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How does this game compare to Hex/MTG in terms of costs/depth?
I'm trying to pick up another card game. I use to play MTG a lot but it became quite expensive to keep up with standard. HS used to be fun but I really miss instant-speed spells. I found it pretty boring after all the combo decks I like got nerfed (patron, miracle rogue with leeroy burst, etc.)
I also played Shadowverse for a while, but that did not scratch the itch due to the lack of player interaction on the opponent's turn.
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On March 31 2017 06:36 Glacierz wrote: How does this game compare to Hex/MTG in terms of costs/depth?
I'm trying to pick up another card game. I use to play MTG a lot but it became quite expensive to keep up with standard. HS used to be fun but I really miss instant-speed spells. I found it pretty boring after all the combo decks I like got nerfed (patron, miracle rogue with leeroy burst, etc.)
I also played Shadowverse for a while, but that did not scratch the itch due to the lack of player interaction on the opponent's turn. Its F2P is one of the best. 2 drafts, 1 against AI and 1 against players and in both you get to keep the cards you craft in addition to gold/packs you get from wins. Really helps build a collection.
Depth is pretty ok, I feel like there is enough variety and its not always the same deck at the top every week. But the game is still in beta and only has 1 set released so it is somewhat limited in that regard. Eternal doesn't really have combo decks (there is one). There are a few synergy based top decks and rest is just value plays.
The biggest issue some people have is that, like in MTG, you need mana cards (sigils) so mana screw is a thing. The mulligan system is much better then MTG tho. Opening hand cannot have 0 or all mana(since todays patch) and you get 1 redraw that is always 2/3/4 mana + other cards up to 7.
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I see, so it's a controlled RNG for opening hand. I think MTG would have been so much better if there weren't physical cards that limit designs like these.
I will probably end up trying both.
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Hex was not really meant to be F2P. It's business model is more like MtGO with the F2P options made as an afterthought. The beginner card pool is pretty bad, and collection-building is a huge chore compared to Eternal.
If you're willing to drop some cash, the game benefits from having been around longer than Eternal, so it has a deeper card pool and more complex mechanics, but starting fresh without spending any money is much less engaging.
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Northern Ireland22201 Posts
really like the new eternal starting hand changes
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Finished the campaign last night, feels like HS interface with MTG's mechanics, which is pretty awesome. Couple of questions:
What is Forge vs Draft reward difference? I'm guessing if you can maintain a 50%+ winrate with draft it's always better to do draft?
Is this tier list accurate? How long does it typically take to build a top tier ladder deck?
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On April 01 2017 02:15 Glacierz wrote:Finished the campaign last night, feels like HS interface with MTG's mechanics, which is pretty awesome. Couple of questions: What is Forge vs Draft reward difference? I'm guessing if you can maintain a 50%+ winrate with draft it's always better to do draft? Is this tier list accurate? How long does it typically take to build a top tier ladder deck?
Draft has better rewards for wins than Forge but it's harder. Forge is only really good at the start because of the level up rewards, when you hit master there's little incentive to play it compared to draft unless you wanna have a chill game (no timer).
First you want to get masters in gauntlet and then forge. Then always draft imo. Even if you go 1-3 or 2-3 draft is probably better because you can pick rares or even legendaries that other players will pass to you. And you learn how to play better ofc.
You don't want to rush to craft cards for a competitive ladder deck unless you really know what deck you want. Just build whatever you can (rakano aggro or some echo elysian, whatever) and do gauntlet. When you have more experience against decks you can choose where you want to craft into.
That tier list is quite accurate except for the jito list. Star card got nerfed and it's close to unplayable now. You can play similar extremely aggro stuff in those colors just fine without it tho.
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Forge until you reach Master or until you have trouble going 7-x. The first 5 times you go 7-x in Gauntlet/Forge you get an additional "rank-up" chest with bonus rewards that exceed the normal chest rewards.
Current top tier decks are rather on the expensive side. Big Combrei in particular has a pretty large amount of legendaries. Other common ladder decks like Shimmer, Elysian Midrange, or Armory still run in the range of 4-8 Legendaries.
Best deck for starting out is still Rakano--many of the key cards are available from the free precons and forcing it once or twice in Forge gets you a lot of the commons/uncommons.
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Thanks for the replies! Will I need to make a deck for gauntlet or are the pre-made ones you get from campaign good enough? I don't think I have cards to make anything beyond them anyway.
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Also the tiers are pretty loose. You can get to masters rank running just about any decent list with enough time, and nothing is completely unviable.
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On April 01 2017 02:53 Glacierz wrote: Thanks for the replies! Will I need to make a deck for gauntlet or are the pre-made ones you get from campaign good enough? I don't think I have cards to make anything beyond them anyway. Run Forge a few times first. Your Forge picks are seeded toward the colors you take in your first few picks, so if you force the same color pair a few times, you should have a lot of staple commons for those colors that will make Gauntlet much easier.
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On April 01 2017 03:08 TheYango wrote:Show nested quote +On April 01 2017 02:53 Glacierz wrote: Thanks for the replies! Will I need to make a deck for gauntlet or are the pre-made ones you get from campaign good enough? I don't think I have cards to make anything beyond them anyway. Run Forge a few times first. Your Forge picks are seeded toward the colors you take in your first few picks, so if you force the same color pair a few times, you should have a lot of staple commons for those colors that will make Gauntlet much easier. Will do. Are the cards from the second campaign worth getting? I'm debating on whether I should buy it.
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Some of them are useful for specific decks, but it's not really worth 20k gold until you have the other cards for those decks and enough of a gold buffer to sustain drafting. Basically the only reason you'd really want the Jekk's cards is if you want Quarry for your Stonescar variants or if you want to play a Nicto deck.
EDIT: Also, if you don't mind tanking your ranked MMR a bit, the ranked season ends tonight so if you play enough games to get rated, you'll earn a free pack when they give out rewards.
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Ranked is locked for me at the moment, I think I still need to go through a gauntlet first haha. Will just take it slow for now.
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Can anyone recommend a site for looking at viable decks of various cost/quality?
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On April 03 2017 08:49 Amarok wrote: Can anyone recommend a site for looking at viable decks of various cost/quality?
I use RNGETERNAL.com and I think it's solid. It has a tier list for constructed decks which is updated every month. Also has a tier list for draft picks which is useful when starting. It is missing Elysian Midrange and Stonescar Kalis tho, which is kinda weird.
Kalis is a very viable deck for constructed play (tier 1 or 2) and it has no legendaries, so it's budget friendly. You can check one list at eternalnexus.com.
The Kalis weapon itself is quite easy to pick up in draft since it's a build-around constructed card and dual color, I picked like 2 in my first 3 drafts, alongside 3 Scouting Party (which was crazy useful and unexpected).
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Eternalnexus also has more easily viewable top 8s/top 16s for the ETS Weeklies and other tournaments. Rngeternal saves all the decklists as a Google Doc that's freely viewable, but it's kind of a mess to sort through.
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On April 01 2017 03:34 TheYango wrote: Some of them are useful for specific decks, but it's not really worth 20k gold until you have the other cards for those decks and enough of a gold buffer to sustain drafting. Basically the only reason you'd really want the Jekk's cards is if you want Quarry for your Stonescar variants or if you want to play a Nicto deck.
I really agree with you regarding the Jekk's expansion. For newer players it's not really worth it, better spend the gold in forge/draft and only buy it when you already have a solid card pool with plenty of staple rares.
Quarry makes it worth buying since it is a good card for any stonescar/armory deck, but then again it's not a must have and the whole thing is too pricy for new f2p players.
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I personally bought it when I got to about 30k gold, since at that point I still had enough of a buffer to continue drafting, so I wasn't exactly losing any value on gold I was sitting on anyway.
It's worth noting that Jekk's has a better crystal-to-gold cost ratio than packs, draft, or forge though, so if you are going to spend money, it's technically better to spend it on Jekk's than on any of the other 3.
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