No, ... it is TL. Why does it feel so much like youtube comment section?
Good intentions, bad execution.
Leaking passwords is never good, at least when its public. Should have been enough to send them a mirror DB with encrpyted pw's.
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bluQ
Germany1724 Posts
No, ... it is TL. Why does it feel so much like youtube comment section? Good intentions, bad execution. Leaking passwords is never good, at least when its public. Should have been enough to send them a mirror DB with encrpyted pw's. | ||
KingDime
Canada750 Posts
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Exempt.
United States470 Posts
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dapierow
Serbia1316 Posts
On December 18 2012 01:15 KingDime wrote: I enjoyed hon until the release of those boots that gave +150 MS for like 800 gold. Hero goes missing for 2 seconds and it's like they have a "pseudo-haste" rune to get around the map. Why spread wrong information about the game? Its 6 seconds and + another 2 to get the 150 ms here it is for you Striders: When out of combat for 6 seconds, increases movespeed by 100 over the next 2 seconds, for a total of +150 movement speed (including the base). - Bonus movespeed is removed when the owner takes damage, casts a spell, attacks, or uses an item. * Using Non-combat items such as Wards, Bottle, Mana, or Health Potions will not remove the bonus speed | ||
Shenghi
167 Posts
On December 18 2012 00:22 Manit0u wrote: Also, I don't know why people are crying so much about this entire hacking... It's not like S2 is storing any vital information (can't save your CC data for example). Sure, it might hurt some more famous people in the scene if someone suddenly starts to mess with their accounts, but for your average joe the impact is practically nil. 1200mmr people going batshit crazy about someone getting their login and password? Please... The issue is not (well, mostly not) with the HoN accounts themselves. The problem is that almost everyone uses the same e-mail address, username and password for most accounts they have, often including e-mail accounts having the same password and perhaps even online banking accounts. [EDIT] On another note, it feels like it took the better part of only two pages for this to degenerate into a LoL vs DotA 2 vs HoN topic, instead of the topic at hand. | ||
SupLilSon
Malaysia4123 Posts
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bluQ
Germany1724 Posts
On December 18 2012 01:18 Shenghi wrote: Show nested quote + On December 18 2012 00:22 Manit0u wrote: Also, I don't know why people are crying so much about this entire hacking... It's not like S2 is storing any vital information (can't save your CC data for example). Sure, it might hurt some more famous people in the scene if someone suddenly starts to mess with their accounts, but for your average joe the impact is practically nil. 1200mmr people going batshit crazy about someone getting their login and password? Please... The issue is not (well, mostly not) with the HoN accounts themselves. The problem is that almost everyone uses the same e-mail address, username and password for most accounts they have, often including e-mail accounts having the same password and perhaps even online banking accounts. Not to mention that I bought that game for 20 bucks back then. If some guy has access to something I bought and maybe I don't have any longer access to it then I am not happy | ||
TheTenthDoc
United States9561 Posts
On December 18 2012 00:44 deth2munkies wrote: Show nested quote + On December 18 2012 00:06 azLaR wrote: Well compared to DotA2, HoN's graphics are sharper and the engine is smoother (the delay is noticeable in DotA2). Comparing it to League is a little different. League is a completely different game in the same genre. League is more 'team-based' and HoN is more 'individual-based'. Of course, both respective games have both incorporated but that's what I feel is dominant. For example in League, team-based play is very important because one champion, no matter how buff, can not take out a whole team. League is very action oriented because of how the heroes work (more skills can be spammed, less to do during laning phase (no denies). In HoN, one champion can solo a team of 5 given the right items. There tends to be more farming because items are extremely vital in this game. There is more emphasis during laning phase (creep kill/denies) and 'generally' less action among heroes. Town Portals (I think they're called that; TPs) are what make this game extremely fast pace. At anytime, when you're ganking a champion by a town, they can receive backup as quick as in 3 seconds. The main issue with HoN is that most heroes that aren't ripped straight from the original DotA (which is most of the original lineup) are pretty broken for significant amounts of time. When I played, there were serious balance issues with both items and heroes. The good points about HoN are, as you stated, that it's exactly the same gameplay of DotA (albeit minus the secret shop) with an engine that doesn't suck, which is the main reason I don't play DotA 2 very much. Also goddammit, that's my password to everything >< Despite this perception most of the best heroes in HoN are DotA heroes or nearly-ported DotA ones. Tundra (Beastmaster), Bubbles (Puck), Tempest (Enigma), Pebbles (Tiny), Glacius (CM), Ophelia (Chen), Magmus (Sand King) and (for a period of time) Magebane (Antimage) were all amazing and must pick/ban. The current must-ban hero is Wildsoul-a.k.a. Lone Druid and the Omniknight equivalent is perceived as the cheesiest out there. Then you have the almost-similar-but-not-quite heroes like Fayde -> a much better Nyx Assassin and Keeper of the Forest -> Treant that isn't incredibly awful and Aluna -> Windrunner that is a better pure support. The only pure S2 heroes that are always pick/ban off the top of my head are Parasite and then the carries. | ||
Exempt.
United States470 Posts
On December 18 2012 00:39 thragar wrote: SQL injection? Short salts? Have the HoN developers ever even remotely glanced at internet security measures? This is crazy for professional devs. I can understand people things getting hacked, hackers are dedicated and sometimes smart people, but those kinds of vulnerabilities are inexcusable. they started out extremely small, basically indie level and SQL injection is still really new school. | ||
dapierow
Serbia1316 Posts
On December 18 2012 01:20 TheTenthDoc wrote: Show nested quote + On December 18 2012 00:44 deth2munkies wrote: On December 18 2012 00:06 azLaR wrote: Well compared to DotA2, HoN's graphics are sharper and the engine is smoother (the delay is noticeable in DotA2). Comparing it to League is a little different. League is a completely different game in the same genre. League is more 'team-based' and HoN is more 'individual-based'. Of course, both respective games have both incorporated but that's what I feel is dominant. For example in League, team-based play is very important because one champion, no matter how buff, can not take out a whole team. League is very action oriented because of how the heroes work (more skills can be spammed, less to do during laning phase (no denies). In HoN, one champion can solo a team of 5 given the right items. There tends to be more farming because items are extremely vital in this game. There is more emphasis during laning phase (creep kill/denies) and 'generally' less action among heroes. Town Portals (I think they're called that; TPs) are what make this game extremely fast pace. At anytime, when you're ganking a champion by a town, they can receive backup as quick as in 3 seconds. The main issue with HoN is that most heroes that aren't ripped straight from the original DotA (which is most of the original lineup) are pretty broken for significant amounts of time. When I played, there were serious balance issues with both items and heroes. The good points about HoN are, as you stated, that it's exactly the same gameplay of DotA (albeit minus the secret shop) with an engine that doesn't suck, which is the main reason I don't play DotA 2 very much. Also goddammit, that's my password to everything >< Despite this perception most of the best heroes in HoN are DotA heroes or nearly-ported DotA ones. Tundra (Beastmaster), Bubbles (Puck), Tempest (Enigma), Pebbles (Tiny), Glacius (CM), Ophelia (Chen), Magmus (Sand King) and (for a period of time) Magebane (Antimage) were all amazing and must pick/ban. The current must-ban hero is Wildsoul-a.k.a. Lone Druid and the Omniknight equivalent is perceived as the cheesiest out there. Then you have the almost-similar-but-not-quite heroes like Fayde -> a much better Nyx Assassin and Keeper of the Forest -> Treant that isn't incredibly awful and Aluna -> Windrunner that is a better pure support. The only pure S2 heroes that are always pick/ban off the top of my head are Parasite and then the carries. Parasite, Engineer, Silhouette, The Dark Lady, Zephyr, Balphagore(cheese strat) are all usually banned Does suck that hon doesnt have drums or pipe | ||
gedatsu
1286 Posts
On December 18 2012 01:21 Exempt. wrote: Show nested quote + On December 18 2012 00:39 thragar wrote: SQL injection? Short salts? Have the HoN developers ever even remotely glanced at internet security measures? This is crazy for professional devs. I can understand people things getting hacked, hackers are dedicated and sometimes smart people, but those kinds of vulnerabilities are inexcusable. they started out extremely small, basically indie level and SQL injection is still really new school. Everyone starts out really small... SQL injections have been around forever. They got extra famous last year when Sony got hacked some 10 times in a row. It simply amazes me that this company did not fix their shit in the 18 months that have passed. On December 17 2012 22:43 dapierow wrote:Edit: Yes S2 Did hash the passwords but the hacker got the individual Salts as well(which quoted by himself were short and ineffective) Huh? This comment doesn't make any sense. You don't need to use long salts and you don't need to keep them secret. | ||
TheSwedishFan
Sweden608 Posts
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Boblion
France8043 Posts
On December 18 2012 01:27 dapierow wrote: Show nested quote + On December 18 2012 01:20 TheTenthDoc wrote: On December 18 2012 00:44 deth2munkies wrote: On December 18 2012 00:06 azLaR wrote: Well compared to DotA2, HoN's graphics are sharper and the engine is smoother (the delay is noticeable in DotA2). Comparing it to League is a little different. League is a completely different game in the same genre. League is more 'team-based' and HoN is more 'individual-based'. Of course, both respective games have both incorporated but that's what I feel is dominant. For example in League, team-based play is very important because one champion, no matter how buff, can not take out a whole team. League is very action oriented because of how the heroes work (more skills can be spammed, less to do during laning phase (no denies). In HoN, one champion can solo a team of 5 given the right items. There tends to be more farming because items are extremely vital in this game. There is more emphasis during laning phase (creep kill/denies) and 'generally' less action among heroes. Town Portals (I think they're called that; TPs) are what make this game extremely fast pace. At anytime, when you're ganking a champion by a town, they can receive backup as quick as in 3 seconds. The main issue with HoN is that most heroes that aren't ripped straight from the original DotA (which is most of the original lineup) are pretty broken for significant amounts of time. When I played, there were serious balance issues with both items and heroes. The good points about HoN are, as you stated, that it's exactly the same gameplay of DotA (albeit minus the secret shop) with an engine that doesn't suck, which is the main reason I don't play DotA 2 very much. Also goddammit, that's my password to everything >< Despite this perception most of the best heroes in HoN are DotA heroes or nearly-ported DotA ones. Tundra (Beastmaster), Bubbles (Puck), Tempest (Enigma), Pebbles (Tiny), Glacius (CM), Ophelia (Chen), Magmus (Sand King) and (for a period of time) Magebane (Antimage) were all amazing and must pick/ban. The current must-ban hero is Wildsoul-a.k.a. Lone Druid and the Omniknight equivalent is perceived as the cheesiest out there. Then you have the almost-similar-but-not-quite heroes like Fayde -> a much better Nyx Assassin and Keeper of the Forest -> Treant that isn't incredibly awful and Aluna -> Windrunner that is a better pure support. The only pure S2 heroes that are always pick/ban off the top of my head are Parasite and then the carries. Parasite, Engineer, Silhouette, The Dark Lady, Zephyr, Balphagore(cheese strat) are all usually banned Does suck that hon doesnt have drums or pipe Parasite is actually not banned or picked often, he is usually picked when some team gets sick of being owned by Ophelia. Engineer seems to be top tier but rarely banned atm. It is probably because he is the only support who remains really useful even in late game. TDL/Sil/dragon ok Zeph and Balph are used for push strats and are only banned if you know that the ennemy team likes to run this kind of line up. | ||
Shenghi
167 Posts
On December 18 2012 01:20 bluQ wrote: Show nested quote + On December 18 2012 01:18 Shenghi wrote: On December 18 2012 00:22 Manit0u wrote: Also, I don't know why people are crying so much about this entire hacking... It's not like S2 is storing any vital information (can't save your CC data for example). Sure, it might hurt some more famous people in the scene if someone suddenly starts to mess with their accounts, but for your average joe the impact is practically nil. 1200mmr people going batshit crazy about someone getting their login and password? Please... The issue is not (well, mostly not) with the HoN accounts themselves. The problem is that almost everyone uses the same e-mail address, username and password for most accounts they have, often including e-mail accounts having the same password and perhaps even online banking accounts. Not to mention that I bought that game for 20 bucks back then. If some guy has access to something I bought and maybe I don't have any longer access to it then I am not happy I'll give you that one. The good news there is that changing your HoN password requires a confirmation through your e-mail address. So as long as the two passwords aren't identical it should not be possible to lock you out. | ||
windzor
Denmark1013 Posts
On December 18 2012 01:30 TheSwedishFan wrote: Hackers are some of the lowest scum that exists on the internet. Nothing but waste of life virgins sitting in their moms basement. Sad to S2 but come on, who doesn't encrypt their passwords anno 2012 soon to be 2013? Who doesn't read the OP anno 2012 soon to be 2013? They did encrypt the passwords... | ||
Daumen
Germany1073 Posts
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Manit0u
Poland17041 Posts
On December 18 2012 01:10 deth2munkies wrote: Show nested quote + On December 18 2012 00:52 semantics wrote: On December 18 2012 00:44 deth2munkies wrote: On December 18 2012 00:06 azLaR wrote: Well compared to DotA2, HoN's graphics are sharper and the engine is smoother (the delay is noticeable in DotA2). Comparing it to League is a little different. League is a completely different game in the same genre. League is more 'team-based' and HoN is more 'individual-based'. Of course, both respective games have both incorporated but that's what I feel is dominant. For example in League, team-based play is very important because one champion, no matter how buff, can not take out a whole team. League is very action oriented because of how the heroes work (more skills can be spammed, less to do during laning phase (no denies). In HoN, one champion can solo a team of 5 given the right items. There tends to be more farming because items are extremely vital in this game. There is more emphasis during laning phase (creep kill/denies) and 'generally' less action among heroes. Town Portals (I think they're called that; TPs) are what make this game extremely fast pace. At anytime, when you're ganking a champion by a town, they can receive backup as quick as in 3 seconds. The main issue with HoN is that most heroes that aren't ripped straight from the original DotA (which is most of the original lineup) are pretty broken for significant amounts of time. When I played, there were serious balance issues with both items and heroes. The good points about HoN are, as you stated, that it's exactly the same gameplay of DotA (albeit minus the secret shop) with an engine that doesn't suck, which is the main reason I don't play DotA 2 very much. Also goddammit, that's my password to everything >< That's mostly a fallacy short of a few instances just flat out broken heroes don't really come around, but yes there are tiers in pro scene some are easier and more useful to some game strategies then others, but flat out broken items heroes is a complaint usually given by noobs or people who played dota but stuck of hon and complain. Hon does have a bit more pub stomping star heroes though, but usually those heroes are just mediocre in pro scene,(which I shouldn't complain about abusing pub stomping heroes like CD and zepher is how I got up out of the 1600MMR bracket in solo que, just gotta play above the trash XD) Also sorry about the password but just using a password manager or writing is down(if it's like at home) is far better security policy then same password for a bunch of things, means the weakest link gets hacked all they have to do is plug and chug it into various web sites or games and see what they can hit. I think my peak was around 1780 or so and I was consistently 1650-1750. I'm talking about shit like PM's ulti that could 1 shot people for over a month before they fixed it (feature my ass), Nomad's true damage strike thing doing unavoidable ~250-300 damage at lvl 5 while stealthing him no less, and Silhouette's initial incarnation of her passive. All those were nerfed, but it took them forever to do so when it was a glaring issue both in the pro scene and in ladder play. All but PM's nerf survived multiple patches. Don't get into details with me because this is all I remember, I quit playing over a year ago. In spite of them not being overpowered, a game which has so many full combo heroes is annoying as well. Fayde, Bomb, Pyro, Midas, Deadwood, WS, Pebbles, Drunken Master, etc can all 1 shot any support hero with no farm or non-fed hero with a bit of farm about halfway through the game and all of them have some sort of long range initiation with either PK or invis. And this is just by hitting 2-3 of their abilities in unison. Compare that to DotA where you have basically Tiny, NA, and maybe TA; and LoL where you have Viegar and Lux as the only 2 that can do it when NOT fed out the ass (albeit there are more that can do it when fed in LoL than in either game due to the focus on abilities). It makes solo MM a nightmare. EDIT: I forgot Gauntlet and Monkey King...and a lot more probably. And? Using your primary ganker/initiator to one-shot enemy ward bitch during mid game seems like quite a waste. Basically any hero can kill them by just looking in their general direction. If you're a dedicated ward bitch, being 5 levels below the average, having inventory consisting of 2 wards, tp and boots (if you're lucky) you shouldn't really be surprised that you drop fast. It is your job to maintain good vision and have good map awareness so that you don't get caught out with your pants down and don't feed enemy team. On December 18 2012 01:27 dapierow wrote: Does suck that hon doesnt have drums or pipe Drum is Energizer (more or less) Pipe is Barrier Idol | ||
mostevil
United Kingdom611 Posts
On December 17 2012 22:43 dapierow wrote: Edit: Yes S2 Did hash the passwords but the hacker got the individual Salts as well(which quoted by himself were short and ineffective) The salts really should not be enough, you're not supposed to use reversible encryption with passwords. On December 18 2012 01:21 Exempt. wrote: they started out extremely small, basically indie level and SQL injection is still really new school. Not being vulnerable to injections not new. For over a decade we've been coding with measures against it, it's lots easier now every language allows you to easily parameterise SQL queries. | ||
Manit0u
Poland17041 Posts
On December 18 2012 01:21 Exempt. wrote: they started out extremely small, basically indie level and SQL injection is still really new school. SQL injection attack (SQLIA) is considered one of the top 10 web application vulnerabilities of 2007 and 2010 by the Open Web Application Security Project. That's from Wikipedia, even it states it's not new and something to be considered when making a database for any type of online services. | ||
Geo.Rion
7375 Posts
On December 17 2012 23:45 Thienan567 wrote: To those of you who think HoN is the best, why do you think so? Character design? Items? It's faster, has deny, the overall strength/power of the heroes is higher than in Dota, so i'd say it's more challenging to play. That being said i quit playing hon and started dota2 a while ago because: a) shitty security and server stability b) tons of new patches, and bunch of forced new heroes which are trash/op c) awful, almost non-existent report/punish system which only makes the otherwise shitty community even worse | ||
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