Idea I got from superview - Page 3
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Pol
Poland1187 Posts
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FridayLove
United States1478 Posts
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Casper...
Liberia4948 Posts
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Roman
United States2595 Posts
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FridayLove
United States1478 Posts
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Roman
United States2595 Posts
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jca
France273 Posts
AmUtopia, indeed it seems like the SuperView.zip that was there 1h ago has been suddenly removed...That was the original link that Drone provided everybody with, so hopefully it'll be available again later. Otherwise, give me your email and I'll send it to you. | ||
NoNameLoser
United States1508 Posts
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Meat
Netherlands3751 Posts
http://members.home.nl/gijoy/SuperView.exe | ||
Roman
United States2595 Posts
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Bill307
Canada9103 Posts
But you what you can compute (or at least estimate) is how much a player spent, because every time he builds something or trains a unit, you get an action for it in the replay file, and you know how much mineral/gas/supply it cost. So all in all I think you get an interesting information on the player's "economy" throughout the game. Same thing for units. You can't tell how many a player has at any one time, but how many he built since the beginning of the game. This is incorrect: you're forgetting that the rep also records superfluous commands, and it doesn't record when a build command of some sort fails =/. | ||
FridayLove
United States1478 Posts
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Meat
Netherlands3751 Posts
On May 02 2003 03:12 Bill307 wrote: jca, gj with the program . This is incorrect: you're forgetting that the rep also records superfluous commands, and it doesn't record when a build command of some sort fails =/. i think he knows that, he says estimate.. | ||
jca
France273 Posts
I noticed that on a game between Androide & Daaman. Suddenly, Androide's minerals was going up very rapidly. I checked the actions list and realized he was trying to build many high templars in a very short time slice. Most of those actions probably failed as he was clicking until resources would be sufficient. I will try to detect that kind of behavior and adjust for it. | ||
jca
France273 Posts
http://mapage.noos.fr/spyderman/bwchart.htm | ||
Aqeloutro
Spain614 Posts
Nice job jca. | ||
NoNameLoser
United States1508 Posts
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Meat
Netherlands3751 Posts
i noticed a little bug though. Load for expample the first game naz vs kiwi. Venice clicked quicker on something then naz and now it compares kiwi with venice. | ||
jca
France273 Posts
I still have some work to do on the techs/buildings/units as a few of them are not translated by SuperView (so i get hex numbers instead of names). I guess I'll have to create fake games and create all the possible units, buildings and upgrade myself, for each race... | ||
)Is(Honest
Korea (South)417 Posts
when i try loading bwchart freezes T_T; anyone know how to fix that? | ||
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