On March 12 2017 05:06 Tictock wrote: I heard promised for the first couple of weeks.
A month to re supply a product when pre-orders went immediately is dropping the ball in my book.
Potentially sitting on millions of dollars of unsold stock if the console turns out to be a bust is dropping the ball in the books of Nintendo's investors.
Besides, the only game worth buying right now is Zelda, and the fact that you can play it on the go. It was enough reason for me to go out and buy it, but I'd still recommend waiting a few more months (i.e. Christmas). If you buy it now, and end up not liking Zelda, you'll have spent €300 or more on what is essentially a brick.
Doesn't seem like a strange amount to me. Less than the biggest consoles, but that's understandable. What's weird is that in that article, it also says only 89% of ppl who bought the Switch got Zelda. What? Given that the other titles are mostly ports, I don't see why you would get it now
On March 15 2017 00:41 aseq wrote: Doesn't seem like a strange amount to me. Less than the biggest consoles, but that's understandable. What's weird is that in that article, it also says only 89% of ppl who bought the Switch got Zelda. What? Given that the other titles are mostly ports, I don't see why you would get it now
I saw loads of people pick up a reserved switch and then bitch because all the games for it were sold out. So they literally only preordered the console but not the games.
On March 15 2017 00:41 aseq wrote: Doesn't seem like a strange amount to me. Less than the biggest consoles, but that's understandable. What's weird is that in that article, it also says only 89% of ppl who bought the Switch got Zelda. What? Given that the other titles are mostly ports, I don't see why you would get it now
I saw loads of people pick up a reserved switch and then bitch because all the games for it were sold out. So they literally only preordered the console but not the games.
Scalpers won't necessarily bundle a game when scalping, too.
Yeah I'm pretty sure in reality like 99% of people who bought the switch also bought Zelda... unless they really enjoy pretending to milk cows in 1-2 switch.
The German voice action is ridiculously shitty, by the way. I played the German in German because my brother who doesn't speak English was watching, and boy howdy did it ruin the cutscenes for me.
On March 15 2017 04:05 andrewlt wrote: Speaking of Zelda, I saw a speedrunner state that playing with German voice acting shaves 10 seconds off a run. German efficiency!
Not sure it matters anyway when you can press + to skip stuff.
The English voice acting is pretty cringy as well, I wish they'd included the option for the original. Anyway, it's nice to see that Japanese it's not always the fastest language (Wind Wakers use Italian/Spanish).
For people unfamiliar with speed running, the idea of changing the game language to a language you presumably don't speak in order to shave off 10 seconds in a game that takes normal players 50 hours to finish must seem so weird.
On March 15 2017 05:48 rotta wrote: The English voice acting is pretty cringy as well, I wish they'd included the option for the original. Anyway, it's nice to see that Japanese it's not always the fastest language (Wind Wakers use Italian/Spanish).
That's like the second biggest problem I have with it. It's not just one character neither, it's all of them having pretty poor voice acting.
I bought my third game : fast rmx. The game is pretty damn good looking on or off dock (only problem is the jarred edges are quite visible sometimes).
Both dock and undock runs smooth, only slight slow down occasionally but nothing major (but I can see it could be an issue if you are serious about high scores and multiplayer matches). Pretty much a full 60fps gameplay all the way.
It's also the first game I have supporting HD rumble. It's actually very hard to explain what it feels like. The feedback is definitely a lot more complex. It's less focused and more spread apart. it gets quite loud sometimes and made me wonder if it's the game making the sound.
I am looking forward to see how other games like overcooked utilize this feature
The Switch is a brave new concept with mediocre execution on that concept. Very similar to the very original Nintendo DS of 2004. Despite the mediocre execution of the Switch's really cool concept i'm happy with my purchase.
The Nintendo DS Lite came out 1.5 years after the clunky original Nintendo DS of 2004. the DS Lite is a finely tuned piece of design excellence that is way better than the original. I now 100% expect Nintendo to create and sell a refined version of the Switch in 1.5 years. And the new Switch will alleviate a lot of the legit concerns/beefs people have.
I'll probably end up buying that better version of the Switch as well. What can i say... i'm more than a Nintendo fan...I'm a Nintendo mark.
Just gotten to my first boss fight in Zelda (waterblight gannon).. and got incredibly salty. I ran out of arrows near the end and found it impossible to kill that boss, which was not helped by him constantly shoving ice cubes in my face and the swimming mechanic sucking balls.
I've never liked puzzle bosses, but since Dark Souls I actually expect game developers to have learnt a lesson or two from From software when it comes to boss design (bosses that fly in the air and are impossible to hit with melee weapons because they never come down = bad boss design). That battle basically boils down to having enough arrows and bows stocked or too bad. I've enjoyed every minute of it so far but that boss fight was a damper on the fun, especially since I've got at least three more of those to go.
Edit: it's really too bad because I enjoyed figuring out the dungeon itself immensely. It was really quite clever.
On March 21 2017 04:03 maartendq wrote: Just gotten to my first boss fight in Zelda (waterblight gannon).. and got incredibly salty. I ran out of arrows near the end and found it impossible to kill that boss, which was not helped by him constantly shoving ice cubes in my face and the swimming mechanic sucking balls.
I've never liked puzzle bosses, but since Dark Souls I actually expect game developers to have learnt a lesson or two from From software when it comes to boss design (bosses that fly in the air and are impossible to hit with melee weapons because they never come down = bad boss design). That battle basically boils down to having enough arrows and bows stocked or too bad. I've enjoyed every minute of it so far but that boss fight was a damper on the fun, especially since I've got at least three more of those to go.
I didn't run into the same ammo problem, but did you try chucking bombs at it? Jump attacks? I too found the swimming in that fight to be a bit of a hassle. It seemed if you got hit by an ice chunk in the water they just chain hit you.
On March 21 2017 04:03 maartendq wrote: Just gotten to my first boss fight in Zelda (waterblight gannon).. and got incredibly salty. I ran out of arrows near the end and found it impossible to kill that boss, which was not helped by him constantly shoving ice cubes in my face and the swimming mechanic sucking balls.
I've never liked puzzle bosses, but since Dark Souls I actually expect game developers to have learnt a lesson or two from From software when it comes to boss design (bosses that fly in the air and are impossible to hit with melee weapons because they never come down = bad boss design). That battle basically boils down to having enough arrows and bows stocked or too bad. I've enjoyed every minute of it so far but that boss fight was a damper on the fun, especially since I've got at least three more of those to go.
I didn't run into the same ammo problem, but did you try chucking bombs at it? Jump attacks? I too found the swimming in that fight to be a bit of a hassle. It seemed if you got hit by an ice chunk in the water they just chain hit you.
I tried bombs but couldn't reach him without getting chain hit by those ice cubes. Aiming bombs is a major pain because it's really hard to gauge where they're going to land (even though games like Gears of War have very elegant solutions to those particular issues). Apart from that final fase the boss is basically a pushover.
Funny thing is this is my first boss after putting in about 20 hours into the game. I can't even imagine what he must be like for someone who goes into it with barely 4 or 5 heart containers. Those cubes practically one-shot you at that point.
Guess I might give that boss another shot after I stocked up on three dozen bomb arrows and shock arrows.
I have to hand it to nintendo though, they do get how to do open-world games. It's refreshing to play an open-world game without a compass that blinks whenever an NPC mentions that there might be something of interest somewhere. BotW actually expects you to remember it yourself, and find your way there yourself too. Reminds me of one of the best aspects of Morrowind (which is to this day still the best open-world game I've ever played). If TES VI does ever come out, I hope Bethesda took a good hard look at The Witcher 3 and Breath of the Wild. I honestly can't think of a single reason why anyone would play skyrim or oblivion when there's gems like those two out there.
On March 21 2017 04:37 maartendq wrote: I have to hand it to nintendo though, they do get how to do open-world games. It's refreshing to play an open-world game without a compass that blinks whenever an NPC mentions that there might be something of interest somewhere. BotW actually expects you to remember it yourself, and find your way there yourself too. Reminds me of one of the best aspects of Morrowind (which is to this day still the best open-world game I've ever played). If TES VI does ever come out, I hope Bethesda took a good hard look at The Witcher 3 and Breath of the Wild. I honestly can't think of a single reason why anyone would play skyrim or oblivion when there's gems like those two out there.