https://www.vg247.com/2016/09/19/real-time-strategy-still-doesnt-quite-belong-on-consoles-but-halo-wars-2-makes-the-most-of-it/
Halo Wars 2 - Page 2
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JimmyJRaynor
Canada15564 Posts
https://www.vg247.com/2016/09/19/real-time-strategy-still-doesnt-quite-belong-on-consoles-but-halo-wars-2-makes-the-most-of-it/ | ||
JimmyJRaynor
Canada15564 Posts
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Elentos
55454 Posts
He is not wrong. It's pretty cumbersome. | ||
PaztheLobster
Philippines25 Posts
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JimmyJRaynor
Canada15564 Posts
https://www.twitch.tv/juggernautjason | ||
-Archangel-
Croatia7457 Posts
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Elentos
55454 Posts
- it looks really good - I enjoy the campaign as a continuation of Halo Wars so far (I haven't played that many other Halo games) - luckily, rebinding keys is a bit easier than TB made it seem - I haven't played multiplayer (no Blitz either) so far, but definitely plan to - the pathing is quite poor, often times units ignore a direct route that's right in front of them - I played some skirmishes vs AI to look at the unique leaders, the AI is absurdly incompetent on normal | ||
JimmyJRaynor
Canada15564 Posts
On February 19 2017 00:19 Elentos wrote: Been playing around a bit (PC version), some thoughts so far: - it looks really good - I enjoy the campaign as a continuation of Halo Wars so far (I haven't played that many other Halo games) - luckily, rebinding keys is a bit easier than TB made it seem - I haven't played multiplayer (no Blitz either) so far, but definitely plan to - the pathing is quite poor, often times units ignore a direct route that's right in front of them - I played some skirmishes vs AI to look at the unique leaders, the AI is absurdly incompetent on normal thx for posting. after reading ur comments and watchign some twitch.tv i think i'll wait until its $20 and then jump in. | ||
digmouse
China6277 Posts
On February 19 2017 00:19 Elentos wrote: Been playing around a bit (PC version), some thoughts so far: - it looks really good - I enjoy the campaign as a continuation of Halo Wars so far (I haven't played that many other Halo games) - luckily, rebinding keys is a bit easier than TB made it seem - I haven't played multiplayer (no Blitz either) so far, but definitely plan to - the pathing is quite poor, often times units ignore a direct route that's right in front of them - I played some skirmishes vs AI to look at the unique leaders, the AI is absurdly incompetent on normal Eh binding keys is pretty damn tedious, for every hotkey you have to click twice and confirm a dialogue box, and since there are lots of weird default keys to bind and remove it adds up quite quickly, doesn't help that the options page lags a lot. Also wait till you play against the AI on heroic lol the difficulty spike is ridiculous. | ||
imre
France9263 Posts
On February 19 2017 00:19 Elentos wrote: Been playing around a bit (PC version), some thoughts so far: - it looks really good - I enjoy the campaign as a continuation of Halo Wars so far (I haven't played that many other Halo games) - luckily, rebinding keys is a bit easier than TB made it seem - I haven't played multiplayer (no Blitz either) so far, but definitely plan to - the pathing is quite poor, often times units ignore a direct route that's right in front of them - I played some skirmishes vs AI to look at the unique leaders, the AI is absurdly incompetent on normal So all the problems that I encountered when trying the Alpha are apparently still there. Wonderful. It was almost easier to play with a controller than keyboard and mouse then, even on PC, is it still the case ? On the other hand blitz mode looked really well done back then and was definitely really interesting. The sounds are pretty amazing too on the plus side. | ||
Elentos
55454 Posts
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The_Red_Viper
19533 Posts
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JimmyJRaynor
Canada15564 Posts
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lestye
United States4098 Posts
I mean ultimately I wouldn't be getting this game for the multiplayer, when I do get this game I think the multiplayer will have died out completely, since there's no crossplay between PC and Xbox and PC is only Windows 10. How many dollars do you guys think the campaign is worth? | ||
JimmyJRaynor
Canada15564 Posts
On February 22 2017 04:34 lestye wrote: I'm sure its fun as a casual expereience. I mean ultimately I wouldn't be getting this game for the multiplayer, when I do get this game I think the multiplayer will have died out completely, since there's no crossplay between PC and Xbox and PC is only Windows 10. How many dollars do you guys think the campaign is worth? HW1 multiplayer lasted very long like 2+ years. Considering the limitations of the XBOX360 controller and teh XBOX360 hardware .. HW1 was damn good and Ensemble Studios can be damn proud of the game they made. when this game is $20 i'm buying it. the EPIC units look fun. i suspect multiplayer will be still going when i buy this at a XMAS 2017 Black Friday sale for $20. i think the Campaign itself is worth $10. On February 21 2017 05:14 The_Red_Viper wrote: Doesn't look interesting for competitive people, sad :/ We really need more options than sc2 the customer base of competitive multiplayer people is small and we spend no money. i'd like more choices as well, but i'm also a realistic consumer. | ||
The_Red_Viper
19533 Posts
I also believe that there is a market, it's just that other markets are easier to produce for/safer. | ||
JimmyJRaynor
Canada15564 Posts
the only guys that know how to monetize RTS is ATVI. a clue as to how pathetically weak the RTS marketplace is .. is the # of former Blizzard employees that go on to create their own company and make RTS games. its ZERO. Former Blizzard employees go on to do lots of cool stuff with video games and don't go any where near the RTS genre. wadaya wanna bet Rob Pardo's studio never makes an RTS game? | ||
The_Red_Viper
19533 Posts
It's all about blizzard's name anyway, give any other studio starcraft2 and it wouldn't have sold nearly as well. All i am saying is that there is a potential market for rts, not that it's easy to make the right product for it. Just like there was a market for games like dark souls. Is it easier to make money doing something else? Sure | ||
Ctone23
United States1839 Posts
On February 21 2017 03:19 Elentos wrote: Oh also I wonder if this is on me or if it happens in general (and maybe was already a thing in beta/alpha), but the game's automated attack-move feature (every unit is automatically on A-move and supposed to attack enemies automatically) seems wildly inconsistent. I've had just about anything from it working flawlessly to it flatout not working at all. Yeah it's strange to me, you're able to focus fire but sometimes it backfires, as your entire army will slowly rotate to fire at a single enemy unit. Almost feels as if you're better off clicking in a general area and micro'ing weakened units back. The damage point values are such that units like the Goliath will absolutely wreck enemy vehicles without much input from the user. Infanty > Air, Vehicles > Infantry, Air > Vehicles is the general idea, but within each sub set of units there are hard counters that completely negate the general model of the game. One neat addition to HW2 is that now each set of units has upgrades available, adding nuance where previously there was none. The hero powers are acquired as you earn points during the match, there are several for each hero and different tiers of unlock-able powers, allowing players to choose what powers they get. Overall i'm really enjoying the game, it's not mechanically taxing compared to SC2, it's more about countering the opponents unit composition and map control. HW1 had a lot of 1 unit mass strategies, such as fast banshees or fast warthogs with gauss cannons, of course there isn't really a "meta" to speak of yet, but HW2 feels a lot more strategically diverse. | ||
Elentos
55454 Posts
On February 22 2017 04:41 JimmyJRaynor wrote: i think the Campaign itself is worth $10. Could be about right. To me personally, there was no satisfying conclusion at all. The ending is basically sequel/buy-other-Halo-games bait and play-multiplayer-bait. And even though I was taking my time with every mission, the campaign felt really short. And the mission design wasn't the most amazing thing of all time either. Also my latest pet peeve with the game, if your units get attacked from the high ground or from fog of war and you have no vision, they'll just stoically stand there and die instead of walking 5 feet to get vision and defend themselves. | ||
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