Idea I got from superview
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iSuXOr
United States606 Posts
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DV8
United States1623 Posts
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amat
United States1788 Posts
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iSuXOr
United States606 Posts
On April 30 2003 01:05 amat wrote: You could also tell whether someone clicked on a unit or building under the fog of war. Yeah they do that with war3 right? We need something like that for bw. | ||
Bill307
Canada9103 Posts
I don't think it would take more than a week's work to implement for someone who possessed and understood the source code. Unfortunately, I don't think that there are any individuals at Blizzard who know the source code thoroughly anymore . | ||
iGgs
Russian Federation772 Posts
On April 30 2003 02:10 Bill307 wrote: Unfortunately, this idea would involve hacking into Starcraft.exe and modifying it appropriately . I don't think it would take more than a week's work to implement for someone who possessed and understood the source code. Unfortunately, I don't think that there are any individuals at Blizzard who know the source code thoroughly anymore . stop talking out of your ass please | ||
Xakepa[BG]
Bulgaria19 Posts
On April 30 2003 02:10 Bill307 wrote: Unfortunately, this idea would involve hacking into Starcraft.exe and modifying it appropriately . I don't think it would take more than a week's work to implement for someone who possessed and understood the source code. Unfortunately, I don't think that there are any individuals at Blizzard who know the source code thoroughly anymore . Hey I think you can do it by an ADDITIONAL PROGGY, that you launch and load with the replay's data(or say the clicks and keypresses of ONE of the players) and then the lil proggy just helps you alot by clicking on your minimap while you're watching the replay and, hmm, Starcraft is just replaying the thing for you.This way you'll see the areas where the player clicks.It also has to recognise clicks on the players minimap, so it doesn't show you something that the player actually doesn't look at.But what is the proggy going to show you when someone just uses controled buildings and trains units in them, without looking at them ? I suppose the rep file has clicks and keypresses, but not the complete DATASET of the players interaction with the game(like mouse moves, etc) hope it helps, hope someone gets an idea and is patient enough to do something to enhance our Starcraft experienc even further more. Have fun.And keep your eyes healthy.Good nite :-) | ||
Bill307
Canada9103 Posts
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AK-Nemesis
2005 Posts
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DV8
United States1623 Posts
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LumberJack
United States3355 Posts
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Klogon
MURICA15980 Posts
On April 30 2003 01:00 DV8 wrote: where can I get superview? seems like nobody is helping you out. Gotta be annoying. So I'll do it http://www.battlereports.com/users/mick2/misc/SuperView.zip Thank Drone btw. | ||
Artenus
United States162 Posts
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rK
United States371 Posts
On April 30 2003 04:43 LumberJack wrote: if you going to work on something, then work on a replay analysis program. That runs the replay on 1/2 the screen and below it gives alist of the commands, and on another menu has the hotkeys and the clicks/sec rate. Then do end game analysis of highs for clicks, lows, average, curves blah blah. Mmm...so sexy. | ||
amat
United States1788 Posts
However, I am sure they are averse to "more work". Given, they are cool guys, and will probably release the source code to a few. The biggest draw back I can see is the source might reveal ways to alter replays, but anyone can fake replays anyhow. If I see them online I will ask for the source. Drone knows the maker, and the contributors better than me, though. To drone's ponder, it is definately possible to tell whether someone selected something under the fog of war, but it is more efficient to have a program do that than to figure it out by hand. | ||
jca
France273 Posts
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Casper...
Liberia4948 Posts
if you want to do that, you should get a debugger and reverse engineer your own version. if you really wanted to do something which is possible, you could build in hack detection and graphing so that players can chart economic development, click rates, etc. but you won't because you are a scrubber who doesn't know how to do anything beyond posting. | ||
Casper...
Liberia4948 Posts
it would only reliably pick up flagrant clicks. | ||
jca
France273 Posts
If i can start from wherever those guys stopped, that is with the source code to read a .rep and produce that list of replay events in a nice textual format, it would take me something like a few days to write the rest. Now, if I had to start from scratch, I just wouldn't have the spare time to do it. Of course, if those guys are planning to continue working on their program, then I understand they won't want to give away their source code. Maybe they could then simply add a feature to export the list of events in a text file. But from what amat said, it seemed they were not thinking about doing any more work on it, so why not share the source code, or at least part of it? As to your idea of "reverse engineering" the code using a "debugger", please be my guest And while you're at it, please reverse engineer BW 1.10 as well and try fix the latest bugs. | ||
[CS]Pablo
Brazil338 Posts
On April 30 2003 16:37 jca wrote: Casper, what i'd like to do is mostly chart the economic development and display the various events in a graphical way, just the way they do in AOM. Might be interesting don't you think? If i can start from wherever those guys stopped, that is with the source code to read a .rep and produce that list of replay events in a nice textual format, it would take me something like a few days to write the rest. Now, if I had to start from scratch, I just wouldn't have the spare time to do it. A few days!? It would involve rewriting the whole BW logic. Suppose, for instance, that a player drops a reaver behind the mineral line, and the other one moves his probes away. You would need to calculate wheter the scarab did hit the intended probe or has been blocked in its way, how many probes have been killed by splash damage, and take into account things like the scarab being blocked by a mineral patch that maybe isn't there anymore because it's been mined out, or blocked by a rhynadon. | ||
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