Quake Champions - Page 5
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iXphobos
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sabas123
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porkRaven
United States953 Posts
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porkRaven
United States953 Posts
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porkRaven
United States953 Posts
https://www.plusforward.net/quake/post/24474/Quake-Champions-Duel-Mode-Revealed/ The breakdown on how Duel works: A match (map) is split up into best of three rounds. At the start of the match each player picks three different champions. A round lasts until one player has lost all three of his champion picks. After you die you can freely pick from your remaining two or one champions and respawn into the ongoing game. After a round ends (one player has lost all three champions) the map / pickups get reset. The winner is the player to first win 2 rounds. Video accompanying the article. Duel starts around 6 minutes. | ||
abuse
Latvia1923 Posts
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porkRaven
United States953 Posts
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abuse
Latvia1923 Posts
hell the last hero is basically orissa. | ||
papaz
Sweden4149 Posts
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rebuffering
Canada2436 Posts
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porkRaven
United States953 Posts
There is expected to be ranked 1v1 following the format I posted earlier. | ||
Urth
United States1244 Posts
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Introvert
United States4435 Posts
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abuse
Latvia1923 Posts
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Nebula
England780 Posts
On April 19 2017 21:58 porkRaven wrote: Info on how duel will work. https://www.plusforward.net/quake/post/24474/Quake-Champions-Duel-Mode-Revealed/ Video accompanying the article. Duel starts around 6 minutes. Holy shit this is awful. | ||
abuse
Latvia1923 Posts
yeah.. Idk why they would want to switch from the regular duel formula, this sounds pretty bad. Also spawnfrags will be extra strong now cause just a single spawnfrag can literally win you the game. | ||
beg
991 Posts
It was clear from the beginning that QC will evolve around heroes. If we accept that fact for a moment, what's bad about the duelling system? It sounds like it's making the best out of the hero system. | ||
abuse
Latvia1923 Posts
On April 21 2017 21:09 beg wrote: It was clear from the beginning that QC will evolve around heroes. If we accept that fact for a moment, what's bad about the duelling system? It sounds like it's making the best out of the hero system. Duel is a game where you need to pick up weapons. That means, when you die, there's a very high chance you'll die again. and again and again. and again. because the enemy has a gear advantage. Having basically a 3 frag limit is pretty preposterous. The real question is why couldn't they keep it as it always was. It would've been fine with the hero system aswell. | ||
beg
991 Posts
You argue that the 3 frag limit will make duels more unforgiving, but I think the opposite is true. This system will allow for much easier comebacks, which makes duels more forgiving and casual. Meh, I'm fine with the concept... but I can see how this will piss off traditional Quake players. (I'm personally disappointed about QC not being moddable. So I won't get to play my favourite gamemodes, which are defrag and team fortress ) | ||
abuse
Latvia1923 Posts
It pretty much completely obliterates any chance for a comeback because of the things i mentioned in the previous post. Getting a kill in a q3 duel pretty much always means you're getting the next 4-5 at least aswell, because your gear is just completely superior to the vanilla guy dead guy respawning. Also duels are definitely not the part of the game to be "forgiving and casual" duels are the epitome of competitiveness in Quake. Much love to you for liking defrag though, I'm the same way. But don't worry, defrag always finds a way. | ||
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