My friend bought this for his kid on PS4.... Needless to say he's pretty pissed that he's going to need to keep buying shit just so his kid can keep playing with his friends.
On December 10 2017 07:11 lestye wrote: So why is Bungie completely incapable of hotfixing weapons quickly?
Their tools are just... bad. Not having server side fix capabilities in 2017 for an online game seems really stupid.
On December 10 2017 07:49 {CC}StealthBlue wrote: That and they seemed to have nerfed glimmer drops. Was at 100k easily now just above 27k.
I'm not finding it very different. Went down to sub 20K last night and back up to 50k after a couple hours of farming PEs for 2nd forge weapon. Having a ghost shell that increases glimmer gains helps a lot.
Meh, I liked the base game but not enough to invest in an expansion, and from what I hear (not sure if this was true), everything endgame got taken up to the new cap so you can't do shit without the new expansion.
So I can't believe how small Mercury is. They could have done so much cool things, like at least make it dense and vertical if its something to be small, they could have incorporated past/future mercury, hell a dynamic patrol zone in the infinite forest would have been cool.
Speaking of which, it was also very disappointing that the Infinite Forest wasnt an endgame activity by itself.
With Curse of Osiris now live, it’s clear that we’ve made some mistakes with how we have handled content access. We would like to talk through the reasoning behind our decisions so far and what we are committed to changing moving forward.
The Destiny endgame features a variety of activities and playlists that we want to remain relevant to players as they grow more powerful. In Destiny 1, as your character grew more powerful throughout each expansion, some of our best content, like Vault of Glass, was left behind and lost its relevance for players. We wanted a better solution for Destiny 2, where all of our Endgame activities could stay relevant as each Expansion causes your Guardian to grow more and more powerful.
The following were our goals when we separated “Normal” and “Prestige” modes: The Normal Leviathan Raid and Normal Nightfall would always stay at a Power level that was accessible to all players. Prestige difficulty would always rise to the new Power cap. It could be the pinnacle of challenge, with the most prestigious rewards, but it therefore would require you to own the latest Expansion and be at the new Power cap.
Additionally, the game provides Seasonal, time-limited PvP playlists – Trials of The Nine and Iron Banner. These activities and their rewards are meant to evolve each Season, and they utilize new maps, so they would require you to own the latest content. To play the latest season of Iron Banner or Trials, and earn the new rewards, players would need to own Curse of Osiris.
We’ve heard from the community that both of these plans aren’t working. The Prestige Raid was a novel experience that players value, even if they don’t own Curse of Osiris, and it was a mistake to move that experience out of reach. Throughout the lifetime of the Destiny Franchise, Trials has always required that players owned the latest Expansion. However, for Destiny 2, Trials of The Nine launched as part of the main game, so it’s not right for us to remove access to it.
To make matters worse, our team overlooked the fact that both of these mistakes disabled Trophies and Achievements for Destiny 2. This was an unacceptable lapse on our part, and we can understand the frustration it has created.
Therefore, this week, we will release a hotfix that will make the following changes:
The Prestige Leviathan Raid will be brought back down to Power 300, and its rewards will drop down to match the new Power Level. All players will regain access to the Prestige Raid. This will allow access to “The Prestige” Achievement/Trophy for all players. This will also allow all players ability to complete the final step for the Legend of Acrius Exotic Shotgun.
Trials of The Nine will only require Curse of Osiris when it features a Curse of Osiris map. For all other weeks, it will be available to all players. This will allow access to “Lest Ye Be Judged” Achievement/Trophy for all players. Trials of The Nine rewards that launched with Destiny 2 will still be accessible to all players. New Seasonal Rewards that launched with Curse of Osiris, such as the new Seasonal Armor Ornaments, will require ownership of Curse of Osiris to acquire.
The Prestige Nightfall will remain a pinnacle activity, at the new 330 Power cap. This means Prestige Nightfall will require ownership of Curse of Osiris. Because of this, we will update “The Prestige” Achievement/Trophy to only reference The Prestige Raid. Moving forward, we are investigating adding a 3rd difficulty to all Prestige activities, so that we can provide both a challenge that stays relevant with each new Expansion, and a Prestige version that is available to all players.
Normal Nightfall will only require Curse of Osiris when it features a Curse of Osiris map. For all other weeks it will be available to all players.
Time limited events – Iron Banner, Faction Rally, and The Dawning, will be made available to all players. We will be postponing tomorrow’s Faction Rally, to ensure all of our players can access the activity and the appropriate rewards. Iron Banner and Faction Rally rewards that launched with Destiny 2 will still be accessible to all players. New Seasonal Rewards that launch with Curse of Osiris, such as the new Seasonal Armor Ornaments, will require ownership of Curse of Osiris to acquire.
We expect these changes to go live tomorrow at the end of scheduled maintenance to deploy Update 1.1.1.1. Moving forward, we are also looking to improve on Heroic Strikes, with new challenges, new Modifiers, and free access for all players.
Thank you for your patience and feedback as we work to continuously improve the Destiny 2 experience.
Right but why not make Prestige the one that scales with expansions (so content is always playable) and Normal fixed so that people without DLC can still do it? The only reason I've seen is because Prestige is tied to some achievements, but those could be changed.
It just seems like the idea/functionality was already there, but instead they're adding ANOTHER third difficulty that scales while fixing Normal AND Prestige.
On December 13 2017 14:30 Duka08 wrote: Right but why not make Prestige the one that scales with expansions (so content is always playable) and Normal fixed so that people without DLC can still do it? The only reason I've seen is because Prestige is tied to some achievements, but those could be changed.
It just seems like the idea/functionality was already there, but instead they're adding ANOTHER third difficulty that scales while fixing Normal AND Prestige.
Because those who bought the base game want to be able to play the content that they payed for. Which includes a Prestige mode of the starter raid.
When you repeatedly shit on your player base like Bungie has done you don't get away with things you might normally get away with and have to go a little out of the way to please them.
Especially when you invalidate a full price game after 3 months with a DLC that is hilariously short and starved of features.
On December 14 2017 09:28 {CC}StealthBlue wrote: God damn the flashpoint on mercury is exhausting
time consuming or just less fun?
I found you can just kinda run around in circles shooting yellow bars and it doesn't take too long. I think I did maybe 1 heroic public event to complete it