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United Kingdom20157 Posts
On May 09 2018 11:24 lestye wrote:Show nested quote +On May 09 2018 10:42 Cyro wrote: Getting all of the honor talents activated and +15% exp from quests/kills seems like a huge buff from War Mode. Everyone on my server's gonna have it on because they outnumber horde like 30 to 1 and have their own continent, why not? You'd level 20% faster. I think its supposed to be cross server? I'd imagine they'd just put you versus a server thats biased ally
Oh yeah that would make a ton more sense though people will initially stick to their own island. Horde 110-120 is on Zandalar, Alliance on Kul'tiras. There won't be enough of the opposite faction around to make an even split on launch day, not even close~
+15% exp and 20% damage gains from the pvp talents is still pretty huge for leveling
Another thing i've noticed on beta - they've forcibly raised several graphics settings in a way that has caused significant performance loss
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On May 09 2018 12:25 Cyro wrote:Show nested quote +On May 09 2018 11:24 lestye wrote:On May 09 2018 10:42 Cyro wrote: Getting all of the honor talents activated and +15% exp from quests/kills seems like a huge buff from War Mode. Everyone on my server's gonna have it on because they outnumber horde like 30 to 1 and have their own continent, why not? You'd level 20% faster. I think its supposed to be cross server? I'd imagine they'd just put you versus a server thats biased ally Oh yeah that would make a ton more sense though people will initially stick to their own island. Horde 110-120 is on Zandalar, Alliance on Kul'tiras. There won't be enough of the opposite faction around to make an even split on launch day, not even close~ +15% exp and 20% damage gains from the pvp talents is still pretty huge for leveling Another thing i've noticed on beta - they've forcibly raised several graphics settings in a way that has caused significant performance loss oh i forgot about that. anyway thats kinda exciting actually! we get a few more buttons. im curious what classes benefit the most from the honor talents.
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Netherlands45349 Posts
My server is outnumbering alliance 30-1 so they might put those kind of servers together? I don't think the population is super equal but they can create shards that look more like 60/40 maybe. Supposedly iirc once you hit 120 you might see more "invasions" I am sure they will create WQs on the opposing faction island (which may yield higher rewards) while still maintaining ones on the own continent.
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United Kingdom20157 Posts
On May 09 2018 14:22 lestye wrote:Show nested quote +On May 09 2018 12:25 Cyro wrote:On May 09 2018 11:24 lestye wrote:On May 09 2018 10:42 Cyro wrote: Getting all of the honor talents activated and +15% exp from quests/kills seems like a huge buff from War Mode. Everyone on my server's gonna have it on because they outnumber horde like 30 to 1 and have their own continent, why not? You'd level 20% faster. I think its supposed to be cross server? I'd imagine they'd just put you versus a server thats biased ally Oh yeah that would make a ton more sense though people will initially stick to their own island. Horde 110-120 is on Zandalar, Alliance on Kul'tiras. There won't be enough of the opposite faction around to make an even split on launch day, not even close~ +15% exp and 20% damage gains from the pvp talents is still pretty huge for leveling Another thing i've noticed on beta - they've forcibly raised several graphics settings in a way that has caused significant performance loss oh i forgot about that. anyway thats kinda exciting actually! we get a few more buttons. im curious what classes benefit the most from the honor talents.
In DH's case you have e.g.
+10% attack speed and fury gen reduction to meta cooldown and duration (neutral) but flat +10% damage whenever you're not in meta
can select three of them at will (no unlocks, we can just whichever 3 we want out of the pool instantly) plus the medallion thing (e.g. CC-break or 1.25x reduction to all CC duration) so it will be very noticeable
My server is outnumbering alliance 30-1 so they might put those kind of servers together?
Now instead of 3 horde on zaldalar and 100 alliance on kul'tiras you'll have 100 horde on zandalar and 100 alliance on kul'tiras. Minimal crossover for a while, i played the beta for a little while and i've seen literally hundreds of alliance characters but not a single horde player - just story content and then being dumped into an alliance exclusive zone for questing with a dungeon queue. It'll balance out after a few days to a few weeks and combat will happen a lot more all over, but in the launch rush this looks extremely overpowered to me right now. Maybe not necessarily a bad thing. We can always grab it for 10 hours and then hearth to stormwind and swap it off if there are unforseen major obstacles!
balance is also just not really a thing on the beta, there are lots of these going around so we've gotta judge stuff on how it feels to play
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United Kingdom20157 Posts
Hey all,
Thanks for the feedback here. I've asked around about this and can confirm that the dedicated Fullscreen option was intentionally removed for technical reasons.
No comment about the main reason for using dedicated fullscreen nowadays, it being the only way for 99% of people to bypass the desktop triple buffered vsync of windows 8 and 10. That's a huge downgrade
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I'm wondering what the technical reason is. I can't say I've ever heard of a game not having the dedicated fullscreen option. Generally it's the other way around, with players pining for the easy alt-tabbing of borderless fullscreen windows.
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United Kingdom20157 Posts
It may be a restriction of dx12 - it's windows 10 exclusive with some weird stuff like that since it's built from the ground up to hook deeply into WDDM 2.0; unfortunately largely as a kind of DRM and control sort of thing rather than for a concrete performance benefit.
I've seen one other case of a game removing fullscreen mode but it was removed only from dx12, not from dx11 or vulkan. It's another reason to avoid dx12; vulkan is available with support for win7, 8, 10, linux etc; not just win10. It performs very similarly and can run fullscreen fine AFAIK. Both of them are an order of magnitude faster at draw calls than dx11 even with only one thread and they also offer better parallelization on top of that.
I really hate the removal of options - in this case forcing ground clutter distance/density and shadows to high + maybe more settings, no more fullscreen mode is resulting in 1.2x+ drop in CPU performance on both low and high end systems as well as the significant increase in input lag. I don't see anywhere near enough justification for imposing that on the whole playerbase. Why is this being sold off to us as an upgrade?
Legion ran mostly fine in the second half of the expansion even though suramar, nighthold and the spell effect stuff was a clusterfuck that took way too long to fix or wasn't ever fixed - we shouldn't be regressing this much every time an expansion launches. The game was already infamously CPU limited since forever ago, they're making it run worse rather than better even though we have shiny new hardware.
BFA is by far the worst running version of WoW to ever be playable, the baseline performance out in zones is kinda bad all around but some areas are shockingly slow. There are places in BFA, completely stock game where with 1-5 people i have half as much FPS as playing a 25 man raid with all addons on live because of silly visual effects that they've thrown on with no consideration for performance - massive performance hits, just baked on so that there's no way to configure or disable them even though we already have options for these things in the menu
whole thing just hurts me to think about but 3 months from launch it's hard to keep ignoring it
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United Kingdom20157 Posts
We agree - sorry it took this long. I feel bad because Affliction was worked on early in 8.0 development and brought about 2/3 of the way to complete (based on our 8.0 plans), then left in that incomplete state for a while, which both didn't look great and probably terrified a lot of players because they thought the spec would ship in that state. Maybe a lesson in messaging, scheduling, or communication here.
Hoping this is true for a bunch of other specs, havoc in particular. There's the start of something good in there but it's just nowhere near ready; there's a half-implemented soul mechanic with no documentation and otherwise no changes for a few months now. I hear similar things about more than a few other specs out there.
Warlock DPS looks great now but it's not my thing thematically. Havoc, Marksmanship, Balance and Fury are on my short list but i'm not happy with any of them to the point of being able to play them into BFA yet - they're all way worse than the Legion iterations with the exception of Marksmanship which is midway through major reworks and needs more work on the abilities, how they scale with stats, how multi-target combat works etc.
didn't look great and probably terrified a lot of players because they thought the spec would ship in that state
It's this part that really bothers me at the moment, hard to call if we should be abandoning ship or not yet.
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Is there a way we could make a spreadsheet or form for giving out Beta keys? Kinda curious to test the new war mode after not playing for a few years.
The performance issues are kind of alarming.... my 660 ti is starting to look inadequate.
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United Kingdom20157 Posts
Graphically WoW is still ok, it's the CPU performance that is really suffering
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Nice, the brutosaur mount will cost 5 million gold which is what i expected What i didn't expect was that it includes a mobile auction house, fucking hyped to drop 5m on it now
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United Kingdom20157 Posts
Some DH changes in finally
NEW Demonic Wards Your tattoos reduce magic damage taken by 10%.
This is about half as powerful as the artifact thing (It's +11% EHP compared to +19% at rank 4/4 or +25% at rank 5/4) but it's good to have it baseline instead of completely gone.
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Chaos Nova was changed from disorient + 50% soul chance to a 2 second stun with 30% soul chance. Having played with 40-50% on live for ages that 30 will feel quite inconsistent and weak, stun is okay but honestly 2 sec stun is mostly going to be used for interrupting casts just like the 5 second disorient was. Downgrade overall.
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Disrupt Name changed from Consume Magic to Disrupt
NEW Consume Magic Havoc: Consume 1 beneficial Magic effect from the target, removing it and granting you 20 Fury Vengeance: Consume 1 beneficial Magic effect from the target, removing it and granting you 20 Pain
Disrupt Havoc: Interrupts the enemy's spellcasting and locks them from that school of magic for 3 sec. Generates 30 Fury on a successful interrupt. Vengeance: Interrupts the enemy's spellcasting and locks them from that school of magic for 3 sec. Generates 30 Pain on a successful interrupt.
This one is very interesting - an offensive dispel magic with a 30 yard range, 10 second cooldown that generates 20 fury!
interrupt gives 30 resources instead of 50, that one was expected and probably more changes coming because you still overflow by your whole fury bar all the time on beta
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Two actual azerite powers!
NEW Essence Sever Shear has a chance to rip Lesser Soul Fragments from up to 4 nearby enemies, dealing 99 Fire damage to each.
^Sounds fun and powerful for veng
NEW Eyes of Rage Eye Beam deals an additional Blind Fury 180 120 damage. Consuming a Soul Fragment reduces the cooldown of Eye Beam by 1.0 sec.
again fun and powerful, rolling a little bit of the artifact passive into an azerite power but this could very quickly become mandatory to play because havoc has a bit of a mess with its cooldowns at the moment. There are a bunch of powerful 20 second cooldowns (dark slash, prepared, fel rush is 10 sec with 2 charges, immo aura is 30 sec but reduced by haste so goes near 20 sec in practice) and eye beam is currently 30 seconds, reduced by nothing. This has been incredibly awkward to play with but this trait would let you cut it down enough to sync everything up regularly, maybe a bit too important for something that's not baseline.
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On May 15 2018 21:19 Cyro wrote: Graphically WoW is still ok, it's the CPU performance that is really suffering Oh absolutely. Legion made WoW 100% unplayable without an SSD. I don't know how my friends do it.
I got into the BFA beta.... I know its a waste if I don't play it, but I don't want to get burnt out with quests. The last beta I participated in was Cata.
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I only leveled 1 char to 120 because leveling more than one will make me not want to in live.
So far though a lot of the content is fun and I will enjoy it on live too.
A lot of changes with latest patch, including MW gaining like +30% more healing which is really really nice.
SooM highest hps ST spell we have lol. Kind of crazy.
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United Kingdom20157 Posts
I only leveled 1 char to 120 because leveling more than one will make me not want to in live.
So far though a lot of the content is fun and I will enjoy it on live too.
Horde side? I hated ally so far
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Horde yeah. I did one of each on alpha, but couldnt bring myself to redo ally lol. Ill level a char in live for all the story cinematics and stuff.
Dazar'alor also is a way better main city imo than Boralus.
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United Kingdom20157 Posts
We got balance druid BFA changes!
https://us.battle.net/forums/en/wow/topic/20763356178?page=16#post-307
Far bigger than all of the previous changes done, including a lot of reworks and QOL stuff like the sunfire radius that i've been ranting about for whole alpha+beta.
This is excellent, i'm just really confused as to why they'd make basically no changes for the alpha+beta, no communication, and then drop all of this at once. They would've made things a lot easier for the community if there had been even one or two dev blogs about each spec going into the extent of changes to expect and the goals for those changes.
This one is exactly what people need but it's a bit late being less than 3 months from launch and with similar blogs missing from lots of specs that are expecting major changes. It's the difference between balance druid being playable and not playable going into BFA. The whole thread and community had given up hope
Gotta quote this again:
"We agree - sorry it took this long. I feel bad because Affliction was worked on early in 8.0 development and brought about 2/3 of the way to complete (based on our 8.0 plans), then left in that incomplete state for a while, which both didn't look great and probably terrified a lot of players because they thought the spec would ship in that state. Maybe a lesson in messaging, scheduling, or communication here."
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I haven't been following BfA's development that closely but it seems like they went in with the idea of not making many changes to classes (I believe they stated as much somewhere?) and late in development realized that wasn't gonna play well with players and that removing artifact's/adding azerite traits makes it impossible anyway.
Either way, I'll be waiting till pre-patch to decide on a main, that should leave me enough time to level professions and whatever other small things I feel the need to do on main change.
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United Kingdom20157 Posts
On May 18 2018 20:07 ThaddeusK wrote: I haven't been following BfA's development that closely but it seems like they went in with the idea of not making many changes to classes (I believe they stated as much somewhere?) and late in development realized that wasn't gonna play well with players and that removing artifact's/adding azerite traits makes it impossible anyway.
Either way, I'll be waiting till pre-patch to decide on a main, that should leave me enough time to level professions and whatever other small things I feel the need to do on main change.
They did for many specs but removing all of the artifacts, legendaries and tier sets left a lot of stuff missing even without further changes planned - like the sunfire DOT radius, it only really made sense when you had the artifact equipped and was weirdly missing during leveling and BFA. Many specs got a huge amount of stuff from artifact passives etc which was just gone overnight and could even go as far as breaking the identity and gameplay of the spec. They said for every spec that they would baseline some stuff and add others as talent options, that's part of the changes that we're getting now and that are needed.
There are also specs like Havoc which were planned from mid-Legion to get major changes in BFA and did originally have new talents etc when the alpha shipped but after that saw no updates for months at a time, we're waiting on a dev post like that one. They seem to have some plans for souls as a demon hunter resource since there are partially implemented changes to them on the beta but nobody outside of blizzard knows what's up there. The rotational stuff flows pretty badly so far and needs some patch up work on cooldowns, what is or isn't reduced by haste, how much fury stuff generates + fury cap on player etc. Beta is beta, it's in a somewhat reasonable beta state - the question is just if blizzard is 95% done with it or 50% done, it's really tricky to know what's coming.
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