The "What Game Was That?" Thread - Page 5
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Flakes
United States3125 Posts
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MTF
United States1739 Posts
On December 02 2008 06:49 Flakes wrote: Don't remember the platform, but I saw someone playing this top-down scrolling space shooter in some japanese game store. Your ship had "light" and "dark" modes. Dark enemies could only be killed while in light mode and vice versa, while your ship was immune to dark shots while in dark mode and vice versa. Ikaruga There are some fans here. | ||
Empyrean
16927 Posts
It was sort of a turn based strategy game about the body and diseases. You chose what side you played on, and every turn you got a certain number of "units" to place wherever you want and you could attack things. If you played as the human you got to make choices like what to eat, etc., and you got units like B-cells, T-cells, etc. If you played as the diseases (and trust me, every single fourth grader chose this option) you got units to deploy and stuff. The demo always ended once you got the conjunctivitis unit, which sucks because it had 60 attack and it was so much stronger than anything else in the demo. Also anyone remember nanosaur/bugdom? Fucking own. | ||
Archaic
United States4024 Posts
You were basically in space, and the galaxy/universe/solar system thing was a bunch of hexagonal parts. There were a bunch of random planets, and you could send transport ships to them and try to inhabit them. There were like... 5 races, and you could upgrade ships, and build a fleet. Then aliens would come and you could attack them. You would fight in lines. i.e. Your ships are vertically lined on the left, theirs on the right. Anyone have any ideas? On December 02 2008 07:05 Empyrean wrote: Also anyone remember nanosaur/bugdom? Fucking own. OMG. These games were pure ownage! Ahh, nostalgia is great. EDIT: Another game: It is similar to stratego, but it had like... elephants, and other things It was very similar to chess, actually. The only difference was each unit had a power level (none >9000), ranging 1-9 It worked like: 1>9>8>7>6>5>4>3>2>1. It had little river sections though, and it was really fun. NOTE: Both of these games were on the mac. | ||
TonyL2
England1953 Posts
I just remember it was killing people in a building, I think they were aliens and it was a bit like Duke Nukem 3D/Half Life, the look of it I think it began with a "B" maybe "Brain" or "Body" | ||
HeavOnEarth
United States7087 Posts
basically u have a person with a shotgun who can jump n shoot zombies, slimy things, like i think werewolves? and some spiders o stuff greatest fucking game ever when iwas like 7 i was so hooked on that game and pokemon good fucking times. | ||
Syxygy
558 Posts
On December 02 2008 09:06 TonyL2 wrote: This is probably a tough one, but I remember an old PC FPS game that was around early to mid 90s I just remember it was killing people in a building, I think they were aliens and it was a bit like Duke Nukem 3D/Half Life, the look of it I think it began with a "B" maybe "Brain" or "Body" Possibly Blake Stone: Aliens of Gold or Blake Stone: Planet Strike? | ||
QuietIdiot
7004 Posts
It was a 3rd person shooter I think, but I could transform into a fast moving ground vehicle of some kind as well. 3rd person shooter. Not anime, very 90s comic-bish. Also another game, a 1st person shooter that involved a futuristic space scenario and some of the weapons you carried was a voodoo doll, and you could kill people with it when angled correctly. Some other weapons you could kind of zap or burn people with in a very shamanistic way. Others seemed like conventional weapons, 3d, half-life graphics I think. | ||
Deleted User 3420
24492 Posts
it was a nintendo game where you are in outer space, in a giant spaceship or space-base i think and you are a giant floating hand and you catch and grab floating balls and throw them at tiles and you go from room to room throwing balls at tiles until you can get out of the spaceship | ||
SirTea
United States48 Posts
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Deleted User 3420
24492 Posts
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Deleted User 3420
24492 Posts
regular nintendo single player ur a weird guy who travels through side-scroller levels, different worlds some indoors, some outdoors the outdoor levels have little hut like buildings you can go into and talk to weird people and fairies and floating heads and shit you get all different sorts of weird gun weapons and shields at the end of each "world" - each world being 2 or 3 levels i think - you have a flying side-scroller level and at the end of the flying level you have a boss that you have to fight in whatever spaceship you are flying and the boss generally looks like a giant floating crustacean | ||
Deleted User 3420
24492 Posts
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OMin
United States545 Posts
you're basically a dude walking around, and you use cakes and pies and crap to fight bunnies and shit... eating apples heals you, but some of them are poisoned and hurt you instead | ||
Elgar
United States231 Posts
On December 02 2008 04:44 SirTea wrote: Definitely Archon. I played it for the NES with my friend all the time. I used to know all of the characters appearing noises. Negative, it wasn't Archon. Different game, I played it on the PC. | ||
SirTea
United States48 Posts
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aseq
Netherlands3926 Posts
A puzzle game, with a top-down view of a level. There were a number of colored fur balls which you had to roll around, each had to make it onto some kind of beacon. Once you rolled them into one of 4 directions it wouldn't stop until hitting a wall or some other doodad. New elements such as portals, doors, arrows which forced direction and stuff like that was introduced every 10 levels (a cool image appeared too). There were 100 or 110 levels in total. I played this on the amiga 500, but i don't know what it was ported from. And a second one: I KNOW this game is called Jumper, I got it on a 5.25 floppy disk when i turned 8 (in 1988). Played it on my dads 80*86, along with games like Pacman and Space Invaders. Graphics were ugly and blocky, you were a stickman, passing through 27 levels. You had to get to the right side of the screen every level, avoiding gaps, flying and rolling balls, drops from the ceiling and the occasional swinging rope. I loved this game but i've never been able to find it again. It might not have been a serious release even, but maybe someone has ever played it? | ||
aseq
Netherlands3926 Posts
On December 02 2008 20:35 Elgar wrote: Negative, it wasn't Archon. Different game, I played it on the PC. Only other chess spinoff i can think of is Battle Chess, but it didn't have any different units from normal chess, they just transformed when moving and/or attacking. Rooks turned into stone giants and stuff like that. Dude, it's slow: http://uk.youtube.com/watch?v=9nxVzH_En28 | ||
ShloobeR
Korea (South)3802 Posts
On December 01 2008 10:54 Railxp wrote: There was a really old japanese sidescroller/platformer that involved a bald monk kid running around smashing stuff with his forehead and would turn into some fire breathing godzilla thing once you eat power ups. I THINK it was on the SNES, and i played it on JAL airlines a long time ago. Im not sure if it's exactly right but it sounds very similar to BC Kid. Originally it was an Amiga game, and the amiga version is 500000000x better then the SNES (as with most games) | ||
Delvin
Finland141 Posts
On December 02 2008 21:12 aseq wrote: Okay, i got one: A puzzle game, with a top-down view of a level. There were a number of colored fur balls which you had to roll around, each had to make it onto some kind of beacon. Once you rolled them into one of 4 directions it wouldn't stop until hitting a wall or some other doodad. New elements such as portals, doors, arrows which forced direction and stuff like that was introduced every 10 levels (a cool image appeared too). There were 100 or 110 levels in total. I played this on the amiga 500, but i don't know what it was ported from. The Tinies. I've got this on a "5 of the best" Kalisto compilation cd for PC. | ||
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