On June 28 2017 10:37 TheYango wrote:
Seth honestly isn't that much more gamebreaking than FE7 Marcus.
Seth honestly isn't that much more gamebreaking than FE7 Marcus.
Still pretty damn gamebreaking
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Cricketer12
United States13831 Posts
June 28 2017 01:45 GMT
#2521
On June 28 2017 10:37 TheYango wrote: Seth honestly isn't that much more gamebreaking than FE7 Marcus. Still pretty damn gamebreaking | ||
calgar
United States1277 Posts
June 28 2017 02:29 GMT
#2522
On June 27 2017 01:16 BoesFX wrote: Jagen is trash so if your Nino is +Spd then I would go for it.Show nested quote + On June 27 2017 00:53 RuiBarbO wrote: On June 26 2017 22:51 BoesFX wrote: I wonder if it is really worth it to sacrifice my first 5 star hero (Jagen) for Fury 3 on Nino. Depends on how many 5 stars you have, imo. I wouldn't do it since you can get Fury 3 from 4* Hinata and Fury 2 from 4* Jagens. Also yeah, Nino team is not the only kind of team you can run to do well. I'm tier 18 (soon to be 17 but idc) with a team completely lacking in Ninos. Just do what you can with the 5 stars you've got + the ones you can promote, if any, and it'll probably work out. I did say it is my first 5 star hero. But I already have level 40 4* Nino and a dancer with 4* Mae if I really wanted desperation, so it is really tempting to get Fury 3 and Desperation 2. I have 3* Bartre for Fury 2 however. It is still my first month. Anyway since you mention I can get Fury 3 from 4* Hinata I guess I will try to fish Hinata first. | ||
Frudgey
Canada3367 Posts
June 28 2017 02:46 GMT
#2523
Asking for a friend. | ||
TheYango
United States47024 Posts
June 28 2017 03:14 GMT
#2524
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ykl
Malaysia541 Posts
June 28 2017 03:49 GMT
#2525
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calgar
United States1277 Posts
June 28 2017 04:46 GMT
#2526
On June 28 2017 12:49 ykl wrote: I think they're both good (fury and L&D). Fury is probably more common but L&D3 requires a 5* so that has something to do with it. Nino isn't going to survive a hit so the penalty doesn't really matter. Fury is probably better for countering Reinhardt if you don't have another blue magic check. Fury will also help get into desperation range but won't hit as hard as L&D.Is Life and Death 3 worth building for on Nino btw? Kind of feels gimpy with the penalties to defense and resistance but I'm not building Nino expecting to take hits. Only concern would be counter-priority like Vantage on ranged or range counter units (how does that work with Desperation activated? Does the 2nd Desperation shot still activate immediately if the 1st shot doesn't quite kill the Vantage user?). Vantage and desperation don't interact with each other. If the defender is ≤ 75% HP when attacked they will attack first before desperation. Desperation will go through before any counterattack though and basically that means a kill for Nino. Vantage doesn't work at full HP and Nino will kill most things from 100 to 0 so it doesn't matter often. Copy & pasted from someone else's post on reddit: vantage+ Show Spoiler + Vantage: so vantage is pretty easy to understand, it means you counterattack first before enemy attack when your HP is below 75%. (note your HP must be below this number BEFORE the combat starts). Of course you must be able to counter in the first place. (like melee can't counter range unless they have distant counter somehow) It is good when you can set your unit HP below the threshold and kill the enemy on counter before they hit you.' Attack order with Vantage is: Counter->their attack->counter (if you are able to do so)-> their attack (if they are able to do so) desperation+ Show Spoiler + Desperation: Desperation is another very good skill to have around. It is quite different to QR though. It means when you have less than 75% HP and attacking into enemy, if you can double, you double the guy before they counter you. Note, this is again a combat skill which you need to start the fight, doesn't work on counter. Combat order with Desperation: your attack->your attack (if you have enough speed/skill)->their counter->counter (if they have speed/skill to enable this) Note, desperation only means you get to double before enemy counter, it DOES NOT MAKE AUTO DOUBLE. So by this logic, we need a fast unit who hits for decent damage at least. Ideally this is a unit who can double enemy and kill hem before taking counter damage. | ||
RuiBarbO
United States1340 Posts
June 28 2017 05:18 GMT
#2527
On June 28 2017 11:29 calgar wrote: Show nested quote + Jagen is trash so if your Nino is +Spd then I would go for it.On June 27 2017 01:16 BoesFX wrote: On June 27 2017 00:53 RuiBarbO wrote: On June 26 2017 22:51 BoesFX wrote: I wonder if it is really worth it to sacrifice my first 5 star hero (Jagen) for Fury 3 on Nino. Depends on how many 5 stars you have, imo. I wouldn't do it since you can get Fury 3 from 4* Hinata and Fury 2 from 4* Jagens. Also yeah, Nino team is not the only kind of team you can run to do well. I'm tier 18 (soon to be 17 but idc) with a team completely lacking in Ninos. Just do what you can with the 5 stars you've got + the ones you can promote, if any, and it'll probably work out. I did say it is my first 5 star hero. But I already have level 40 4* Nino and a dancer with 4* Mae if I really wanted desperation, so it is really tempting to get Fury 3 and Desperation 2. I have 3* Bartre for Fury 2 however. It is still my first month. Anyway since you mention I can get Fury 3 from 4* Hinata I guess I will try to fish Hinata first. I would only do that if you have 5* heroes to spare. Jagen's not great but 5* is 5*. | ||
ykl
Malaysia541 Posts
June 28 2017 05:25 GMT
#2528
On June 28 2017 13:46 calgar wrote: Show nested quote + I think they're both good (fury and L&D). Fury is probably more common but L&D3 requires a 5* so that has something to do with it. Nino isn't going to survive a hit so the penalty doesn't really matter. Fury is probably better for countering Reinhardt if you don't have another blue magic check. Fury will also help get into desperation range but won't hit as hard as L&D.On June 28 2017 12:49 ykl wrote: Is Life and Death 3 worth building for on Nino btw? Kind of feels gimpy with the penalties to defense and resistance but I'm not building Nino expecting to take hits. Only concern would be counter-priority like Vantage on ranged or range counter units (how does that work with Desperation activated? Does the 2nd Desperation shot still activate immediately if the 1st shot doesn't quite kill the Vantage user?). Vantage and desperation don't interact with each other. If the defender is ≤ 75% HP when attacked they will attack first before desperation. Desperation will go through before any counterattack though and basically that means a kill for Nino. Vantage doesn't work at full HP and Nino will kill most things from 100 to 0 so it doesn't matter often. Copy & pasted from someone else's post on reddit: vantage+ Show Spoiler + Vantage: so vantage is pretty easy to understand, it means you counterattack first before enemy attack when your HP is below 75%. (note your HP must be below this number BEFORE the combat starts). Of course you must be able to counter in the first place. (like melee can't counter range unless they have distant counter somehow) It is good when you can set your unit HP below the threshold and kill the enemy on counter before they hit you.' Attack order with Vantage is: Counter->their attack->counter (if you are able to do so)-> their attack (if they are able to do so) desperation+ Show Spoiler + Desperation: Desperation is another very good skill to have around. It is quite different to QR though. It means when you have less than 75% HP and attacking into enemy, if you can double, you double the guy before they counter you. Note, this is again a combat skill which you need to start the fight, doesn't work on counter. Combat order with Desperation: your attack->your attack (if you have enough speed/skill)->their counter->counter (if they have speed/skill to enable this) Note, desperation only means you get to double before enemy counter, it DOES NOT MAKE AUTO DOUBLE. So by this logic, we need a fast unit who hits for decent damage at least. Ideally this is a unit who can double enemy and kill hem before taking counter damage. Interesting. It just seems like one of those things that could have funny interactions if the activation was determined mid-fight rather than before fight. Also, is there any weird interactions between Quick Riposte and Wary Fighter then? Its the other weird interaction I can see: as in does an attacker with Wary Fighter active actually completely cancel out Quick Riposte activating on defense? | ||
Shock710
Australia6097 Posts
June 28 2017 11:27 GMT
#2529
On June 28 2017 12:49 ykl wrote: Is Life and Death 3 worth building for on Nino btw? Kind of feels gimpy with the penalties to defense and resistance but I'm not building Nino expecting to take hits. Only concern would be counter-priority like Vantage on ranged or range counter units (how does that work with Desperation activated? Does the 2nd Desperation shot still activate immediately if the 1st shot doesn't quite kill the Vantage user?). I run a Nino lineup for like 100% of my arena runs, and every grand hero battle, just cleared the inferno one as well (although nino played less of a part). My build is +spd/-def, reposition (favourite movement skill), fury 3, desperation 3, hone atk (this one doesn't matter unless you run more than one bladetome on ur team). If u have desperation active, vs a full hp vantage unit. They do not trigger vantage inbetween the hits, so its an excellent skill. That being said i feel like my nino doesnt do AS WELL (shes still amazing on her own due to speed) without a buffing unit. Many people suggest running eirika/ephiram because their weapons have inbuilt buffs. combined with a hone/fortify skill and a seal of res1 and a rally they provide 4 buffs from one unit. However i've found that the rally skill is not needed, often times you want to use nino to kill a unit then reposition her away from the other enemy units, the best thing about reposition is the unit using it doesnt put themselves in harms way and stays next to them for the next turn of buffs. If you run rally when u rally nino and then she moves up and away to attack you end up missing the buffs on the next turn. Defeating the purpose of ur buffing unit. The reason LnD3 isnt so good is because of how the units move in arena people who say the penalty doesnt matter have never played with it. (either that or they're limiting the positional squares that nino can be on=not good) Often times you will need to force a bait which means ur going to be taking a hit, with lnd3 you can pretty much never bait anything as u die before attacking but fury gives you survivability for the very first attack after that you should never be hit as ur just one shotting everything with desperation active so the fury ticks dont matter. Nino can bait reinhart pretty much all day, there are very few situations involving not having res3 buffs on her or her having -res iv. Any blue mage is a free kill while activating desperation to kill other units. | ||
Frudgey
Canada3367 Posts
June 28 2017 12:25 GMT
#2530
On June 28 2017 12:14 TheYango wrote: I mean, anything is possible. Just given the rate at which you ditch FE playthroughs, it's probably not likely. Savage! Yet also true! | ||
RuiBarbO
United States1340 Posts
June 29 2017 05:16 GMT
#2531
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Shock710
Australia6097 Posts
June 29 2017 10:34 GMT
#2532
On June 29 2017 14:16 RuiBarbO wrote: Has anyone managed to beat the Infernal version of the Clarisse level? Because it seems kinda ridiculous. I used 5*MRobin lvl 40, bonfire, reposition, tri adp-2, quick riptose 2, fort res3-seal +3 hp 5* Nino lvl 40 moonbow, reposition, fury3, desp3, honeatk3-seal quicken pulse 5* Celica lvl 40, blazing light, fury3, desperation, honeatk3-seal +1 attack 4* Olivia lvl 40, basic SI Robin moves up to where he can be hit by Clarisse and the dagger user, he kills Clarisse on return, then you use ceclia to and olivia to dance to so that robin is taking both red units on the defensive square, then robin kills the dagger use and dances back on to the defensive square (blocking the path of the other two red units so that they can only hit him), Nino baits and kills the blue mage. Then the rest is killing the units while robin sits on the square tanking everything becasue they hit him for 0. | ||
calgar
United States1277 Posts
June 29 2017 16:03 GMT
#2533
On June 29 2017 14:16 RuiBarbO wrote: People have had good results with Xander in case you have him at 5* or TA gronnraven Cecilia / Robin. There are a lot of youtube videos showing clears so you could check through those and see which team you might be able to emulate. The fight is super unfair so it's all about finding a way to abuse the AI to scrape by.Has anyone managed to beat the Infernal version of the Clarisse level? Because it seems kinda ridiculous. | ||
RuiBarbO
United States1340 Posts
July 03 2017 21:25 GMT
#2534
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ykl
Malaysia541 Posts
July 04 2017 02:31 GMT
#2535
On July 04 2017 06:25 RuiBarbO wrote: Is this new Tempest Trials banner worth spending orbs on? I feel like it's got 4 pretty meh characters but I've got over 100 orbs saved up waiting for something worthwhile to come along. Could be ok for skill inheritance? Wings of Mercy, Desperation, the -Sweep skill/weapon, Draconic Aura and Renewal are kinda decent to have around. Also, I'm tinkering with a Cav team since I have a Reinhardt at 4* that I can upgrade and a +1 merged 4* Cecilia that I can merge a few more times. Which would be the best to slot into the last 2 slots? Got Camus, Abel, Eliwood, Sully, Jagen, Stahl and Gunter sitting around but I don't really know which I should be building for (well I used Eliwood a bit but he hasn't been great at 4*, maybe his 5* weapon improves him a lot). | ||
Cricketer12
United States13831 Posts
July 04 2017 02:42 GMT
#2536
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calgar
United States1277 Posts
July 04 2017 03:58 GMT
#2537
On July 04 2017 06:25 RuiBarbO wrote: It's trying to get you to pull for the 40% bonus units. Save up IMO, forgettable banner overall.Is this new Tempest Trials banner worth spending orbs on? I feel like it's got 4 pretty meh characters but I've got over 100 orbs saved up waiting for something worthwhile to come along. | ||
Alventenie
United States2147 Posts
July 13 2017 15:38 GMT
#2538
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Cricketer12
United States13831 Posts
July 13 2017 16:14 GMT
#2539
On July 14 2017 00:38 Alventenie wrote: New banners worth anything? All of the units look pretty decent, especially if just for SI. Delthea seems great. Mathilda if you want to counter rein/horse emblem | ||
ykl
Malaysia541 Posts
July 14 2017 01:33 GMT
#2540
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