I didn't see a topic about this game so I opened one. Angry Joe recently uploaded a 50 minute preview with Larian about D:OS2:
I loved the 1st game, the turn based magic elements gameplay was so awesome, the graphic while not technically impressive as Dragon Age Inquisition, they were colorful, vibrant and expressive. I didn't connect to the story and the characters in the first game and the game was horribly unbalanced, it had so many great ideas, from the crafting to Pet Pal.
The one thing the second game got me pumped about is skill combining, that grease rain on the lamps was hilarious xD, also the companions seem to be much deeper, almost to Bioware levels. Also hope that they properly balance source magic.
It looks so ambitious, hope it won't be his downfall (Dragon Age Inquisition I'm looking at you).
While I really enjoyed D:OS I'd say the best thing about it was the awesome engine and the mechanics they've implemented. D:OS2 is going to be the real test if they can make a quality cRPG, I have every faith in Larian Studios though, they seem like a bunch of great guys. Too bad their composer died some time ago, RIP. Really like the Divinity soundtracks.
Also to note is that they're implementing a competitive co-op or something? You can actually "backstab" your friend during quests, sounds fun. Do quests for different unaligned factions etc.
D:OS was a nice and fun game but way, way, waaaay too easy. If they manage to somehow make the entire game as hard as the first few levels then i am sold for the sequel. Else count me out.
I didn't find it that easy, although I did co-op it with my sister so I only had control of 2 melee characters while she had both the mages and they mostly made my life harder...
Kickstarted this on day 1 though and picked up the 50$ deal with 2 copies like I did with OS1 too, definitely got my moneys worth out of that.
On August 29 2015 19:22 Vaelone wrote: I didn't find it that easy, although I did co-op it with my sister so I only had control of 2 melee characters while she had both the mages and they mostly made my life harder...
Kickstarted this on day 1 though and picked up the 50$ deal with 2 copies like I did with OS1 too, definitely got my moneys worth out of that.
This explains it then Mages with CC were very overpowered and with the combos they could do. Like dropping a poison boulder or whatever it was and then blowing that entire thing up.
I played co-op and we both took that talent that only makes you have one character but its stronger. We were both like melee characters and the game was insanely hard, such struggle. Later on some shit bugged out and had to restart we both went mages and it was the reverse, game got easy lol.
Different shields are OP anyway, but I think with the new updates they changed it and made them more balanced.
On August 29 2015 18:53 unkkz wrote: D:OS was a nice and fun game but way, way, waaaay too easy. If they manage to somehow make the entire game as hard as the first few levels then i am sold for the sequel. Else count me out.
That depends on which skills you use, as some were pretty much overpowered. My strongest character ever was a 2H warrior Glass Cannon Guerrilla which sneaked around with a massive scythe and blasted foes with 800-1000 dmg hits, the game was pretty easy, hell the last boss dropped like nothing, but my first playthroughs were very hard when I didn't know what to do and how to build. Many single player RPGs suffer from this, as some abilities are very very strong and make the game very easy.
On August 29 2015 18:53 unkkz wrote: D:OS was a nice and fun game but way, way, waaaay too easy. If they manage to somehow make the entire game as hard as the first few levels then i am sold for the sequel. Else count me out.
The curious thing is that most "easy" RPGs fail by making your character decisions not seem meaningful past a point (since the game stays easy enough regardless). I never got that feeling in D:OS even though the game definitely got very easy.
On August 29 2015 19:37 Andre wrote: I played co-op and we both took that talent that only makes you have one character but its stronger. We were both like melee characters and the game was insanely hard, such struggle. Later on some shit bugged out and had to restart we both went mages and it was the reverse, game got easy lol.
Different shields are OP anyway, but I think with the new updates they changed it and made them more balanced.
I really didn't like the combat too much, everything but the highest difficulty was a cake walk, but if you played on the highest setting you had to basically do every single encounter in the order the devs intended you to or it was nigh unbeatable (only managed to get through fights by spamming saves mid fight and waiting for the optimal outcome for me). However if they fix this as well as all the minor usability issues, for example items being really hard to see on the ground, I missed some of the main quest stone thingies that way and had to go looking all over, it should be a great game.
E: apparently everyone is saying the game gets super easy, does that happen after the first map?
For me it started to become easy at the time my mages got access to summons and comboable AOE spells. Which if I recall was around 3/4 into the first map.
The only way to prevent a game from getting easy is to drop every option to gain additional exp or loot. So Sidequests really just become extra story time. The other way is to make the enemy grow with you, but that feels bad to some people.
Well many ways to solve it. But I like if a game has this easy mode skills, where you can plow through enemies. I mean no one forces you to use them.
I also hope they keep the combat system, but maybe don't have the enemies ignore a sea of oil bubbling up under their feet. Maybe a form of suspicion bar, that rises if stuff that shouldn't happen happens.
I really hope they re-think some of the RNG elements in the game. Playing Lone Wolf characters was just a matter of pure RNG when it came to CC effects. With only 2 characters in the party and enemy groups of 10+ foes at the same time, it was entirely possible to fail a few rolls and end up being stun locked on both character for the entirety of the fight without ever breaking free. The sad thing is that this was the only difficult part of the game, even on the highest difficulty. Once I was able to buy items with immunity to CC effects, the last bit of challenge disappeared. The second obnoxious RNG element were the items available at the merchants. You could have luck and find the best items for a cheap price or you can have bad luck and not be able to buy a single orange weapon for your character in the entire playthrough. In the end the game turned into a quicksave-quickload fest for me due to the large amount of RNG. If they manage to fix that and balance the game properly, they will have my support. Until then I'll remain reserved.
On September 01 2015 22:05 Nezgar wrote: I really hope they re-think some of the RNG elements in the game. Playing Lone Wolf characters was just a matter of pure RNG when it came to CC effects. With only 2 characters in the party and enemy groups of 10+ foes at the same time, it was entirely possible to fail a few rolls and end up being stun locked on both character for the entirety of the fight without ever breaking free. The sad thing is that this was the only difficult part of the game, even on the highest difficulty. Once I was able to buy items with immunity to CC effects, the last bit of challenge disappeared. The second obnoxious RNG element were the items available at the merchants. You could have luck and find the best items for a cheap price or you can have bad luck and not be able to buy a single orange weapon for your character in the entire playthrough. In the end the game turned into a quicksave-quickload fest for me due to the large amount of RNG. If they manage to fix that and balance the game properly, they will have my support. Until then I'll remain reserved.
I did a playthrough with dual Lone Wolf on hard, and I didn't encounter the CC lock you describe O_o, maybe because I relied heavily on summons and elemental shields, and in battle my characters were never close to each other. The final fight was difficult because of the NPC you had to keep alive, all other fights not so much.
About the shops, the problem is another: crafting. It is too damn strong, you can easily craft weapons which laughs at the weapons you can buy or find, which made loot hunt not exciting. Dragon Age Inquisition suffered from the same exact problem, I didn't play Witcher 3 but I recall reading somewhere that it also suffers from that problem.
The first one is fantastic, the best RPG I've played since Gothic. It has its problems regarding the story, followers and usability, but its strenghts like the combat system, elemental combinations, world interaction and no hand holding are just incredible. That bodes well for the sequel. The designers know what they're doing, and it's relatively easy to keep and expand on strong points while mainly eliminating weaknesses. I hope they'll make the world editor more accessible. I was hoping for lots of mods and custom campaigns, but there aren't any worth mentioning.
On September 01 2015 21:43 FeyFey wrote: The only way to prevent a game from getting easy is to drop every option to gain additional exp or loot. So Sidequests really just become extra story time. The other way is to make the enemy grow with you, but that feels bad to some people.
Well many ways to solve it. But I like if a game has this easy mode skills, where you can plow through enemies. I mean no one forces you to use them.
I also hope they keep the combat system, but maybe don't have the enemies ignore a sea of oil bubbling up under their feet. Maybe a form of suspicion bar, that rises if stuff that shouldn't happen happens.
I dont agree , take FF early games , you can have a set difficulty for the game and have ppl run through it like they always do , but for the brave souls out there put IMBA challenges that needs gear and skills to beat those challenges usually never impact the main storyline and they are there for the fun and challenge.
I don't like the enemy grow as you grow thing.... i feel its dev`s cheating me as no matter how grindy i play (check every chest , kill every enemy to gain exp/loot) I'm still having the same fights and difficulty , i rather run into unwinnable fight because i went into a really high level monster or the really low level monsters if i come back to earlier acts , rather then be able to kill everything around me with the same pace.
Guys, spread the word and get everyone to pay for a $50 option or more so we can have dedicated mod support (@$1.65M) and Game Master Mode ($2M). Then everyone gets more for what they paid. It's just over $1.4M right now. If we can find about 12000 more people to pledge $50, we can get it all! Now if only I knew people.
Larian Studios has announced that Chris Avellone has been brought on as a contributor to Divinity: Original Sin II.
Avellone left Obsidian Entertainment in June to "pursue new projects," and will now be working on the upcoming RPG sequel. He has previously worked on the likes of Fallout 2, Planescape: Torment, and Pillars of Eternity.
So, I've been playing this.. I imagine the alpha is pretty close to the actual release version now.
The game is pretty polished, still has maybe tiny bugs or weird stuff missing but for the most part it is filled out as much as any other rpg at release time.
And the game is really, really good. Better than the original imo.
The Steam page says the early access version only has Act 1, is that still the case? I'd hate to start playing this and find out I can't go further until release.
i am almost at the end of the content then. I only got it because all the reviews I was reading was saying it was so polished, so I figured it was most of the content.
Will definitely be getting this when it's fully released. The enhanced edition of the original flattened out some of the imbalanced abilities and overall both versions of original sin were very fun. It looks like they're going to improve on that model further which is exciting.
Does anyone know why this game is only around RMB 150 in China (about 20 euros) and 60 euros in Europe? I've had this with Fallout 4 as well, some newly released games are less than a third of the price the rest of the world pays. I don't get it but I'm obviously not complaining.
If you're buying through steam it's because other places have lower standard of living and people earn less etc, along with things like taxes. If they charged EU prices all over people simply wouldn't be able to affford it.
On the topic of the actual game, it's been awesome so far. Quite suprising there's been so little love in this thread. Maybe everybody's been too busy playing it ;o.
same with russia, few years ago when there was no regional lock, you could buy from some random russian dudes for low prices and they would gift it to you. they made few dollars profit and you would still pay less than in europe. win win....then gaben said "fuck you gimme that money"
the game is as expected amazing. was already a big fan of the first game. although my progress is slow due to playing tactician mode with a non-optimal group setting. since min-maxing is boring.... what i really dislike though is that the different armor values block status effects. you have to grind so much damage before you can actually use your control skills due to very high armor values in tactician mode.in some fights you need to lock down key enemies, which isnt possible at the beginning of a fight. it makes it super hard sometimes. it plays totally different than DOS 1 where it was so easy to control your enemies. its also the reason why oil surface is so powerful. the slow effect isnt blocked by armor and is your only way to put on control at the start, that and teleportation skill....
Yeah, I haven't been enjoying tactician mode and I really don't feel like playing through the beginning for a fourth time (twice in early access) just to change it back to classic. Ugh.
started playing on tactician mode because i found DOS1 was too easy. i found it manageable until i leveled to 2, found some crocodiles then got repeatedly murdered
i guess my current issue is that the chars i have are horribly unoptimized at level 1 and wearing almost nothing.
i think i'm gonna restart and build a 4 man party that is strong from the start.
*edit* like that guy said, geomancy at level 1 is the shit because of slow status that rips through armor.
*edit2* how should i be getting money/gear in this game? i'm not sure my DOS1 ideal of stealing everything not nailed down is a good one
On September 19 2017 13:55 Baggage wrote: If you're buying through steam it's because other places have lower standard of living and people earn less etc, along with things like taxes. If they charged EU prices all over people simply wouldn't be able to affford it.
On the topic of the actual game, it's been awesome so far. Quite suprising there's been so little love in this thread. Maybe everybody's been too busy playing it ;o.
Too bad we in Poland need to pay the same as everyone else in EU while earning quarter of what they do
On September 19 2017 13:55 Baggage wrote: If you're buying through steam it's because other places have lower standard of living and people earn less etc, along with things like taxes. If they charged EU prices all over people simply wouldn't be able to affford it.
On the topic of the actual game, it's been awesome so far. Quite suprising there's been so little love in this thread. Maybe everybody's been too busy playing it ;o.
Too bad we in Poland need to pay the same as everyone else in EU while earning quarter of what they do
Anyway. How is the game?
Not only Poland. Half of EU cannot afford EU prices but Steam does not care. So only other options are get it cheaper from shady sites where money paid goes to who knows where or wait 6 months to 1 year for a radical Steam sale (50% off or more) or get it for 0E from certain sites. In east EU most people do the third thing. Bad business for Steam in any case if they insist on keeping whole of EU on same price.
multi-class builds are very viable and are promoted. for example, i use more of a utility melee build with sword and board with summoning for extra damage. spells that increase armor and magic armor have a rather large cooldown so while you're soaking damage here and there, you use your shield (restoring armors), CC, and other spell cooldowns (such as summons) until you can start sustaining the party again. it is completely viable in tactician difficulty to slowly win through attrition and smart tactics, rather than relying on damage and glass cannon.
there is a lot of fun and variety in combat, many ways to cheese but still makes things very difficult because the way the encounters are carefully laid out. you can stealth out almost every encounter or get a good start with sneak attacks to make things easier. or you can preposition with highground advantage and force movement from the enemy.
i could go on but definitely a very well polished game and much fun with good company. lots of exploring and random bits of story. even if you'r the type to skip dialogue and the type that stumbles through areas, there's still a place for you in this game.
there will always be hard hitting builds or some cheesier min-max, but you don't have to feel like you have to do that sort of stuff to do relatively well, even on the hardest difficulty.
Game definitely looks monstrous! Finishing FFXII remaster right now (which will hopefully give them time to fix most of the bugs) then I'm absolutely getting my hands on it!
I pretty strongly recommend starting on classic mode, even if you played the previous game. The enemies get massive stat boosts on tactician, making most fights feel unfair even when you're even-leveled and know what you're doing.
you definitely can't run in and spend your actions pounding a random enemy with low armor and two handed swords swings all the way until late into the game. i'll compile my thoughts on that unfairness, that way.
you have to maintain highground when you can, and stop casters and bruisers from having their way. your party must be mobile in tactician with the option of throwing out a bit of tactical cheese like huddling behind something and LoSing behind steam, or fleeing during an encounter to come back and take the fight with lower numbers on the other side. the amount of damage you take and how many defenses they have before they can be CC'd will seem bad like mannerheim says, and in some ways you have to try and game the AI, which is admittedly very good in this game. but that is part of what makes it a strategy game, where you don't go in overly powered and you have to plan around your party's strengths and the enemy's weakness.
the co-op aspect can also paint for some memorable camaraderie (or the opposite) or moments because such weird and new things can happen. feels almost like a DnD game come to life with built in mechanics that teach you how to play a roleplaying game.
On September 19 2017 14:00 MotherOfRunes wrote: same with russia, few years ago when there was no regional lock, you could buy from some random russian dudes for low prices and they would gift it to you. they made few dollars profit and you would still pay less than in europe. win win....then gaben said "fuck you gimme that money"
Well ... obviously they would do that. You can't do price discrimination if your consumers can sell your goods to each other at little cost.
But yes; there are four companions available with story attached to them and then a large number of hirelings available at the End of Time (first? unlocked room).
On September 19 2017 13:55 Baggage wrote: If you're buying through steam it's because other places have lower standard of living and people earn less etc, along with things like taxes. If they charged EU prices all over people simply wouldn't be able to affford it.
On the topic of the actual game, it's been awesome so far. Quite suprising there's been so little love in this thread. Maybe everybody's been too busy playing it ;o.
Too bad we in Poland need to pay the same as everyone else in EU while earning quarter of what they do
Anyway. How is the game?
Not only Poland. Half of EU cannot afford EU prices but Steam does not care. So only other options are get it cheaper from shady sites where money paid goes to who knows where or wait 6 months to 1 year for a radical Steam sale (50% off or more) or get it for 0E from certain sites. In east EU most people do the third thing. Bad business for Steam in any case if they insist on keeping whole of EU on same price.
This is all entirely moot.
The game certainly was cheap while being kickstarted. $25, missed it?
If you pirate a game that easily entertains you for at least 100 hours, i'm sorry, you're not pirating because "i'm so poor", you're pirating because you're used to pirating. If that's your thing, all good - but complaining, really?
Sorry, nah. Not buying it. The reasoning, that is - the game i bought twice.
It's also not "bad business for steam", you're screwing the developer, not steam. The kickstarter was 2 million. Larian has 130 employees, not counting things like componists and orchestras, ad campaigns etc. The game was in development for two years.
You do the math.
sidenote: i don't entirely understand how this is even a "steam issue" considering the game is the same price on GoG.
On September 19 2017 13:55 Baggage wrote: If you're buying through steam it's because other places have lower standard of living and people earn less etc, along with things like taxes. If they charged EU prices all over people simply wouldn't be able to affford it.
On the topic of the actual game, it's been awesome so far. Quite suprising there's been so little love in this thread. Maybe everybody's been too busy playing it ;o.
Too bad we in Poland need to pay the same as everyone else in EU while earning quarter of what they do
Anyway. How is the game?
Not only Poland. Half of EU cannot afford EU prices but Steam does not care. So only other options are get it cheaper from shady sites where money paid goes to who knows where or wait 6 months to 1 year for a radical Steam sale (50% off or more) or get it for 0E from certain sites. In east EU most people do the third thing. Bad business for Steam in any case if they insist on keeping whole of EU on same price.
This is all entirely moot.
The game certainly was cheap while being kickstarted. $25, missed it?
If you pirate a game that easily entertains you for at least 100 hours, i'm sorry, you're not pirating because "i'm so poor", you're pirating because you're used to pirating. If that's your thing, all good - but complaining, really?
Sorry, nah. Not buying it. The reasoning, that is - the game i bought twice.
It's also not "bad business for steam", you're screwing the developer, not steam. The kickstarter was 2 million. Larian has 130 employees, not counting things like componists and orchestras, ad campaigns etc. The game was in development for two years.
You do the math.
sidenote: i don't entirely understand how this is even a "steam issue" considering the game is the same price on GoG.
GoG has slight difference in prices for different regions (that includes Poland since they are polish), not as big as steam but there are some differences.
Anyway I am not pirating games anymore, but i used to. I stopped once i got a job with decent salary. Still i am only buying games on sales cause it would be me difficult for me to pay original price. Just multiply game price times 4 or 5 and You get idea how much of stretch it is for someone living in east Europe.
Bit of a touchy subject, but I pirated the game and after 10 hours, now in Act 2, I decided that I'd like to buy it because I enjoy it very much. Question is, are the saves compatible? Patch lvl is probably the same since I downloaded the hotfix tomorrow. Does anyone have some experience with this kind of stuff? Thanks in advance.
DOS2 has a much more serious tone than the light-hearted, humorous original. So far at least. One thing i like better is that you can not only use your main character but also your party members to talk to people and have their tags and story come into play.
Which party are you guys rolling with? I picked the undead guy and only met the red Prince, the elfish murder girl and the bearded mercenary guy so I didn't have much of a choice. Then later on the boat the dwarf and the redhead suddenly wanted to team up but by that time I was like no too late you indecisive jerks..
On September 23 2017 16:45 B.I.G. wrote: Which party are you guys rolling with? I picked the undead guy and only met the red Prince, the elfish murder girl and the bearded mercenary guy so I didn't have much of a choice. Then later on the boat the dwarf and the redhead suddenly wanted to team up but by that time I was like no too late you indecisive jerks..
Made a first run with Beast (dual wield/stab)/Lhose (air/water)/Red prince (shield/melee)/custom (summoner/utility). Started a second with Fane/Sebille/Ifan to take a look at their stories.
few general tips for gameplay, purely opinion so take it with a grain of whatever salt you've got,
general: - utility is almost a must for every character, especially on lone wolf traited characters. going pure damage almost never works unless you are overleveled, have party members to shore up all your missing utility, have played so much that nothing can surprise you. recommended two points in any one of the following trees, listed with AP cost: Polymorph-- (1)+(1 aoe entangle) spider legs, (1)+(1 fly) spread your wings, (1) chameleon cloak (works like undead racial of Play Dead, except with AP cost and movement) basically, the entire poly tree has damage and defensive options not available to the other trees. it's very solid except you will need to spend two level-ups on it as a lonewolf for the two points necessary (as opposed to one for every other tree).
Aerotheurge-- (2) teleportation (1) uncanny evasion + many others, much like poly. i have a sweet spot for uncanny evasion on all-in melee types because it basically grants invulnerability when you teleport in first turn. mobs will still hit you and waste skills (cds) on occaision if they can't spot an alternative.
warfare-- (2) battering ram & (2) battle stomp, aoe stuns that can damage through the last bit of armor. for one point in warfare you get these two awesome melee skills. they will often get you through hard encounters and having more than one character capable is that much better. (1) phoenix dive, a cheap 4 turn CD that has a small fire aoe on impact.
huntsman-- (1) tactical retreat, much like phoenix dive with the added benefit of granting 1-turn haste, giving you extra bit of movespeed for your AP.
scoundrel (1) cloak and dagger, another 4 turn CD which can uniquely be used from stealth or invis.
casters: tend to start slow compared to physical. that's the nature of the game and it will feel difficult until nearing the end of act one. spreading points into different schools of magic may feel good for all the options it unlocks, but damage will be severely lacking for actually cracking into armor, and so you're delegated as a CC bot that has to both avoid damage and also avoid damaging teammates. i recommend trying to go all-in on one or two trees to see more use with your DMG. you'll quickly see your damage skyrocket and suddenly enemies will be losing all magic armor and chunks of HP in one turn of casting, with CC just being the gravy on top. high mastery casters will be the go-to for finishing extremely high armor, high stat, high simplicity targets.
melee: should expect to get CC'd early and often. learn to pivot around mobs closely to avoid opportunity attacks and to help set up for aoe CC as attacks really hurt later into the game.
dome of protection (custom source skill, one AP) is often underused even when source is easy to come by. it's the same as casting an AOE armor restoration each turn. (soothing cold, mend metal) you can stack armor recovery on top of that for even harder fights when you're lacking the dmg/AP to truck through fights and ignore enemy turns altogether.
It seems like the physical/magic armor division really punishes you for spreading out your damage types.
I'm running an all-in phys damage party:
Everyone has a way to create blood surfaces (either Raining Blood or the elf racial, plus you create blood just by making phys attacks against living enemies)
Everyone has Summoning 10 to summon Blood Incarnate Champions
Everyone has at least one form of good CC that's blocked by phys armor (Rooster Talon or the knockdown skills from Warfare)
They each have some way to deal phys damage with their other actions (I have Lohse as a Huntsman-focused archer, Sebille as a dual-dagger backstab machine, Ifan as a sword-and-board Warfare tank, and Fane has Elemental Totem so he can summon Blood Totems every turn in addition to his Incarnate).
Everybody has a mobility skill, a heal of some kind, and at least one armor-restoring spell.
I'm only playing on Classic, but it feels much, much stronger than a more diversified party did prior to respeccing. I imagine you can do similar things by going all-in on elemental damage and magic-armor-based CC, or all-in on piercing damage, or whatever. It just feels a bit like the game punishes you for diversifying, which isn't my favorite.
I'm running a full phys party on Tactician and so far it feels very, very smooth (80 hours in and I haven't gotten past the start of A2 because I kept trying to find better party compositions). Current party layout:
[*] Sebille as dual wield Rogue. Tons of damage, solid CC (Warfare skills work with daggers, and staves too for that matter). Special mention to the Rupture Tendons + Chicken combo (haste the chicken for some fun time). Key talents are Pawn + Opportunist for basically free AP. Pump that Finesse and make sure her turn is after the buff-bot. Ability-wise, Scoundred + Warfare + one support school (geo/air/hydro, don't like pyro because she tends to act last).
[*] Ifan as a Ranger. One point in Pyro for buffs, a couple in Huntsman for abilities, rest in Warfare + Ranged. Split between Wit and Finesse, he always goes first and can potentially neutralize a caster or 2 from the get-go with Knockdown Arrows (as their physical armor is low generally). Executioner seems a natural pick, as the first turn is focused on getting people in position and CCing everything, leaving Ifan to get some free actions in the next turn.
[*] Lohse as a two-handed warrior. Strength with a bit of Con, Pawn + Opportunist for free AP. Using Geo as support school since it feels thematic for a pseudo front liner.
[*] The Lizard Wizard Red Prince main character as a support. Skills spread between all schools of magic, you are a toolbox. Pyro buffs go to the rogue with priority, Armor of Frost/Fortify/heal as needed. Rain is amazing, Soothing Cold is amazing for walking on bad terrain and avoiding status effects, Teleport for more control. Damage-wise, Necro spells and a basic Incarnate feel plenty, with some more armor damage in the form of Geo's Acid spells later on. Leadership is the filler of choice and thematic to boot. Do have some elemental damage spells for CC purposes in rare circumstances (enemies with no magic armor? swap out something for a Winter Blast). Stats split between Memory/Con/Int as needed, you want to wear a shield for the extra durability; any hit on you is a hit not targeted at the real damage dealers. For talents, the only mandatory ones are Far Out Man and Pet Pal (Persuade + Pet Pal + Scholar trait should be able to unlock anything and everything that involves talk).
Does anyone know if the posted list of crafting/enchanting options is exhaustive? I had quite a bit of fun in DOS1 crafting myself gear... it looks like it's been pretty castrated in this game.
As far as I know, that list has been datamined from the game files so it should be complete. That being said there are quite a handful of items that have the "combine with" option but they don't show up on the list.
Played a bit again after a few week hiatus. Turns out Ifan has gay feelings for Fane.. Or as far as having feelings for a skeleton can be defined as straight or gay... Necrophiliac feelings maybe?
Do you mean the coop? Works just fine. One of you makes a game and can invite people or they can join via steam. Saves are on the host only though. Make proper saves and often.
On October 19 2017 22:18 daemir wrote: Do you mean the coop? Works just fine. One of you makes a game and can invite people or they can join via steam. Saves are on the host only though. Make proper saves and often.
So the group of 4 can only be played as the group of 4? If I host a game for myself and a friend (or 3 friends), they will choose from characters that are in my party?
Lobby leader can appoint characters to players, but players can all create their own characters if you start from the beginning. I don't know if you can remove a player character from the game if one of 4 stops playing for example, but you can assign the free character to another player at least.
So, if you start a new game as 4, all of you can make your own characters (custom or origin) to start the game with, you will start as a grp of 4 in the ship then.
This also works if you want to start with more than 1 character when playing alone, you can host a game for yourself and start multiple game clients that join the game, create characters, then leave and you then assign your real client to control all of them.
On October 21 2017 20:00 daemir wrote: Lobby leader can appoint characters to players, but players can all create their own characters if you start from the beginning. I don't know if you can remove a player character from the game if one of 4 stops playing for example, but you can assign the free character to another player at least.
So, if you start a new game as 4, all of you can make your own characters (custom or origin) to start the game with, you will start as a grp of 4 in the ship then.
This also works if you want to start with more than 1 character when playing alone, you can host a game for yourself and start multiple game clients that join the game, create characters, then leave and you then assign your real client to control all of them.
Thanks for explaining! I did end up getting the game, I spent so much time looking around during character creation that I haven't even gotten off the ship yet. LOL.
It keeps amazing me how small studios like this can make games that completely blow away the competition of much larger and better funded companies. I think this game is well on its way to all time top 10 for me.
Keep in mind this game is still seriously bugged, i say this after recently finishing the game. There are about 10 quests that simply can't be completed (out of ~50 total), in some cases certain quests can't be started if you accidentally do certain things in the wrong order. This is only the stuff that I have run into; I have seen many people complaining online about other quests that fail if you have different characters and make different choices, so buyer beware here.
Overall it was a good experience, but I sure wish they did better QA, because it really starts to anger you about midway through the game. I think the game was rushed near the end, not just because of the broken quests, but also as others noted, there are many tools that simply can't be used, and at least one area which is deliberately unfinished.
And yes it was crowd funded, through Kickstarter, just like the previous game.
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Also in case it matters I finished the game on tactician. It was fun playing with an all-wizard party, because you can go Apotheosis to make all 3 source point spells free, and then on the next turn nuke your opponent with some apocalyptic spell. Then the turn after that, you can nuke them with another apocalyptic spell (fire, lighting, ice, or earth). Super fun!
Its especially powerful with fane, since he has a special ability that allows him to give himself an extra turn, Combined with apotheosis it gives him all the stat bonuses as well as a free cast of an apocalyptic spell on the first turn.
There are some pretty darn tough fights in this game that I had to cheese through, though. When you hear a certain witch shout "I'll kill your shining lights" you'll know what I mean. In this fight, with bad positioning (and by this I mean, merely walking up to her from any angle), your entire party will die without even having a turn. Lets just say I'm glad teleport exists.
Also there is the first encounter with an eternal in an ancient temple...in which you can easily die on your second turn. I can't imagine fighting her in the chamber. Oh yeah she also sucks all of your source points away.
Compared to these two the endgame was pretty easy .
That particular person that shouts that completely caught me off guard as I walked by and the game just autosaved and my last save was 2 hours of play time earlier. I managed to get away with two party members and was unable to resurrect any of the other two because it would automatically trigger combat and get insta killed.
Rather than sucking it up and replaying the last part I turned on the Rocky theme and fought her over and over until at the 10th time or so she jumped forward out of you know what and I managed to kill her with like 100hp left on my final char, only to find out i was fresh out of resurrection scrolls so I had to go on another quest to get those. I spam save now.
I got really lucky with the eternal fight. I managed to get Sebille chained with her and she ended up pretty much killing herself when she casted hailstorm.
Has the bugginess discussed in the above few posts been addressed in recent months? Have a few buddies playing this on Steam now and looking into it myself. Haven't had an RPG itch like this in a while.
On October 28 2017 23:07 Ysellian wrote: I got really lucky with the eternal fight. I managed to get Sebille chained with her and she ended up pretty much killing herself when she casted hailstorm.
On January 10 2018 11:37 Duka08 wrote: Has the bugginess discussed in the above few posts been addressed in recent months? Have a few buddies playing this on Steam now and looking into it myself. Haven't had an RPG itch like this in a while.
Still in my first playthrough here (man, this game is fucking long, 100+h and finally reaching the end of Reaper's Coast...) but really, haven't encountered anything remotely significant in forever. I'd say definitely go for it!
On January 10 2018 11:37 Duka08 wrote: Has the bugginess discussed in the above few posts been addressed in recent months? Have a few buddies playing this on Steam now and looking into it myself. Haven't had an RPG itch like this in a while.
Still in my first playthrough here (man, this game is fucking long, 100+h and finally reaching the end of Reaper's Coast...) but really, haven't encountered anything remotely significant in forever. I'd say definitely go for it!
You definitely get your money's worth with this game. And yeah almost all big glitches have been gone a month, at most two months after release.
Hey, I know I'm late to the party, but this game is pretty amazing. I had to restart a few times before I settled on a team but I think I've got a working composition for now. Keep in mind this is probably my 1st proper game of this kind (RPG mainly focused on talking with tactical combat, instead of a hack n slash) I settled on playing as Sebille making her mainly a ranger with a dash of fire and scoundrel. Also made her into a thief because I like to steal from everyone around =P (stealing money and skill books is great! Money can't be traced because of the no *stolen* tag, and you consume skill books! A perfect crime!) Made Fane into an enchanter(air/water) with necromancy and Red Prince into a wizard(fire/earth) with summons. Lastly I picked up dwarf that I originally planned into making into a pure fighter, but polymorph is just too good to pass up on him. I had a blast exploring Act 2 and am just about ready to move onto the boat (I beat the holier-than-thou priest and a giant-ass wurm)
The only thing that just annoys me is that since I went for thievery on Sebille (main character) I had to build RP into the persuasion character. It just doesn't feel right you know? To not lead the party with your MC because you fear walking into a dialogue without any persuasion options. Beast is buyer/seller and Fane is loremaster.
This game is really well made, like really well made. I'd encourage anyone to try it if you're still on the fence whether to buy it or not. Especially on a -33% or 50% sale.