The biggest difference seems to be the xp rewards though.
Classic dungeons were giving 17k upon completion, TBC/WOTLK give ~40k.
Definitely some funny scaling going on here but I'm not complaining.
Forum Index > Closed |
BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
Laurens
Belgium4458 Posts
March 04 2018 12:23 GMT
#7841
The biggest difference seems to be the xp rewards though. Classic dungeons were giving 17k upon completion, TBC/WOTLK give ~40k. Definitely some funny scaling going on here but I'm not complaining. | ||
Rebs
Pakistan10726 Posts
March 04 2018 22:03 GMT
#7842
On March 04 2018 21:23 Laurens wrote: That's definitely changed then because the 3 WOTLK dungeons I did were easy while the final boss of Slavepens caused a wipe. The biggest difference seems to be the xp rewards though. Classic dungeons were giving 17k upon completion, TBC/WOTLK give ~40k. Definitely some funny scaling going on here but I'm not complaining. Im 70 now and fortunately monks are OP and I can hard carry damage through even miserable dungeon groups but frankly its been a breeze and this is with me lolling around exploring and afking and basically taking as much time as I can for no reason. | ||
Zambrah
United States6831 Posts
March 04 2018 23:26 GMT
#7843
On March 04 2018 19:39 Cyro wrote: Heard this from every outlaw rogue that i've played with since nighthold, not that many but they were pretty much 100% SnD-or-die and hating on RTB. I agree with a lot of that and am hoping they make it the core style for future play since they gave it a backseat and balanced it poorly throughout legion can't say that i know much about ass (;D ;D) or sub though I've heard Sub is super complicated and I never enjoy that in a spec, so I'm not worrying about Sub atm, I just wish Assassination wasn't so damn sloooowwwww feeling. Its like Im sitting there doing nothing for an eternity before anything of interest ever happens, lol. | ||
Cyro
United Kingdom20154 Posts
March 05 2018 05:58 GMT
#7844
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Cyro
United Kingdom20154 Posts
March 07 2018 00:17 GMT
#7845
On February 28 2018 02:28 Cyro wrote: Show nested quote + On February 28 2018 02:23 Laurens wrote: On February 28 2018 01:35 Cyro wrote: On February 21 2018 19:50 Laurens wrote: Yeah that's what i used. As soon as the app reported 60+% bad luck protection I queued for legion LFRs and usually got my drop the same day. This would be the time to spam the crap out of Legion LFR Unlucky man, I always got mine well before 80% I guess you're repeatedly doing an activity that awards more % in the add-on than it actually does, but what could that be.. Very unlucky or bugged for sure, the slowest i've recorded by far since ~november droprate buff and it's also enough to show error in the weights since it wouldn't happen without that error as well lol mostly invasion point but i've done so many and seen so many legendaries drop in them that it's really unusually slow Got it at 117% right before the reset, KJ's burning wish to continue this discussion, my leggo right after is currently at 118.7% and climbing. I've been talking to two friends recently, one who also ran a lot of invasion points and got his last one at 115% and another who's done this: The dreams of getting leggo after leggo around 70% of cap, never far over 100% and hitting 3+ per week have fallen short my best guess is that raid bosses (both current and old) are underweighted, weekly chest is underweighted and m+ / invasion is overweighted a bit. I think that there's also a streak of very bad luck here or maybe even a droprate nerf but very hard to say specifics. i'l be posting a log of some of these to the addon author when i've got a bit more data, they've quoted roughly guaranteed drops by 100% with "around a ~5-8 % max error rate." so this data probably doesn't line up with their previous stuff very well. They've said that they also run a ton of invasions & all emissaries | ||
Warri
Germany3208 Posts
March 07 2018 00:39 GMT
#7846
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Cyro
United Kingdom20154 Posts
March 07 2018 00:41 GMT
#7847
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Cyro
United Kingdom20154 Posts
March 08 2018 23:12 GMT
#7848
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Gorsameth
Netherlands20754 Posts
March 09 2018 00:22 GMT
#7849
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Cyro
United Kingdom20154 Posts
March 09 2018 01:42 GMT
#7850
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Atreides
United States2393 Posts
March 09 2018 02:47 GMT
#7851
It does work on m+ bosses, I did it all the time when in voice with a tank on necrotic if his counter got low and I'd take boss with pet for a couple secs to reset it. I have not played in ~3months and it is quite possible they broke this in some patch, but I highly doubt it was intentionally changed. | ||
Cyro
United Kingdom20154 Posts
March 09 2018 11:40 GMT
#7852
On March 09 2018 11:47 Atreides wrote: They don't already. Pet taunt straight up doesn't work on raid bosses or it would be WAYYYYY too strong on many mechanics. It does work on m+ bosses, I did it all the time when in voice with a tank on necrotic if his counter got low and I'd take boss with pet for a couple secs to reset it. I have not played in ~3months and it is quite possible they broke this in some patch, but I highly doubt it was intentionally changed. 100% works on invasion point dudes when they're scaled to 40 people, it's been a daily annoyance since last year occasionally you get the satisfaction of seeing 30+ guys killed by one mechanic or other from the boss being randomly tanked but usually it's just annoying stand at the side and wait for the ranged dps to kill him. I thought people were too lazy/dumb to taunt him out of the fire (rip Havoc only class that requires tank spec to taunt) but you actually just can't because of the amount of pet taunts being spammed at whatever place the boss was standing since the start of the fight | ||
Stancel
Singapore15360 Posts
March 10 2018 05:42 GMT
#7853
re: assassination, there's nothing more disgusting than going 3 minutes without a single bomb proc not that i'm speaking from experience or anything hahahaha ha https://wago.io/BkS35Gc_G | ||
Warri
Germany3208 Posts
March 10 2018 11:08 GMT
#7854
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Cyro
United Kingdom20154 Posts
March 11 2018 16:43 GMT
#7855
A recent build also changed how the Artifact Power numbers increase or decrease once your Artifact is unstable. Now your Artifact will increase in Artifact Power until February 2nd, then the total Artifact Power displayed will decrease until March 2nd. On March 19 it will begin to increase very very rapidly. This effect is probably only visual and your actual Artifact Power may not change. This has also not happened yet (part of 7.3.5 / silithus stuff from PTR) and i haven't seen any new dates but good chance we'll get it soon-ish as a mid-antorus power bump The visual effect for unstable artifacts shows random traits (like we get +ranks of from relics) getting bursts of power, AP number changing very quickly; i also heard about concordance max level being increased from artifact 101 to artifact 151 even though the top person is less than 5% of the way to 101 with current AP but not many people are talking about that any more so i'm not sure what's happening there | ||
Cyro
United Kingdom20154 Posts
March 15 2018 19:44 GMT
#7856
A mission table system will be in BfA similar to Legion but less involved. The mission table will not be used as a time gate. We did have this exact speech about Legion compared to the garrison and it still turned out to be inconsistent and terrible so i'd just like to see the system gone This on the other hand i'm 110000% for | ||
Redox
Germany24792 Posts
March 16 2018 01:30 GMT
#7857
On March 16 2018 04:44 Cyro wrote: Show nested quote + A mission table system will be in BfA similar to Legion but less involved. The mission table will not be used as a time gate. We did have this exact speech about Legion compared to the garrison and it still turned out to be inconsistent and terrible so i'd just like to see the system gone This on the other hand i'm 110000% for https://clips.twitch.tv/RelievedBetterCrowSwiftRage Wow personal loot only is the single best thing I could imagine to happen. To be fair it does have a negative side, which is that the loot RNG factor is increased again. But I hate all kinds of loot discussions in raids, it is such a waste of time. | ||
Cyro
United Kingdom20154 Posts
March 16 2018 04:49 GMT
#7858
I think it's terrible that at the moment the vast majority of mythic guilds are poorly managed loot council. My server even has a guild infamously running EPGP with high decay via master loot but literally nobody is running personal in the organized raid environment of one of the largest servers in the world despite it dropping more loot overall. Every guild that i've been in even at cutting edge level (not serious world rank competition level, some of those sub-0.1%-ers are the only ones that i've seen using ML+council well.. ofc at this level almost 100% of them are split running to abuse it, too) has had the "yeah, it'd be a far bigger upgrade for X player but Y hasn't had an item for a while, lets give it to them" thing and all kinds of similar loot issues that hurt the case for using council. The whole point is to give out loot unfairly in a way that will make the raid progress faster than it would if people got their rewards in an individual and equal way for being on the boss kills. This takes a bunch of time and hurts the feelings of anyone who values anything higher than raid progression as a whole; it has led to countless weird decisions and compromises in my past experience as if that's a bad thing when it's the 100% intended result of such a way of giving out loot. If the raid power progresses at the same rate, rng is improved and loot just drops into the bags of people who killed the boss and that's the end of it then it would be a huge improvement IMO I do not accept taking on all of the downsides of master loot and then doing anything short of abusing them to the max of their potential and i don't see why so many other people do.. it's also a weakness of 20+ man raiding guilds compared to 10 man i guess, it's way harder to get community consensus on anything outside of the established norm. | ||
Gorsameth
Netherlands20754 Posts
March 16 2018 10:32 GMT
#7859
On March 16 2018 13:49 Cyro wrote: You can compensate for RNG & loot amounts, it's "just" a tuning thing rather than an inherent flaw in the system. You could easily have a system with droprate modifiers for individual items depending on how many times you've killed the boss with whatever scaling you could think of etc. Without master loot abusers to contend with it's far easier to tackle. I think it's terrible that at the moment the vast majority of mythic guilds are poorly managed loot council. My server even has a guild infamously running EPGP with high decay via master loot but literally nobody is running personal in the organized raid environment of one of the largest servers in the world despite it dropping more loot overall. Every guild that i've been in even at cutting edge level (not serious world rank competition level, some of those sub-0.1%-ers are the only ones that i've seen using ML+council well.. ofc at this level almost 100% of them are split running to abuse it, too) has had the "yeah, it'd be a far bigger upgrade for X player but Y hasn't had an item for a while, lets give it to them" thing and all kinds of similar loot issues that hurt the case for using council. The whole point is to give out loot unfairly in a way that will make the raid progress faster than it would if people got their rewards in an individual and equal way for being on the boss kills. This takes a bunch of time and hurts the feelings of anyone who values anything higher than raid progression as a whole; it has led to countless weird decisions and compromises in my past experience as if that's a bad thing when it's the 100% intended result of such a way of giving out loot. If the raid power progresses at the same rate, rng is improved and loot just drops into the bags of people who killed the boss and that's the end of it then it would be a huge improvement IMO I do not accept taking on all of the downsides of master loot and then doing anything short of abusing them to the max of their potential and i don't see why so many other people do.. it's also a weakness of 20+ man raiding guilds compared to 10 man i guess, it's way harder to get community consensus on anything outside of the established norm. I disagree that Loot council's only purpose is maximum efficiency. Its purpose is whatever the guild decides it is, be it efficiency or a DKP type system but with more wiggle room then those systems normally have. Which is not to say that bad loot councils don't exist, they definitely do but not everything is always about min maxing. | ||
Cyro
United Kingdom20154 Posts
March 16 2018 11:02 GMT
#7860
not everything is always about min maxing Don't think i've ever seen everyone agree on loot rules for council | ||
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