[HoN/DotA] Let's Play~!! - Page 1300
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GhostKorean
United States2330 Posts
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Ganfei2
473 Posts
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GhostKorean
United States2330 Posts
Yeah slither's ulti is annoying as hell literally takes you from full to 1 hp | ||
Ganfei2
473 Posts
I really like nullfire blade and I use all the charges when I get it so the buff for that is nice although unneeded imo. However, when you do need to use it as a counter against someone like jeraziah you're going to use it a ton of times so that's good, because although it "counters" jeraziah it's still not that great because you can only use it on one person, and eventually you'd even run out of charges. I'm not sure about the andromeda nerf, I suppose S2 just wanted to make her less powerful in general because she's definitely a top top support hero with the superior magic swap and the scaling of aurora and her aura to late game. Played against a really gay shaman reaper martyr team the other day and it was impossible to kill them, but once BKBs were up we won pretty easily. One time shaman was at 1 hp and then hide/martyr/sr took him to 100% instantly. It was very annoying. I think the Fayde rework is cool but 1200 clearvision in conjunction with tree walking could prove to be too strong; she's weaker as a solo, better as a sidelaner with a teammate, but if she gets ahead she will completely RAPE; that's the case with most ganker burst heros but in her case it's extreme. They're working in this crap like short cd on moraxus ult activation to stop people from fucking it up (I guess). I want that on mali's throw and bubbles' shell too, but I guess that would really make it idiot proof. Don't think the puppet nerf really matters; his burst is damaged, might affect the ability to instagib weak supports, but that's not his strength later anyways. The only thing I see it hurting is earlier game laning with a level 1 ultimate. Anyone know what the mod exploit was with BH and rampage? | ||
rabidch
United States20286 Posts
On May 22 2011 16:57 Ganfei2 wrote: Hatchet change isn't going to make any difference for melee carries, it's usable once every 30 seconds and if you're only getting last hits once every 30 seconds because you're so raped you have to use it then you're going to lose anyways. Melee carries can't do shit in lane unless your trilane is better than theirs or you have like swiftblade/madman against people worse than you. TDL could use the hatchet + her now-static tainted soul to get lots of last hits in lane against a difficult trilane but she's so shitty compared to other melee carries let alone ranged carries I don't think anyone will give a shit. The hatchet buff just makes it easier if you're doing decent, but no difference if you're doing horrible. Melee carries still have their place in pubs and even high level MM, even at 1900+ you can still rape faces with a melee carry, but against coordinated high level teams who play together a lot you're not going to get a chance to catch back up after getting pooped on in the laning phase. The hatchet change does however completey rape Kotf which is kind of funny; the other day I was just chopping down trees left and right from 600 range away, I felt kinda bad for him. I really like nullfire blade and I use all the charges when I get it so the buff for that is nice although unneeded imo. However, when you do need to use it as a counter against someone like jeraziah you're going to use it a ton of times so that's good, because although it "counters" jeraziah it's still not that great because you can only use it on one person, and eventually you'd even run out of charges. I'm not sure about the andromeda nerf, I suppose S2 just wanted to make her less powerful in general because she's definitely a top top support hero with the superior magic swap and the scaling of aurora and her aura to late game. Played against a really gay shaman reaper martyr team the other day and it was impossible to kill them, but once BKBs were up we won pretty easily. One time shaman was at 1 hp and then hide/martyr/sr took him to 100% instantly. It was very annoying. I think the Fayde rework is cool but 1200 clearvision in conjunction with tree walking could prove to be too strong; she's weaker as a solo, better as a sidelaner with a teammate, but if she gets ahead she will completely RAPE; that's the case with most ganker burst heros but in her case it's extreme. They're working in this crap like short cd on moraxus ult activation to stop people from fucking it up (I guess). I want that on mali's throw and bubbles' shell too, but I guess that would really make it idiot proof. Don't think the puppet nerf really matters; his burst is damaged, might affect the ability to instagib weak supports, but that's not his strength later anyways. The only thing I see it hurting is earlier game laning with a level 1 ultimate. Anyone know what the mod exploit was with BH and rampage? andromeda's nerfs can hardly be called nerfs, more like negative tweaks | ||
Benjef
United Kingdom6921 Posts
On May 21 2011 23:09 tomatriedes wrote: Speaking of Dota Sven is due for a buff imo. I mean why would you choose Sven when you can choose ES, whose stun is far better and whose ulti is 5x better. If you can farm up a Sven he can kill triples without evening meaning too. Just wail away at a tank and kill everyone around with your cleave attack. Just slap a BF and MoM on him and away you go. | ||
Wrath 2.1
Germany880 Posts
but with the stat 6 seconds wait between the whisplash attack speed is completly useless.. attackspeed was so great on pm =( ffs.. I don't know why anyone would pick PM over Flint to carry now. I mean it's no huge nerf.. but it's still one... I think someone should tell s2 that they should stop nerfing carries and carry items. It's really annoying... | ||
Ethenielle
Norway1006 Posts
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wonderwall
New Zealand695 Posts
Why cant they keep the game nice and unbalanced???? Silhouette's still ingame and unchanged? | ||
Wala.Revolution
7579 Posts
On May 22 2011 17:32 Wrath 2.1 wrote: I think PM is way too nerfed. Usually my build was: boots, whispering, shrunken, charged, savage, symbol but with the stat 6 seconds wait between the whisplash attack speed is completly useless.. attackspeed was so great on pm =( ffs.. I don't know why anyone would pick PM over Flint to carry now. I mean it's no huge nerf.. but it's still one... I think someone should tell s2 that they should stop nerfing carries and carry items. It's really annoying... I can't find this change... so whiplash can only proc once 6 seconds? | ||
chocopaw
2072 Posts
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keeblur
United States826 Posts
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don_kyuhote
3004 Posts
Kal-El. | ||
SirMilford
Australia1269 Posts
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LordWeird
United States3411 Posts
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5-s
United States1674 Posts
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Shinbi
338 Posts
On May 22 2011 19:10 Wala.Revolution wrote: I can't find this change... so whiplash can only proc once 6 seconds? No, this guy just doesn't know what he's talking about. | ||
LordWeird
United States3411 Posts
On May 23 2011 01:08 Shinbi wrote: No, this guy just doesn't know what he's talking about. I think most of us just ignored that post | ||
JrClimbers
57 Posts
username - arc I'll be on most of today playing support heroes. Come join me | ||
Ack1027
United States7873 Posts
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