Would be so easy to make headshot if the crosshair is being tracked by where you look with your eyeballs
Oculus Rift - Virtual Reality Gaming - Page 4
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dxong
Denmark109 Posts
Would be so easy to make headshot if the crosshair is being tracked by where you look with your eyeballs | ||
Hairy
United Kingdom1169 Posts
On January 18 2013 07:45 dxong wrote: Does it track your eyeball? Would be so easy to make headshot if the crosshair is being tracked by where you look with your eyeballs No. There is no eyetracking within the device, nor is this likely to happen for several years at a minimum as the technology to do with sufficient accuracy and latency is not here yet | ||
Prevolved
United States573 Posts
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WArped
United Kingdom4845 Posts
On January 18 2013 07:55 Hairy wrote: No. There is no eyetracking within the device, nor is this likely to happen for several years at a minimum as the technology to do with sufficient accuracy and latency is not here yet There is eye tracking technology being developed for gaming that actually got revealed at CES. http://arstechnica.com/gaming/2013/01/laser-vision-using-tobiis-gaze-tracker-to-control-games-with-my-eyes/ | ||
Birdie
New Zealand4438 Posts
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Hairy
United Kingdom1169 Posts
On January 18 2013 09:04 WArped wrote: There is eye tracking technology being developed for gaming that actually got revealed at CES. http://arstechnica.com/gaming/2013/01/laser-vision-using-tobiis-gaze-tracker-to-control-games-with-my-eyes/ Quote from Palmer Luckey himself regarding this exact technology: http://www.mtbs3d.com/phpBB/viewtopic.php?p=92912#p92912 Their tech is low framerate and relatively high latency. It would not be suited to VR eye tracking. It works well across a wide range of environments, which is great, but you can get much better results within the constraints of an HMD. And in response to the question "Are there any plans for eye tracking ever to be inside the Rift?" No plans, just investigation. Eye tracking becomes most useful when you can use it to adjust convergence and physical focus of the display. Current eye tracking tech is not up to that task, neither is optical technology. | ||
ThaZenith
Canada3116 Posts
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jinorazi
Korea (South)4948 Posts
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NEOtheONE
United States2233 Posts
+ Show Spoiler + | ||
Hairy
United Kingdom1169 Posts
** The kinect's abhorrent latency actually means it would be unsuitable for VR purposes, but hopefully future tech will fix that ^^ | ||
marconi
Croatia220 Posts
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NEOtheONE
United States2233 Posts
On January 18 2013 09:50 marconi wrote: I have a feeling that in 20 years no one will want to live in the "real world" anymore... There is no spoon. | ||
Fenris420
Sweden213 Posts
On January 18 2013 09:50 marconi wrote: I have a feeling that in 20 years no one will want to live in the "real world" anymore... 20 years might be a bit short on time, but within the forseeable future we are going to have no distinction between the digital world and the real one. They have already succesfully mapped signals in the human brain with computers to a point where you can control a cursor with your mind. The next step is to send information back and we will have a complete integration of human and machine. 50 years is more realistic tbh. | ||
TMD
Canada93 Posts
At first glance, this just seems to be a graphical and weight-reduced rehashing of that. Then someone mentioned Skyrim. There would need to be photorealistic graphic capabilities at that point, and some walking mechanic that doesn't involve jogging in place. There's already a phone based game of slenderman using the camera function, so if this likely expensive hardware will support indie games, there could be an explosive revolution.. or the whole idea itself will die for another 20 years. | ||
Martijn
Netherlands1219 Posts
On January 18 2013 06:57 Ettick wrote: And yet my fov is set to 120 degrees in quake and tribes. I would not be able to play either game as effectively with a lower fov, I guarantee you that. Don't you lose a lot of awareness at that point? I have an fps (quake) background as well and anything over 110 is too much for me.. | ||
Tobberoth
Sweden6375 Posts
On January 18 2013 15:03 TMD wrote: VR was first attempted 20 years ago, using a 'stand in place and look around' mechanic with an over-weighted helmet/glasses and a large fist-grip controller used to shoot at the dragon or whatever was displayed in the 10 polygon environment. At first glance, this just seems to be a graphical and weight-reduced rehashing of that. Then someone mentioned Skyrim. There would need to be photorealistic graphic capabilities at that point, and some walking mechanic that doesn't involve jogging in place. There's already a phone based game of slenderman using the camera function, so if this likely expensive hardware will support indie games, there could be an explosive revolution.. or the whole idea itself will die for another 20 years. This isn't really supposed to be VR though, it's just a new visual interface. You shouldn't expect matrix-like moving around in a room and it being represented in the game, you should just think about how much more awesome it would be to be inside the screen than staring at it. Even in the most simplest terms, it's very interesting. Hell, just think about a flight simulator. You don't need walking around to be represented in the game, you just need to feel like you're sitting in an airplane. The disconnect is bigger with games like skyrim etc where you walk around, fight etc, but I think it will come natural, at least to people like me who immerse in games pretty easily. I already feel like "I'm there" staring at a screen... with a device like this, I would literally feel like I'm in the game, even if I'm still holding a 360 controller in my hand. | ||
Cyro
United Kingdom20157 Posts
On January 18 2013 09:04 WArped wrote: There is eye tracking technology being developed for gaming that actually got revealed at CES. http://arstechnica.com/gaming/2013/01/laser-vision-using-tobiis-gaze-tracker-to-control-games-with-my-eyes/ master league problems, dont want to look at all the things i control with mouse >.> | ||
Lucumo
6850 Posts
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phosphorylation
United States2935 Posts
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xM(Z
Romania5257 Posts
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