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I started off that way, got everything I could in the first world. As I moved on though I just felt bombarded by how many Moons are in the game and started to care less and less about finding them.
The shrines in Zelda kept me going since there wasn't a crazy number of them. It was also nice to have a little puzzle at the end of the search.
The number and arbitrary nature of the Moons is my only gripe about Odyssey. Totally a 10/10 game, but it fell victim to having collectibles for the sake of having collectibles. On the other hand though I think having the Moons like they are makes the game feel perfect for the switch. Only have 10 min to play? You can probably find a moon or two during that playtime.
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Something I'm doing in Mario, currently in Luncheon Kingdom(what a stupid concept), is blindly picking up as many moons as I can. When I think I can't find anymore I'll pop open the list to see how many I'm missing and then move on. Haven't looked up how to get moons, but there are a few that I've witnessed watching a couple letsplayers playthroughs.
I've got tons of moons as it is, maybe I'll look some up if I need to for the second(final/true?) ending. Other than that, I'm good with not 100%ing this.
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On December 15 2017 05:36 Tictock wrote: I started off that way, got everything I could in the first world. As I moved on though I just felt bombarded by how many Moons are in the game and started to care less and less about finding them.
The shrines in Zelda kept me going since there wasn't a crazy number of them. It was also nice to have a little puzzle at the end of the search.
The number and arbitrary nature of the Moons is my only gripe about Odyssey. Totally a 10/10 game, but it fell victim to having collectibles for the sake of having collectibles. On the other hand though I think having the Moons like they are makes the game feel perfect for the switch. Only have 10 min to play? You can probably find a moon or two during that playtime.
Without all the extra moons, the game would be too short imo. The main story was short. Gathering an additional 500 or so moons should at least give me another 20 hours on the game.
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A year ago, Eurogamer reported on Pokémon Stars, an expanded version of Pokémon Sun and Moon which sources had told us was then pegged for release on Nintendo Switch this Christmas.
Except, as we now know, plans changed.
So what happened to the Stars project? Why did Nintendo and The Pokémon Company change course, and what might Pokémon look like on Switch when it does arrive? A year on from our initial report, it's time to revisit Stars - and look to the future.
Speak to a number of people with knowledge of the Stars project and a picture emerges that there was no single reason why development on Switch's first proper Pokémon changed course.
A couple of points stand out, however. First, a growing belief in Switch's success - which meant Nintendo would not need a new Zelda, Mario and a new mainline Pokémon game within the console's first eight months.
Stars - part-developed in parallel with Sun and Moon - would always have been a way to get Pokémon on Switch sooner rather than later. But, as the Switch's success has now borne out, Nintendo did not have to lean on Pikachu and friends to ensure it.
Second to all of that was a desire to keep 3DS supported with games through 2017 - which lead to the birth of Ultra Sun and Moon, instead.
Nintendo likes to err on the side of caution prior to the release of a console - the company regularly refuses to call a new piece of hardware a "replacement" for its previous machine (this happened with DS, Wii and Switch) in case its latest experiment (touch controls, motion controls, a combined portable/home console) doesn't catch on.
While Nintendo was confident in Switch, moving Ultra Sun and Ultra Moon into development for launch on 3DS this Christmas instead ensured there was an established audience for this year's Pokémon game - and, more importantly, meant 3DS had a tentpole launch this winter.
2017 had a number of important releases for the aging 3DS despite the launch of Switch, although it certainly felt like the system was slowing down - we got Metroid: Samus Returns and Monster Hunter Stories, but also a Yoshi's Woolly World port from Wii U, Mario Sports Superstars, a Mario Party compilation, and then titles pulled from the back of the sofa: Miitopia, released last Christmas in Japan, and Brain Age, five years after it was first announced.
Lastly, while Stars had been planned and worked towards while Sun and Moon were in production, it never represented a true leap towards what a Pokémon designed for significantly more powerful hardware might be.
This had always been an issue, and one which would certainly have dampened excitement - both for its launch on Switch and for Switch itself, getting a fairly straightforward port of a year-old game instead of a fresher experience.
Bearing all of this in mind it's almost surprising Stars got as far as it did. It had made sense - a way to quickly launch Pokémon on Switch with assets which had been made to be upscaled for Nintendo's new platform. But it would not have been anywhere near as exciting as a project started from scratch for Switch. I understand that development on Stars switched course around the end of last year.
It's fascinating to have heard about Nintendo's earliest plans for Pokémon on Switch - all of which were pencilled in throughout Sun and Moon's years-long development. (Nintendo declined to comment officially for this article.) And it's promising to know this decision was made for positive, logical and - to be honest - not that surprising reasons.
I'm confident that Pokémon for Switch, when it is finally fully detailed next year, will be far more surprising than a port of a year-old 3DS title. It will have benefited from far longer in development as well. There are still things which could be included originally built for Stars (all those HD Pokémon sprites and, at the moment, plans for buddy Pokémon) but for a project developed over a expanded timeframe - and one which will mark Pikachu's leap to Switch in a suitably more expansive way.
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Interesting use of the AC logo there. Has there been confirmation of a Switch AC?
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Canada8768 Posts
On December 16 2017 00:29 Gahlo wrote:Interesting use of the AC logo there. Has there been confirmation of a Switch AC?
I might be blind, but where do you see the AC logo? I only see first party game.
Edit: Never mind AC stand for animal crossing I am an idiot.
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On December 16 2017 01:16 Nakajin wrote:Show nested quote +On December 16 2017 00:29 Gahlo wrote:Interesting use of the AC logo there. Has there been confirmation of a Switch AC? I might be blind, but where do you see the AC logo? I only see first party game. Edit: Never mind AC stand for animal crossing I am an idiot. lol I had the exact same reaction
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I spent a good 10 minutes looking for to Assassin's Creed logo.
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Interesting. I always think Advent Children when I get an unexpected Animal Crossing reference.
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AC would makes me think of air-conditioning first so i guess it depends on your own experiences.
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when should you buy the botw dlcs? do they affect the main story or is it all post game?
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On December 17 2017 23:56 Simberto wrote: Alternating Current!
Shit. I thought they were going to come out with a new AC adapter first then realized that it doesn't sound right. It's early here.
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On December 20 2017 08:51 Frolossus wrote: when should you buy the botw dlcs? do they affect the main story or is it all post game? Whenever you want. DLC1 is whenever. I heard that DLC2 is post, but I haven't played it yet, so I don't know if that's true.
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So my kids are going to be getting a Switch for Christmas. Mario Kart will be included. Are there any other top notch kids games (the oldest two are 6 and 4) that I should consider? I strongly prefer MP/split screen games for obvious reasons.
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I assume by "my kids will get a switch" you mean "i tell the world i buy it for them but really I'm just going to confiscate it as soon as they unwrap it"?
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On December 20 2017 12:27 B.I.G. wrote: I assume by "my kids will get a switch" you mean "i tell the world i buy it for them but really I'm just going to confiscate it as soon as they unwrap it"? Probably not. I belong to the PC gaming master race and generally look down upon the console plebs.
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Snipper Clips could be cute for little kids.
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On December 20 2017 14:42 Gahlo wrote: Snipper Clips could be cute for little kids. Agreed, it's a great little game, meant to be played by 2 players in coop. Might be a bit hard for the 4 year old to figure out though.
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