Dawn of War III - Page 14
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Coriolis
United States1152 Posts
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ZeromuS
Canada13372 Posts
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Coriolis
United States1152 Posts
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Yurie
11533 Posts
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Archeon
3235 Posts
Grinding heroes up is fairly easy in the campaign so far. That the AI doesn't really work helps with grinding, devalues the hard campaign a lot though. | ||
superstartran
United States4013 Posts
On April 29 2017 04:37 Coriolis wrote: No I mean the grind to get level 8 on a hero to use the doctrine as an army doctrine. Level 8 on assault terminators gets you a doctrine that gives tac marines a grenade which is a massive powerboost. You can use it as a hero doctrine starting at level 3 but that requires you to change the loadout which may or may not be what you actually want. Yeah grenades + flame slow is a huge deal vs orc spam | ||
AffixAU
1 Post
Lack of maps/ladder are the only disappointing aspects. Hoping these will be added sooner rather than later. | ||
PaztheLobster
Philippines25 Posts
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FeyFey
Germany10114 Posts
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Wtfux
Northern Ireland163 Posts
Reckon I'll refund soon, it's just I really wanted to play this | ||
Spyridon
United States997 Posts
On April 30 2017 22:32 AffixAU wrote: Having a lot fun with this game, got addicted after the beta and its the first game ive pre ordered. Its a good evolution of the RTS genre, the hero element is interesting similar to WC3 or HOTS campaign. Lack of maps/ladder are the only disappointing aspects. Hoping these will be added sooner rather than later. I only played beta, but I liked it quite a bit as well. Was a lot deeper than I thought it would be. Will prob pick it up on a sale, or sooner if I see the mutliplayer community is successful | ||
JimmyJRaynor
Canada15564 Posts
i'd be worried about the long term future of the game though. Peak ever is 25,000 and less than 200,000 units were sold. ouch. i like Relic and i hope the game does well and can be supported a long time like they did with CoH1 and CoH2. CoH2 sold a lot better than DoW3 though. | ||
maartendq
Belgium3115 Posts
On May 01 2017 15:56 JimmyJRaynor wrote: played the open beta and it was pretty fun. i'd be worried about the long term future of the game though. Peak ever is 25,000 and less than 200,000 units were sold. ouch. i like Relic and i hope the game does well and can be supported a long time like they did with CoH1 and CoH2. CoH2 sold a lot better than DoW3 though. CoH2 was the sequel to what many consider to be one of the best RTS ever made. DoW has always been more of a niche RTS, i.e. a niche game in what has become a niche genre. That said, I thoroughly enjoyed DoW 2's campaign back in the day, much more than SC2's. | ||
RolleMcKnolle
Germany1054 Posts
So I agree that DoW is by now a niche game, but once upon a time it was different. | ||
Velr
Switzerland10416 Posts
On May 01 2017 17:09 RolleMcKnolle wrote: DoW1 at its prime was not a niche game. And there are lots of people who consider it one of the best RTS ever made, especially vanilla (Game of the Year 2004). There was a time when DoW1 was part of the WCG cycle, which was at the time arguably the most important multigame tournament. Horrendous addons and patch policy destroyed the competetive scene and helped the Multiplayer base decline. So I agree that DoW is by now a niche game, but once upon a time it was different. So much this. Dow 1 vanilla was awesome, then patches/addons happened. | ||
Endymion
United States3701 Posts
dawn of war 1 was a great rts though, from a casual standpoint at least. i have never heard of competitive dawn of war though.. i think DoW2 had a small competitive scene but it never really took off, although it had a pro mod i believe? no idea how their servers work, do they play on something similar to fish or are they on official servers? DoW3 doesn't look too great though.. i watched totalbiscuit's video, and while i think he's an RTS noobzor i agreed with his conclusions about the way the new mechanics will affect the longevity of the competitive scene. all of these "anti rush" and "anti eco" mechanics are just cutting out the perceived "non-fun" aspects of rts, but the breadth of possible builds is what makes rts games so fun. it's like in poker if you were to be like "ok, playing with 75o- is boring because you rarely win and playing against TT+ QJs+ isn't fun, so we're just going to remove those parts of everyone's range. now you only have 50% of the cards, but at least you won't have to play those non-fun hands!!" it just doesn't make sense | ||
JimmyJRaynor
Canada15564 Posts
On May 01 2017 20:33 Endymion wrote: it's like in poker if you were to be like "ok, playing with 75o- is boring because you rarely win and playing against TT+ QJs+ isn't fun, so we're just going to remove those parts of everyone's range. now you only have 50% of the cards, but at least you won't have to play those non-fun hands!!" it just doesn't make sense a euchre deck is much smaller than a normal deck and it is fun. On May 01 2017 20:33 Endymion wrote: and while i think he's an RTS noobzor i agreed with his conclusions about the way the new mechanics will affect the longevity of the competitive scene. i think his perspective on RTS games is far more representative of the average consumer than a GM player in SC2. | ||
Endymion
United States3701 Posts
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-Archangel-
Croatia7457 Posts
I am still waiting for a hard to master RTS that is F2P like LoL, Dota2 or CSGO (well that one is 10$ but almost free) | ||
ToT)OjKa(
Korea (South)2437 Posts
If streaming was big back then it would have taken off a lot more because the matches are fast and you can get into the action within a minute. I don't think the expansions hurt the game much though.The additional races were interesting to play as but Relic's patching back then was um...well it got pretty fucking random at times. They'd fix some shit but then throw in some random buffs/nerfs which would create more problems. Saying that though, DoW's imbalances actually made the game kinda balanced. It was like when the stars align - every race had some minor imbalances that could battle the other faction's imbalances. Fun shit. Just an addon, I think DoW 3's killing Core and stuff is kinda dumb. I can live with it but then being able to make your Core immune for a period of time, being able to warp your whole army back to HQ as well as having your Core regenerate rather quickly is fucking stupid. People complain about backdooring and shit like that when they don't bother scout and have 2/3rds of the map in blackness...get a grip. | ||
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