NEO Impossible Bosses is a party-based boss rush MOBA whereby you pick a combination of heroes to take down the IMPOSSIBLE BOSSES! Inspired by the Warcraft 3 mod "Impossible Bosses" by Psyris, each boss is a unique challenge and has their own signature abilities.
Announcement: NEO Impossible Bosses is RELEASED! Buy/Wishlist it on Steam NOW!
Release date: 14 Feb 2018
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PS. Also maintaining detailed devlog on at tigsource and hiveworkshop
NEO Impossible Bosses is RELEASED! Go grab it on steam and leave a review if you like it!
Update #17&18: Changelog 0.07 & 0.08, Hard mode is up, banks are up!
Update #16: Changelog 0.04 to 0.06, Normal mode is more or less done!
Article: Finding a system for Hitpoint Balancing with many gameplay variables involved
Update #15: Closed beta build 0.03
Now for some informative screenshots with captions!
X heroes versus 1 boss on his home turf
Count Winkus unleashes his ultimate, Lightning destruction! Our heroes have to activate their shields to not take damage.
Part of the hub area, where you buy items and do other stuff..
Too many heroes to control? Pause and issue new orders when things get tough, or share the burden of controlling multiple heroes by playing with others online.
Some development history..
Hi, I've been working on this game for about 2+ years now, and it's currently in closed beta. I've always been inspired by Blizzard's rts games and it's community-made derivatives; Psyris's warcraft 3 map "Impossible Bosses" heavily inspired me to make an improved, more 'friendly' version of the original, since it had it's limitations in requiring a band of experienced players online to even complete the game.
- Why not derive from some action, twitch based, David-vs-Goliath boss game like SOTC, TitanSouls, DarkSouls?
Simply put, I want a different style. I find raid organization and raid bosses in MMOs to be far more interesting in concept to me than controlling a single guy vs bosses. And, in doing so I avoid requiring the player to have twitch, split second reactions usually found in such single character games, something that I find people appreciate as they grow older.
Similar to what you have in RTS/MOBA games. Smartcast is available. Pause and issue commands if you feel like it.
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Anyway, thanks for taking the time to read this first post! I'll be updating the thread as time goes on. Also, spread the word and go wishlist the game on steam!