Oculus Rift - Virtual Reality Gaming - Page 13
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spacecoke
Sweden112 Posts
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Jetaap
France4814 Posts
I caved in as the price was finally reasonnable (450 euros in france), and as my last experience with vr was with the original developper kit that was really exciting to see how far they've come. The hand controllers really improve immersion and the gameplay possibilities a lot, you really get games that would be impossible on a flat screen. I was also surprised to see that there is a good number of games that are high quality, Robot recall is insanely fun (similar to an old school arcade shooter but you're inside the machine ). The VR movies were also really moving, especially Dear Angelica, it really shows the artistic possibilies that are offered by the technology... You have to work around ways to avoid motion sickness so you cannot expect to play the same in VR than you would on a flat screen, but overall it really improved and positionnal tracking makes it confortable. Any other VR enthustiast in TL? I'm surprised no one is discussing this! All in all if you are interested I would strongly advise you to find someone or somewhere to get a demo, even if you dont plan on investing in a VR headset if think it's a great experience to try at least once! And if you have any questions i'll be happy to answer to the best of my abilities . | ||
Pandemona
Charlie Sheens House51325 Posts
I will wait until more things are "VR'able" say Football on TV or bigger RPG style games where i think it will be at it's best. | ||
zatic
Zurich15234 Posts
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Jetaap
France4814 Posts
On July 17 2017 18:53 Pandemona wrote: A friend of mine also bought it due to the deal is global so it's extremely "cheap" right now. He enjoyed it but it isn't anything i see myself doing, all we asked him about is if he tried out VR porn yet.... xD He said alot of Russian's in the pool game just go around throwing bottles at u though lol I will wait until more things are "VR'able" say Football on TV or bigger RPG style games where i think it will be at it's best. He tried VR porn you can be sure of this xD To be fair that's quite impressive but at the end of the day it's still only porn, them titties look so close and real but you cant touch them that's more frustrating than anything ^^ | ||
Pandemona
Charlie Sheens House51325 Posts
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Jetaap
France4814 Posts
On July 17 2017 20:11 Pandemona wrote: Seeing as your posting via Dota, will you watch the Dota VR at TI7? They did it for TI6, i would assume they are doing it for TI7 as well. I will probably give it a go but it seems to be more like a novelty thing. The VR hub is actually still available now, i haven't used it yet but you can watch pub games in client, as well as streams. | ||
Oshuy
Netherlands529 Posts
On July 17 2017 20:11 Pandemona wrote: Seeing as your posting via Dota, will you watch the Dota VR at TI7? They did it for TI6, i would assume they are doing it for TI7 as well. Did use it a bit for TI6, will probably try it for TI7 to see what's new. For TI6, there was basically: - A lobby where you select a room (private/public) and a game to move to. - The streaming room, with a huge screen in the back displaying the game with commentary (automated camera moves), life size representations of the heroes on the sides (with their current inventory) and a minimap screen on the ground. You get to see/hear avatars of all people that selected the same room in the lobby (if public) - An inside view, where you move around on the map during the live action, either character-sized (for the scare when axe blinks on you), tree sized for a local view or giant sized, which gives the view you are used to when looking down. You could also see the other avatars of the people from the same room that had moved to inside view. To be honest, the streaming didn't feel as comfortable to me as the 2D view (partly because I am used to the later). The inside view is quite impressive and fun for a game or two, but not so much to follow the action overall. | ||
Pandemona
Charlie Sheens House51325 Posts
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CrymeaTerran
149 Posts
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Jetaap
France4814 Posts
On July 17 2017 22:53 CrymeaTerran wrote: I will wait 1 - 2 years longer, it feels to early to buy that rift this year. The big step would be to get rid of the cable.. hopefully for generation 2, in 2 years. But I probably wont have the time to enjoy VR by then so I'm doing it now while I can ^^ . | ||
Navane
Netherlands2690 Posts
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Jetaap
France4814 Posts
On July 18 2017 19:26 Navane wrote: I'm looking at this discounted version too. I'm afraid occulus rift is now all locked in into facebooks ecosystem. Are any of the demos from the devkits still available? The games that were modded to run on occulus, do they work on this consumer version of the occulus? You dont need a facebook account to access to the oculus store, you can also use the steamVR games so you're not locked into the Oculus store, and it's possible to use apps from external sources (it's just an option to check, similar to what you would do in Android to use Apk from other stores). Honestly that's not an issue at all I think, if anything the facebook deal means that they were able to fund a good number of high quality games that wouldn't exist on such a niche platform otherwise (for example Robot recall) A list of "free games" that I tried so far (I excluded short demos): from Oculus store: games - Robot recall ( AAA game, super fun) - minecraft demo: i'm not really into minecraft..; it works but if you use immersive mode it a bit nauseating. - elite dangerous: no need to present it, I don't have a HOTAS but if you're into this kind of game VR is a perfect fit (no Touch support) - lucky's tale: oculus funded game, something like VR mario, nice introduction to the rift. - rec room: a bunch of multiplayer minigames, only tried the paintball one so far but it's really fun, simple graphics - dead and burried (shooter) - echo arena multiplayer: FPS rocket league in 0g? hard to describe! apps medium: clay sculpting in VR, a bit complex but very powerfull quill : more like 3D drawing, simpler but still complex google block: the "paint" of 3D drawing, very easy to use google earth VR: sick experiences: oculus story movies: Lost, Henry, Dear angelica (recommend the 2 last one ++++ ) fantasynth: music/visual experience steam games or other palforms: StanfordCardioVR => medical training tool 3D Organon VR Anatomy: VR human anatomy atlas, mindblowing warthunder: P2P flight/combat simulator The lab: steam VR demo As you can see i've used mainly things from the oculus ecosystem but that was mainly because they had good free contents. | ||
Harris1st
Germany6136 Posts
I'm playing with the idea of finally buying in. Only thing holding me back right now is I don't wanna spend 500 bucks to be a better beta tester | ||
Sirion
131 Posts
I would say from a hardware point VR is out of beta for a while. All the major headsets (Oculus Rift, Vive, PSVR) work very well, with the caveat that PSVR has slightly worse hand tracking. I am not a fan of wand type controllers, more on that later. If you want to wait for greatly improved hardware, you will have to wait a few more years. I would love to have a greatly improved screen resolution, but that is simply not feasible yet. So reading a book in VR is not really possible. In games I hardly notice. What you have to realise that the number of AAA games for VR is limited. There are a few high production value games for VR, but nowhere near what you get on PC. For this reason I would recommend Oculus over Vive/WMR, because they keep producing exclusive content. There are many good games from smaller developers, but they are of course more limited in scope. So less detailed assets, shorter games, etc. But still a lot of fun. Then there are ports from flatscreen to VR, for example Skyrim and Fallout 4. You can spend a lot of time in these, but you feel that they are ports. You don't activate a switch by pressing it with your hand, you point with your hand and press A. For me, I enjoy VR because even the limited immersion from today's technology is much better than what I get from flat screen. A big factor is hand presence, which is why I don't like wands as controllers. I have more vivid memories from VR moments, even though I had only a few times of actual presence, i.e., the feeling of being actually there. Also, movies! Watching a movie in a virtual cinema is so much better that in front of your PC/TV. Especially in the evening after spending too much time staring at a screen at work, the fact that the focus point for the eyes is far away relaxes my eyes. And if you are a sim fan (racing, Elite Dangerous, etc.), VR is great as well. My prediction for the future: With the Rift S and Quest we will get 3-4 high value games this year, and hopefully the market grows so that more studios develop games for flat screen and VR simultaneously. In terms of hardware, there are two big improvements I expect in the next 5 years: foveated rendering for high resolution where you look at, and full body tracking via cameras. But it could be 5 years to get that in the consumer market. You can get foveated rendering this year at a price point of 6000€ I believe. So if you have a beefy PC and enough room for room scale, you would not buy a beta system. But of course 500€ is quite a bit of money. I am happy with my investment for what it is worth. | ||
Nouar
France3270 Posts
Working with an i5-4670 and a GTX 1080 allows me to put all graphics to maximum with 1.5 supersampling, on an Oculus Rift. Some fun games, where you do not get sick : The Climb (well, can get a little motion sickness if you try to move too fast) Robo Recall Lone Echo (totally worth it, an awesome experience, a bit on the slower side) Beat Saber (so addictive) Superhot VR (short but sweet) Arizona Sunshine (didn't finish, I'm blocked in a mine with not enough ammo versus hordes of zombies a bit less polished than some other games) Bending the Light (nice little puzzle game) Dirt Rally (fun but only spent a few hours, it's kinda hard and I still get dizzy after 20min even with the cockpit supposedly being an anchor) For instant points with your friends : Beat Saber is a killer, everybody gets confortable in a minute and starts slashing songs, they can easily spend half an hour inside before realising what happened (with custom songs !) Dreamdeck for a 5minute initiation without movement or hands theBlu for a 5minute wow effect without movement or hands Face Your Fears, for those sensitive to scares. Always fun to see them jump Robo Recall for more experienced gamers (need a pass at Oculus First Contact before, to get the hand movement) My issue is there nothing really compelled that I saw coming out for the last year and a half. When the "weekly top 4" still includes 3 games that have been out for nearly 2 years, it's a bit sad. (Lone Echo, The Climb, Beat Saber) I'd say it's a good buy, you will spend probably around 100 hours minimum if you explore a few games over a few monthes, and a lot of karma points if you have friends around to demo. Depends on your income, space available at home (I'd advise a good 4sqm to get a decent experience, 2 or 3 steps on each side and space to move your hands around). It is definitely not beta, hand trackers are really accurate, very good for shooting games, and there is no delay in hand/head movement. My other issue is that I have excellent vision, and I can see all the pixels (I can also see the pixels on a 27" in fullHD at 60/70cm for reference). It's still a good experience, but I'm hoping it improves at some point. This is one of the reasons I'm not looking at movies inside the Rift. | ||
Harris1st
Germany6136 Posts
I played Superhot at a friend of mine and it was awesome. I also played a simple "throw the football through targets game" and it was so addictive! Even got some sore muscles in my throwing arm lol For now I'll wait until the Rift S releases and what the price tag will be. If by that time something really cool is announced from HTC, Google or whatever I may wait a bit more | ||
Harris1st
Germany6136 Posts
Anyway, I'm having a blast with the Rift S. Beat Saber is now my daily workout. Probably buying Creed as well for fitness purposes Also there is 2 month free Viveport Infinity if you have a Rift S, for those that didn't now. You can play all games on Viveport for free Edit: Maybe move this to general games? | ||
KwarK
United States40776 Posts
I refused to get the Oculus Rift due to my policy of not giving money to Nazis. I know Zuck already paid the Nazi who founded Oculus Rift but I'm still boycotting it because I think Nazi companies should be tainted by the Nazis and appropriately discounted. Hopefully in the future when a Nazi is selling a successful company they get less cash than anyone else would because the value is reduced by their negative association. | ||
Khalum
Austria831 Posts
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