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On March 05 2015 16:50 maartendq wrote:Show nested quote +On March 05 2015 15:28 Yoshinaka wrote:On March 04 2015 17:05 Zaccubus wrote:ut3 had double jump , and this game has a shield gun as well , plus multilple wall dodges that give u the dodge jump as well i dont know what version you are playing. but the updated version of unreal 4 has no double jump or shield gun. you only get a 1x standard jump + wall jump. UT2k4 Best arena if not best fps all of time had way more movement options, you got 2 jump actions (Jump + 2nd Jump + wall bounce or Side jump + 2nd jump to a wall bounce) and for shield gun their is none currently present in the game i even checked keybindings unless you are talking about impact hammer which is no way the same as shield gun from 2k3/4. These 2 mechanics are what separates unreal from any other shooter if it fails to provide these again this game will get no where like unreal 3 I wouldn't expect this game to get anywhere in the first place. Arena shooters are a niche genre. They're fun and incredibly old school, but the genre has moved on. UT4 is a game by enthusiasts for enthusiasts. UT3 flopped because it didn't click with old fans and because many gamers had already moved on to COD-style gameplay. Games like Doom 4 or Half Life 3 (if it will ever be released) face the same problem.
Couldn't agree more. As much as I like the idea of a good old-school arena shooter, it's a really niche genre as opposed to what it used to be. People don't like complicated/deep/try-hard games anymore. Those who have played the game for years will certainly pick it up and it will end up scaring away new players because of how hard arena shooter games are. Nowadays, most people don't like getting their faces rekt for hours upon hours before they start to become somewhat decent, we're in the days of instant gratification and arena shooters won't be appealing to the majority of the people who likes FPS games.
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On March 05 2015 17:22 DPK wrote:Show nested quote +On March 05 2015 16:50 maartendq wrote:On March 05 2015 15:28 Yoshinaka wrote:On March 04 2015 17:05 Zaccubus wrote:ut3 had double jump , and this game has a shield gun as well , plus multilple wall dodges that give u the dodge jump as well i dont know what version you are playing. but the updated version of unreal 4 has no double jump or shield gun. you only get a 1x standard jump + wall jump. UT2k4 Best arena if not best fps all of time had way more movement options, you got 2 jump actions (Jump + 2nd Jump + wall bounce or Side jump + 2nd jump to a wall bounce) and for shield gun their is none currently present in the game i even checked keybindings unless you are talking about impact hammer which is no way the same as shield gun from 2k3/4. These 2 mechanics are what separates unreal from any other shooter if it fails to provide these again this game will get no where like unreal 3 I wouldn't expect this game to get anywhere in the first place. Arena shooters are a niche genre. They're fun and incredibly old school, but the genre has moved on. UT4 is a game by enthusiasts for enthusiasts. UT3 flopped because it didn't click with old fans and because many gamers had already moved on to COD-style gameplay. Games like Doom 4 or Half Life 3 (if it will ever be released) face the same problem. Couldn't agree more. As much as I like the idea of a good old-school arena shooter, it's a really niche genre as opposed to what it used to be. People don't like complicated/deep/try-hard games anymore. Those who have played the game for years will certainly pick it up and it will end up scaring away new players because of how hard arena shooter games are. Nowadays, most people don't like getting their faces rekt for hours upon hours before they start to become somewhat decent, we're in the days of instant gratification and arena shooters won't be appealing to the majority of the people who likes FPS games. Arena shooters are instant gratification though...
In any event, I literally could not care about some fair weather fans who are going to play a game then jump ship 6 months later.
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I like how all the new comments after mine simply treat 1v1 dm as the only thing coming out of this new ut4 and disregard the fact the ut series has always been the most moddable games around.
I guess the new generation of gamers are too used to modern concept of payable DLC. I would think the whole ease of moddabilty in the older series, where one can create any gamemodes/models/weapons freely would be an alien thing for them.
Ut4 would made waves not for the main game but for one of the big mods coming after its releases, probably a tf2 clone I bet.
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On March 05 2015 17:24 bo1b wrote:Show nested quote +On March 05 2015 17:22 DPK wrote:On March 05 2015 16:50 maartendq wrote:On March 05 2015 15:28 Yoshinaka wrote:On March 04 2015 17:05 Zaccubus wrote:ut3 had double jump , and this game has a shield gun as well , plus multilple wall dodges that give u the dodge jump as well i dont know what version you are playing. but the updated version of unreal 4 has no double jump or shield gun. you only get a 1x standard jump + wall jump. UT2k4 Best arena if not best fps all of time had way more movement options, you got 2 jump actions (Jump + 2nd Jump + wall bounce or Side jump + 2nd jump to a wall bounce) and for shield gun their is none currently present in the game i even checked keybindings unless you are talking about impact hammer which is no way the same as shield gun from 2k3/4. These 2 mechanics are what separates unreal from any other shooter if it fails to provide these again this game will get no where like unreal 3 I wouldn't expect this game to get anywhere in the first place. Arena shooters are a niche genre. They're fun and incredibly old school, but the genre has moved on. UT4 is a game by enthusiasts for enthusiasts. UT3 flopped because it didn't click with old fans and because many gamers had already moved on to COD-style gameplay. Games like Doom 4 or Half Life 3 (if it will ever be released) face the same problem. Couldn't agree more. As much as I like the idea of a good old-school arena shooter, it's a really niche genre as opposed to what it used to be. People don't like complicated/deep/try-hard games anymore. Those who have played the game for years will certainly pick it up and it will end up scaring away new players because of how hard arena shooter games are. Nowadays, most people don't like getting their faces rekt for hours upon hours before they start to become somewhat decent, we're in the days of instant gratification and arena shooters won't be appealing to the majority of the people who likes FPS games. Arena shooters are instant gratification though... In any event, I literally could not care about some fair weather fans who are going to play a game then jump ship 6 months later. The reason people jump ship after a few months is because the game is not all that fun anymore. Most people do not regard video games as some kind of second job, in which fun is secondary to getting good at it.
Good, fun games remain popular for years at an end, and develop and maintain a following that consists of more than just hardcore gamers. Counter-Strike is by far the best example of this.
@Probemicro: people do that because the crowd that is most enthusiastic about that game is the 1v1 deathmatch crowd. The same crowd that watched and played Q3 Online. The rest of the gaming community has moved on from arena shooters.
Personally, I like arena shooters, but mainly for the all-out chaos in a 10+ person FFA (team-)deathmatch or CTF.
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On March 05 2015 17:40 maartendq wrote:
Good, fun games remain popular for years at an end, and develop and maintain a following that consists of more than just hardcore gamers. Counter-Strike is by far the best example of this.
...and the CS series have its origin as a separate mod of half-life, and was develop into its own game later on
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On March 05 2015 17:40 maartendq wrote:Show nested quote +On March 05 2015 17:24 bo1b wrote:On March 05 2015 17:22 DPK wrote:On March 05 2015 16:50 maartendq wrote:On March 05 2015 15:28 Yoshinaka wrote:On March 04 2015 17:05 Zaccubus wrote:ut3 had double jump , and this game has a shield gun as well , plus multilple wall dodges that give u the dodge jump as well i dont know what version you are playing. but the updated version of unreal 4 has no double jump or shield gun. you only get a 1x standard jump + wall jump. UT2k4 Best arena if not best fps all of time had way more movement options, you got 2 jump actions (Jump + 2nd Jump + wall bounce or Side jump + 2nd jump to a wall bounce) and for shield gun their is none currently present in the game i even checked keybindings unless you are talking about impact hammer which is no way the same as shield gun from 2k3/4. These 2 mechanics are what separates unreal from any other shooter if it fails to provide these again this game will get no where like unreal 3 I wouldn't expect this game to get anywhere in the first place. Arena shooters are a niche genre. They're fun and incredibly old school, but the genre has moved on. UT4 is a game by enthusiasts for enthusiasts. UT3 flopped because it didn't click with old fans and because many gamers had already moved on to COD-style gameplay. Games like Doom 4 or Half Life 3 (if it will ever be released) face the same problem. Couldn't agree more. As much as I like the idea of a good old-school arena shooter, it's a really niche genre as opposed to what it used to be. People don't like complicated/deep/try-hard games anymore. Those who have played the game for years will certainly pick it up and it will end up scaring away new players because of how hard arena shooter games are. Nowadays, most people don't like getting their faces rekt for hours upon hours before they start to become somewhat decent, we're in the days of instant gratification and arena shooters won't be appealing to the majority of the people who likes FPS games. Arena shooters are instant gratification though... In any event, I literally could not care about some fair weather fans who are going to play a game then jump ship 6 months later. The reason people jump ship after a few months is because the game is not all that fun anymore. Most people do not regard video games as some kind of second job, in which fun is secondary to getting good at it. Good, fun games remain popular for years at an end, and develop and maintain a following that consists of more than just hardcore gamers. Counter-Strike is by far the best example of this. @Probemicro: people do that because the crowd that is most enthusiastic about that game is the 1v1 deathmatch crowd. The same crowd that watched and played Q3 Online. The rest of the gaming community has moved on from arena shooters. Personally, I like arena shooters, but mainly for the all-out chaos in a 10+ person FFA (team-)deathmatch or CTF. Part of having a "good, fun game" is the base mechanics have to be spot on. So in other words people complaining about the removal of double jump, and the shield gun, and the presumed re addition of spammy crap are right when they complain, because their is nothing fun about it.
Ut3's base mechanics were absolute crap, hence the rapid death of the game.
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On March 05 2015 17:40 maartendq wrote:
@Probemicro: people do that because the crowd that is most enthusiastic about that game is the 1v1 deathmatch crowd. The same crowd that watched and played Q3 Online. The rest of the gaming community has moved on from arena shooters.
Personally, I like arena shooters, but mainly for the all-out chaos in a 10+ person FFA (team-)deathmatch or CTF.
The crowd is most enthusiastic for 1v1 in BW/wc3/sc2 as well. But the majority don't t seriously play 1v1, they play the more relaxing UMS/team games. And this was how DOTA became popular and develop as one of the most played UMS map from wc3.
It will be the same thing will happen for ut4. The fun team oriented gamemodes will be most played games while the hardcore will play/follow 1v1. Except that the UT series has never been popular in asia , so it won't be as crazy as other competitive games
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On March 05 2015 17:44 Probemicro wrote:Show nested quote +On March 05 2015 17:40 maartendq wrote:
Good, fun games remain popular for years at an end, and develop and maintain a following that consists of more than just hardcore gamers. Counter-Strike is by far the best example of this. ...and the CS series have its origin as a separate mod of half-life, and was develop into its own game later on But without the huge success that Half Life was (or WC3 when talking about DOTA), CS would have never developed into the behemoth it is now. All mods that developed into popular games in their own right (i.e. mods whose fanbase reached beyond the fanbase of the game modded) originated from games that already had a huge following to fall back on.
Don't get me wrong, I will download and play UT4 once it is finished (and provided my aging PC - core i3 3xxx, AMD Radeon HD7770, 4gigs ddr3 ram - can handle it, which I doubt), but people who treat it as some grand return of the arena shooter to its former glory will be incredibly disappointed.
Like you said, moddability doesn't matter anymore to the new(er) generation of gamers.
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On March 05 2015 17:54 maartendq wrote: but people who treat it as some grand return of the arena shooter to its former glory will be incredibly disappointed.
Few do. Even the hardcore fan base knows about the current trends of gaming and have tempered expectations for the main game.
What always has been appealing for the unreal series was the superb engine and its modding capabilities. I'm eagerly anticipating some of the interesting mods to be borne out of the game after release
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On March 05 2015 17:15 Probemicro wrote:Show nested quote +On March 05 2015 16:50 maartendq wrote: I wouldn't expect this game to get anywhere in the first place. Arena shooters are a niche genre. They're fun and incredibly old school, but the genre has moved on. UT4 is a game by enthusiasts for enthusiasts.
UT3 flopped because it didn't click with old fans and because many gamers had already moved on to COD-style gameplay. Games like Doom 4 or Half Life 3 (if it will ever be released) face the same problem. The UT series has always been a niche genre, even back in the old days. And guess what, it wasn't the competitive DM that keep most of the game community active. It was the fun team oriented gamemodes that attract the masses who do play, modes like monster hunt/bombing run/onslaught/invasion. The ease of modding allowing one to create offshoot mods that subsequently can be grown into full blown games like red orchestra/alien swarm which is also popular with its own fanbases(for a while back then) Doom 4 isn't popular but quake is Half-life isn't (that) popular but CS is Wc3 isnt popular but DOTA is Get the memo? CoD is just Children Online Daycare and isn't worth wasting time or breath over.
The thing is, back in the days, people liked to play with each other, even in PUG games. Communities were also way more tight than what they are now with how many games are released every year compared to back in the days and because of that, people tend to jump between games often because a new title came out or they're getting tired of their main game. So games that are more complicated often loose their playerbase really quick. Also to be fair, back in the days of UT99, I'm pretty sure it was one of the most played PC FPS, so I wouldn't really call UT a niche market back then. Just like Quake wasn't a niche market like it is now.
Nowadays, the masses don't care about the people they play with and they just like to troll, insult people who are trying to learn the game and/or just fuck around to screw others fun. Asking for some coop/teamplay in games now is not like what it used to be. Just look at cs, understanding the most basic thing is hard for a pretty good percentage of the playerbase as well as the notion of teamplay. Now imagine in a game of bombing run, pretty sure it will end up with 1-2 guys doing all the work while the rest of the team have no clue what to do and start playing it like it was a DM, like most people do in games that requires teamwork. This isn't fun.
Sure the ease of modding can bring some awesome mods to the game but they will still be for a really niche market. Look at red orchestra 2 whose idea come from a mod, it's an awesome game, really well made, acclaimed by many as one of the best WW FPS game but it doesn't change the fact that not a lot of people play that game even though it's THAT good. People don't like complicated games anymore and that what's RO2 is. CS and Dota are pretty much the only 2 exceptions in games that are hard but popular and in the case of CS, it's not really because of the game per say but more because of the skins/betting.
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On March 05 2015 18:17 DPK wrote:
The thing is, back in the days, people liked to play with each other, even in PUG games. Communities were also way more tight than what they are now with how many games are released every year compared to back in the days and because of that, people tend to jump between games often because a new title came out or they're getting tired of their main game. So games that are more complicated often loose their playerbase really quick. Also to be fair, back in the days of UT99, I'm pretty sure it was one of the most played PC FPS, so I wouldn't really call UT a niche market back then. Just like Quake wasn't a niche market like it is now.
thats why i say the team oriented mods will be the one to make the ut4 name known again, if there are actually fun mods being borne out of it. the mods are usually simpler/team oriented that puts less pressure on each individual player unlike 1v1.
there are a lot of casual players back then too, and most of these people actually dont really give a damn about the main game (halflife/wc3) and only just want to play those mods, which are unique and fun back then. which is the case in South east asia where i live.
On March 05 2015 18:17 DPK wrote: Nowadays, the masses don't care about the people they play with and they just like to troll, insult people who are trying to learn the game and/or just fuck around to screw others fun. Asking for some coop/teamplay in games now is not like what it used to be. Just look at cs, understanding the most basic thing is hard for a pretty good percentage of the playerbase as well as the notion of teamplay. Now imagine in a game of bombing run, pretty sure it will end up with 1-2 guys doing all the work while the rest of the team have no clue what to do and start playing it like it was a DM, like most people do in games that requires teamwork. This isn't fun.
...And? its the same shit in the past! some games will always have unhelpful jerks/trolls/cheaters in them, just that back then people in general *seem* more respectful maybe probably because there wasn't a culture of spamming le epic internet memes/twitch memes back then.
On March 05 2015 18:17 DPK wrote: Sure the ease of modding can bring some awesome mods to the game but they will still be for a really niche market. Look at red orchestra 2 whose idea come from a mod, it's an awesome game, really well made, acclaimed by many as one of the best WW FPS game but it doesn't change the fact that not a lot of people play that game even though it's THAT good. People don't like complicated games anymore and that what's RO2 is. CS and Dota are pretty much the only 2 exceptions in games that are hard but popular and in the case of CS, it's not really because of the game per say but more because of the skins/betting.
it can be argued that the truly well created, outstanding and interesting mods (like dota/cs1) can attract brand newcomers, breath life and recreate interest in the main game itself. and like i said usually such mods have simpler gameplay and/or team oriented that make individuals feel more comfortable playing, these gives it mass appeal. RO while a nice mod doesnt have that.
CS1 is popular (and HUGE) in SEA back then because of gameplay, not because of skin/betting whatever. funny enough to tell you, long ago i kind of introduce some of my pals (who are pretty into CS) UT99, and a lot of them got turned off by the difficulty of it and it was funny watching them struggle when they try it.
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Yay, Oldskool DM in a updated graphics and and a new twist in core game mechanics! I've played some since last summer when they released the first draft of pre-alpha. It's fun and has changed drastically almost every week.
It's definitely worth checking out if you've enjoyed any of the past UT series games.
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The only thing they have to do is copy the game play of 2k4 with a hi res texture pack and they're golden
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On March 05 2015 22:48 bo1b wrote: The only thing they have to do is copy the game play of 2k4 with a hi res texture pack and they're golden
This type of thing has been discussed to death over at the official forums. Just no, please don't bring this mindset to this new version. The new one is a chance for not only a return to arena FPS, but a chance for evolution of the game and its playstyle (and artistic direction) as well. There are many ex-professionals helping the community programmers identify things, and there are awesome ideas coming out about things to change and new ones to implement. Artistically it will be pushed as far as it can be taken because the polycounts have increased to phenomenal levels and the environment art has so many opportunities. The engine is SOOOOOO much easier then Source to get into as well. This will not be your daddy's UT.
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On March 06 2015 01:06 SigmaFiE wrote:Show nested quote +On March 05 2015 22:48 bo1b wrote: The only thing they have to do is copy the game play of 2k4 with a hi res texture pack and they're golden This type of thing has been discussed to death over at the official forums. Just no, please don't bring this mindset to this new version. The new one is a chance for not only a return to arena FPS, but a chance for evolution of the game and its playstyle (and artistic direction) as well. There are many ex-professionals helping the community programmers identify things, and there are awesome ideas coming out about things to change and new ones to implement. Artistically it will be pushed as far as it can be taken because the polycounts have increased to phenomenal levels and the environment art has so many opportunities. The engine is SOOOOOO much easier then Source to get into as well. This will not be your daddy's UT. That's a very unsatisfying way to respond to a popular and well-founded opinion. Of course they should not literally do a reskin, but at least take some things from the core mechanics. "New and fresh" kind of leaves a sour taste in the mouth after what we got with UT3. As Ut4 plays right now it doesn't feel like an evolution, more like a mashup between different arena shooters. Without double jump, no fast weapon switch and a general buff to spray weapons it kind of feels like they've disregarded the interesting parts of ut2k4 completely. Maybe it's the maps, maybe I need to spend more time in the game, but the game definitely feels less engaging than UT2K4.
The game is still very fun and in pre-alpha, and it is in the open communication and collaboration with the community the game will truly shine with mods and customizations. It's having an arena shooter with a modern free-to-play model and client which really might bring the genre into the daylight. But I think it is disingenious to call the core game as it is right now an evolution of anything, just a step in another direction.
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On March 05 2015 18:53 Probemicro wrote:Show nested quote +On March 05 2015 18:17 DPK wrote:
The thing is, back in the days, people liked to play with each other, even in PUG games. Communities were also way more tight than what they are now with how many games are released every year compared to back in the days and because of that, people tend to jump between games often because a new title came out or they're getting tired of their main game. So games that are more complicated often loose their playerbase really quick. Also to be fair, back in the days of UT99, I'm pretty sure it was one of the most played PC FPS, so I wouldn't really call UT a niche market back then. Just like Quake wasn't a niche market like it is now.
thats why i say the team oriented mods will be the one to make the ut4 name known again, if there are actually fun mods being borne out of it. the mods are usually simpler/team oriented that puts less pressure on each individual player unlike 1v1. there are a lot of casual players back then too, and most of these people actually dont really give a damn about the main game (halflife/wc3) and only just want to play those mods, which are unique and fun back then. which is the case in South east asia where i live. Show nested quote +On March 05 2015 18:17 DPK wrote: Nowadays, the masses don't care about the people they play with and they just like to troll, insult people who are trying to learn the game and/or just fuck around to screw others fun. Asking for some coop/teamplay in games now is not like what it used to be. Just look at cs, understanding the most basic thing is hard for a pretty good percentage of the playerbase as well as the notion of teamplay. Now imagine in a game of bombing run, pretty sure it will end up with 1-2 guys doing all the work while the rest of the team have no clue what to do and start playing it like it was a DM, like most people do in games that requires teamwork. This isn't fun.
...And? its the same shit in the past! some games will always have unhelpful jerks/trolls/cheaters in them, just that back then people in general *seem* more respectful maybe probably because there wasn't a culture of spamming le epic internet memes/twitch memes back then. Show nested quote +On March 05 2015 18:17 DPK wrote: Sure the ease of modding can bring some awesome mods to the game but they will still be for a really niche market. Look at red orchestra 2 whose idea come from a mod, it's an awesome game, really well made, acclaimed by many as one of the best WW FPS game but it doesn't change the fact that not a lot of people play that game even though it's THAT good. People don't like complicated games anymore and that what's RO2 is. CS and Dota are pretty much the only 2 exceptions in games that are hard but popular and in the case of CS, it's not really because of the game per say but more because of the skins/betting.
it can be argued that the truly well created, outstanding and interesting mods (like dota/cs1) can attract brand newcomers, breath life and recreate interest in the main game itself. and like i said usually such mods have simpler gameplay and/or team oriented that make individuals feel more comfortable playing, these gives it mass appeal. RO while a nice mod doesnt have that. CS1 is popular (and HUGE) in SEA back then because of gameplay, not because of skin/betting whatever. funny enough to tell you, long ago i kind of introduce some of my pals (who are pretty into CS) UT99, and a lot of them got turned off by the difficulty of it and it was funny watching them struggle when they try it.
I guess we'll have to wait and see but I'm fairly certain that it won't attract as many players as it used to just like I'm fairly certain that team oriented modes won't be the main "selling" point of the game. I think most people will play the game to play some FFA/DM/1v1 not some fancy team oriented modes that are done in numerous different games. If they want team oriented modes to be the main "selling point", they will have to create something really unique and fun, which I doubt since they want to go back to the roots of a competitive FPS. The game will most likely create a buzz once released but will quickly loose some players due to the fact that arena FPS are niche now and if FFA/DM is the main played gamemode, they will loose players even quicker. I wouldn't be surprise at all if they went "eSport" with the new UT.
I would also bet that we'll see some really casual/team oriented mods that have nothing to do with UT being more fun and played by the masses than the core game which is good but will make UT feel completely underplayed, like cs with half-life and dota with wc3. It's a good thing for the mods but not for the core game. Then you will see those mods being created as standalone and UT will be left behind with an even smaller playerbase and that's not good for the UT franchise. I don't get what would be the point of creating a new UT only to be surpassed by a mod. Might has well just ditch out UT and create something never seen before right off the bat on the unreal engine.
I don't have any high hopes for this game but if it end up doing really well, I'll be really happy. Also, your last sentence is exactly my point, UT99 was a hard game to play back then and your friends got turned off by it's difficulty, imagine now where games that are difficult are dropped even quicker and/or just disregarded by the masses of casual players. That will most likely give a huge hit to the playerbase that UT could have simply because UT is more hard to play than other FPS games.
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anyone know how to turn down the graphics as much as possible? game is quite hardware intensive, even with everything on "low".
edit: well, i think i just had to restart the game, now the low settings are working okay :p ... but if anyone still knows more tricks, feel free to share.
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On March 06 2015 06:41 beg wrote: anyone know how to turn down the graphics as much as possible? game is quite hardware intensive, even with everything on "low".
edit: well, i think i just had to restart the game, now the low settings are working okay :p ... but if anyone still knows more tricks, feel free to share.
lower the screen percentage, it will make everything look more blur but it will run smoother
On March 05 2015 18:17 DPK wrote: I think most people will play the game to play some FFA/DM/1v1 not some fancy team oriented modes that are done in numerous different games. If they want team oriented modes to be the main "selling point", they will have to create something really unique and fun, which I doubt since they want to go back to the roots of a competitive FPS. The game will most likely create a buzz once released but will quickly loose some players due to the fact that arena FPS are niche now and if FFA/DM is the main played gamemode, they will loose players even quicker. I wouldn't be surprise at all if they went "eSport" with the new UT.
lol no
back when i was playing a bit of ut2k4 5 years ago (which is still 6-7 years after its release), you can still see tons of players playing onslaught/invasion with a few servers coming to full capacity (20/20 players) during peak hours. Onslaught and invasion have always been two of the most played of ALL game modes from ut2k4, not DM or even TDM/CTF
Team mods, as long as they have a unique concept and are fun to play, will attract the masses over and are the ones that will sustain the lifeshelf of the game many years after its first release. you can make 1v1 as the main selling point but the majority of the community will ALWAYS lean towards team games/mods, and it will not detract attention away from the main game whatsoever.
In fact the effect will be that the casuals attracted to the popular team modes will be exposed to the main game through a spillover effect, which might even make a few interested and try out in the competitive 1v1 modes.
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On March 06 2015 01:06 SigmaFiE wrote:Show nested quote +On March 05 2015 22:48 bo1b wrote: The only thing they have to do is copy the game play of 2k4 with a hi res texture pack and they're golden This type of thing has been discussed to death over at the official forums. Just no, please don't bring this mindset to this new version. The new one is a chance for not only a return to arena FPS, but a chance for evolution of the game and its playstyle (and artistic direction) as well. There are many ex-professionals helping the community programmers identify things, and there are awesome ideas coming out about things to change and new ones to implement. Artistically it will be pushed as far as it can be taken because the polycounts have increased to phenomenal levels and the environment art has so many opportunities. The engine is SOOOOOO much easier then Source to get into as well. This will not be your daddy's UT. Yeh I agree, we should take the essence of the absolute best game in it's genre and "upgrade" it, to make it more modernised so that people who download it for something new get to play for 5-6 weeks then move on to the next flavor of the month, while the people who are legitimately interested in the series are left with a pile of shit they try to play with.
For examples:
cs 1.6 -> source -> go(until they started copying 1.6, guess what its amazing now lol) ut 2k4 -> ut3 ssbm -> brawl -> smash 4 (each successive version is worse) sc:bw -> sc2 q3 -> q4 etc
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I bet the majority people arguing against UT2k4 core mechanics making its way back are people who probably didnt even touch the game. Imagine arguing against brood war not having resource gathering or flying units thats pretty much the difference. This so called community driven design has destroyed every game its touched, design not based on logic but bitching and screaming. Three cheers to 2015 gaming industry
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