pretty cool game.
Play my game! - Page 3
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ecDIESEL
United States132 Posts
pretty cool game. | ||
Durak
Canada3684 Posts
Can you make Esc quit in full screen? I haven't found a way to quit. Maybe add in a menu for Esc (Quit, continue). | ||
Kong John
Denmark1020 Posts
1) i found it very easy to distinguish between forground and background, i see no problem there at all. 2) Movement control were excellent aswell, reminded me alot of Crash Bandicoot feels almost the same. the physics were a blast to toy around with aswell, it was really fun blating all those crates around you 3) Like i said early the game gets rather easy ones you get the hang of using the blaster but it was still a great challenge and the final level was really fun in the sense that it was challenging due to the speed of whitch the floor fell, it had to really focus in order to get through that one the first time. 4) i never had any doubts about where to go next but maybe it would be nice to have an arrow hanging in the background sometimes when the next platform is outside the screen range. The game has a rather fast pace, which is great but it got somewhat anoying sometimes when you failed and had to do it all over again. Maybe make it so that every solid platform is a spawn point? I had a few other thoughts but i forgot ill edit them in if i recall them :p GJ on making the game, it was alot more fun than i had expected when i read that you only sped 7 weeks on it. | ||
Archaic
United States4024 Posts
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topspinserve
United States147 Posts
Play it on a laptop if you want some extra challenge :D The extra boost from the multiple gun shots is unfortunately pretty broken, though. The graphics look really nice. Edit: This game gave me the same feel I had when playing littlebigplanet, so that's a plus! | ||
Piy
Scotland3152 Posts
Pretty amazing though, one of the most addictive little games I've played since that ignious one you recommended | ||
Kinky
United States4126 Posts
I actually like the graphics. They're very good in a stylistic way. Took me a bit under 10 minutes to finish it. I really love the gun idea, though there were some abusable physics. It reminds me of using the gravity gun in Half Life 2 to solve puzzles/progress through the game. Overall, I really enjoyed the game | ||
SnK-Arcbound
United States4423 Posts
You might want to slow down the fire rate so you can't just fly at super speed past some of the more difficult obstacles (like the last stretch). Out of 1-10 for difficulty, I'd say it's a 4. Not much thinking needed. You could also put in some wall jumping esque mechanics. Also I think you can walk upsidedown on platforms by jumping continuously. | ||
banana
Netherlands1189 Posts
gun gets OP fast once you get the hang of it thou =P | ||
Iaaan
Canada578 Posts
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thopol
Japan4560 Posts
I thought the graphics were very nice, and it had a pretty consistent aesthetic. I had no problems with the big blue 'splosion, because the blaster is pretty much the centerpiece, and knowing the blast radius can be the difference between life and death. I had no problems with back/foreground whatsoever. The controls were simple and intuitive. Not much to say there. The instructions were all pretty clear, but I agree that you should define all of the controls from the start. I initially had both hands on the keyboard. I never had any issues with where I should be going, though I agree that an arrow or two would make it impossible to fuck up. The gameplay was pretty straightforward. There weren't issues with difficulty at all, and a time-attack mode would make it so your level of success or failure is determined by your own ambitions (making the difficulty ceiling pretty much infinite). The placement of the spawn points was great, breaking it down into individual tasks/puzzles. I only wish it was longer, as in more levels (though I understand that in its current state it is within the scope of your project). I hope you find the time to expand it in length and mechanics at some point. Regardless, in its current state it's quite good and very fun. | ||
disco
Netherlands1667 Posts
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Chuiu
3470 Posts
On December 07 2009 09:34 CharlieMurphy wrote: also, I found this where you can keep jumping off rockets while holding up and shoot You can navigate the whole level without even touching the ground or movement keys by spamming rocket jumps. Every once in a while one of the rockets (has to do something with explosion angle no doubt) you will get a super duper jump. Maybe it works a bit like samus's morph ball bomb jumps? I was just coming to post the same thing. | ||
pronoob5
United States90 Posts
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prOxi.Beater
Denmark626 Posts
Awesome game Sean | ||
Athos
United States2484 Posts
Oh and yeah, it can definitely get tricky because this little dude has a lot of trouble slowing down. Btw, this may sound like nitpicking, but I noticed that the blue shots that fire don't actually come from the gun but straight out of the center of the dude. If you could animate the guy's arm to fire in the direction of the mouse it would look so much better. And finally, just add some sick indy music that matches the basic, mechanical architecture of the level and you have a winning game. | ||
eNoq
Netherlands502 Posts
Yus. And it's pretty funny : | ||
Carthac
United States393 Posts
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ggrrg
Bulgaria2708 Posts
R for respawn is nice, but for me it was too close to the controls so I pressed it accidentally a dozen of times xD btw I could play it fluently only using the "fastest" option and no more than 800x600. | ||
Belgo
United States721 Posts
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