What is Midair? An ultra fast-paced first-person shooter featuring high-flying freedom of movement, physics-based weaponry, and impactful player choice. Fans of classic games like Tribes will feel right at home, while players new to the genre will experience a challenge that breaks the mold of traditional mass-produced shooters.
Haul Serious Ass
Quit sprinting and start flying. Using your jetpack, you can glide across the ground, fly through the air, and convert your momentum into a deadly airborne assault.
Master Your Game
Perfect the art of the flying grenade kill, chase down a flag carrier at breakneck speeds, and shave split-seconds off your best cap routes. Midair pushes your abilities and rewards high-skill play.
Play Your Way
We aren’t here to tell you how to play or what to equip. You have the freedom to choose the armor, weapons, and item combinations needed for each situation. You are the new meta.
Honestly I'm really hyped for this game. Its definitely a spiritual successor, but it looks like its shaping itself more off Tribes 1 and 2 rather than Tribes Ascend. The current gameplay that has been shown certainly makes it look pretty awesome, as seen in one of the pugs played.
The game currently is in kickstarter and has been greenlit on steam already, but its shaping up to be a pretty fantastic game.
On May 14 2016 03:33 Coriolis wrote: Honestly I'm really hyped for this game. Its definitely a spiritual successor, but it looks like its shaping itself more off Tribes 1 and 2 rather than Tribes Ascend.
And thank god for that(yes still mad at HR). It looks like this will be backed as well, which is a good thing. Tribes definitely deserves successor and now that team based fps seem to becoming a thing let's hope this wont be buried under all the "big" names but would become as big as possible.
Ahh I miss the days of the giant tribes: ascend thread here on tl
regarding midair, it's coming along quite nicely. I'm helping to alpha test it, along with a lot of other tribes players, and it's shaping up to be a good sequel to the original games, particularly t1 and t2 classic.
Luckily taking gameplay elements isn't grounds for suing I know hirez sean (who is on the team that released the recent ootb patch) has publicly supported the project and said he donated to the kickstarter
I was interested in seeing just who was working at Archetype Studios but couldn't find anything specific. It seems like some guys who either played Tribes a lot or worked on it before. Would anyone working there be a familiar face to the Tribes community?
Well they have several contributors to the project (over 20 in total), but some of their core members are from the tribes community
bugspray (project lead): tribes 2, legions stealthRG (lead level designer): tribes 1, tribes 2 mabel (lead designer/engine programmer): legions, tribes: ascend cruncha: tribes 2 voidspawn: tribes: ascend benjie: worked for hirez on the tribes: ascend sound fx
among others that I'm forgetting. I think there's only a couple members without tribes experience, and they're not doing anything affecting gameplay.
Mabel, who does most of the balance/gameplay work, is a really talented player in all sorts of fps games and won the NASL 2012 finals for tribes: ascend. When he was programming for legions I believe he had access to the t1 source code (they had the IP at the time), and I know he's very familiar with how t1 and t2 are programmed. In fact, the early iterations of physics in midair were almost copy-pasted from tribes 1, with a few clear differences (like smooth skiing).
This game is pretty damn smooth for being pre-alpha, but it's missing some very important things right now that just makes me miss Tribes 2 in comparison :[