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Team Liquid Player list: Add | View |
If it's revelator, you can google for the character-specific discord or hit up the general discord here for matches: https://discord.gg/0XHAUY5AppLHwWSh
I play both randoms and friends on and off, but I tend to be a labber more than not (although people can still hit me up for games). The netcode is quite good so even though I'm east coast I should be able to play with cali ppl decently.
On February 15 2017 19:01 DannyJ wrote: It was a really good game but the community basically died, unsurprisingly. It's a pretty niche game even within fighting game circles. XRD also had pretty shit nor maybe even non-existent ranked matchmaking as far as I could tell, so it was tough and frustrating to improve because the game throws tons of shit at you.
Also I don't know what this guy is talking about LOL, GG isn't a niche game within the FGC at all - it's one of the bigger games out there both in the West and in Japan (although Japan also has their BB fetish) and is surprisingly expanding in terms of the tournament scene/community. Ranked MM is non-existent but you don't need ranked MM when you can hop in a lobby and have a random Ky beat your shit in with simple enough oki/footsies.
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Uh, if you think GG is one of the bigger fighting games in the west in terms of average player interest/community you are delusional, lol. It certainly has it's die hard fans from over the decades which keep it alive in tournaments but there really isn't much outside of that.
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On February 22 2017 14:07 DannyJ wrote: Uh, if you think GG is one of the bigger fighting games in the west (or even East) you are delusional, lol. As far as historically popular franchises go, what would you put between SF and GG? There's plenty on the list -- KOF, Tekken, Marvel (moreso west) and other crossovers, MK (moreso west?), Soul cal, VF, etc... SF is pretty much always at the top, but below that it probably depends a lot on region/when. Idk I think GG has been a fairly popular franchise? In the past there were busier times as far as FGs go but if you're talking about right now... Other than SFV what else does Xrd/Rev really have to compete with? T7 coming (westward) eventually, new Marvel coming eventually, BB is present but idk about GG vs BB numbers in Japan really, NRS games have their fits and starts but don't seem to persist.
I think if you consider GG a "niche game" right now then you're basically saying anything that isn't SFV is a niche game. Which is sort of true depending on how you define it. But disregarding SFV I think GG has to be near the top of the ladder right now, no?
Edit: I see you changed your post, so I'll ask again. In the west specifically, even in terms of average player interest/community, what else is GG competing with? MKX? The PS4 UMVC3 re-release? It's no question that SFV towers over most other games right now, regardless of opinions on the game. But I don't think much else is out there. As far as coming soon: new Tekken and Marvel will be quite popular for a while at least, as well as Injustice 2.
Edit edit: This also doesn't include Smash games, which while having a similar-ish competitive scene to SF (at least in the west) likely dwarf it as far as casuals go.
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Well I don't see how there not being many other games out right now means it isn't still niche. Quite simply the post i was responding to asked how GG was on PC. The simple answer is fucking nobody plays it. Once the many big games come out this year it will be even smaller.
A larger community and player base right now off the top of my head would be Killer Instinct. MKX im not sure on PC but it's massive on consoles.
Don't get me wrong, I personally think GG Xrd is easily the best fighting game you can buy right now. But considering the person who asked specifically said he's tired of SFV because he has no one to play with that loneliness problem isnt going to be fixed playing a game that sold barely anything on PC (and in general)
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On February 22 2017 14:07 DannyJ wrote: Uh, if you think GG is one of the bigger fighting games in the west in terms of average player interest/community you are delusional, lol. It certainly has it's die hard fans from over the decades which keep it alive in tournaments but there really isn't much outside of that.
???
Are you just pulling shit out of your ass? First off, if you look at estimates based off the physical copies (NPD stuff, VGCharts, whatever), no recent FG has done very well except for MKX and SFV (both getting a boost off of their reputation for....well, for being MK and SF). In fact, KOF14 has similar figures to what Sign had overall (both hanging around ~0.1-0.3 million give or take) despite it being a storied and popular game, especially in Central/South America. Tournament metrics obviously bolster what I'm saying about GG but you apparently don't care about tourney-player scaling so w/e. The point is, it's doing fine for a "this isn't Street Fighter" game, which unfortunately not every game can be.
Secondly, you have no idea what you are talking about even outside of simple metrics. "Average player interest/community"? Have you even been to locals or joined these game discords to ask individuals to play? Nobody cares if you know that 4 million+ people bought MKX - they're going to play SFV, or Ultra, or Marvel, or Persona, or Melty, or whatever other game that they have on hand. No matter how much you want to bitch and moan, it's not going to change the fact that I can go to my local the next day and ask for Xrd or even Nitro+ (???) casuals more easily than I can some other game, or the fact that I can still hop in a discord channel and shoot a message to see if anybody wants some quick matches.
Just because it's not one of the top two fighting games sold out there currently and you don't see ranked matches being played often doesn't mean it's a "dead community" or super niche. You are simply not aware of how relatively small the active FGC pond is and how people can still get friendly matches/casual groups going relatively easily even if the sales figures aren't huge.
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Uh oh found the die hard FGC fan who cares about his game too much.
Look, I'm sure if you try VERY hard to can find people to play with, but I in a million years wouldn't just recommend it to someone who's just bored with SFV and wants to try something else.
On February 22 2017 14:57 ymir233 wrote:
Just because it's not one of the top two fighting games sold out there currently and you don't see ranked matches being played often doesn't mean it's a "dead community" or super niche.
I'd somewhat say that's the definition of a dead game unless you are absolutely hardcore.
The fighting game scene is more dead now than it has been since before SF4. And GG is still not active. Once big games are out it will go back to it's overall complete irrelevancy once again for the general populace.
GG is a well known name with not much more than it's hardcore fans. Always has been always will be.
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On February 22 2017 14:51 DannyJ wrote: Well I don't see how there not being many other games out right now means it isn't still niche. Quite simply the post i was responding to asked how GG was on PC. The simple answer is fucking nobody plays it. Once the many big games come out this year it will be even smaller.
A larger community and player base right now off the top of my head would be Killer Instinct. MKX im not sure on PC but it's massive on consoles.
Don't get me wrong, I personally think GG Xrd is easily the best fighting game you can buy right now. But considering the person who asked specifically said he's tired of SFV because he has no one to play with that loneliness problem isnt going to be fixed playing a game that sold barely anything on PC (and in general) No one asked about how it was on PC lol, they said they got it out of boredom and asked if anyone here played.
But yeah if we're talking about finding matches it's going to be a sad story all around. Even though Arcsys are getting closer to simultaneous PC and console releases, that few month delay is still brutal.
I'd say do your damnedest to find a few people to add to your Steam and spar with consistently, rather than expecting random lobbies to work out, but that's been good advice for years in many games now so if you haven't had luck in the past don't expect it to change.
Is KI still that popular? Damn.
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On February 22 2017 15:08 DannyJ wrote:Uh oh found the die hard FGC fan who cares about his game too much. Look, I'm sure if you try VERY hard to can find people to play with, but I in a million years wouldn't just recommend it to someone who's just bored with SFV and wants to try something else. Show nested quote +On February 22 2017 14:57 ymir233 wrote:
Just because it's not one of the top two fighting games sold out there currently and you don't see ranked matches being played often doesn't mean it's a "dead community" or super niche. I'd somewhat say that's the definition of a dead game unless you are absolutely hardcore. The fighting game scene is more dead now than it has been since before SF4. And GG is still not active. Once big games are out it will go back to it's overall complete irrelevancy once again for the general populace. GG is a well known name with not much more than it's hardcore fans. Always has been always will be.
Sure, I agree that the FGC has enclosed itself w/ its userbase and isn't easy to expand. It's stupid. But what you are saying, in the context of fighting games (as we were talking about), Xrd isn't niche, by any simple metric. It's not ESPN Street Fighter stuff, but anybody that's going to play fighting games other than SFV is probably going to have to accept that for a while. That doesn't make it "niche". You have either no idea of what the numbers are or have no idea of what "niche" means. Melty Blood is niche right now. ST is niche right now. Xrd is not niche in the FGC.
If you have the minimal ability to click on a discord link that someone's given you OR google it and then are able to type the sentence, "does anybody want a match, I'm USE/USW/EUE/EUW", you can play someone in these games (or even simply search lobbies in-game, I'm in one right now). This is in spite of Xrd/BB/etc not having sold 1 million copies. I'm sorry you're not able to reach those levels of ability but maybe other people can. In the meantime, stop being a braindead fucking idiot who spouts "dead game" at anything that's not SFV.
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On February 22 2017 14:51 DannyJ wrote: Well I don't see how there not being many other games out right now means it isn't still niche. Quite simply the post i was responding to asked how GG was on PC. The simple answer is fucking nobody plays it. Once the many big games come out this year it will be even smaller.
A larger community and player base right now off the top of my head would be Killer Instinct. MKX im not sure on PC but it's massive on consoles.
Don't get me wrong, I personally think GG Xrd is easily the best fighting game you can buy right now. But considering the person who asked specifically said he's tired of SFV because he has no one to play with that loneliness problem isnt going to be fixed playing a game that sold barely anything on PC (and in general) I don't think it's disputed it's overall niche, but to say its niche in the Fgc? I don't think that's true. Then you have the inverse, mortal kombat which is mainstream but unpopular in the fgc
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On February 22 2017 14:57 ymir233 wrote:Show nested quote +On February 22 2017 14:07 DannyJ wrote: Uh, if you think GG is one of the bigger fighting games in the west in terms of average player interest/community you are delusional, lol. It certainly has it's die hard fans from over the decades which keep it alive in tournaments but there really isn't much outside of that. ??? Are you just pulling shit out of your ass? First off, if you look at estimates based off the physical copies (NPD stuff, VGCharts, whatever), no recent FG has done very well except for MKX and SFV (both getting a boost off of their reputation for....well, for being MK and SF). In fact, KOF14 has similar figures to what Sign had overall (both hanging around ~0.1-0.3 million give or take) despite it being a storied and popular game, especially in Central/South America. Tournament metrics obviously bolster what I'm saying about GG but you apparently don't care about tourney-player scaling so w/e. The point is, it's doing fine for a "this isn't Street Fighter" game, which unfortunately not every game can be. Secondly, you have no idea what you are talking about even outside of simple metrics. "Average player interest/community"? Have you even been to locals or joined these game discords to ask individuals to play? Nobody cares if you know that 4 million+ people bought MKX - they're going to play SFV, or Ultra, or Marvel, or Persona, or Melty, or whatever other game that they have on hand. No matter how much you want to bitch and moan, it's not going to change the fact that I can go to my local the next day and ask for Xrd or even Nitro+ (???) casuals more easily than I can some other game, or the fact that I can still hop in a discord channel and shoot a message to see if anybody wants some quick matches. Just because it's not one of the top two fighting games sold out there currently and you don't see ranked matches being played often doesn't mean it's a "dead community" or super niche. You are simply not aware of how relatively small the active FGC pond is and how people can still get friendly matches/casual groups going relatively easily even if the sales figures aren't huge.
Just wait to point out that if you go by the PC community, GG and MK have identical sizes of their community. You can verify this through steam charts. Both games average about 200-250 players online at a time. As a comparison, SF5 usually has around 1200-1300.
Of course console numbers are different, but if you go by tournament turn-out, MK has declined very rapidly in the last year, while GG scene has grown.
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On February 22 2017 15:08 DannyJ wrote: I'd somewhat say that's the definition of a dead game unless you are absolutely hardcore.
The fighting game scene is more dead now than it has been since before SF4. And GG is still not active. Once big games are out it will go back to it's overall complete irrelevancy once again for the general populace.
This is simply bullshit. Obviously the sf4 boom didn't keep up, but that's totally logical and completely besides the point.
More dead ? Well....yeah, but that's supposed to be a binary there. And I dont know where you have been playing, but PC Xrd is in fact quite active, and I'm not exactly "absolutely hardcore".
Also you seem to confuse the "general populace" with "people that like fighting games", the GP™ will rise and fall with "mainstream" releases, but a small percentage will stick around, also known as PTLFG™.
I could go on, I won't, but that was some grade-A bullshit.
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On February 28 2017 06:21 No Swear wrote:Show nested quote +On February 22 2017 15:08 DannyJ wrote: I'd somewhat say that's the definition of a dead game unless you are absolutely hardcore.
The fighting game scene is more dead now than it has been since before SF4. And GG is still not active. Once big games are out it will go back to it's overall complete irrelevancy once again for the general populace. This is simply bullshit. Obviously the sf4 boom didn't keep up, but that's totally logical and completely besides the point. More dead ? Well....yeah, but that's supposed to be a binary there. And I dont know where you have been playing, but PC Xrd is in fact quite active, and I'm not exactly "absolutely hardcore". Also you seem to confuse the "general populace" with "people that like fighting games", the GP™ will rise and fall with "mainstream" releases, but a small percentage will stick around, also known as PTLFG™. I could go on, I won't, but that was some grade-A bullshit.
Also, yeah vanilla SF4 did have decent sales (which is likely due to arcade release first)but sales dropped afterwords, and it didn't do so well competitively for years.
SF4 did not thrive until AE/2012 onward. After MvC started to die off competitively.
With that said, in America, the GG scene (and FGC outside of SF as a whole) is actually doing better than it ever has, aside of the usual issues of "releasing multiple versions of the same game splitting the community". But overall, people "care" about those games more than they ever did in the past. Usually they really WERE dead online.
SF5 probably wont thrive for another year or 2 realistically. That's not because SF5 is "bad" - it's simply because fighting games take time to develop. SF4 was considered "boring" at a LATER stage than SF5 is at. (Look up when MvC3 came out, top players such as JWong and Combofiend were actually on stream saying the game is boring and they didn't want to play it. This is acutally where "Whens Mahvel" was popularized....).
Also, watch vids of vanilla SF4. It was much more slower paced than you see in AE and Ultra. Much more poke heavy. Much less interesting tech. Much less hype. And to be honest, replace the focus cancels with vtrigger tactics, and it actually looks quite similar to the current state of SF5. Except SF4 was way more "poke-y" and SF5 more aggressive.
I recently discussed this with my friend and we watched vids of Tokido playing Akuma in Super, and then Ultra, and the difference is night and day. Not just in playstyle, but in how the game was played as a whole.
I don't know why this happens every single time a new game releases. It's like everyone in the FGC forgets that the games had to go through growing pains. And I've seen it happen in SF4 (people said SF3 was so much better and SF4 didnt even feel like a SF game), then MvC3 (people said MvC2 was better, xfactor was broken, there wasnt enough "craziness", etc). Then SFxT (which wasn't too bad of a game with gameplay, but the fiasco with gems was retarded). Then Injustice comes out, people said MK was better. MKX comes out, people said Injustice was better. Now SF5 comes out, and people say SF4 was better and "SF5 doesnt feel like a SF game".... WTF?!?!?
That last one really bugs me, bc mechanically SF5 is more like previous iterations than SF4 was, and SF4 was actually the most different mechanically from the rest of the series. It exposes which players never even touched a SF game until SF4....
But back on topic, to say the FGC is "more dead than before SF4" is retarded bullshit, straight up. SF4 was the first major online fighting game so it did bring back fighting games in to the picture, but SF4 was NOT the game to revive the FGC. Marvel was the game that really brought the FGC to new heights. SF4 did not take over until Marvel died off...
And tournaments have had more entrants than EVER in SF5. THAT is the FGC. The tournament scene. Not the "sales numbers", not casuals sitting at home in aracde mode, and not how many people "claim" to be happy with the game. But the actual turnout for live events? That's the "Community" surrounding fighting games. And as a whole, the community is doing better over this last year than it ever has. SF5 might not be as hype as Ultra SF4 yet, but it's definitely more hype than year1 SF4 was, and definitely has way larger of a community showing up for those events. Despite lower sales numbers.
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The fact someone can say 'fighting games are more dead since before sf4' with a straight face is laughably ignorant. Tournament attendance, pro-player sponsorship support, player base, twitch viewership and prize money have never been bigger or even close.
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On February 28 2017 09:01 crms wrote: The fact someone can say 'fighting games are more dead since before sf4' with a straight face is laughably ignorant. Tournament attendance, pro-player sponsorship support, player base, twitch viewership and prize money have never been bigger or even close.
In their defense, most of the new FGC members who are joining up for SF5, were like 10 years old when SF4 came out. (Which makes it all the more frustrating when they talk about the SF series as a whole, or "what it was like before SF4")....
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On February 28 2017 11:21 Spyridon wrote:Show nested quote +On February 28 2017 09:01 crms wrote: The fact someone can say 'fighting games are more dead since before sf4' with a straight face is laughably ignorant. Tournament attendance, pro-player sponsorship support, player base, twitch viewership and prize money have never been bigger or even close. In their defense, most of the new FGC members who are joining up for SF5, were like 10 years old when SF4 came out. (Which makes it all the more frustrating when they talk about the SF series as a whole, or "what it was like before SF4").... Ah, the FGC thing of framing people as '09er, '16er etc makes a whole lot of sense now. A lot of veteran players must be so confused why someone can make such outrageous claims.
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On February 28 2017 12:17 lestye wrote:Show nested quote +On February 28 2017 11:21 Spyridon wrote:On February 28 2017 09:01 crms wrote: The fact someone can say 'fighting games are more dead since before sf4' with a straight face is laughably ignorant. Tournament attendance, pro-player sponsorship support, player base, twitch viewership and prize money have never been bigger or even close. In their defense, most of the new FGC members who are joining up for SF5, were like 10 years old when SF4 came out. (Which makes it all the more frustrating when they talk about the SF series as a whole, or "what it was like before SF4").... Ah, the FGC thing of framing people as '09er, '16er etc makes a whole lot of sense now. A lot of veteran players must be so confused why someone can make such outrageous claims.
The rose-colored glasses for 3rd strike from so many people are also hilarious. I'd really like to know how many of the folks unconditionally praising it have ever actually played it. I love that game, but I discovered it very late. Yes it has some nuance, yes it has a lot of tech, yes the characters had great diversity, but holy heck is that a rushdown game if I've ever seen one.
I still find USF4 to be my favorite sf game to watch. In terms of actually playing, there's stuff I love about all of SF3-SF5. Alpha 2 will always be my favorite, I think, but most of that is probably due to nostalgia. God, I loved that game from basically the first minute I saw it in arcades. It has been years since I played it, but now that I just discovered fightcade, I might try picking it up again.
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On March 01 2017 01:29 mikedebo wrote:Show nested quote +On February 28 2017 12:17 lestye wrote:On February 28 2017 11:21 Spyridon wrote:On February 28 2017 09:01 crms wrote: The fact someone can say 'fighting games are more dead since before sf4' with a straight face is laughably ignorant. Tournament attendance, pro-player sponsorship support, player base, twitch viewership and prize money have never been bigger or even close. In their defense, most of the new FGC members who are joining up for SF5, were like 10 years old when SF4 came out. (Which makes it all the more frustrating when they talk about the SF series as a whole, or "what it was like before SF4").... Ah, the FGC thing of framing people as '09er, '16er etc makes a whole lot of sense now. A lot of veteran players must be so confused why someone can make such outrageous claims. The rose-colored glasses for 3rd strike from so many people are also hilarious. I'd really like to know how many of the folks unconditionally praising it have ever actually played it. I love that game, but I discovered it very late. Yes it has some nuance, yes it has a lot of tech, yes the characters had great diversity, but holy heck is that a rushdown game if I've ever seen one.
Def true.
As I mentioned earlier, new fighting games usually take time to develop, and SF3 did not have a good rep for a few years either. It had mostly new chars, completely different pacing, much more risk vs reward etc. Not until 3rd strike actually did it even start to develop a better rep. But the hype for the game didn't really start until far after that. And even then, the balance was pretty horrid.
I agree that most the people talking about it probably were not even adept in the game. You see way more praise for the game compared to the popularity it actually had when it was around. Was very niche....
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I don't really agree with the idea of "it's new and takes time to get these things right", just because previous titles have gone that way.
SFV was coming right off the heels of USF4. I think a lot of people would say that Ultra was the best rendition of SF4, and could use it as an argument that it took what, 6-7 years to get there and make SF4 the best it could be. So it's "no surprise" that SFV is not as good at release. But I would argue that also means Capcom should have learned a lot from SF4 and the revisions it took to improve it. It was a smooth transition, there was no 5 year gap where the franchise was dead or anything. Just because it's a new game in the series doesn't mean you need to start from complete scratch.
There's no question that 2+ years from now SFV will be in a much better state. We have no idea what kind of changes could be made between now and then, and I've no doubt that I'll be playing it much more than I have over the past year of its infancy. But I don't think that's a good reason to shrug off criticism and disappointment because "that's just how new fighters are".
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