jca and BWchart - Page 2
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Konni
Germany3044 Posts
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Saab
Sweden28 Posts
doesn't really matter though, at larger (realistic) timescales the difference is negligible | ||
EmKey
Korea (South)631 Posts
__ EmKey | ||
Rekrul
Korea (South)17174 Posts
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amat
United States1788 Posts
When you view a rep with superview it creates a corresponding file in the c: directory. The file sizes are much larger than a normal rep. But, check out the file size of the last rep in this list: http://www.geocities.com/email_elsie/superexpand.html That was all the remaining space on my hard drive. Any ideas what is happening? | ||
imRadu
1798 Posts
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Bill307
Canada9103 Posts
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imRadu
1798 Posts
btw you could like make an option to calculate average actions/min w/out taking into consideration the first&last 2 mins | ||
jca
France273 Posts
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Louder
United States2276 Posts
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ZyPhReX
1192 Posts
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mazelord2000
Netherlands1 Post
Mind to send me the source code of the MPQ parser though? I program in VC++ 6.0 as well :-) maze. | ||
HoloPainen
Hungary54 Posts
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Klogon
MURICA15980 Posts
On May 05 2003 00:05 amat wrote: Here's an odd error... When you view a rep with superview it creates a corresponding file in the c: directory. The file sizes are much larger than a normal rep. But, check out the file size of the last rep in this list: http://www.geocities.com/email_elsie/superexpand.html That was all the remaining space on my hard drive. Any ideas what is happening? yeah i noticed that too... what's going on? | ||
NoNameLoser
United States1508 Posts
On May 07 2003 03:52 HoloPainen wrote: whats that little number before the action count, and act/min? for example: 1.15 If you were not lasy to read the whole post, you would see that i recommended him to put an aspect ration between players on different stuff. That number represent the APM ration and it means that 1 player is in example, 1.25 times faster than the other and player 2 is .75 times "slower" or just faster backwards way. Basically you can see the difference between the player's APM but with addition of the graph its not that usefull. | ||
HoloPainen
Hungary54 Posts
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CosMo
Japan136 Posts
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iD.Twisted
Netherlands3102 Posts
same | ||
jca
France273 Posts
Also, you will be able to see the events counted as "null", that is the events that probably didn't do anything (failed train, failed build, etc). Of course it's only an estimation so don't jump (yet) on your keyboards to tell me the numbers are wrong | ||
FridayLove
United States1478 Posts
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