On March 07 2017 08:06 Amarok wrote: Must say, as someone who knew nothing of the game before yesterday and came in with no expectations, I was extremely impressed. Not sure if it will hold my interest but it was a surprisingly enjoyable fresh take on a genre I was tiring of.
Ye i think its pretty fun. Fights tend to feel fair. Almost all the abilities are short cast time, the game feels responsive. Characters have more abilities than overwatch. Queue's are always pretty short and the community is good. They are revamping the item system to include more cc before release later this year i hear. Also, its actually pretty complex, because you make the items (cards) have different strength between 3 and 9 in value. It feels like there's a lot of depth that is continually growing, so i've been playing it more and more actually instead of less and less. By about account level 30 you can have and make a solid deck for any hero, and you don't have to grind forever to unlock things. The whole thing feels pretty balanced and good.
Yeah I haven't been playing long enough to properly evaluate whether I like the card system as a replacement for items. My first impression was that it was the only thing about the game I didn't instantly love as I generally prefer more options to build my hero in any given game and many of the cards are various forms of passives (the card revamp sounds like it will improve this). That said, hero item builds in other Mobas range between extremely varied (DotA) to very narrow (LoL) so if they use the card system to it's fullest potential, Paragon would be somewhere in the middle.
I love the rest of the game though. They've made the genre's gameplay staples (last hitting, ability usage, teamfights etc) work very smoothly. Little things like the camera changing contextually if you're using a AoE ability or highlighting the minion you're currently targeting are godsend that make the minutiae of the game much less frustrating than it could be and the 3rd person camera/movement adds a very distinct experience which I find enjoyable. As you said I'm only playing more as the days go by which is something that hasn't happened for a while and is testament to the in game experience being very good. It's particularly impressive given how young the game is, we forget that LoL/DotA have had between 8-14 years to fine tune their systems, I'm excited to see where Paragon will go.
Personally I think the game would lend itself very well to multiple maps a la HotS, but I'd like to see them get this one perfect first.
Wow, I thought this thread would have been several months old, I got into the beta (alpha?) about a year ago now.
I don't know who told anyone that it was an FPS Moba, it's Third-person. A lot of the videos are from a long time ago and many many many changes have been made to the game since last year (when a lot of these videos were made), some notable changes include the map getting altered here and there and character movements being sped up and changed.
I wouldn't compare it to Dota 2 or LoL or even Smite as much as a lot of people were when it was first announced. It plays differently enough from all of them, though as far as hero stats, time to kill, etc. go it feels much closer to Dota 2 than others, but navigating the map and getting items are very different, as are the ground-level mechanical foundations for Paragon. Personally, for comparing it to Overwatch I think it's only really similar in the teamwork and mobility aspects, but if you enjoy games like TF2, Overwatch, or even Gears of War or Lost Planet multiplayer then you would probably enjoy a lot about Paragon, though it isn't as arcadey as a lot of fps of course. I do disagree with it being a clone of anything else, it is a moba-style game and shares similarities with other games, sure, but it doesn't set out to do everything the same like all the other clones out there do, the devs themselves want it to be different, look different and play different, as well as be fun for different reasons than all of the mobas and team games out there.
It's a cool game, I actually haven't played in quite a while so I think I'll go back to it if I have some free time this weekend.
On March 10 2017 15:05 blunderfulguy wrote: Wow, I thought this thread would have been several months old, I got into the beta (alpha?) about a year ago now.
I don't know who told anyone that it was an FPS Moba, it's Third-person. A lot of the videos are from a long time ago and many many many changes have been made to the game since last year (when a lot of these videos were made), some notable changes include the map getting altered here and there and character movements being sped up and changed.
I wouldn't compare it to Dota 2 or LoL or even Smite as much as a lot of people were when it was first announced. It plays differently enough from all of them, though as far as hero stats, time to kill, etc. go it feels much closer to Dota 2 than others, but navigating the map and getting items are very different, as are the ground-level mechanical foundations for Paragon. Personally, for comparing it to Overwatch I think it's only really similar in the teamwork and mobility aspects, but if you enjoy games like TF2, Overwatch, or even Gears of War or Lost Planet multiplayer then you would probably enjoy a lot about Paragon, though it isn't as arcadey as a lot of fps of course. I do disagree with it being a clone of anything else, it is a moba-style game and shares similarities with other games, sure, but it doesn't set out to do everything the same like all the other clones out there do, the devs themselves want it to be different, look different and play different, as well as be fun for different reasons than all of the mobas and team games out there.
It's a cool game, I actually haven't played in quite a while so I think I'll go back to it if I have some free time this weekend.
I think your assessment is pretty spot on, I've been playing since you have and the amount of process Epic have made on it is pretty impressive. The skins are cool as well. I enjoy the gameplay, it fills a niche I hadn't really realized needed to be filled, and they seem willing to mix it up with character design. The newest one for example reverses projectiles and the other recent ones have all been female melee heroes with really cool abilities, which I'm not super used to from any other games
Looks pretty good. Graphical fidelity could limit the playerbase relative to the really successful games out there, though (LoL, Dota 2, even Overwatch to some extent). But the dynamic skill based 3D combat is really appealing to me if they succeed in making it responsive and tactical. Ganking looks like fun.
On March 17 2017 02:01 bardtown wrote: Looks pretty good. Graphical fidelity could limit the playerbase relative to the really successful games out there, though (LoL, Dota 2, even Overwatch to some extent). But the dynamic skill based 3D combat is really appealing to me if they succeed in making it responsive and tactical. Ganking looks like fun.
It's actually optimized really really well on lower end systems. I would say if you can play OW nicely u can play Paragon nicely as well. (You can also refer to minimum specs between the two which are very similar).
On March 17 2017 02:01 bardtown wrote: Looks pretty good. Graphical fidelity could limit the playerbase relative to the really successful games out there, though (LoL, Dota 2, even Overwatch to some extent). But the dynamic skill based 3D combat is really appealing to me if they succeed in making it responsive and tactical. Ganking looks like fun.
Do you mean their aesthetic choices with going realistic and gritty or the technical requirements? People are using both things for graphical fidelity interchangeably but the discussion spawned is very different.
I meant system requirements. It looks pretty and dynamic and I don't think I'll be able to run it until I get a new PC, but I'll give it a go when I get back home. I was able to run Overwatch smoothly on lowest settings but that's about the limit.
A friend of mine who can play LoL, CS:GO and Overwatch sadly cannot run Paragon due to system requirements. So there certainly is somewhat of a barrier of entry. Considering that they are not releasing the game any time soon, there is still plenty of time for them to reduce the minimum system requirements and for people to upgrade their hardware.
This game could turn out pretty huge in terms of playerbase. According to Epic there are around 800k people playing despite them not advertising the game at all at this point.
The overall progress they have made on the game is really good, though I disagree on some design decisions. The time to kill (especially past the 20 minute mark) is incredibly short while the stuns are still fairly long. When a well farmed carry needs 3-4 shots to kill you and a stun lasts 2 seconds with almost no way of dodging it due to the incredibly fast projectile speed, it can feel very frustrating. Dodging a stun is mostly a result of the enemy screwing it up instead of you using fast reflexes to get out of the way. So while there are plenty of ways to make cool plays, there aren't nearly enough ways to make cool counterplays due to the really short animations and fast projectile speeds.
But all things considered I really enjoy the game thus far. I grew tired of Dota and LoL a couple years ago and didn't find joy in other mobas since then, so I didn't expect to like Paragon as much as I do. The controls feel smooth and responsive, which is really important to me... not that I expected anything less from Epic Games, mind you.
If anyone's interested in playing a few matches on a high level, feel free to contact me in the game. Name is the same as in the forums here.
I'm an NA player under the name ztokdo, feel free to add me for NA games. There is a pretty active discord for the game as well with about 6-12 groups going all day long.
The greatest thing about this game is the cross play with ps4! You can actually create parties between PC and PC players. AFAIK rocket leagues and the likes, have cross play but don't let mix parties.
He's awesome, not even OP, but of course you can barely play him since people dodge if they don't get him. Maybe in a couple weeks I can play him in game
On March 30 2017 23:31 TMG26 wrote: The greatest thing about this game is the cross play with ps4! You can actually create parties between PC and PC players. AFAIK rocket leagues and the likes, have cross play but don't let mix parties.
it is actually the worst thing and i hope when ranked play comes out i can disable that. when you are a support and your carry besides you misses like 4 auto attacks on a barely moving enemy you know this guy is a PS4 player with a controller in his hands instead of a mouse. also in very fast teamfights a guy with a controller is at a huge disadvantage since you have to manually aim in a 3d environment unlike normal mobas where you only have to click 2-dimensional .
well over all i came back to paragon few days ago after 1 year break. a lot has changed for the better. i like the new laning with a safe and offlane like in dota. people who seek a casual alternative to dota, but not as hideously casual like heroes of the storm, should give it a try. if you dont expect anything too deep and enjoy fast paced gameplay with a lot room to outplay your opponent, go for it. its hilarious people are so bad in this game and you can outplay them so hard even if you are new. just by having experiences in dota and have therefore a superior strategical mind. i really dont know most of the new heroes nor played them and i started playing countess which came out after i stopped. and currently having a 70% winrate after 30 games. really relaxing fun times :D