and one more detail we know, is that Jason Huck is working on this game, and he was a level designer/lead game designer on Starcraft II.
during the last ATVI Investor call Uncle Mike said they have "multiple incubation teams" working on several new games. so there could be more than 1 game on the way.
if its a shooter then i'm pretty much convinced Blizzard made the engine for Destiny2 because VV and Bungie have zero PC experience.
On September 29 2017 00:22 paralleluniverse wrote: In response to this idiotic mobile (this is the idiotic part) MMO RTS idea, which will almost certainly be pay-for-advantage, here's my old post about what Blizzard should have done:
Mobile gaming is growing by leaps and bounds. PC-only is not. You must fish where the fish are. in 1999 that was on a giant desktop PC. It ain't 1999.
ATVI is about making Billions of dollars. PC only RTS games can not do that. Blizzard is finished with PC-only RTS games. SC2 is their swan song. They'll of course never announce that publicly for many years as the attempt to get their RTS customer base playing their other games.
They can easily make a PC-desktop client version of this mobile game so you can play any way you like.
Furthermore, criticizing Blizzard for not making multiple billions of dollars off of SC2 or WC3 or whatever is absurb. Blizzard and ATVI are 1000X better at monetizing RTS than any one. This is like saying "Namco Sucks at monetizing Dot Eating Maze Games Because Pacman only made $1 billion".... Namco has no vision ,,, they should've introduced paid skins in 1980.
Funny how no one else is "jumping into" this giant RTS market to rake in $100 Billion? I mean.. its easy money.
I have to disagree here. PC only RTS has the potential to bring a lot of profit especially when you consider the possibility of it being WC4. The biggest advantage over sc2 would of course be the emphasis on the hero mechanics. Imagine having coop style missions set in warcraft universe being supported from the first day of release. People playing with their favorite warcraft heroes, getting items, leveling them up etc while the more competitive players have the standard ladder.
I mean, that doesnt really prove or disprove how much it will actually sell. What would sell more, a Warcraft RPG or a Warcraft RTS? RPG 100% of the time. RTS isnt that popular not matter how much you spin it, especially when you consider how BIG a WC4 would have to be to match expectations. I dont think WC3 did better than BW long-term.
But as a counter to that point, Blizzard has never stopped hiring great RTS talent, so I think there's an argument to be made, why do they keep hiring top tier RTS talent, if they're not going to do big RTS anymore.
good point about the warcraft rpg vs rts profit potential but I guess WoW could be seen as that type of rpg game already. On the other hand, a possible wc4 with a solid support for coop/PvE could be targeted more towards attracting the moba/hero defense crowd
here is a good look at what new game(s) might be on the way.
this guy suggests 2 games are on the way (1) a mobile platform MMO-RTS like Clash of Clans running on the Unity Engine (2) an FPS running on a Blizzard custom FPS engine
during a recent ATVI Investor Q&A session Morhaime stated Blizzard has multiple "incubation teams" working on several new game ideas.
i hope we're in for another Overwatch-style of surprise @ BlizzCon 2017. I just love how Blizzard makes their big announcements at gamer events rather than at ATVI investor meetings.
On October 01 2017 05:47 lestye wrote: But as a counter to that point, Blizzard has never stopped hiring great RTS talent, so I think there's an argument to be made, why do they keep hiring top tier RTS talent, if they're not going to do big RTS anymore.
because they view them as "action-strategy" specialists not just "RTS guys". So they can work on Blizzard's new Clash of Clans type mobile game. Also, what big new RTS talent has Blizzard hired in the last year?
i hope we're in for another Overwatch-style of surprise @ BlizzCon 2017. I just love how Blizzard makes their big announcements at gamer events rather than at ATVI investor meetings.
Who the hell announces games during investor calls? Usaully the publishers wait for trade shows.
i hope we're in for another Overwatch-style of surprise @ BlizzCon 2017. I just love how Blizzard makes their big announcements at gamer events rather than at ATVI investor meetings.
Incredibly unlikely. 1) It hasn't been enough time, imo. It took them years to announce Hearthstone, and the directors got off their projects sometime around last Oct-Nov. 2) They're basically guaranteed to announce the new WoW expansion this year, they wouldnt announce 2 big games at the same event, itd take the hype away.
because they view them as "action-strategy" specialists not just "RTS guys". So they can work on Blizzard's new Clash of Clans type mobile game. Also, what big new RTS talent has Blizzard hired in the last year?
That's incredibly speculative. I don't know anyone in any genre in the last year, but they've been constantly acquiring RTS talent in the last five years.
Oh man, I come to this thread hoping to read some interesting tidbit and instead I see the thread spammed with jimmyjraynor wanking over blizzard and his "uncle mike". Again. An incredible 1 in 7 posts are his and his fanboyism, like a full time job.
On October 13 2017 03:43 Dangermousecatdog wrote: Oh man, I come to this thread hoping to read some interesting tidbit and instead I see the thread spammed with jimmyjraynor wanking over blizzard and his "uncle mike". Again. An incredible 1 in 7 posts are his and his fanboyism, like a full time job.
Hoping for WC4. Both Ow and HotS was big failure in my gamers eyes. Not fun, and it doesn't even look good. When I played HotS, the animation felt like shit even.
But I feel, whatever Blizzard does, sell good these days.