Heroes of Newerth(dota remake) beta keys - Page 8
Forum Index > General Games |
BanZu
United States3329 Posts
| ||
shadowskin
Canada1 Post
| ||
Rakanishu2
United States475 Posts
Yes, I am aware that you don't click the ability Icons, thank you, I never clicked them in Dota either. But having easy to distinguish icons rather than some blurry art makes it easy to discern which abilities are which. I played a character where all 4 of his abilities were essentially a splatter of blood on a tiny icon. When I'm trying to quickly remember I want to "battle cry" instead of "summon hellhounds" I need to be able to see which one is which. I don't want to have to memorize which order their in. The items are also blurry beyond belief. Making it a headache to tell which one is the helm, which ones a ring, it's crappy. I think they made the game with fixing a multitude of Dota's small problems in mind, but didn't realize how much Dota really has right. So you get the small parts, like attack speed being quantified, movement speed, all kinds of small perks. But the developers just overcomplicated very simple things that made Dota functional. | ||
doktorLucifer
United States855 Posts
The only problem is that the names are different. =X | ||
Shade692003
Canada702 Posts
| ||
Eti307
Canada3442 Posts
I agree though that the item description are somewhat of a pain. It took me a couple of sec to notice that the item desc appears in the lower right corner when selecting it... I was expecting it to be, like, in the item description window :/ but nevertheless it's awesome so far | ||
sidesprang
Norway1033 Posts
| ||
ZoW
United States3983 Posts
| ||
iRoN-
Germany78 Posts
| ||
Zoler
Sweden6339 Posts
| ||
doktorLucifer
United States855 Posts
On July 26 2009 06:37 Shade692003 wrote: Thesecretaznman, if you have some troubles learning the new names check out the HoN forums, there is a sticky associating each old name with new ones, for heroes and items. It's very useful when you're beggining. You can only view the forum if you're in the beta though. D'oh. I shoulda actually looked in the bloody forums before jumping right in, then eh? X_X Edit: Thanks, though. | ||
nerium
Philippines512 Posts
if anyone is gracious enough please send me one through pm :D | ||
GhostKorean
United States2330 Posts
| ||
Sadistx
Zimbabwe5568 Posts
On July 26 2009 05:35 BanZu wrote: There is nothing wrong with HoN's interface and everyone bitching about it is just an idiot. It took me ONE game to get used to it. Just because you can get used to something doesn't mean it's good or there's nothing wrong with it. If that simple fact eludes you, stop posting. HoN has tons of irrelevant clutter (someone said it's designed for competitive play - roflskates, they couldn't be more wrong, there's no such thing as designed for competitive. If it's good - it's good.) and the most important elements that could actually be used by competitive players are small or misrepresented. Next time try to troll less. Funny, because you're the one trolling everyone who doesn't acknowledge that WC3 interface sucks, which it doesn't. In fact you're the first person to complain about something that's been polished in several games and has proven to be successful. On July 26 2009 05:45 Rakanishu2 wrote: I think they made the game with fixing a multitude of Dota's small problems in mind, but didn't realize how much Dota really has right. So you get the small parts, like attack speed being quantified, movement speed, all kinds of small perks. But the developers just overcomplicated very simple things that made Dota functional. Well said. Dota has been continuously polished for 4 years straight, however, so I'm willing to give HON the benefit of the doubt for now in regards to some of its drawbacks. The thousands of players already in beta seem promising in terms of sale numbers for S2. | ||
Railz
United States1449 Posts
| ||
Fjantfilip
Sweden1 Post
| ||
Shade692003
Canada702 Posts
On July 26 2009 15:47 Sadistx wrote: Just because you can get used to something doesn't mean it's good or there's nothing wrong with it. If that simple fact eludes you, stop posting. HoN has tons of irrelevant clutter (someone said it's designed for competitive play - roflskates, they couldn't be more wrong, there's no such thing as designed for competitive. If it's good - it's good.) and the most important elements that could actually be used by competitive players are small or misrepresented. Funny, because you're the one trolling everyone who doesn't acknowledge that WC3 interface sucks, which it doesn't. In fact you're the first person to complain about something that's been polished in several games and has proven to be successful. Well said. Dota has been continuously polished for 4 years straight, however, so I'm willing to give HON the benefit of the doubt for now in regards to some of its drawbacks. The thousands of players already in beta seem promising in terms of sale numbers for S2. My point is not as much that the warcraft 3 interface suck as much as there IS room for improvement, and S2 games realized that. How the heck is that trolling? Or do you think that movement speed of ''normal, fast, very fast'' is better and having to input some console-like command is more intuitive than having the plain value in sight, just like your hp and everything else? | ||
Sadistx
Zimbabwe5568 Posts
Or do you think that movement speed of ''normal, fast, very fast'' is better and having to input some console-like command is more intuitive than having the plain value in sight, just like your hp and everything else? No, that wasn't my issue. normal/fast/very fast is irrelevant since dota is played at the very fast and HoN has no speed settings. I also agree that having the plain value in sight is useful, onlyif the value tells you something relevant. Things like 0.653 attacks/second aren't relevant because they don't scale linearly with attack speed bonuses. A noob wouldn't know if the value is big or small, u know what im saying? And dota does a good job of representing absolute values as well. My gripe with Dota actually is that there's no display of magic resistance anywhere in plain sight. Allow me to demonstrate (also, fuck NDA) + Show Spoiler + Ok so some criticism didn't fit. • Remove the word activation • Make sure all the effects of the spell are close together: effects first, mana costs second, CD last. • Types of targets go below the effects • Description either needs to be smaller or go bottom The entire box can be made 1/2 the size if only it was using good design. This isn't something subjective either - it's just that the human eye is accustomed to reading the biggest size font first, from top to bottom. I guess i'll go post this on the HON forums actually so they can change it ;p . | ||
Shade692003
Canada702 Posts
And yes, I think that most spell description are clusterfucks (check the puppetmaster's ultimate, the description is just sad). Personnaly, I'd wish it was possible to toggle off/on the lore paragraph, because it most cases I don't care and it just takes up some screen space. I do like how it's divided in sections though, but there's still alot of wasted space between them. | ||
Sadistx
Zimbabwe5568 Posts
| ||
| ||