A Blast from the Past 8-Bit Armies is a classic, C&C-style Real-Time Strategy PC game. It's our most fast-paced, friendly, and accessible RTS game to date. Featuring offline single-player missions, co-op mode, skirmish, and PvP multiplayer modes running on dedicated servers.
Initial release includes: 25 offline campaign missions 10 co-op missions to play with your friends 10 multiplayer/skirmish maps that support up to 8 players online AI with multiple difficulty options to play with cooperatively or fight against Classic Base-Building mechanics let you construct the ultimate HQ from which to launch attacks against your foes Destructible environments on maps ranging from small to very large Easy to understand modern military units and structures lets RTS beginners jump right in From the same team that brought you RTS classics such as Star Wars: Empire at War, Universe at War, and Grey Goo
8-Bit Armies is for anyone that enjoys RTS games, or felt overwhelmed by more serious games. With hours of solo and co-op gameplay included, there's something here for everyone!
I am sure Jimmy will come soon and tell me how this one will fail as well but before that check out this gameplay preview trailer:
Personally I am excited :D This looks simple and fast enough to be as fun as good old C&C games.
Seems like some quick fun game. Think they made this title due to economic trouble after Grey Goo, might be wrong though.
Something I am interested in that I couldn't see was if you could dodge the shots, since they have animations they might hit things not the target? No friendly fire on the nuke is kind of sad as well.
On March 14 2016 19:24 Yurie wrote: Seems like some quick fun game. Think they made this title due to economic trouble after Grey Goo, might be wrong though.
Something I am interested in that I couldn't see was if you could dodge the shots, since they have animations they might hit things not the target? No friendly fire on the nuke is kind of sad as well.
I don't think any RTS had that, why expect it from this one.
As for Nuke, if you look at it again, it was only dropped on enemy units. You can see clearly a circle that shows area of effect and no friendly units were inside it.
On March 14 2016 19:24 Yurie wrote: Seems like some quick fun game. Think they made this title due to economic trouble after Grey Goo, might be wrong though.
Something I am interested in that I couldn't see was if you could dodge the shots, since they have animations they might hit things not the target? No friendly fire on the nuke is kind of sad as well.
I don't think any RTS had that, why expect it from this one.
As for Nuke, if you look at it again, it was only dropped on enemy units. You can see clearly a circle that shows area of effect and no friendly units were inside it.
I know Supreme Commander has it. Think Total Annihilation had it as well but was too long since I played it.
On March 14 2016 20:55 -Archangel- wrote: If it did that would be most hilarious since those games need least micro to win battles.
I would say that is based on the macro mechanics that allows you to create more and stronger units. There are few special abilities which might make the micro seem easier but when watching good players they micro the units a lot. One of their tanks can kill two of a lesser players tanks.
On March 14 2016 19:24 Yurie wrote: Seems like some quick fun game. Think they made this title due to economic trouble after Grey Goo, might be wrong though.
Something I am interested in that I couldn't see was if you could dodge the shots, since they have animations they might hit things not the target? No friendly fire on the nuke is kind of sad as well.
Doubt this is because of financial problems, its mostly about RTS just not being popular enough to warrant expend what petroglyph did in Grey goo if your name isnt Blizzard (and those games sells because they are called Starcrat and Warcraft)
On March 14 2016 19:24 Yurie wrote: Seems like some quick fun game. Think they made this title due to economic trouble after Grey Goo, might be wrong though.
Something I am interested in that I couldn't see was if you could dodge the shots, since they have animations they might hit things not the target? No friendly fire on the nuke is kind of sad as well.
I don't think any RTS had that, why expect it from this one.
As for Nuke, if you look at it again, it was only dropped on enemy units. You can see clearly a circle that shows area of effect and no friendly units were inside it.
On March 14 2016 19:24 Yurie wrote: Seems like some quick fun game. Think they made this title due to economic trouble after Grey Goo, might be wrong though.
Something I am interested in that I couldn't see was if you could dodge the shots, since they have animations they might hit things not the target? No friendly fire on the nuke is kind of sad as well.
I don't think any RTS had that, why expect it from this one.
As for Nuke, if you look at it again, it was only dropped on enemy units. You can see clearly a circle that shows area of effect and no friendly units were inside it.
Age of Empires?
Every ranged unit in AoE had that? Archers and spear throwers?
On March 14 2016 19:24 Yurie wrote: Seems like some quick fun game. Think they made this title due to economic trouble after Grey Goo, might be wrong though.
Something I am interested in that I couldn't see was if you could dodge the shots, since they have animations they might hit things not the target? No friendly fire on the nuke is kind of sad as well.
I don't think any RTS had that, why expect it from this one.
As for Nuke, if you look at it again, it was only dropped on enemy units. You can see clearly a circle that shows area of effect and no friendly units were inside it.
On March 14 2016 19:24 Yurie wrote: Seems like some quick fun game. Think they made this title due to economic trouble after Grey Goo, might be wrong though.
Something I am interested in that I couldn't see was if you could dodge the shots, since they have animations they might hit things not the target? No friendly fire on the nuke is kind of sad as well.
I don't think any RTS had that, why expect it from this one.
As for Nuke, if you look at it again, it was only dropped on enemy units. You can see clearly a circle that shows area of effect and no friendly units were inside it.
Age of Empires?
Every ranged unit in AoE had that? Archers and spear throwers?
yes, you need to research Ballistics to hit moving targets and also some other upgrade for archers too get 100% hit on stationary
looks like a reskin of C&C generals which is pretty awesome. Btw a bit off topic but I really feel that Generals is a greatly underappreciated game. in my opinion it is one of the finest rts games on the market and the graphics still hold up after 10+ years yet it is rarely mentioned
Unit/building rosters look like a standardized version of what you'd find in early C&C games, and the UI looks like it has most of the solid improvements that came with Red Alert 2. The old C&C games were pretty fun, and this looks to be fun too considering its a faithful copy of that gameplay. There's not much to complain about here, especially since the C&C franchise is dead or at least on extended hiatus.
Check out Open RA if you want more old school C&C gameplay with a few modern updates. That also has Tiberian Dawn, Dune 2000, Tiberian Sun, and soon Red Alert 2 mods for more variety.
On March 15 2016 04:10 SlammerIV wrote: looks like a reskin of C&C generals which is pretty awesome. Btw a bit off topic but I really feel that Generals is a greatly underappreciated game. in my opinion it is one of the finest rts games on the market and the graphics still hold up after 10+ years yet it is rarely mentioned
agreed, zero hour had real potential, shame ea left it at the horrendous balance of 1.04...i was part of the community 1.06 patch efforts
On March 14 2016 19:24 Yurie wrote: Seems like some quick fun game. Think they made this title due to economic trouble after Grey Goo, might be wrong though.
Something I am interested in that I couldn't see was if you could dodge the shots, since they have animations they might hit things not the target? No friendly fire on the nuke is kind of sad as well.
I don't think any RTS had that, why expect it from this one.
As for Nuke, if you look at it again, it was only dropped on enemy units. You can see clearly a circle that shows area of effect and no friendly units were inside it.
RA95 (Red Alert 1) you could dodge tank shots via Q micro. Probably the game with the highest mechanical ceiling of any RTS (not strategical depth though).