I really like the idea of destiny, co op shooter with progression is really what I look for , and I read a lot of good things about it .
But when we tried the beta we were really underwhelmed My major issues: 1) we are four friends , quest I did alone , the boss we did three , there was no raid , but I heared that's six , with that much group fragmation , how can you keep a core team ?
2) gun play was underwhelming. Very few skills ( but I know I missed a lot of customization because of ignorance) Skill ceiling ? Core play strength ?
3) boss fight , was mediocre. Second try we got it And we are pretty bad by any measure
Open world and grinding is not my cup of tea , is that an issue ?
I usually don't join betas because I think they can misrepresent, but I was pressured
But I would like to know if I should give destiny a chance, or my concerns are true and this is not for me ,
1) we are four friends , quest I did alone , the boss we did three , there was no raid , but I heared that's six , with that much group fragmation , how can you keep a core team ?
Um, I guess the only way out is to take turns and rotate friends in and out. The only alternative is do primarily pvp.
2) gun play was underwhelming. Very few skills ( but I know I missed a lot of customization because of ignorance)
Idk, if gunplay is underwhelming, thats a bad sign. Destiny gets a lot of criticism and flak, but the consensus is that the gunplay is absolutely fantastic, if you dont like it, maybe its not right for you. There's a bit of customization, you can look at the talent trees online and see what kind of gameplay the classes in the game provide. It's only going to have 3 main skills, a grenade, your super, your utility ability, and your melee special attack thingie. I'd take a look at: https://www.pcgamesn.com/destiny-2/destiny-2-class-guide
3) boss fight , was mediocre. Second try we got it
the boss fight in the strike? I thought it was very fun, theres lots of other bosses in the game, including raid stuff. If you didnt find it or the strike fun, I don't think the game is for you.
Open world and grinding is not my cup of tea , is that an issue ?
I dont think so, but I think youre missing out on a good chunk of the game if you completely ignore it. I dont think its that grindy but Im not at the end-game yet so maybe idk what I'm talking about.
On September 19 2017 01:05 {CC}StealthBlue wrote: Well apparently this is how you do it. Also worth noting they haven't released the hard mode version yet as this is just the normal difficulty.
So basically exploit the system and make redundant characters to farm the exploit and funnel everything into one character. No thanks lmao.
At 277 now, just need 3 more until I can slot everything with legendary mods and boost me up to 285 immediately.
my take: ATVI is waiting for the PC version to be out for about a week before they scream from the mountaintops with hard sales data such as units sold or revenue generated.
also, that $500 million mention regarding D1 was merely "sold into retail" it was not "sold through to consumer"; video games are given on consignment... GameStop at al don't pay up front for ATVI product.
Real talk: none of this matters. The game will be supported and no one is trying to claim to be the biggest game in the world any more. We are post LoL, mine craft and PUBG. Sales numbers do not make or break a game. Look at Rainbow Six Siege.
its always interesting to see exactly how resilient ATVI titles are to a poor initial showing a la Diablo3's May 2012 release and Destiny1's September 2014 release.
The needle moved a long time ago. Week one sales used to be everything, but Ubisoft and other publishers broke the mold and made viable games out of dedicated communities. For Honor is a big earner for Ubisoft, but you would never know about it unless you happened to be a good buddy with Eric Pope. Luck for me, the guys at Giant Bomb are good friends with him, so they talk to him about the success of the game.
with regards to the Destiny franchise in particular and ATVI franchises in general i'm not discussing obvious cases. an extreme obvious case was shown to illustrate the importance of sales #s.
Jimmy – as always, I am confused who you are posting this for. Pre-releases are just marketing. Take it all with a grain of salt and move on. Who cares of Destiny 2 sold more copies in the first 3 days than Destiny 1, but didn’t break the record by the end of the week because it was sold on a Wednesday and the system for tracking only counted games that were played for more than 8 hours? Or some other stupid metric? Is this copy pasta of press releases supposed to prove something?
Jimmy basically just has his favourite companies and most-hated companies, and needs to go conspiracy mode for any releases by those companies. Much easier to understand these kinds of posts when you know he's starting with the conclusion and going backward from there.
Activision has to be a terrible company who can't sell water in a desert, so therefore every press release has to have hidden failure messages in them.
Destiny 2 is a successful game because it is a better Destiny 1 with a better back end that lets them do more. As someone who was pretty deep into Destiny 1, all people wanted out of it was more Destiny. Especially more raids. This game does that. Strikes are better, progression is better. Drops are easier to find and there are clearer paths to them. Public events are better. It has its weird secret stuff that people don’t’ really understand yet. Xur is still dope. Guns still have dumb lord. The Insurmountable Skullfort continues to be the best helmet in the game.
i'm just observing and adding insight to what i read. if this stuff bores you don't bother with it. i find the business side fascinating. my 2 main contributions are: (a) imo, ATVI won't reveal hard #s in revenue or units sold or profit until ~7 days after the PC game is out. They want to wait so they can announce 1 big giant set of #s in grand style. (b) concurrents for D2 are similar to The Division.. so i'm thinking revenue was ~$325 million USD for the PS4/XB1 release.
On September 21 2017 04:09 WolfintheSheep wrote: Jimmy basically just has his favourite companies and most-hated companies, and needs to go conspiracy mode for any releases by those companies. Much easier to understand these kinds of posts when you know he's starting with the conclusion and going backward from there.
Activision has to be a terrible company who can't sell water in a desert, so therefore every press release has to have hidden failure messages in them.
you're prolly not reading all my posts on the topic if u think i'm saying Activision is terrible. pretty hilarious that i have several people labeling me an Activision Shill and several labeling me as an Activision Hater.
i'm labelled a Blizzard hater when i point out their mediocre track record with esports. i'm labelled a Blizzard shill when i discuss how great they are at making games.
In the Canadian politics thread i've been told i should paint myself orange and join the communist wing of the NDP by some people; others claims i'm an extreme right wing fascist because i was able to back up my claim that the Mulroney regime's additional debt accumulation was all due to interest on P.E.T.'s debt accumulation.
my take: ATVI is waiting for the PC version to be out for about a week before they scream from the mountaintops with hard sales data such as units sold or revenue generated.
also, that $500 million mention regarding D1 was merely "sold into retail" it was not "sold through to consumer"; video games are given on consignment... GameStop at al don't pay up front for ATVI product.
I dont think consignment matters for Activision. I don't think it bombed so hard that was ever an issue.
On September 21 2017 07:53 JimmyJRaynor wrote: i'm just observing and adding insight to what i read. if this stuff bores you don't bother with it. i find the business side fascinating. my 2 main contributions are: (a) imo, ATVI won't reveal hard #s in revenue or units sold or profit until ~7 days after the PC game is out. They want to wait so they can announce 1 big giant set of #s in grand style. (b) concurrents for D2 are similar to The Division.. so i'm thinking revenue was ~$325 million USD for the PS4/XB1 release.
On September 21 2017 04:09 WolfintheSheep wrote: Jimmy basically just has his favourite companies and most-hated companies, and needs to go conspiracy mode for any releases by those companies. Much easier to understand these kinds of posts when you know he's starting with the conclusion and going backward from there.
Activision has to be a terrible company who can't sell water in a desert, so therefore every press release has to have hidden failure messages in them.
you're prolly not reading all my posts on the topic if u think i'm saying Activision is terrible. pretty hilarious that i have several people labeling me an Activision Shill and several labeling me as an Activision Hater.
i'm labelled a Blizzard hater when i point out their mediocre track record with esports. i'm labelled a Blizzard shill when i discuss how great they are at making games.
In the Canadian politics thread i've been told i should paint myself orange and join the communist wing of the NDP by some people; others claims i'm an extreme right wing fascist because i was able to back up my claim that the Mulroney regime's additional debt accumulation was all due to interest on P.E.T.'s debt accumulation.
If they're not going to reveal numbers for the entirety of Destiny 1, which was regarded as a huge financial success, especially for a brand new franchise, I'm doubtful they'll reveal numbers for Destiny 2.
Keep in mind, I don't think AAA PC titles aren't that huge compared to their console counterparts. Call of Duty wasn't in the top 10 of Steam best sellers last year (includes Microtransactions in F2P games) even though XCOM 2, No man's sky Civilization VI made it and only sold around 2m copies. In contrast, Call of Duty sells between 20-30 million copies a year all platforms combined. Fallout 4 shipped 12 million units, but Steamspy also says 1 million of that was on PC the first 24 hours.
On September 21 2017 18:51 lestye wrote: If they're not going to reveal numbers for the entirety of Destiny 1, which was regarded as a huge financial success, especially for a brand new franchise, I'm doubtful they'll reveal numbers for Destiny 2.
#s did get revealed. they bundled D1 with Hearthstone stating they combined to sell for $850 million about a year after D1's release date. ATVI also announced D1 sold $325 million worth of product in the first few days after D1 was released.
So far, every Activision franchise that hits a billion.... Kotick announces it. So if it hits 1 billion we'll find out. THe nanosecond after Overwatch hit a billion ATVI announced it. In general, when a franchise is a success we get 1 to 3 of these things (a) unit sales (b) total revenue (c) statements about how its growing.
I'd say Overwatch was a huge financial success. I don't know if i'd call D1 a huge financial success. ATVI stock lost 21% of its value from September 9th 2014 to late October 2014. When a new franchise is a huge financial success ATVI announces this success .... everyone speculates that dividends will rise and the stock rises. The opposite occurred with D1.
They didn't say how many copies has been sold is what I mean to say.
And I don't think your point holds up, so far, they've only made a big deal of Overwatch hitting a billion, and probably because it did so very quickly. Ultimately, if you still disagree with me, Kotick said they have 8 billion dollar franchises, so that should be super easy to find out and end this discussion :-P
And I'm not sure how the value goes, but we do know Activision made record earnings in 2014, and they deliberately made a point on how huge Destiny 1 was for a brand new franchise, boasting "the biggest new console video game franchise launch in history". and Destiny 2 apparently surpassed Destiny 1 in engagement. They've said absolutely nothing to indicate they were disappointed in D1's performance.