Play my game! - Page 4
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iRoN-
Germany78 Posts
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StalinRusH
United States734 Posts
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wswordsmen
United States987 Posts
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CharlieMurphy
United States22895 Posts
On December 07 2009 10:16 Belgo wrote: Really nice speed run potential! Yea, I was thinking that the moment I discovered you can rocket spam. But I thought that might have been intentional by day 9 because of what he said in the op about it being a game about speed and mobility. Guess this isn't exactly what he meant, but hey. This (unintentional bugs that change gameplay) is how games become great in the first place . | ||
Spazer
Canada8025 Posts
2) The controls feel great. It's pretty responsive overall. The power of the explosion seems kinda weird though, since you fly a lot farther horizontally than you do vertically. Aerial control doesn't seems buggy since explosions on vertical walls don't seem to do much. 3) The difficulty's not bad. I especially liked the ending part - it was difficult, but not difficult enough to be really frustrating. 4) The places where falling is necessary to proceed need an arrow pointing downward. There's an arrow at the first drop, but I don't remember seeing one at the second. Being able to boost yourself with the gun on the ground is nice, but you really shouldn't be able to force your way through those flying boxes like that. When you guys redo the art, put hinges on the rotating platforms. They look kinda funny just floating in mid-air. It'd also be nice if there was something for the flying boxes to appear out of. I noticed that the w and s keys are mapped to "vertical", but the keys were never used in game. a and d are mapped twice to horizontal and walk, which I assume are the same thing. By the way, having the boxes fall into the background is very much appreciated. I thought I was going to have to navigate through that mess. =P Bugs: I ran into a weird bug where the a shot from the gun slowly expanded in mid-air until it filled up about a quarter of the screen before disappearing. I'm not really sure how to reproduce this though. Standing in a corner and firing into the corner seems to have no effect. The game made my entire screen would turn black twice. Not sure what caused this. I was running the game in 800x600, good quality, windowed mode. Ran into the high jump glitch a couple times. It's not dependent on hitting a ledge since I've had it happen over an open area. I have a hunch that the game's detecting the same explosion twice. | ||
DivinO
United States4796 Posts
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DoctorHelvetica
United States15034 Posts
But that's probably just because I suck. Great game though. | ||
Equaoh
Canada427 Posts
Sort of reminds me of N game... with a gun. You could try including wall-jumping and especially rocket wall jumping | ||
numLoCK
Canada1416 Posts
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[wh]_ForAlways
United States235 Posts
That said, the game is incredibly fun. The background/foreground was a little confusing the first few seconds I started up.. I think perhaps making the stuff in the background a lighter shade of gray would make it attract less attention? But I could just be speaking completely out of my ass. Sometimes it felt like it was a bit difficult to turn around because you sort of decelerate before coming to a stop (but this is only noticeably a problem in the beginning where you have to zig-zag jump, but still). Like a previous poster said, an arrow or some sort of other thing to indicate when you're going down would be very helpful (unless there is one and I'm just not noticing it?), on my first run through I was like "FUCK, I'm falling.. oh wait never mind I need to go here. cool" but now I have the layout of the game pretty well figured out so it's not as much of a problem. The game is fun but right now definitely feels somewhat easy, but I think there's definitely potential to create difficult parts. I would have liked to see some sort of innovative uses of the "big block" that we saw in the beginning. And speaking of blocks, the use of the giant piles of small blocks seems sort of unnecessary right now (but by all means its definitely amusing to shoot at them and watch them all shoot all across the screen). Anyways though.. I'm gunna try uploading a video soon that shows some of the bugs.. but I'm gunna keep working to try and get a speed run that I'm satisfied with. Stay tuned! | ||
GogoKodo
Canada1785 Posts
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3clipse
Canada2555 Posts
I can press all the keys I want but the only thing it responds to are mouse clicks. Seeing as I've experimented with this quite a bit, now almost all the controls are mapped to clicks and I'm going to have to reinstall. On December 07 2009 10:30 wswordsmen wrote: I ran into a problem I tried to switch the controls off having space bar as jump but it wouldn't respond to my keyboard. It just kept making a sound I tried redownloading it but it didn't fix it. Oh, crap. | ||
Day[9]
United States7366 Posts
+ Show Spoiler + On December 07 2009 09:34 CharlieMurphy wrote: On December 07 2009 09:27 Day[9] wrote: could you try to explain it a little bit more w/ a SS? This sort of mass user testing is SUPER useful for me because you can find way more glitches than I can. If it's really problematic, then it's definitely something I need to change! :D Yea I get what he is saying. I thought that right away too. So like the place where there is a rocket jump stair and you rocket jump and as you approach over ledge and your jump peaks you slide against the ledge and you seem to prolong the jump (gravity seems to go away for a second) and keep going higher. actually the spot i'm talking about is right after the SS i posted above. also, it might have something to do with the time/angle you blast the rocket after jumping. Since im used to quake I wanted to jump and shoot the same time but this doesn't seem to work very well. edit- yea Seems that if you angle it about man's length behind him tap jump, and tap shoot right after so that you are aiming your body for the corner of the ledge (while holding jump) you will get a super jump. recreated it like 1/15 tries also, I found this where you can keep jumping off rockets while holding up and shoot You can navigate the whole level without even touching the ground or movement keys by spamming rocket jumps. Every once in a while one of the rockets (has to do something with explosion angle no doubt) you will get a super duper jump. Maybe it works a bit like samus's morph ball bomb jumps? here is me wall rocket jumping all the way up the wall to somewhere I shouldn't be (right after the part where it teach you how to long jump) also you can super run if you keep spamming rockets right behind your feet as you hold left or right That's so weird! That bug where you can slide up walls with spamming rockets was fixed in another build. Yesterday, we added in the blue particles for the shot + explosions and now it seems that the bug has returned! Absolutely crazy haha. Also, the fact that you can float above the air and run really fast as you spam were intentional. The super high jump is completely 100% random. Has absolutely nothing to do w/ angles or location at all. If you fire 100 times in the exact same direction at the exact same time, every so often you'll encounter the mondo blast upwards. (I tested this in code with 100 identically timed/positioned blasts. I am looking into this still!) | ||
Duke
United States1106 Posts
the physics of shooting boxes is fuckin neato | ||
[wh]_ForAlways
United States235 Posts
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-fj.
Samoa462 Posts
Nice to see more people using Unity! | ||
nttea
Sweden4353 Posts
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SchOOl_VicTIm
Greece2394 Posts
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cgrinker
United States3824 Posts
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[wh]_ForAlways
United States235 Posts
First song is Discotronic - Tricky Disco Second song is Max Farenthide - Number One | ||
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