[PC]Stellaris - Page 28
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WindWolf
Sweden11767 Posts
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Vivax
Austria20864 Posts
Other planets seem fine though. It seems the AI is incapable of queueing more at once? | ||
FeyFey
Germany10114 Posts
Would be nice if you could do changes to planets in sectors without taking them out of the sector and putting them in again after the issues are fixed. hope they change the ai at some point, to deal with all the changes made to the game better. | ||
arb
Noobville17915 Posts
On December 27 2016 03:38 Vivax wrote: The sector management is a shitty mechanic and the AI is awful at it. Just looked at a size 22 planet with almost full pops. Almost no improvements built on it. Seriously? If you want to take control from the player so badly that we're only allowed to decide what is built on 5 colonies, at least make the automation decent and not afk. And yes the sector has 5 k minerals and even more EC in the bank. Other planets seem fine though. It seems the AI is incapable of queueing more at once? Paradox AI is not known for being great, EU is another great example, as you rob 1 province countries of 5000 gold in a battle cause they cant build any more provinces and just stockpile forever | ||
Silvanel
Poland4601 Posts
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arb
Noobville17915 Posts
On December 27 2016 08:16 Silvanel wrote: Well, which games have good AI? Going for hard achievements can make the game artificially hard playing games with no allies, stuff like that usually paradox ai isnt that good cause late game you get unkillable every game anyway so | ||
WindWolf
Sweden11767 Posts
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Vivax
Austria20864 Posts
On December 28 2016 10:37 arb wrote: Going for hard achievements can make the game artificially hard playing games with no allies, stuff like that usually paradox ai isnt that good cause late game you get unkillable every game anyway so So I started a new playthrough with the fascistoid humans. Enemy fleet with 1 more ship than mine, both are pure corvette fleets. I have level 2 thrusters, all my spare slots are filled with the first armor and blue lasers. They have...No armor, no shields, level 1 mass drivers, level 1 thrusters. Their admiral has 1 more skill point. Why do I lose that battle being ahead in tech? That really sucks. | ||
FeyFey
Germany10114 Posts
For the fleet loss. Admirals are super important, as they can make your fleets almost double in power. Other reason is armor doesn't matter in corv vs corv and kinetic is just better then laser too. Got beaten up by a fleet with half my rating, because they were kinetic with a level 5 general. While I had a 2 star and laser. Just didn't hit the corvs of the enemy ... They balanced it a bit more though. Still kinetic seems to good. | ||
WindWolf
Sweden11767 Posts
I want the Banks update and expansion now. This is looking like an awesome addition to me. | ||
Cyro
United Kingdom20157 Posts
hivemind changes and new announcer voices 10/10 | ||
Silvanel
Poland4601 Posts
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WindWolf
Sweden11767 Posts
Another thing that I just cannot ignore at this point is their stance on FTL. They did a stream about this a while back, and no matter how much they keep mentioning "Not final numbers are not final", HOW they said things basically implied that they were not far from having made up their mind on this, and it might as well have said "You WILL like hyperlanes". And I don't like hyperlane. I have tried hyperlane-only games several times, yet always fail to see why people like them so much. I did get to talk to Martin Anward (the game director) at PDXcon in May about this matter, and after that conversation Im willing to give the new FTL-system a chance. But if they go down the hyperlane-only route, it will be judged by the perspective of someone that doesn't like hyperlanes | ||
Plansix
United States60190 Posts
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FeyFey
Germany10114 Posts
And meh, kinetics still best starting weapon. See you next update i guess. But they got better with their balance. | ||
WindWolf
Sweden11767 Posts
On September 22 2017 01:40 Plansix wrote: Wait, are they removing other FTL systems? Not that I am against it, since it wasn't that interesting and switching FTL drives was basically impossible. They are certainly considering it. I found the video I was talking about now And the result of my talk with Martin at PDXcon (which was 1 week after the video was released) can be summarized as: * Changes to the FTL system will most likely happen at some point. However, nothing is decided yet and and it will likely be a while before we see it in the game. * The approach will however not be "Remove two FTL methods and call it a day" * Martin really wanted me to give the reworked FTL system a chance | ||
Plansix
United States60190 Posts
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Silvanel
Poland4601 Posts
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Cyro
United Kingdom20157 Posts
And meh, kinetics still best starting weapon Not as simple as always picking one weapon choice, i've heard great things about all of the previously terrible options so cynical ;0 none wants to talk about the 1.8 changes? | ||
WindWolf
Sweden11767 Posts
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