The CGS Shuts its Doors :( - Page 5
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Quesadilla
United States1812 Posts
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Ack1027
United States7873 Posts
On November 21 2008 09:51 MayorITC wrote: I also lived in Korea during 1998. I also worked part-time at a PC Bang so I'm fully aware of which games were banned and which games were not. Let me repeat what I said earlier: FPS games were never banned in Korea. Games that had any political reference to North Korea and South Korea were banned regardless of game genre. Source: http://www.gamespot.com/news/6163609.html Thyis is further evident by the fact that there are FPS games that were available in Korea since 1998. Rainbow Six was released in 1998 and was an instant hit at PC Bangs. For awhile it even shared the limelight on TV with Starcraft. Anyway, this is all a deviation from the main point. Starcraft is hardly the focal point of the Korean gaming industry (not to be confused with the e-sport industry). While Starcraft may be the dominant game in Korean e-sports that doesn't necessarily equate to it being the dominant game in Korea. MMORPGs actually have a larger share in the Korean gaming industry. However, due to the nature of MMORPGs it's hard to convert it into an e-sport as exemplified by WoW. Thus you can't say that e-sport is successful in Korea because they honed in on a single game because it's simply not true. There are so many different games that were broadcoasted in Korea in the past 10 years. Diablo II, Starcraft, Crazy Arcade, Sudden Attack, Rainbow Six, Counter Strike, and hell, even Tetris Online. The Korean culture made games as a whole extremely popular in the country. But Starcraft being championed above all other games on TV has nothing to do with the Korean culture, but more with the nature of the game itself. And to conclude all of this post by tying it into the topic. If you want a few select games to thrive as an e-sport, you have to embrace the entire gaming industry. It has nothing to do with liking a specific title more; choosing Starcraft over DoA 4 or America choosing baseball over soccer. Because before people even elevated one sport over another, they had to address the basic issue: Is America willing to accept sports as a form of commercialized entertainment? Front page this shit. Now. | ||
Liquid`Jinro
Sweden33719 Posts
On November 21 2008 09:51 MayorITC wrote: I also lived in Korea during 1998. I also worked part-time at a PC Bang so I'm fully aware of which games were banned and which games were not. Let me repeat what I said earlier: FPS games were never banned in Korea. Games that had any political reference to North Korea and South Korea were banned regardless of game genre. Source: http://www.gamespot.com/news/6163609.html Thyis is further evident by the fact that there are FPS games that were available in Korea since 1998. Rainbow Six was released in 1998 and was an instant hit at PC Bangs. For awhile it even shared the limelight on TV with Starcraft. Anyway, this is all a deviation from the main point. Starcraft is hardly the focal point of the Korean gaming industry (not to be confused with the e-sport industry). While Starcraft may be the dominant game in Korean e-sports that doesn't necessarily equate to it being the dominant game in Korea. MMORPGs actually have a larger share in the Korean gaming industry. However, due to the nature of MMORPGs it's hard to convert it into an e-sport as exemplified by WoW. Thus you can't say that e-sport is successful in Korea because they honed in on a single game because it's simply not true. There are so many different games that were broadcoasted in Korea in the past 10 years. Diablo II, Starcraft, Crazy Arcade, Sudden Attack, Rainbow Six, Counter Strike, and hell, even Tetris Online. The Korean culture made games as a whole extremely popular in the country. But Starcraft being championed above all other games on TV has nothing to do with the Korean culture, but more with the nature of the game itself. And to conclude all of this post by tying it into the topic. If you want a few select games to thrive as an e-sport, you have to embrace the entire gaming industry. It has nothing to do with liking a specific title more; choosing Starcraft over DoA 4 or America choosing baseball over soccer. Because before people even elevated one sport over another, they had to address the basic issue: Is America willing to accept sports as a form of commercialized entertainment? I see, I guess the misunderstanding came from people seeing certain FPS games banned and assuming all were. Sorry. | ||
Chef
10810 Posts
On November 21 2008 09:51 MayorITC wrote: I also lived in Korea during 1998. I also worked part-time at a PC Bang so I'm fully aware of which games were banned and which games were not. Let me repeat what I said earlier: FPS games were never banned in Korea. Games that had any political reference to North Korea and South Korea were banned regardless of game genre. Source: http://www.gamespot.com/news/6163609.html Thyis is further evident by the fact that there are FPS games that were available in Korea since 1998. Rainbow Six was released in 1998 and was an instant hit at PC Bangs. For awhile it even shared the limelight on TV with Starcraft. Anyway, this is all a deviation from the main point. Starcraft is hardly the focal point of the Korean gaming industry (not to be confused with the e-sport industry). While Starcraft may be the dominant game in Korean e-sports that doesn't necessarily equate to it being the dominant game in Korea. MMORPGs actually have a larger share in the Korean gaming industry. However, due to the nature of MMORPGs it's hard to convert it into an e-sport as exemplified by WoW. Thus you can't say that e-sport is successful in Korea because they honed in on a single game because it's simply not true. There are so many different games that were broadcoasted in Korea in the past 10 years. Diablo II, Starcraft, Crazy Arcade, Sudden Attack, Rainbow Six, Counter Strike, and hell, even Tetris Online. The Korean culture made games as a whole extremely popular in the country. But Starcraft being championed above all other games on TV has nothing to do with the Korean culture, but more with the nature of the game itself. And to conclude all of this post by tying it into the topic. If you want a few select games to thrive as an e-sport, you have to embrace the entire gaming industry. It has nothing to do with liking a specific title more; choosing Starcraft over DoA 4 or America choosing baseball over soccer. Because before people even elevated one sport over another, they had to address the basic issue: Is America willing to accept sports as a form of commercialized entertainment? I apologise. I did do research, but I live in Canada and can't read Korean, so it was limited. I guess my source was just wrong. I just find it really weird that South Korea is the only nation to ever go this far with video games, and this seemed like such a perfect answer. Now I sort of have to conclude it's just a matter of time for all nations to catch up technologically with S.K. if they want an eSports industry with realistic player careers. Maybe that's true, I don't know. I just know it's hardly academic to say, "Well, you know, South Koreans are genetically inclined to play lots and lots of video games. It's just in their blood. Game country." Nationalist bullshit doesn't cut it. It doesn't even make sense... Every young male in Canada plays video games too... And it's never become like South Korea... We had StarCraft too, why didn't it stick out too? Baaah. | ||
Chef
10810 Posts
He says "Everybody in [South] Korea plays games," said Patry, who speaks fluent Korean in addition to his native French and English. When he moved to South Korea five years ago, "FPS [first-person shooter] games were illegal at the time. That is one reason why StarCraft became so popular. Blizzard [StarCraft's publisher] gets more than half of its StarCraft sales from [South] Korea." I have to hand in my term paper in 6 hours, so obviously I don't expect a respond before then, but I would appreciate for my own interest some information regarding this. Was he simply mistaken or taken out of context? Or is there truth that more games than just North Korean conflict games were banned? I'm going to write in my paper than only North Korean conflict games were banned, I think, which alters my conclusion to say that eSports isn't that far away in countries outside South Korea, which is of course different from my initial idea that South Korea was simply an amazing fluke. Cheeeers.... | ||
tiffany
3664 Posts
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LuMaLo
Germany26 Posts
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