Just got to legendary arena with kind of a low elixir chip damage deck.
Lvl 9 towers
Zap 10 Minions 10 Cannon 10 Mini PEKKA 7 Musketeer 7 Fireball 7 Miner 2 Princess 1
Probably some smarter ways to do stuff, but I really enjoyed the ability to keep enemy busy while being able to pressure both towers as I please. As mentioned, smart use of log is kind of pain and high level spawner decks were tricky without any heavy push. Finding lvl 2 miner was the thing that made the difference and helped chipping away those beefy lvl 10 towers.
First attempt at 2970 was stopped by someone playing loads of lvl 5 epics and a lvl 12 royal giant. The 2nd one was against a lvl 8 guy whose paper towers were easily destroyed.
Now, I'd really really like to have my ice wizard and maybe even a lumberjack or some other interesting thingy. Elite barbs seem interesting too, but not sure how you're going to play a whopping 6 elixir unit like that.
On November 24 2016 03:20 WonnaPlay wrote: Try to minimize the units that instantly die from the log in your deck, you don't necessarily need air to counter the log. Also, once you know you're playing against the log, try to bait it when you're going to push for an assault before dropping the vulnerable units. For example : If you're going to push with a giant (from the back), lure the log at the start of your attack (a Princess, or goblins, or whatever you have in your deck). Once the log is on it's way, you can start the full assault with your other vulnerable units. He won't be able to cycle quick enough to drop another log during your assault.
Yeah, surely you can try to do the obvious stuff. It's just feels like at best you're getting a bad trade (princess leaves you 1 elixir down and log hitting your tower at best) and then very limited time frame to push if your opponent decides to give you the opening. Considering the opponent is probably one king level ahead and not necessarily a total idiot, it gets very tricky to do well consistently.
Even when your units are tanky enough to take the log, the knockback combined with whatever else your opponent throws at you is more than enough damage to dull your attack.
All this for a two elixir spell that's really difficult to use ineffectively.
Well yes, it's a strong card. But doing all the obvious stuff just a little bit better than your opponent is basically all this game is about.
On November 24 2016 03:20 WonnaPlay wrote: Try to minimize the units that instantly die from the log in your deck, you don't necessarily need air to counter the log. Also, once you know you're playing against the log, try to bait it when you're going to push for an assault before dropping the vulnerable units. For example : If you're going to push with a giant (from the back), lure the log at the start of your attack (a Princess, or goblins, or whatever you have in your deck). Once the log is on it's way, you can start the full assault with your other vulnerable units. He won't be able to cycle quick enough to drop another log during your assault.
Yeah, surely you can try to do the obvious stuff. It's just feels like at best you're getting a bad trade (princess leaves you 1 elixir down and log hitting your tower at best) and then very limited time frame to push if your opponent decides to give you the opening. Considering the opponent is probably one king level ahead and not necessarily a total idiot, it gets very tricky to do well consistently.
Even when your units are tanky enough to take the log, the knockback combined with whatever else your opponent throws at you is more than enough damage to dull your attack.
All this for a two elixir spell that's really difficult to use ineffectively.
Well yes, it's a strong card. But doing all the obvious stuff just a little bit better than your opponent is basically all this game is about.
Yeah. Just to be clear, I didn't mean to be rude in any possible way. Had a little long week and didn't spend enough time thinking the right way to form the response
Usually I can kind of figure out how to abuse the weaknesses of a card or how to play against it. However, with log it feels extremely tricky. It's just so flexible when it comes to ground units. Casting it at almost anything gives decent value and the potential goes way up from there depending on what's necessary. It's a little like zap, but more damage and more useful effect both in offense and especially on bigger units. I'm not sure where people get valid statistics, but I've seen claims that it's in vast majority of higher tier decks at the moment.
But yeah, I just hope I can get to try it sometime soonish. Maybe there's something in it I'm not seeing right now.
Has anyone figured out an efficient counter to these graveyard decks with giants and freezes and stuff? It's pretty tricky to not lose towers to that. Minions + zap works if you're able to have both at the right time, but holding 2 cards just to counter the push is kinda hurting possibilities to do anything else.
I guess I can go all innish push on the other side if I see the combo coming in time, but I'd really like to have some flexible options whenever possible. I'm thinking of a poison deck right now, but other than that I don't know. Maybe valk can tank the skellies long enough to counter the freeze?
Blind deck challenge is actually pretty interesting. At least it still is after playing 2 series of it, makes games interesting unless you get HARD countered by the oponnent's deck.
Oh and I wish I had a graveyard :< That would open up new deck possibilities for me... so far I have to play with Golem Beatdown cause it seems succesfull to me.
Is there some bug in the game that makes the UIs load up slower for some than for others?
I've experienced a few times situation where I'm getting 5+ elixir worth of stuff thrown at me before I even have my UI on the screen. It's not exactly pleasant to have hog rider + goblins by your tower in random deck challenge before you can even physically start playing.
Edit: Looking at the replay, it looks like my client didn't load up to the game in time. The opponent had all the time in the world to look at the deck and figure out the best combo.
Edit2: Yeah, looks like some people are somehow skipping the intro part once the game is loaded and arena is visible. In random deck games the intro is pretty damn long and you'll usually start somewhere at 8 elixir or so.
In first rep the enemy is already activating cards at 5 elixir or so while I get my UI at 8. In the next game both me and my opponent sit neatly steady until the UI is loaded and both of us are at 8.
On December 03 2016 19:34 739 wrote: You always want to skip the into. The UI always loads slower when you play first game of the day.
Rest is all about Wi-Fi connection.
Yeah, I only now realize you can actually skip that one.
I feel kinda stupid now, but at the same time that's just godawful game design too. There's no way the game should be running on the background while there's slowly animated and unnecessarily flashy graphical overlays being played.
It's like in fighting games you could start kicking while the 1-2-3-FIGHT countdown is still going.
Anyone else hyped? Goblin gang and Executioner looks freakin awesome. Also new update will contain new Arena for 2600+ and Silver Chests will contain Rare card. Also possible new Gold Chest to be added to the game and Epic will cost 1000g instead of 2000g.
I'm kinda grateful for it in a way. I used almost the exact same trifecta deck the last seven(!!!) months. Now I'm finally switching because of ebarbs and lavahound. And I don't expect the meta to last too much longer... Just a small nerf and it will all change up again, right?
Yeah I'm really sick of Elite Barbs. Another one of those cards that takes little skill to use but insta wins the game if not responded to perfectly. Warps the whole meta.
On the whole I'm feeling pretty jaded at around 3900 trophies atm. Feels like my 6 months playing this game has been against people with higher levelled cards who either get thoroughly outplayed or roll over me. Then there are times when my deck is structured to beat my opponent or vice versa and about one in every 20 games I come up against someone who really knows what they're doing with an interesting deck and the game is fantastic. It's impossible to try something new without burning either gems or trophies because your cards are under levelled and a side effect of this is that balance patches can absolutely screw you.
On January 13 2017 09:16 Amarok wrote: Yeah I'm really sick of Elite Barbs. Another one of those cards that takes little skill to use but insta wins the game if not responded to perfectly. Warps the whole meta.
On the whole I'm feeling pretty jaded at around 3900 trophies atm. Feels like my 6 months playing this game has been against people with higher levelled cards who either get thoroughly outplayed or roll over me. Then there are times when my deck is structured to beat my opponent or vice versa and about one in every 20 games I come up against someone who really knows what they're doing with an interesting deck and the game is fantastic. It's impossible to try something new without burning either gems or trophies because your cards are under levelled and a side effect of this is that balance patches can absolutely screw you.