32 Alcathous wrote: You don't see the difference between eventual artifact decay and having to replace your gear every time you get killed?
There's obviously a difference. However in AOS, having to replace all your gear would cause people to just quit. So we've taken steps to increase insurance cost on Artifacts and for Murderers, and add eventual artifact and powerscroll decay to keep these interesting.
That system only works on UOR and T2A, however with the introduction of the new Item system in AOS, its impossible to have no insurance, and full item loss.
So we've just gone in and ensured that crafters still make big money if they devote time to it.
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So how many customers does a crafter have each day? Including the time to train up?
Just the same mistake as every shard, OSI, and 3rd party. Well, doesn't make any difference anyway, as game is 15 years old. Those who want to play it again, do.
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The time to train up isn't the issue. You can train up a character in a day, as it requires maybe 80k ingots. The thing is the BOD collection time that takes a little while, but worth the time invested.
Your always going to have players looking for their items enhanced.
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We're spawning 2 Weekly PvE Dragon Bosses in 15 Minutes! Great chance for some cool loot!
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